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I’ve been tweaking this game for weeks now and just a few days ago, I discovered something that was literally a game changer. I’m not sure when Bethesda added this but it seems that in order to make custom setting changes and have them stick, you need to put them in the Fallout76Custom.ini, rather than where it was originally (to my knowledge) the Fallout76prefs.ini. This had been messing me up because any time I would try to change to a custom resolution, it would never stick–even changing the prefs.ini to read-only didn’t work; the game would undo the read-only change somehow.
Finally, I started looking into it and realized that custom changes go into the aptly named custom ini. I ignored it initially because it was completely blank, and this is the important part: Just by adding a single setting to this file (in my case, a custom resolution), after logging into the game and allowing Vorpx to change settings, it populated all of the changes that should have been taking effect originally. Suddenly I could see my weapon fully-rendered in 1st person! And my pipboy (arm-rendering included)! No longer were huge parts of my UI cut off! I honestly thought that was just the way it was with Vorpx in this game but I’m glad to say that just by putting a single setting into the custom.ini, Vorpx then knew to put it’s own settings in there as well and finally the game is mostly behaving like it’s supposed to with the profile Ralf made for it. (I’m guessing when he made the profile originally, they weren’t yet using the custom.ini thing?)
There are only two remaining issues so far: One of them is with the lockpick screen not showing when allowing Vorpx to auto-pick the resolution. The fix for this is setting it to a custom resolution. Since I only play in 1st person, I went with the highest 4:3 I could do which was 2880×2160, and all in all, it looks pretty damn good on my HP Reverb G2 headset. I also tried a 16:9 resolution too and it also rendered the lockpick screen, so it seems to be something with the auto-resolution option that’s doing it.
The other issue, that I have unfortunately been unable to figure out is with the strange graphics clipping/warping whenever I use a crafting station. Like, it will either shoot you through walls quite a distance away or even drop you through the floor if you’re unlucky (which may result in your death… yeah.) I’ve found that crouching while looking up as far as possible while approaching the crafting station, will sometimes put me where I’m supposed to be at the station, or at least it won’t throw me through the world. This has varying success and is currently the biggest hassle with playing this game in Vorpx (I dread crafting/repairing anything because of this). This also happens with computer terminals, but luckily, if you use the crouching method, it normally works much more consistently than with the crafting stations, for whatever reason.
Anyway, I hope this helps anyone else struggling with this game. This is a tough one to get running well, even on a capable PC like mine and I’ve conceded to using Z-normal for the FPS boost; it’s simply too slow with G3D and a decent resolution/settings (I’m using an overclocked 3080 with 12gb, for reference). It’s still an awesome experience though, once you get things tweaked to your liking.
Good luck!
new download from ubisoft, just a few settings changed like disabling antialising, ssao, blur and dof.
windows 10 64bit geforce 2080ti 64gb ram intel 12700k
the problem is that as soon as i get into the game, the equipped weapon is shuddering back and forth like it’s switching between two offset renders, and some of the level geometry is out of order, like for example some pieces of scaffolding will show through eachother, or there will be blurry triangles on hillsides
i am new to vorpx and i noticed that the far cry 3 g3d profile has some extra setup instructions so maybe i just missed something there?
also it seems to be using a really low resolution even when i turn off vorpx’s setting to automatically change resolution, and replace it in the ini with a doubled res
my wmr and openxr settings are definitely highest quality, no dynamic resolution
thanks
Just want to preface this by saying that I absolutely love Vorpx and it’s probably the best $40 I ever spent on something gaming-related. So far, most experiences with it have been great, including most of the other Bethesda titles. 76 though… I just don’t know what the deal is. G3D is pretty much unusable for me, and with my specs, I don’t get it.
Specs:
RTX 3080 OC (the better 12GB variant of the card)
32 GB memory
i9 9960X (turbos to 4.5, per core)It’s not the most recent CPU but I average low 40s (to 30s) on FPS with G3D, and that’s on “Decent” default settings on Vorpx (don’t even get me started when I try to increase the quality…). Not to mention, it looks atrocious visually–like it almost gives me a headache after a few minutes.
