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  • #16057
    graylyn
    Participant

    PatriotLife seems to be the only one who doesn’t care when a release is. Probably because he,
    A) Doesn’t have a DK2
    B) Is waiting on a DK2
    C) Doesn’t have a DK1
    D) Doesn’t even have Vorpx
    E) Any combination of the above, OR, he is JUST a member of this forum

    I know Ralf is trying very hard, but we do need little news updates every now and then. No update whatsoever from November 2013 and no blog post from December 2013. Then the video of the DK2 Vorpx update on Skyrim that didn’t specify that it was just a demo was somewhat misleading. And, when given a response of “Soon ;)” when asked by RoadtoVR.com means, to me and to many others, “I don’t have the slightest idea”. If you have an update demoing something you should release it or have a general time span/window when it is going to be released, especially when you show proof that it is working and working well. I would be satisfied knowing the 11 new games. Ralf, if you’re reading this, please release that list. It will not only real in customers, but will also satiate the anger/irritation/negative overall outlook on the lack of information.
    I just want some more info. Not “All I can say today is that we will be as fast as possible.” I’m sorry that I want to be sure I didn’t spend $40 dollars on a program that may not last until the next update. I mean there could have been a release to fix shadows on Skyrim for the DK1 in the span of 9 months(November 2013 to July 31st 2014) and 5 months before the availability to pre-order the DK2. And Vorpx is so successful enough, in my opinion, to have gotten a deal with Oculus to get a DK2 way before anyone else as to be ready for the DK2 release in July. There are multiple issues here, Not just a bunch of “impatient, overly excited people wanting to use a new toy”. Granted, this is a wonderful and innovative program and has the potential to go hand in hand with CV1. But if this continues Vorpx could lose support and income before that happens.

    #16021
    bcozier
    Participant

    After reading an article about the latest vorpx working with DK2 head tracking and skyrim and praising how great the 3d effects were in bioshock infinite I immediately came here and bought it. Nothing in the article about it being a special build they were using, the said the latest version. So I was disappointed to learn that what was reviewed wasn’t available for me to try. It seems somewhat misleading the article should have said they got a special test preview that isn’t yet available, because I too was a bit peeved when the latest vorpx available 0.64 wasn’t even compiled against SDK 0.40. That being said I am not going to ask for any refund and will support Ralph. I guess he’s a one man team and must be getting little sleep trying to fix things he’s not satisfied with releasing in current state. All of this stuff is pretty groundbreaking, I waited since may for my DK2. We are early adopters and I plan to learn how to develop for it as well, but right now I am more interested in using the tech and as an early adopter we just got to sit tight and hope when the new vorpx is released we will think it was worth the wait.

    #16005
    EviL FazZ
    Participant

    I thought I might get the head tracking to work with a few of my 400+ games that don’t support Oculus in any form, but so far they look almost (a lot of side tearing) as they should (Stereo vision for Oculus), but of course doesn’t move as it should …yet.

    I’ve had a lot of experience with adapting non-Stereo 3D gaming to actually work well in Stereo 3D using just a decent large Passive 3D TV and projector, so I understand the issues and just pushing it harder than I probably should right now.

    The newer SDK seems simply enough to adapt to, but of course, it’s very different too, in a good way, I just wish DK2’s screens were higher in resolution, but I guess that’s next along with an even higher refresh rate (probably). I also think Oculus would do better with using LG’s flexible displays, allowing for a slightly con-caved display, giving better surrounding coverage. Costs of course and a whole new subject/topic.

    Anywho, I double checked and yep, setting the Orientation to anything but Landscape won’t work. I hope this continues in my favour, as it’s easier for me to duplicate what the Oculus is seeing on other connected screens too. We shall see []?__?] …LoL

    #15974
    EviL FazZ
    Participant

    So …how does one get and try VorpX 0.64 …because currently my installation of VorpX doesn’t do anything with my DK2 and there’s no way to even know what version of VorpX I’m currently running []?__?]

