got it installed but even after going through all steps in documentation cannot get it to work with any combo
best i get are dual displays in my rift with bioshock infinate (like I am looking at my monitor when wearing my rift in previous dk1 world)
Very frustrating
especially with someone with very high tech level
Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.
THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.
Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.
thank you for taking the time to answer. That sounds great, tomorrow a friend will lend me his ps3 controller so I will give it a try with that if that works I think I wil order one of your mentioned knockoff gamepads, guess that should take care of my gamepad problems in skyrim as well.
thanks very much :)
Even though I used to run Bioshock Infinite and others using the rift as extended display I recently tried making the rift the primary display in windows settigns and configured vorpx to output using “system settings”. I also disabled AERO and I with this config I was able to activate VSYNC properly and go to 75Hz in game settings like COD MW3, so now I always run vorpx games using primary display..the experience is much cleaner imo, not to mention could be less problematic with getting some games to work.
Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.
THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.
Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.
So I finally get a program to draw on the Oculus DK2 (Batman Arkham Aslyum), but it appears sideways with one eye view on top of the other instead of side by side and the display oriented on its side as well. The VorpX overlay is there and everything, the game is just not displaying right in the DK2.
So how do I get it to draw correctly?
The same configuration with Skyrim just continually throws a Failed to render error and the game won’t even start.
Even more separation won’t help in that case, at least unless the default isn’t way too low, which I will check tomorrow.
Did you try the vorpX 3D FOV Enhancement in addition to the FOV changer? Without having checked it, I would guess that combined with the 100° from the FOV changer you mentioned this way you should definitely be able to get a large enough FOV.
Gah, forum lost my reply somehow. Anyway, I found it!
Disabling my Intel HD Graphics 4000 in Device Manager solved the problem. I forgot I even had an integrated chipset in this machine, but apparently it was causing a problem. Disabled, and now I can get to work seeing if i can make DXHR pretty ^_^
Good idea, should be relatively easy to make the menu scale dependent on the set ImageZoom to a certain degre.
The other option would be to reset the Zoom to default while the vorpX menu is open. One of these will be in the next update.
Probably opt for the former, since right now the image shrinks in realtime as I adjust the zoom smaller.
I have to say right now I think vorpx is the killer app for DK2. With games like COD:MW3 BioshockInf and Skyrim (which I don’t own yet and haven’t tried) it makes the sparsely available tech demos look lame with the possible exception of Elite Dangerous. Hopefully you will get a good list of games working with Geometry 3D. I tried Sega and Sonic all star racing with nvidia 3D vision using the red/cyan glasses and it was a real treat but too much ghosting/crosstalk/coloration issues. Just what is involved in custom “vorpxing” a game like that? Takes a lot of time, in same cases is it even not possible, or is at always possible on a custom support level?
Am really looking forward to this one, but every time I try to run it with VorpX turned on, it just instantly crashes, don’t even get a game screen =(
Tried different GFX options and DX 9 and 11, no effect.
Ace Combat seems like a great game for the Rift, and VorpX seems to do quite well with the visuals, but I’m trying to find a way to make the headtracking work.
ACAH has pretty good support for gamepads, and I have no problem making the analog view panning work with a gamepad as normal, so I got excited when I found the ‘Headtracking as Gamepad’ option inside VorpX. However, I can’t seem to actually make it do anything. I don’t know if this is a problem with the specific game or if I’m doing something wrong, or what. It could be that the game simply doesn’t recognize the gamepad emulation, but I wanted to know if anyone else with more experience has tried this or is interested, because ACAH would be a wicked game for the rift, even with no 3D.
I enable ‘headtracking as gamepad’, but no amount of screwing around with the axes or device number or whatnot will get any response.
When I enable this option, is VorpX creating a virtual joystick? If so, how do I get a game to see it?
Is it hijacking the input from an existing joystick? I’d like to find out more, because I imagine many games get their headtracking from this method.
Any responses are appreciated, and I’ll update if I learn anything.
Thanks to Ralf for this sweet driver, I’m having great fun with it despite these issues ^_^
Anyone tried out the Skyrim Beautification Project ENB yet? I used an injector to get it up and running after verifying that it looked good on a regular monitor, but the results were mind-boggling in the Rift. Things like trees and fish would pop through every other item in the world, being drawn differently for each eye just to make it worse. The 3D became flatter and uneven. It was pretty much unplayable.
Was this just a freak incident on my side, or is this something others experience too? All the other essential mods from that project work fine with the Rift, it’s just the ENB that messes things up.
Anyone have this working on the DK2 on VorpX 0.7.1? I can’t even get it to hook.
Thanks for the answer Ralf!
No, i don’t do anything special, it’s running in true fullscreen mode. This happens even with only DK2 as a display, not only in extended mode, which makes no sense at all. Same thing when i select my regular TV as the only screen, the game runs in VorpX mode but the “multi cursor” error doesn’t disspapear.
D2R does not work for me in Skyrim, i get the following error when launching the game in that mode:
Other games like Alan Wake or Mirror’s Edge work just fine. By the way, i’m using Windows 8.1, R9 280X
I hope this feedback helps!
I tried different things further but I am still not able to get it to work.
I have tried this morning with AC as well and similar issues. I am not able to get VorpX running.
These is a summary of the issues and will update once solved.
1. Vorpx config window not working. Seeing only a transparent window Frame
2. Cockpit view for F1 201x and even AC disjointed, meaning I can see the Cockpit in each view but if both eyes are opening, the Pictures are not matching
3. headtracking not working
4. Position tracking not working
Regards
Sven
Skyrim is a very taxing game, and rendering everything twice doesn’t exactly help. Outside it is very hard to get 60fps in Geometry 3D even with a high end machine. Not much vorpX can do about that. Try to lower the graphics settings in Skyrim until you get an acceptable result, also please try a install without any mods in case of problems.
For shadows you might have to set bDeferredShadows=0 in the Graphics section of your skyrimprefs.ini. vorpX tries to enable shadows without this fix, but maybe that fails on your PC for some reason.
Geometry 3D is on per default im Skyrim. Not sure why pressing delete doesn’t do anything for you unfortunately. Normally [DEL] opens the ingame menu, which allows you to change the game configuration. There is an entry called “3D-Reconstruction” which should read “Geometry 3D”. In that menu you can also make the 3D effect stronger if you wish to. Although it should look pretty natural with the default setting.