For the record, without Vorpx, I can run the game on Ultra settings and stay above 100fps at all times, so I was expected at least around the 50s with Vorpx running. Z3D is much better but even that goes into the 50s at times (and when it’s really busy, 40s). At least with that mode, I can make the game look nice, but the 3D effect isn’t near as good.
I’m just perplexed by this game. Is that how it typically runs in G3D with specs like mine?
Thanks for any info!
(P.S. Are there any recommended mods for making the UI more usable with Vorpx? My pipboy doesn’t show entirely, even when using edgepeek. Not sure what that’s about.)
Topic: Issues with multiple games
I like VR games and just stereoscopic games (that’s why I bought vorpX). But unfortunatelly, I have a lot of difficulties using vorpX with my Meta Quest 2. Actually, I didn’t play even a single game without problems from the very beginning. Currently, vorpX looks completely useless.
I tried:
– Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.
– Fallout 76, same as Cyberpunk 2077;
– Today I’ve tried Dragon Age: Origins – it crashes immidiatelly.
I have several games that I want to play in stereoscopic mode (or pseudo VR), but I can’t rid of this feeling: the more games I try, the more disappointment I get from vorpX. Because I literally spent hours to make it work and lost these battles every time.
Next I’m going to try Assassin Creed Odyssey…I get the message that VorpX made changes every time I start the game. The FOV is now way off.
The game with VorpX worked fine the first time I loaded it but the resolution was so low the game looked awful.
I went to the in game settings and I increased the resolution.
I then started getting the Vorpx changed setting message and said to reset. The FOV was no longer correct.
I have reset countless times but it’s the same message with the warped view in game.
I tried reverting the profile to original default in Vorpx settings “restore game settings” but it just does the same thing every time. Even after multiple resets as suggested in other forum posts.
I have restarted the computer, same problem.
I don’t get it, this is extremely irritating for a $40+ software. Even setting the resolution back to where I originally had it did not fix the problem. I really would like for this program to work. How do I get the FOV where it is supposed to be? Also, how am I supposed to up the resolution in games if it’s going to bug out like this? This is my first experience with VorpX.
This is supposed to be a “supported” game. Can no one increase the resolution to make it not look like mud without breaking the software? Please help me solve this issue, VorpX is currently providing zero value for the $40+ I just paid for it. Thank you
Topic: Hogwarts Legacy won’t hook
Hi,
I’m new to Vorpx. I’ve managed to get it working for Portal 2, which is great.
I’m using a Pico 4 with virtual desktop and a windows 11 laptop.
Now I’m trying to get Vorpx to hook Hogwarts Legacy.
I’ve downloaded the beta, but I can’t seem to get the game to hook. I’ve tried the 3x cloud profiles available for the game. I’ve also tried a couple that are unreal engine 4/dx12 only too. I’ve been setting the file as the HogwartsLegacy.exe in the win64 subfolder of the installation directory. Is that the right one? Or should it be the steamlink desktop one?
I’ve tried installing hook helpers and alternative hooking and that still doesn’t work.
The logs seem to say there’s an error setting fov as there’s no hmd. But even if I try to pre-launch SteamVR the process still fails.
I’ve been through the trouble shooting and don’t appear to have any conflicting programs running.
I read in a different post something about letting the shaders load before attaching vorpx but I’m not sure how to do that?
And am I missing a process step here? Should I be loading up the Vorpx desktop monitor and launching the game via that rather than via virtual desktop?
Any ideas?
I know, I know… I’m a couple years late for the prom here, but I was wondering if I could get some help with Rebel Galaxy Outlaw. I’ve never tried to do a game before that there wasn’t a profile for.
The game launches with Cinema Mode okay after hooking it, but it won’t give me the option to enable 3d at all. Is there a way I can get it to do that? I’d love to get it to do full geometry VR with head-tracking, of course. Is that even possible?
Thanks in advance.
Topic: Vorpx account / Login in
Does anyone else have issues with login in? My account continually stops working and I eventually get kicked off for 20 min at a time, bc the “reset password” generator stops working completely. Then it actually allows me to create a new account daily (which is odd) with my same email.
