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  • leoburton
    Participant

    Just installed vorpx and tried with Dirt 3 and F1 2013, and with both, get no headtracking, nor an in-game menu by pressing ‘Del’ key.

    I see a 3D image, but no headtracking.
    Anyone got any suggestions? Thanks in advance!

    So close to an awesome experience if I get head tracking working!

    adriank83
    Participant

    Hi, I recently got hold of a rift DK2 for relatively cheap because I wanted to see how VR would be without throwing $1k+ at it. It works perfectly well in steam VR with dirt rally and is detected in steam VR and in the oculus app, however when I go to do the setup, it doesn’t detect the USB or hdmi of the headset, I’ve since found this happens with the DK2 in recent iterations, so I can’t complete setup in the oculus app or get the oculus configuration utility either, despite trying for a considerable amount of time to get hold of it separately. My question is: Will vorpx work without the headset being setup in the oculus app and without the oculus configuration utility? I just want to check before I buy it as many guides talk about using the config utility along with vorpx.
    Thank you for any help you can offer.

    TerryRed
    Participant

    While technically possible the company behind Track IR unfortunately doesn’t allow their tracking API to be used by anything else than their own hardware.

    You should be able to use OpenTrack though which can map SteamVR input to TrackIR. While theoretically also affected by the same legal issues, its author apparently doesn’t care, which is quite bold considering how incredibly protective the Track IR company acts regarding patents and IP in general. Maybe he lives in China, Russia or some other country that doesn’t care – but that’s just a guess.

    You’ll probably have to use vorpX in SteamVR mode too to avoid conflicts.

    There may be a different, vorpX internal solution for at least some Codemasters games in the next vorpX version, but I can’t really promise that yet.

    Thank you for the quick response.

    I did try OpenTrack, and did get it working through Freetrack. I’ve used Freetrack for many years in my simpit, so I’m very familiar with it.

    I found I just need to have OpenTrack running first, then I run vorpx. I found as long as I have vorpx headtracking disabled for that game, (including gamepad headtracking) it can work fairly well together.

    I will still have to play around with FOV settings etc in Dirt 2,etc but it does work. Thank you!

    I can’t seem to get Grid AutoSport working natively with Oculus Rift however. (It did support Oculus Rift directly) Anyone havew any tips on getting that to work without using vorpx somehow?

    Look forward to future Codemasters possible solutions with vorpx. Thank you again for the quick reply.

    #125129
    Ralf
    Keymaster

    In addition to Cinema Mode and Direct VR there also is a hassle free quick and dirty setup described in the vorpX help, called the “1-2-3 Game Setup”. While it usually does not provide the best possible result, it brings every game to a playable state within 30 seconds.

    It’s a great way to test things out quickly and a good starting point for further optimization.

    #122954
    Ralf
    Keymaster

    A full install will probably help.

    You can simply use the web installer that you received when you purchased vorpX for that. It will download the latest version available. If you don’t have your web installer anymore, you can get a new one here.

    Before you get accustomed to the options vorpX offers, the best way to use vorpX is the quick and dirty “1-2-3 Game Setup” described in the help. Not perfect, but simple. Even that does 10x more than the discontinued program you mention, which doesn’t even provide any kind of Stereo 3D.

    BTW: You don’t need to launch the config app to start games with vorpX. Only the injection watcher has to be running.

    #122735
    Ralf
    Keymaster

    It’s not possible to ‘inject’ the game resolution. For quite a few games however vorpX can automatically apply a suggested resolution via the vorpX Game Optimizer in the config app. This suggestion can’t be be more than a suggestion since just as it is the case with playing games on a monitor the best resolution depends on your individual PC, more precisely on how fast it is. The faster the PC, the higher the best resolution.

    It’s fairly easy though to choose a resolution: 1280×1024, 1600×1200 or 1920×1440 depending on performance is a good rule of thumb.

    Apart from resolution: if you want to jump right in without having to care about configuration, you can use the “1-2-3 Game Setup” described in the help. A quick and dirty method that usually isn’t the best possible way to configure a game, but it’s very easy and works with almost everything the same way.

    #122716

    In reply to: vorpx never work

    Ralf
    Keymaster

    There is no profile for Battlefield 1 yet. vorpX requires game specific profiles to work, unless that is the case, a game may or may not work.

    In general please familiarize yourself a bit with how vorpX works before you start.

    The most important thing to do once for each game is addressing the field of view (FOV), which needs to be higher than on a monitor. How that is done varies from game to game. Sometimes you can do it in the game’s options directly, for other games the vorpX Game Optimizer may be able to do it or you may need an additional tool like Flawless Widescreen. In the worst case a non-perfect workaround may be required.

    You can find a full list of options in this regard in the Essential Hints Guide in the vorpX help. This guide also explains two other things that are important to understand before starting with vorpX.

    The help also contains a quick and dirty setup (“1-2-3 Game Setup”) that describes a way to get most games running within seconds, although usually not in the best possible way.

    #122058
    Ralf
    Keymaster

    If you are using an Oculus, which is the preconfigured device, you can use vorpX right away without access to the config app. There are a few things that you don’t have access to this way (most notably the Game Settings Optimizer and cloud profiles), but the base vorpX functionality does not require the config app at all.

    As soon as vorpX is running (indicated by a tray icon in the task bar), vorpX hooks into games when you launch them and loads profiles for known games. For this main functionality the config app is not required.

    For games that have Game Optimizer support for adjusting the FOV, there is a bit more manual work involved in this regard though, e.g. editing an .ini file manually or using Flawless Widescreen.

