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  • Senan
    Participant

    I’ve been tweaking this game for weeks now and just a few days ago, I discovered something that was literally a game changer. I’m not sure when Bethesda added this but it seems that in order to make custom setting changes and have them stick, you need to put them in the Fallout76Custom.ini, rather than where it was originally (to my knowledge) the Fallout76prefs.ini. This had been messing me up because any time I would try to change to a custom resolution, it would never stick–even changing the prefs.ini to read-only didn’t work; the game would undo the read-only change somehow.

    Finally, I started looking into it and realized that custom changes go into the aptly named custom ini. I ignored it initially because it was completely blank, and this is the important part: Just by adding a single setting to this file (in my case, a custom resolution), after logging into the game and allowing Vorpx to change settings, it populated all of the changes that should have been taking effect originally. Suddenly I could see my weapon fully-rendered in 1st person! And my pipboy (arm-rendering included)! No longer were huge parts of my UI cut off! I honestly thought that was just the way it was with Vorpx in this game but I’m glad to say that just by putting a single setting into the custom.ini, Vorpx then knew to put it’s own settings in there as well and finally the game is mostly behaving like it’s supposed to with the profile Ralf made for it. (I’m guessing when he made the profile originally, they weren’t yet using the custom.ini thing?)

    There are only two remaining issues so far: One of them is with the lockpick screen not showing when allowing Vorpx to auto-pick the resolution. The fix for this is setting it to a custom resolution. Since I only play in 1st person, I went with the highest 4:3 I could do which was 2880×2160, and all in all, it looks pretty damn good on my HP Reverb G2 headset. I also tried a 16:9 resolution too and it also rendered the lockpick screen, so it seems to be something with the auto-resolution option that’s doing it.

    The other issue, that I have unfortunately been unable to figure out is with the strange graphics clipping/warping whenever I use a crafting station. Like, it will either shoot you through walls quite a distance away or even drop you through the floor if you’re unlucky (which may result in your death… yeah.) I’ve found that crouching while looking up as far as possible while approaching the crafting station, will sometimes put me where I’m supposed to be at the station, or at least it won’t throw me through the world. This has varying success and is currently the biggest hassle with playing this game in Vorpx (I dread crafting/repairing anything because of this). This also happens with computer terminals, but luckily, if you use the crouching method, it normally works much more consistently than with the crafting stations, for whatever reason.

    Anyway, I hope this helps anyone else struggling with this game. This is a tough one to get running well, even on a capable PC like mine and I’ve conceded to using Z-normal for the FPS boost; it’s simply too slow with G3D and a decent resolution/settings (I’m using an overclocked 3080 with 12gb, for reference). It’s still an awesome experience though, once you get things tweaked to your liking.

    Good luck!

    virtuayay
    Participant

    new download from ubisoft, just a few settings changed like disabling antialising, ssao, blur and dof.

    windows 10 64bit geforce 2080ti 64gb ram intel 12700k

    the problem is that as soon as i get into the game, the equipped weapon is shuddering back and forth like it’s switching between two offset renders, and some of the level geometry is out of order, like for example some pieces of scaffolding will show through eachother, or there will be blurry triangles on hillsides

    i am new to vorpx and i noticed that the far cry 3 g3d profile has some extra setup instructions so maybe i just missed something there?

    also it seems to be using a really low resolution even when i turn off vorpx’s setting to automatically change resolution, and replace it in the ini with a doubled res

    my wmr and openxr settings are definitely highest quality, no dynamic resolution

    thanks

    #216461
    splurk
    Participant

    Hi

    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.

    Try to change 3D reconstruction mode from DirectVR to Z-normal. I have a very bad feeling with DirectVR, but it is really nice with Z-normal (even if 3D is slightly less nice). I don’t play in FullVR mode, but rather in Immersive mode with Mouse/KB/PAD. I use a 4:3 resolution, and ajust the screen zoom to be on the edge of my left/right vision.

    – Fallout 76, same as Cyberpunk 2077;
    I don’t play Fallout 76, but my Fallout 4 setting are similar to Cyberpunk.

    I have not tried other games yet.

    Senan
    Participant

    Just want to preface this by saying that I absolutely love Vorpx and it’s probably the best $40 I ever spent on something gaming-related. So far, most experiences with it have been great, including most of the other Bethesda titles. 76 though… I just don’t know what the deal is. G3D is pretty much unusable for me, and with my specs, I don’t get it.

