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  • #100516
    dellrifter22
    Participant

    I too am having troubles with the new 16.1.1 on DK2. Last night I could run GTA5 with oculus 0.7, now I get init errors. Is home 1.3 required now?

    Now I can get GTA5 to launch on home 1.3, but my look in full vr mode is inverted. It felt like I was emulating xbox stick with my head (inverted and less responsive). I tried to override xbox fully in vorpx menu, but my settings never save through the next restart. Settings restored to default when I start back in.

    I also noticed a severe performance hit to my frame rate compared to how i was playing last night using vorpx 0.9 and oculus 0.7.

    lastly, i cannot find an IPD adjustment anywhere now. not in game menu, not even in the main vorpx cinfig tool. Was it removed?

    #100436
    TremFury
    Participant

    I am hoping the CV1 probably looks pretty good with VorpX on CV1.

    With my DK2 I am able to run at 2560×1440 (the resolution of my main display) and I am presuming gets downscaled to the resolution of the DK2.

    With that in mind games looked pretty good. It was only the Screen Door Effect that let the DK2 down for me.

    If the CV1 has made the SDE less noticeable then it will look pretty damn good with 1440P slightly downscaled.

    For me IF the CV1 looks ok at default resolution then it just means I can turn the res down and games will run smoother at Ultra settings with my Titan X. Once SLI gets sorted out for VR or DX12 is used I will then have 24GB of VRAm spread over my Titan X SLI setup. I may even try 4K downscaled once both cards are utilised!

    #99614
    alegse
    Participant

    I have been playing Skyrim a lot with my DK2 (20+ hours) and I have switched my VORPX configuration quite a bit and I have found some things that can trade off but never be perfected. I have some thoughts and a question.

    1) Z-fighting in skyrim engine. I can fix this with fneardistance=20-25 (from skyrim.ini) but this messes with the convergence. I can fix that problem with the focal offset but it never feels quite right. Not to mention this also makes huge hands problem worse and has clipping issues. So I guess I will just live with flickering mountains :/ Stereo Shadows are perfect and water is good but slightly odd in Geo3d. Sky looks fine but I notice the clouds don’t have proper convergence only at sunset and sunrise (night stars and daytime clouds are perfectly fine? I simply just avoid sunset so it works fine)

    2)framerate. I have used z-depth a lot and found that it actually did not feel smooth even though the framerate was steady 37.5 (Half-refresh async time warp). It always had a bit of a single frame jump/jitter about once per 2-3 seconds and this was worse with full refresh rate.
    In Geo 3d it feels a little smoother despite being only 25-30 fps (while the game frame-rate is stated as 75fps. Does this mean that vsync is stuck on despite the fact I disabled it in Nvidia control or is this normal???). Oddly my fps does not seem to change at all weather I set the graphics to very low, med or ultra … always the same 25-30fps outdoors (with no mods running). I believe this is because my video card is so good that graphics details have very little effect and my bottleneck is my cpu.

    MY RIG
    CPU Athlon x4 860K overclocked to 4.2 Ghz (8Gb DDR3)
    GPU EVGA Geforce GTX 980

    My main question is… Would a good intel CPU make a huge difference? Is it possible to get a smooth 37.5 or 75 fps in outdoor areas for skyrim or am I already pretty much maxed out already? Also any insight to why I may have the occasional frame jump/skip problem in the z-buffer mode or is this normal too?

    #97870
    zarlor
    Participant

    FYI, I’m running the 1.3 SDK with my DK2 right now and it works just fine so all you’d need to do is upgrade your SDK and the new version of VorpX, when it’s released, should work just fine for you. Probably better than what you’re used to even. DK2 isn’t going to be “officially” supported by Oculus (so you can’t get tech support from them on it) but nothing in it prevents the DK2 from working for you. In fact there are several new things you could probably get on Oculus Home for free right now, not to mention the new SDK generally works a lot better, I think. There’s also a switcher someone created allowing you, with a simple batch file, to switch between various SDK versions. I’ve used it when I was on 0.8 to switch to 0.6 for some of the older things that were not updated, but I have not tried the new version so take that for whatever it’s worth.

    #97668
    Sevara
    Participant

    Hey all,

    I’m hitting a roadblock on trying to get VorpX running on my rig. I installed vorpX 0.9 to use with my DK2 running 0.8.1 firmware, and every time it tries to launch a hooked application, I get this error:

    “The program can’t start because api-ms-win-core-libraryloader-l1-2-0.dll is missing from your computer. Try reinstalling the program to fix this problem.”

