Archives

Homepage Forums Search Search Results for 'Dex'

Viewing 15 results - 61 through 75 (of 566 total)
  • Author
    Search Results
  • NutterButter
    Participant

    Hi,

    Can vorpx run with Warthunder?

    I know this is a strange thing to ask because Warthunder already has native VR but all I want is to run it in “Full VR” with “3D Reconstruction” Off. So basically no stereo 3d, just flat screen.

    I have a shitty laptop with 1070 and my VR performance isn’t good. I was hoping to play Warthunder Sim mode and to use my headset’s tracking for head movement.

    If it’s not possible, does anyone have any suggestion on any alternatives that would help me with this? I have a valve index btw.

    Any help is appreciated.

    Thanks.

    Domagos
    Participant

    Still having this problem.

    I have an Index and use SteamVR. I changed the configurations to that in VorpX.
    Yet, everytime I run a game I get that error message. Is there no solution to this issue?

    romeyromel
    Participant

    Hey Ralph :)

    when i first got the game ( Resident Evil 3 remake) it played perfect then later..i started having issues. i went to the forums to see if anyone had this issue and resolved it..make the long story short.. I have an Amd Rizen Threadripper 1950x and my GPU is a Nvidia GeForce RTX 2080..
    So far i tried the Res2 remake profile method and changed the PCDX settings to Dx11.
    didn’t work.. i tried the recent Vorpx res3 with the dx12 settings didn’t work..i uninstalled and reinstalled the game and tried both methods again.. also i forgot to mention i have a Valve Index headset.. Please help me :( im stuck on what to do..i really want to beat it in 3rd person Vr before i move on to Res4 remake.

    Thank You,
    Jerome :)

    #215688

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    For stuff like the pipboy little gestures like the wrist flip are perfect. Currently there is only an inwards flip, but at least up will come shortly in addition to that for two more possible actions. Not sure whether down/outwards make much sense for even more, feels a bit weird for my taste, but I guess it can‘t hurt. Also there will definitely be a backpack (inventory) gesture shortly.

    I played a whole lot of Fallout 3, which is one of my alltime favorites, with motion controllers years ago, long before gestures. With Touch controllers admittedly, but Index shouldn‘t feel too different. Really boils down to getting used to it, you weren’t born with a gamepad in your hands either. Afterwards it’s truly human being with free hands (motion controllers) vs. squirrel nibbling nuts (gamepad). And that is without gestures. Add aiming down sights, throwing grenades etc. to that. I think you get the picture. Leave your comfort zone, pays off. I’m notorious for saying ‘can’t promise anything’ here fairly often, in this regard I can say the opposite with confidence. :)

    Can‘t really imagine how vorpX might affect your VSync issue while not hooked into a game, but I‘ll double check that, of course.

    #215686

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    @Ralf, Well, I don’t use the gestures in Cyberpunk as I run cinema mode. I do think I’ll like gestures a lot once I really delve into them. The issue with titles like FO3 (currently) being that commonly-used functions require some major finger-contortions or too much time on the Index controllers to access them. Having gestures that effectively replace some of those functions would help a lot. That’s probably the title I will test most once default gestures are added to it.
    I’ve looked at the vsync thing pretty thoroughly, so I don’t know where it could have gone wrong. Tested with Witcher 3 nextgen and A Plague Tale Innocence. Nvidia CP is set to “Use application settings” for vsync, and both titles have vsync on. Set HMD refresh to 60hz and both titles ran way up above 60 in certain scenes (both titles pegged the GPU and ran maximum possible frame-rates. So totally uncapped except by machine performance limits.) I’ve settled on 45/90 for Witcher 3 now, as it’s easy to hit even with RT, but I will double-check a Plague Tale again later today just to be absolutely certain I didn’t miss the vsync toggle.
    Could easily be a weird PiTool driver issue though. That software is currently as close to malicious software as legit software can get… grumble grumble.

    #215683

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    I’ve already deep-dived this pretty extensively yesterday and overall it’s very impressive.

    A quick note for Pimax users (and possibly others; I no longer have any non-Pimax HMDs to try) – I’ve found that I have to change the HMD Sync methods depending on how I am using vorpX and/or between different games. For example, Cyberpunk and general gaming appears to like either Slow/Multithread on, or Fast/Multithread on. vorpX Desktop itself likes Fast/Multithread ON. However, playing a non-supported game on the virtual screen (so, no direct vorpX hook) wants the “Default” – which I believe is Fast/Multithread off – So I have to run vorpX Desktop one way, and then switch that Sync mode once I’m in-game). Anyway, don’t assume that the sync mode that works best in one case will apply universally.