    Specs:

    RTX 3080 OC (the better 12GB variant of the card)
    32 GB memory
    i9 9960X (turbos to 4.5, per core)

    It’s not the most recent CPU but I average low 40s (to 30s) on FPS with G3D, and that’s on “Decent” default settings on Vorpx (don’t even get me started when I try to increase the quality…). Not to mention, it looks atrocious visually–like it almost gives me a headache after a few minutes.

    For the record, without Vorpx, I can run the game on Ultra settings and stay above 100fps at all times, so I was expected at least around the 50s with Vorpx running. Z3D is much better but even that goes into the 50s at times (and when it’s really busy, 40s). At least with that mode, I can make the game look nice, but the 3D effect isn’t near as good.

    I’m just perplexed by this game. Is that how it typically runs in G3D with specs like mine?

    Thanks for any info!

    (P.S. Are there any recommended mods for making the UI more usable with Vorpx? My pipboy doesn’t show entirely, even when using edgepeek. Not sure what that’s about.)

    #216450
    melvladimir
    Participant

    I like VR games and just stereoscopic games (that’s why I bought vorpX). But unfortunatelly, I have a lot of difficulties using vorpX with my Meta Quest 2. Actually, I didn’t play even a single game without problems from the very beginning. Currently, vorpX looks completely useless.
    I tried:
    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.
    – Fallout 76, same as Cyberpunk 2077;
    – Today I’ve tried Dragon Age: Origins – it crashes immidiatelly.
    I have several games that I want to play in stereoscopic mode (or pseudo VR), but I can’t rid of this feeling: the more games I try, the more disappointment I get from vorpX. Because I literally spent hours to make it work and lost these battles every time.
    Next I’m going to try Assassin Creed Odyssey…

    Grimlock
    Participant

    I get the message that VorpX made changes every time I start the game. The FOV is now way off.

    The game with VorpX worked fine the first time I loaded it but the resolution was so low the game looked awful.

    I went to the in game settings and I increased the resolution.

    I then started getting the Vorpx changed setting message and said to reset. The FOV was no longer correct.

    I have reset countless times but it’s the same message with the warped view in game.

    I tried reverting the profile to original default in Vorpx settings “restore game settings” but it just does the same thing every time. Even after multiple resets as suggested in other forum posts.

    I have restarted the computer, same problem.

    I don’t get it, this is extremely irritating for a $40+ software. Even setting the resolution back to where I originally had it did not fix the problem. I really would like for this program to work. How do I get the FOV where it is supposed to be? Also, how am I supposed to up the resolution in games if it’s going to bug out like this? This is my first experience with VorpX.

    This is supposed to be a “supported” game. Can no one increase the resolution to make it not look like mud without breaking the software? Please help me solve this issue, VorpX is currently providing zero value for the $40+ I just paid for it. Thank you

    #216389
    RooksGambit
    Participant

    I was constantly crashing before even landing on the main menu with either “Cyberpunk has flatlined” errors or Vorpx “DX12” errors. When I finally got those errors fixed, the game was blurry AF and jittery.

    Here are some things I did to get it to run / run better on Quest w/Nvidia GPU –
    – Make sure you have the latest version of the mod
    – Make sure your game is patched
    – Update your graphics driver, I got CTD’s until I did this
    – Turn off DLSS or you’ll get DX12 errors and CTD before even getting to the menu. If you already installed the mod then uninstall it (temporarily), go to ->windows settings -> add/remove programs -> uninstall the mod. Then load the game (mod free) and turn DLSS off. Reinstall the mod and it should be fine
    – In the Vorpx ingame menu (DEL), turning off “3D Reconstruction” made a hugely significant improvement to image quality and jitters

    #216310
    ToxicMike
    Participant

    If you´re expecting every game to work in 3D, let alone full VR, your hopes are probably set a little far too high and the reason that there aren´t full-VR or full-3D profiles for certain games yet, could be that those games aren´t yet working, rather than your vorpX-config-skills.

    Did you even checked on what DX (11/12) version those games are running to begin with? If it is unsupported, then forget your 3D dreams for this moment and wait, until they´re supported.

    #216271
    DirtyRuscoe
    Participant

    Hi,

    I’m new to Vorpx. I’ve managed to get it working for Portal 2, which is great.