    The error always gets reported by the launching application (in this case, dearesther.exe), and the first time I run it, it completely crashes the application with a fault thrown in ntdll.dll.

    Even though the application’s reporting it, I know it’s a problem with the injector because it’s the same missing dll error no matter what application I’m launching, and it stops happening when I pause the listener.

    I haven’t been running any other injectors alongside vorpX, but I uninstalled ReShade for good measure, and I’ve made sure there are no processes running from overlay applications.

    As far as system hardware, I’m running a R9 280 with AMD 15.301 drivers and 16 GB of RAM. Any advice you could offer would be greatly appreciated, thanks.

    #97587
    Stryker_66
    Participant

    Hello, I haven’t purchased this program yet but I probably will in the near future when my CV1 arrives in a few weeks.

    I signed up for this specifically because VorpX appear to be a must purchase with the Oculus Rift. I am planning to buy the CV1 but won’t have a delivery until July or perhaps by end of summer 2016. Can we assume that Vorpx will evolve and support the consumer version of the Oculus Rift? The Rift + VorpX looks like the deciding factor for me in terms of which way to go as far as experimenting with VR technology.

    I am an avid Nvidia 3D Vision user using a 120 Inch projector setup for some real immersive gaming experiences. I have been active in the Nvidia 3D Vision forums and the work that the community has done on game fixes and tweaks for 3D Stereoscopic is mind blowing. Dead Space series in 3D Vision on a 120 Inch screen is just amazing and has to be experienced to appreciate. I’ve seen a user inject the 3D Vision fix with Far Cry Primal along with VorpX to obtain good results.

    Far Cry Primal + VorpX + 3D Vision Fix

    Question for anyone here, can these fixes be useful with VorpX? The 3D Vision fixes has ini files that can be set to inject or chain DLL’s. You have to visit the two links that I included in the body of this post. The scope of all that has been done in the last several years is a must look for those that are interested in real immersive gaming for the PC.

    Helixmod – 3D Vision Game Fixes & Tweaks

    Nvidia 3D Forums – Active

    VR appears to be steps forward in immersive gaming and based on some Youtube videos of users using VorpX with the Rift, this seems like the right fit for me. Room scaling for the Vive seems half baked to me and while it has glowing reviews, I cannot justify the extra cost for this especially for the first time I am spending any money on VR technology. I suspect I should get several hours of enjoyment with VorpX and the Rift even though it’s not fully refined. Anyone who has this kind of setup, please give me your thoughts and comments for the amount of enjoyment, if any that you’ve had. I realize this cost will be more experimental into VR gaming until the industry matures.

    Cheers all!

    Sanjiyan
    Participant

    Hello, I haven’t purchased this program yet but I probably will in the near future when my CV1 arrives in a few weeks. I’ve been reading though the forums here on other people’s threads and seeing their comments from the community and devs. For the games it does support already there are many that I do want to play, even older games that I never played but think it will be a lot of fun to go and play them with the Oculus. So these games by themselves are well on their way to getting me to purchase this and worth the cost, plus future games to be added over time are a plus as well.

    I do have a question about a comment that I came across in another thread here. It mentioned that there are “some” games which support DX9+ that might be able to run with this software with a simple renaming of the exe file to one of the supported games already in the system. Obviously there is no way for the devs to know which games this trick will and won’t work with. Just as a little test (which I was pretty sure would fail) I decided to try this on FFXIV. Since that game does a file check every time you connect to their service. And indeed it does not work for that game. Back in the DX1 version it looks like TriDef3D used to be able to trick that game in to working with the Oculus but they have since unfortunately discontinued support for the Oculus in their software.

    In the same thread it was commented on that at some point in the future that an option for an unsupported games list might be added in to VorpX, but was not high on the list of priorities at that time. A way of tricking a game to work with it, while unsupported, might still run at least ok. Until support for said game, might, someday be added in to the VorpX software. While continuing to add officially supported games to this software I’ll agree is something that should not be back shelved, I do think this particular feature isn’t something that should be either discounted or just remain as something on the ‘eventually’ list. As long adding such a game to the list should bring up a warning stating that this game is unsupported and the outcome may not work as desired or even at all. There could even be an addition that says (with permission of the person installing VorpX) that every game added to this list could be reported back to you which would give you little bit of a clearer picture of what people want to use your software for. Although it’s possible that the list of games a lot of people want this to work with is, well all of them heheh.