    #15918
    dmortensen1
    Participant

    @ dmortensen: For unsupported games vorpX duplicates the monoscopic output image instead of creating a 3d image from two ‘eyes’. Everything else works just fine, even if a game is not supported. The experience is similar to closing one eye in reality. You are still fully immersed in the world, just the stereo 3d is missing.

    Thanks Ralf for the info ;) however i was also wondering about another thing :) can you make it possible for the owners of the software to actually try VorpX without the Rift needed to be plugged in… it is because i have a license on VorpX but in order to get a small taste of what it can deliver (i own several of the officially supported games!) i either have to view youtube videos (which get a little annoying after a while because many youtube videos are with people who don’t have the same charm like Pewdiepie or emart or Jacksepticeye (to mention those i have subscribed to see rift videos!)) or else i have to use Tridef 3D so i can test if my computer can even run those games VorpX also supports in at least 60Hz fluently… i love what i have seen on many youtube videos so far showing the power of VorpX but i would like to be able to test it myself the way that i see it on youtube (those that show both eyes :) ) thank you for your time to read this :) i hope you’ll think about it…

    #13587

    Well, I’m disappointed with people nowadays. You can’t wait two days for a code? It needs to be here in a hot minute?
    Guys, it might not be the best system, but it works! Ralf is currently trying to get an automated system, but is it really that bad that you cannot wait a couple of hours, even a couple of days? He wants it to be secure, and I don’t want a compromise on that. And rather than crack jokes about it, why not try to offer help instead. Clearly if you have complaints about the system then I can very well assume that you can help him build a better system. Try actually doing something productive to help guys. Complaints don’t help anyone out here.

    #13571
    megamike1080p
    Participant

    Man, it’s been so long since the last update. I really want to get my source games working, and hopefully get even more geometry supported games, (and maybe even a way to disable vertical mouse movement, something that can completely ruin my experience), but mainly I just want to see some of the crashes fixed. How much longer do we have to wait? I know the dev version has already fixed several issues, why cant we get an early peak?

    #13520

    In reply to: Fisheye/Image Warping

    sucaj
    Participant

    Thanks for the reply. I just want to add my 2 cents that VorpX is getting a reputation as “not real VR” – or even worse, that such drivers will ALWAYS be worse than native VR, since most people don’t understand the difference in 3D rendering techniques – they just notice that the sense of presence is worse than in the Oculus demos. The plain fact is that stereo perception and sense of presence happens most effectively on near-range scenes, which is where z-buffer rendering just fails miserably. I understand the benefit of the performance gains, and the necessity in games where effect shaders screw up geometry 3d too badly, but I would really like to emphasize the importance of having first-class working geometry 3D above all else, especially in games that fully support it. It’s disappointing to hear that you’ve sacrificed fidelity in geometry 3D to support your z-buffer rendering. I sincerely hope that you reconsider and put in some effort to fixing the scaling issues… they are a dealbreaker for me and many others, and are ruining injection drivers’ reputation within the community. Again, thanks for your reply – I really appreciate your activist approach to support and community outreach, it shows you really care about your product.

    #13175
    HelloTosh
    Participant

    Hello everyone.

    Just recently got VorpX and it’s pretty good all round. The only problem I’ve had so far is in BF4. The driver enables fine and everything works, but when I press DEL to bring up the driver menu, there is no text in the boxes. I only really need to alter the headtracking sensitivity at the moment because it’s crazy sensitive but I’m having trouble getting to the right option because I can’t see it lol.

    Also making a shortcut to BF4 seems to do nothing, as in the shortcut doesn’t even load any process in task manager, but that’s a different issue I don’t really care about

    Thanks

    #12573
    patricklupo
    Participant

    Hello,

    I have a Durovis Dive VR headset and Moga Pro game controller. The Android & PC app Kainy already lets me stream PC games to my Samsung Galaxy S3 but I would very much like to stream VorpX enabled SBS 3D content, as a low-cost wireless 3D gaming solution.