    I’m using a Pico 4 with virtual desktop and a windows 11 laptop.

    Now I’m trying to get Vorpx to hook Hogwarts Legacy.

    I’ve downloaded the beta, but I can’t seem to get the game to hook. I’ve tried the 3x cloud profiles available for the game. I’ve also tried a couple that are unreal engine 4/dx12 only too. I’ve been setting the file as the HogwartsLegacy.exe in the win64 subfolder of the installation directory. Is that the right one? Or should it be the steamlink desktop one?

    I’ve tried installing hook helpers and alternative hooking and that still doesn’t work.

    The logs seem to say there’s an error setting fov as there’s no hmd. But even if I try to pre-launch SteamVR the process still fails.

    I’ve been through the trouble shooting and don’t appear to have any conflicting programs running.

    I read in a different post something about letting the shaders load before attaching vorpx but I’m not sure how to do that?

    And am I missing a process step here? Should I be loading up the Vorpx desktop monitor and launching the game via that rather than via virtual desktop?

    Any ideas?

    Vektor
    Participant

    I know, I know… I’m a couple years late for the prom here, but I was wondering if I could get some help with Rebel Galaxy Outlaw. I’ve never tried to do a game before that there wasn’t a profile for.

    The game launches with Cinema Mode okay after hooking it, but it won’t give me the option to enable 3d at all. Is there a way I can get it to do that? I’d love to get it to do full geometry VR with head-tracking, of course. Is that even possible?

    Thanks in advance.

    #216200
    TheLastStarfighter
    Participant

    When I was a kid, my folks were nice enough to get the Vectrex. Back then those were cutting edge graphics and I recall more than a few times sitting infront of the box and pretending that I was in a starfighter. The games didn’t even have color, you had to put a plastic screen infront of the monitor to simulate color effects.

    VR and even the doll house effect takes a game to another level. You can ‘play a game’ or live the experience of whatever the game is about. That’s the difference with VR, we no longer have to imagine what the game world would be like, we can clearly see it.

    I’m still using the gen 1 Vive and I love it. I can’t imagine another headset being much better but when I upgraded from the PSVR to the Vive, I was totally blown away. I expect some really amazing stuff in the near future.

    #216196
    mbbc902
    Participant

    Does anyone else have issues with login in? My account continually stops working and I eventually get kicked off for 20 min at a time, bc the “reset password” generator stops working completely. Then it actually allows me to create a new account daily (which is odd) with my same email.

    #216164

    In reply to: Ghost Recon Breakpoint

    mrpieman92
    Participant

    How are you guys getting this to work well? I couldnt even get 4:3 resolution in the game, then i tried to make a profile with geforce experience but the highest 4:3 resolution im allowed to have is 1280×960 which looks awful, and even with that the game runs at like 30fps despite having an rtx 3080. How do you get this to work?

    #216146
    TheBalt
    Participant

    Absolutely, made two of my favorite games of all time Sekiro and Doom Eternal even better.

    Sekiro, 1.04 version, has a First Person Mod. You are face to face swordfighting, the thrill is unreal and I go back for another playthru every like 8 months or so.

    Doom Eternal doesnt have 6dof, but you can get it to give you the 3d effect. Install Reshade for Doom Eternal and include the “Side by Side 3d” option. Enable that. Launch Vorpx Desktop Viewer. In Vorpx Desktop Viewer, go to the setting for Side by Side 3d, enable it, and boom – youre in full 3d Doom Eternal.

    They are certainly my favorite games of all time and Vorpx just makes them shine even more.

    #216094

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    Let the game build its shaders before you launch it with vorpX. Compiling the shaders maxes out every core of your CPU entirely. Unless you have a highend CPU with many cores that will probably interfere with vorpX heavily.

    General hint 1: always keep in mind that both vorpX and the VR runtime use additional GPU memory. So with a mid-range GPU you may have to dial back graphics details in newer games compared to playing flat. Especially dialing down the texture resolution may help when GPU memory gets low.

    General hint 2: rendering games to the headset not only uses additional GPU memory, it also taxes your GPU in general. As a rule of thumb consider the additional workload similar to what Oculus/SteamVR/OpenXR require when they render their empty environments. Hence even with Z3D (which in itself doesn’t cost much) there is a considerable impact on FPS when you display games in the headset.

Viewing 15 results - 226 through 240 (of 2,149 total)

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