    If possible you can often find specific instructions for adjusting a game’s FOV in the PC Gaming Wiki. In cases where there is no way to do this, please use one of the workarounds described in the vorpX help (e.g. the quick and dirty “1-2-3 Game Setup”).

    Not ideal, but this way you can use vorpX almost entirely without access to the config app.

    If you are using a Vive, there is an additional manual step required first:

    1. Open C:\Users\[User]\AppData\Local\Animation Labs\vorpX\vorpX.ini in a text editor
    2. Change sDeviceName=OculusRiftCV1 to sDeviceName=HTCViveCV1

    #111145
    agamer
    Participant

    Trying to get two steam games that are on the supported list to work and they are failing to start. I have both vive and oculus rift cv1 head sets to test with and both give the similar results. The games in question start ok without vorpx running. Read through the troubleshooting options in vorpx and the post on the forums, disabling antivirus, aero and other windows services, no other overlay apps running, no steam overlay, tried changing many settings in game outside of vorpx to see if that helps, swapping out of cinema mode and cycling between the 3d modes – geometry/z/z adapt doesn’t help. Recently upgrade from a GTX780 to 1080 but same results on both video cards.

    Risen – this starts ok in cinema mode but shows all black screen. Never renders game. Switching out of cinema mode and cycling between the 3d modes – geometry/z/z adapt doesn’t help, display stays black.

    Dark Messiah of Might & Magic – this crashes to desktop on start consistently after showing the main game menu scene with the character rendered, seems to want to work but then just crashes.

    System info:
    Windows 7
    ASUS nVidia GTX1080 Founders Edition
    Intel i5 2500k
    24GB RAM
    Windows defender / Microsoft security essentials

    Games that I have tested to work for me currently:
    Fallout4
    Skyrim
    Oblivion
    Dirt 3
    Torchlight 2
    Bastion

    Ralf
    Keymaster

    The most important thing you have to adjust is the field of view (FOV), which has to be higher than for playing on a monitor in full VR mode (120° for Vive).

    For some games the Optimizer does that, for others you have to do it in the game’s option menu, the vorpX ingame menu (Skyrim for example has an “Adjust FOV” button in the vorpX menu). If none of these is available an external tool like Flawless Widescreen or Widescreen Fixer might help.

    If you didn’t do so already, please read the Essential Hints guide in the vorpX help, which explains this and other noteworthy things. The help also contains a quick and dirty setup “1-2-3 Game Setup” that always works, but doesn’t provide the best possible result.

    If games open in Virtual Cinema Mode there usually is a reason for that. Third person games for example ar better played that way. First person games however open in Full VR mode per default. You can disable Virtual Cinema Mode in the vorpX ingame menu (press DEL), but for third person games it’s usually the better choice.

    Ark and SC2 are not supported games, they might or might not work.

    #103245
    Ralf
    Keymaster

    As with all games you have to adjust the field of view for a proper looking image, otherwise it looks zoomed in.

    For Far Cry the Game Optimizer should be able to take care of that, but if that fails for you, you can also do it manually. The optimizer only can work correctly for this game if there is only one Far Cry 4 player profile, so that might be the issue.

    The second option would be to use the quick and dirty general setup from the vorpX help (“The 1-2-3 Game Setup”).

    The below steps are the better solution though:

    1. Navigate to: [Documents]\My Games\Far Cry 4\[Profile Dir]
    2. Open GamerProfile.xml with a text editor
    3. Search for “FOVScaleFactor”
    4. Change the value to 1.81 (Rift DK2, Vive) or 1.67 (Rift CV1)

    #103235

    In reply to: Is there one game?

    Ralf
    Keymaster

    Do not tweak too much. While there are many options available, the only two things that absolutely must be addressed are field of view (FOV) to get a natural image and head tracking sensitivity for proper 1:1 tracking.

    Popular games that are usually considered working well are for example: Bioshock Infinite, Skyrim, Fallout 4 (G3D probably too slow on most PCs though), Borderlands 1 + 2, Portal 2.

    In general you should be able to get almost any first person game working to a satisfactory level by adjusting FOV and head tracking sensitivity.

    The vorpX help also has a short guide describing a quick and dirty setup that works with almost everything very quick (“The 1-2-3 Game Setup”). It usually doesn’t provide the best possible result, but gets everything to a playable state.

    #102412
    jamesrstuart
    Participant

    I have a DK1 and Runtime 8. Today I tried to use vorpx like normal and I noticed it was starting very slowly. It eventually popped up a message that it was updating as a newer version was available. The update completed and I tried to start vorpx. I noticed it takes a long time for vorpx to start and I mean a long time. Like in the area of 2-3 mins from the time I click start to the time the program shows up in the tray. I then tried to run Dirt3 and a error message pops up saying vorpx failed to initialize Oculus. I tried portal2 which worked well before and the same error.

    Are the DK1 and runtime 8 still supported? If no can I get a version that wont auto update until my CV1 arrives in a couple of months?

    #102363

    In reply to: noob questions

    Ralf
    Keymaster

    Please check the Essential Game Hints guide in the vorpX help. It explains the various options you have in regard to field of view (“zoomed in”). What can be done varies from game to game.

    The help also contains a quick and dirty three step procedure called “The 1-2-3 Game Setup”. This works with basically every game, but does not provide the best possible result in most cases.

    #102305
    Ralf
    Keymaster

    Please check the Essential Game Hints guide in the vorpX help. It explains the various options you have in regard to field of view (“zoomed in”). What can be done varies from game to game.

    The help also contains a quick and dirty three step procedure called “The 1-2-3 Game Setup”. This works with basically every game, but does not provide the best possible result in most cases.

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