    I’m the type of person that will put in a fair amount of work to get something to work the way I want it to if it is possible to do at all. This past week alone I have been working on getting the Windows Speech Recognition program to work in games like FFXIV and WoW where using the keyboard while wearing an Oculus could be a bit of a hindrance. Getting voice commands to do some simple things like opening your inventory to opening up a party finder UI without having to touch the keyboard of find the options with your mouse have worked out quite well but took quite a bit of effort. Especially getting Voice to Text to work in the Party Chat for those types of games.

    When my CV1 arrives and I use this to play the games you do support I do hope that they are every bit as enjoyable as I hope they will be. And look forward to future games being added as you continue working on it. But being able to at least attempt to use VorpX on a game that isn’t in your list of games is a feature that I will look forward to with great anticipation.

    #97526
    WACOMalt
    Participant

    Add me to the list :/ I couldnt find an answer to this question, and there’s no trial, so now I’m out $40.

    I would be happy with simply enabling it to open without detecting an occulus, and displaying it on the main monitor. Trinus can handle the rest instead of you having to implement it. As long as something is on the screen Trinus can display it.

    Gonna have to try and get a refund I guess :/

    With competing products (TriDef) allowing exactly this ability, you may do well to clearly state that this will NOT work at all without an Occulus, not even just for simple side by side.

    #97461
    miremare
    Participant

    Hey there, I managed to get it working fully by uninstalling another copy of Skype that was still running. I had uninstalled the desktop version but the Windows 10 app store version was also installed and running. On top of that I disabled everything on startup that wasn’t essential. Since then it’s been working like a charm.

    Try looking through the processes running in task manager to see if anything else is lurking there that might stop Vorpx hooking in. I also disabled shadowplay for good measure, just in case.

    Things like Fraps, Afterburner with its OSD feature, even the Steam overlay and FPS counter, try turning them all off.

    Wish you luck :)

    #97418

    In reply to: Any news on Vive

    Johnneren
    Participant

    Hey.

    Just wanted to say that as soon as VorpX has vive support, you got my purchase.

    I didn’t even know VorpX existed before I preordered… this looks awesome :)

    Too bad you didn’t get a dev-kit!

    #97351

    In reply to: Any news on Vive

    jannik
    Participant

    Valve/HTC unfortunately thought otherwise as it seems. I’ll preorder as soon as possible, so leave the first 10 minutes after preorders start to those who really need one. ;)

    Well, I will get back from work early this monday and try to steal ’em all away from you :P

    But I don’t know if I really should get one. Those headsets are so expensive and we can throw them away, if oculus will win the race… Maybe one year later, there will be CV2 versions out and we can put out CV1 into the trash bin.

    Further more the content of the Vive is really terrible right now. I even don’t know what to with it. Well, 900 euro for 1 year entertainment and in this year theres no content available…

    And ralph, even if you would be the first to get one, it will take months or so to have a new version out which works for vive properly, right?

    As a VR enthusiast I probably will get one anyways, :D

    #97336
    Baktus
    Participant

    – good expirience!!

    Played just the first seconds with the dk2 and vorpx and the gameplay feels very well.
    This evening, i have to try if a free camera for the headtracking is possible or orherwise i have to to tune the headtracking softer in vorpx.
    Thank you devs for this awesome exirience :)
    Hope the game gets native vr support also soon.
    And this game is only 14 € in Germany if you buy for example at mmoga

    #97329
    Electryic
    Participant

    Just wondering is Far Cry 3 no longer working? I did all the troubelshooting steps around here. At first it kept telling me FarCry3 has stopped working as soon as it should have come up on the Rift. After going through all the troubleshooting (disabling overlay, creating shortcut, pausing the watcher, Uplay Offline mode, now it just no longer hooks and starts on the desktop normally.

    99% sure I did everything listed all over the forum just wondering if anyone else is able to get it working or if its possibly a uplay update that is now preventing it from working.

    #97310
    forstlee
    Participant

    Please let me know how long could we received the Key to activation.

    thank you.

    USER ID: [redacted for privacy reasons]

    PS: We have to change platform for testing, but vorpX require us to re-active every time we changed, even same system but just a brand new SSD. otherwise, we don’t wont to do this to bother you guys too. Please do understand it and don’t ignore our mail, Every one gets job need to finish. thank you very much.

    #97305
    onyxlee
    Participant

    Hi guys, I tried VorpX with Rise of Tomb Raider and didn’t get any luck. I can’t even launch VorpX interface by hitting DELETE button. Do we have to wait for the update or is it something I did wrong?

    How did it work out for you?

Viewing 15 results - 1,831 through 1,845 (of 2,129 total)

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