    Performance in Cyberpunk in particular is definitely slightly up. Mostly I’m at 45/90 now at considerable quality with RT, but a handful of scenes still dip. Where I was getting 37ish I’m now seeing more like 41/42.

    Non-hooked games running through vorpX Desktop Theater Mode (whatever you want to call it) do NOT respect vsync. I was able to resolve this by implementing manual framerate limits (either in-game if supported or through the Nvidia control panel.) Hence I now have a reliable Witcher 3 DX12 with mods running at 45/90. Note that both the vorpX and FPS VR are reporting the Sync rate, not the actual rate at which the game is running in this case. I noticed that my GPU was being nailed at about 98% usage under all scenarios and I was getting a lot of stuttering. Turned on an in-game FPS counter and found that titles were running as many frames as they could all the time (no vsync) and stuttering whenever they exceeded the HMD refresh. Not a huge deal as manual limits are easy to impose, but something users might need to know. Despite those few minor issues, the experience is MUCH better than it used to be as the refresh is not tied to my physical monitor – so I no longer have to hit 60 or limit to 30 in order to get non-stuttering play. So that part seems to be working exactly as Ralf intended.

    So overall a VERY positive experience with this new beta.

    Can’t wait to see those gestures added to more games. I’ve never really found a title that worked well enough for me to adapt to it using my Index controllers instead of my gamepad (even really well supported titles like FO3). I would love to be able to lift my arm for the pip-boy, etc. etc.

    #215492
    mr_spongeworthy
    Participant

    Pimax 8K-X. Absolutely hands-down the best HMD I’ve ever had on, WHEN you can make use of the FOV and clarity. With a 4090 I usually can, but there are still plenty of titles I have to run at Normal FOV rather than wide (I don’t use Small – which is should be noted is STILL larger than most other HMDs out there.) The performance issues manifest anytime a dev hasn’t realized than some HMDs (even the Index) have canted displays. Eventually this will in-theory become the norm, since the entire “you are wearing horse-blinders” effect of most HMDs greatly reduces immersion in what is supposed to be an immersive experience.
    The PIMAX ecosystem is a PITA however, so you’ve got to take that into consideration. So when you can make use of it, it’s simply flabbergasting, and when you can’t it’s annoying AF. I run AC at insane resolutions (160% Steam SS) and Wide FOV with a ton of lighting and weather mods and it’s almost brutally good – incredible fidelity, zero SDE, extremely wide FOV (but, as noted, with somewhat distorted edges. Those don’t bother me at all, whereas “nothing at all being there except the black inside of an HMD” bothers me a lot on other HMDs – everyone is different). Every time I curse the Pimax foibles I spend a few hours in the that and realize it’s all worth it, as nothing else can really come close (maybe a Varjo? I don’t know, never tried one of those.)

    #215468
    giant.turnips
    Participant

    As others have said, there are some great headsets arriving this year (maybe next year). Personally, I have used the following (I strictly only do PC and PS5 VR – no mobile garbage):

    1. Meta Quest 2 – OK, not bad visuals, the FOV feels claustrophobic to me, screw Meta.

    2. Valve Index – excellent albeit dated, the tracking is second to none and is a direct connection, so you have zero compression. The screen and lenses are dated though, and definitely not worth the $/£1k price tag now.

    3. PS VR2 – absolutely top-notch visuals, haptics, FOV, not PC VR but it is so good I thought it worth a mention.

    4. Pico 4 – a better and cheaper Quest 2. The visuals are better, the screen is higher res and comes with pancake lenses so the clarity is better at the extremities. The headset is lighter so is more comfortable for extended sessions. It has a fan which helps with fogging, as a sweaty mong this is a big deal for me. It mirrors the Quest 2 with regard to connectivity, you get WifI and USB (both meh), and finally, Virtual Desktop which is the best option. They aren’t a direct DP/DP ALT Mode so you do get compression but overall the fidelity is very good.

    If you want a headset now I would suggest the Pico 4. You can get it really cheap if you go for the lower storage option. They are a much better Quest 2, for want of a better explanation. I’m personally holding out for the Index 2 whenever that arrives.

    #215415
    Ice
    Participant

    If you are patient, there are some upcoming VR headsets that I am planning to upgrade to coming from a Valve Index.

    You have the Pimax Crystal or Pimax 12K that comes out later this year.

    I am looking forward to a very light headset, especially to use for VR gamepad experiences like vorpX, called Bigscreen Beyond.