    Unfortunately there is no demo version of VorpX to test this so I’m asking users and especially VorpX developers whether it will work via Kainy. I already understand there are precautions against use of VorpX and Splashtop but Kainy appears to capture screen data at a later state in the video chain so I’m not looking for the standard canned response.

    Can someone confirm if VorpX been tested and works or does not work with Kainy? If the latter is true then getting it to work, or even better, adding native VorpX streaming and smartphone accelerometer support would represent a massive increase in customer base; as the cost of entry becomes only a PC, smartphone, and Durovis/vrAse adapter.

    #12503
    VRinsanity
    Participant

    I set up keybaord and mouse pretty well with black op 2, Ghosts, and BF4. Ive played alot of VR Team Fortress 2 so Ive made the settings similar to the standard VR control mode for Team Fortress 2. Its great, with VorpX you can aim with the mouse and the headset, like TF2. The only thing is with the VorpX games the mouse and headset do not aim independent like TF2. But with the right VorpX settings I don’t really notice or care that much (even though id LOOOOVE independent tracking). Black Ops 2 and VorpX is awesome!

    I’m just trying now to setup good xbox 360 gamepad settings with the FPS’s with no luck. If I move the right (aim) joystick on the gamapad, it works, but as soon as you move the rift (aim) the right gamepad joystick ceases to work. WIth the mouse (aim) setup you can use the mouse and headset (aim) at the same time to create awesome game control (like VR Team Fortress 2) so hopefully I can find something on the forums for insight on how to get the joystick aim + headset aim working at the same time. I hope! Although I think when I was browsing the forums previously it was said this aint possible :(

    If anyone knows, please reply! VorpX Rocks!

    #12339
    Skillfulist
    Participant

    I can’t get VorpX to run on any games yet it is running on my taskbar, I can’t get the shortcut setting running either.

    This is the detail on the app crash.
    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: vorpControl64.dat
    Application Version: 0.6.4.0
    Application Timestamp: 52868c37
    Fault Module Name: vorpControl64.dat
    Fault Module Version: 0.6.4.0
    Fault Module Timestamp: 52868c37
    Exception Code: c0000005
    Exception Offset: 000000000028ff29
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 1033
    Additional Information 1: 1b2b
    Additional Information 2: 1b2b9d0f26b24fd7db46c120621eff14
    Additional Information 3: fcac
    Additional Information 4: fcacb6bacd5f6d368f63d2a9069dcb97

    #12282
    throwaway
    Participant

    I planned on buying this and playing some games tonight/this weekend….
    Had I known how the registration process worked, I would have seriously reconsidered buying it. Why in 2013 would such a system as this be in place to get a serial number? I get trying to protect your IP but this is ridicules. Why would you guys treat paying customers this way? I can tell you right now, this is what turns paying customers into pirates. Please, take the hint from everyone else complaining on your forums and fix the registration process. Hell, it wouldn’t even be that bad if it was automated but the fact that these are hand vetted seems incredulous.

    ~less then happy user

    #12177
    Cron
    Participant

    I got Vorpx about a month ago and I’m having serious concerns about the progress of this application. I haven’t seen ANY news on an upcoming update and I can only play half of my Steam games! I only have like 8 games too, and I can’t even play Portal 2, which is advertised to work! I even created a Vorpx shortcut for Portal 2 to get it working, yet it will only crash after 2 minutes of gameplay. Is this program going to be coming out of beta, or am I going to have to fight for a refund? I feel robbed.

    #11812
    LegoKnockingShop
    Participant

    I’ve had plenty of success with VorpX but, even though it’s listed as having full 3D driver support on the VorpX main page, I’ve never once had any luck in getting Portal 2 to run up with VorpX.

    I’ve tried launching without Steam overlay, disabling anti virus, etc, just always starts up in normal (non-VorpX) mode – has anyone had any luck getting this working yet? I’m guessing by it’s popularity as a game and it’s non-presence on this list that it works okay for everyone?

Viewing 15 results - 2,056 through 2,070 (of 2,127 total)

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