    There is also the upcoming Meta Quest 3, if you are into mobile VR gaming plus being able to tether to a PC so you can use vorpX.

    If you cannot wait a few months, then I would recommend buying the Valve Index + Knuckles Controllers. I am, very pleased with it and for you to come from the HTC Vive would be a big upgrade, but since you already have the basestations, I would recommend you to consider upgrading to the Bigscreen Beyond headset.

    #215319
    Ralph
    Participant

    I would prefer to demux your 3D Blu-Rays without Copyrights it into two lossless files (left/right) with MVCtoAVI

    https://3dtv.at/Products/MvcConverter/Index_de.aspx

    and after that make a upscale to 4K and encode it with x265 to a mkv file

    Encoder|Converter video FREE PC|Mac

    and have fun with vorpx desktop viewer in SBS !

    #215255

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    @luka2099 Ralf will probably write something concise when this is out of beta, but in essence this creates a “fake” monitor that you can assign a game to run on. There are similar hardware solutions that are widely used to provide ‘monitors’ to computers which don’t have any physical monitor at all; I actually considered using one of those solutions for exactly the reasons Ralf built this virtual one; to make it far easier to access higher resolutions than your actual monitor supports.
    My example usage: My physical monitor is only 1080p. With NVIDIA super-sampling (DSR) this means the maximum I can *easily* set a game to run at is 4K. Anything above that becomes a PITA.
    If a game supports being assigned to a secondary display (most modern games, in my experience), then you can turn on the vorpX virtual monitor, set “Goat Simulator” to run on “Display 2” rather than “Display 1” (you actual screen, assuming you have only 1 physical monitor), and choose any resolution Ralf has programmed the vorpX virtual display to support. Alternatively you could plug in something like this (see Amazon link) and achieve a similar result; the downside being you could easily lose your mouse on the secondary display, since it does not actually exist. The vorpX virtual display is a nice idea since you can turn it on and off in software rather than plugging in and unplugging a physical device: https://www.amazon.com/FUERAN-DP-DisplayPort-Emulator-4096×2160/dp/B082J671N2/ref=sr_1_1_sspa?crid=3JILL2N19V3IF&keywords=dp+headless+adapter+8k&qid=1676921150&sprefix=dp+headless+adapter+8k%2Caps%2C84&sr=8-1-spons&psc=1&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUExV1ZRNlVLM1NTVUZJJmVuY3J5cHRlZElkPUEwMDA0NDE2MkhPSlRHNjVKQTBFWSZlbmNyeXB0ZWRBZElkPUEwNzg5MjIyMVREMk1ZTkpLQVNLUSZ3aWRnZXROYW1lPXNwX2F0ZiZhY3Rpb249Y2xpY2tSZWRpcmVjdCZkb05vdExvZ0NsaWNrPXRydWU=

    rasen66
    Participant

    I just installed this,set my Valve Index to Steam VR in settings and when i launch games i get an “Oculus runtime init failed,vorpx will not work correctly Swicthing vorpx to Steam VR mode”

    I dont even have an Oculus anymore….How do i stop this error? I have reinstalled Steam VR as well and still get this error

    #215093
    mr_spongeworthy
    Participant

    @sympathetic Don’t forget that Full VR mode is only one of the options. It’s a lot of fun when it works pretty well ‘out of the box’ with a title, but there are a lot of titles built around standard controllers or keyboard and mouse where the controls just don’t translate well at all into anything particularly usable on VR motion controllers. I love playing standing FO3 in ‘full vr’ mode, I just stand and use my XBox controller though, because no combination of controls I’ve ever been able to come up with on my Index controllers really works well.
    For most titles I’m absolutely happy running in virtual cinema mode also.
    If your goal is to truly go full-VR mode with all your old game, I mean, that would be so, so much work. Try going a half-step instead and you’ll save yourself a lot of heartache and still have a great time. (I also use vorpX on both my HMD and a 3D display – it’s great to be able to switch back and forth as per my desired usage scenario.)

    #214977
    Burglecutt
    Participant

    Hello, very quick question if you don’t mind. How do you open the main map/inventory in Cyberpunk with index controllers? Thank you!

    xifa4
    Participant

    I just installed this,set my Valve Index to Steam VR in settings and when i launch games i get an “Oculus runtime init failed,vorpx will not work correctly Swicthing vorpx to Steam VR mode”

    I dont even have an Oculus anymore….How do i stop this error? I have reinstalled Steam VR as well and still get this error

Viewing 15 results - 61 through 75 (of 566 total)

Spread the word. Share this post!