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  • #214413
    Dhekelian
    Participant

    Hi, I’d like to get into VorpX but would like some pointers if possible and before I buy a HP Reverb headset.

    I’m looking to use VorpX with Fallout 4 and I see there are profiles for this on youtube my question is I use a modded Fallout 4 so even though Steam has to be opened it is launched through Vortex, would VorpX work in this scenario?

    There are one or two other games I’d like to use but Fallout 4 is the main one. I hope I can also use my elite series 2 xbox gamepad? I’m disabled so really prefer the gamepad to VR controllers. I’m looking at the HP Reverb (rev 2) headset. Is that a good choice? Would buying a second-hand one be wise or is it best to go brand new?

    Lastly is there an idiots guide to set this all up? I have seen a few youtube videos but they are a few years old so don’t know if they are still relevant. Sorry for the questions.

    JetCat
    Participant

    Greetings 3D fans,

    I am thinking about buying VorpX for Doom2016 and Dishonored 2!
    I´m slooooooowly running out of VR games because there is not much in true AAA quality after Half-Life Alyx and Moss, only indie-stuff and 2 hour games, that´s why I want regular AAA games in VR.
    Just like Alien Isolation with that Mother-Mod, wow one of the BEST games for VR out there!

    But VR has one significant flaw, everything is way too small and not life-like sized, and that´s why all games need to have the SteamVR world slider set to 120% to have the world around me in authentic life-like size.
    Otherwise VR would look like a completely off and strange dwarfen world with ridiculous 140cm dwarfs as NPC´s standing around, chairs and tables look like made for elementary school children, and in general everything is only half the size it should be in VR when playing without the SteamVR world slider (which is the most legendary and important option ever implemented in any program!)

    The world scaling option in SteamVR solves this problem diving into some ridiculous dwarven world whenever putting on the headset, for good!

    Everything looks great now thanks to SteamVR world scaling. Even the cockpits in Flight Simulator 2020 needs slight scaling correction, the Fenix Airbus has a perfect life-like size in 110%, and the DCS jetfighters look great at 115-122% world size scaling.
    Alien Isolation needs SteamVR world scale adjustment of 125% otherwise small children´s hands are holding the flamethrower.
    You see how important size scaling is for VR? It is the main difference between being fully immersed, or being in a strange dwarven world where nothing has the right size and scale.

    So to get to the point, it is not possible for me to enjoy VR without world scaling option because only having the correct size of objects gives immersion.

    X-Plane for example has no world scale slider in VR, that´s why the cockpit chairs have the size for elementary school children, ridiculous and absolute impossible to immerse myself in such a cockpit.

    You see, not graphics but seeing objects in the the right proper world-like size makes a game a masterpiece or a no-go in VR. :)

    My question is:
    Has VorpX a world size slider option for games like Doom2016, Dishonored 2, (and I would also love to play Outlast and Soma if possible)?
    Without world scaling the immersion and sense of size and height is so off that a VR gane is not enjoyable.
    I need to know if I can adjust the size of the 3D world when using VorpX for a game before buying it :)

    #214313
    joek1973
    Participant

    Hi,

    I am trying to get Vorpx working with The BUS simulator by TML (Fernbus etc). Vorpx hooks into the game but DirectVR scan does not work (it’s not even there). Head tracking seems to work in Vorpx but this doesn’t equal head movement in the game even though TrackIR is enabled.

    This game has recently been updated to UE5, and I think it uses DX12.

    Joe

    #214250
    mr_spongeworthy
    Participant

    Very good news Ralf. Can’t wait to give it a try. Are you considering functionality that integrates with Gervant First Person mod? Or at the very least making sure you don’t preclude the use of it? It’s absolutely transformative. A PITA to get setup, but worth it.

    Side note: RT performance is behaving very strangely for me in this title; when I turn it on it’s as if the engine just gives up and refuses to give me 60fps in complex scenes. Settings don’t overcome this issue. I can dial all the way down to 1080p and even use DLSS on top of that, and it will just sit there in complex scenes at about 58 fps with my 4090 running at low usage. Cyberpunk does not behave this way so I think it’s some sort of driver or game inefficiency with RT. It does this as soon as I turn RT on; just the “global RT” is enough to do it. It’s proving extremely problematic as I need to hit at least 60fps for sync.

    #214213
    Bonoscot
    Participant

    I just installed this,set my Valve Index to Steam VR in settings and when i launch games i get an “Oculus runtime init failed,vorpx will not work correctly Swicthing vorpx to Steam VR mode”

    I dont even have an Oculus anymore….How do i stop this error? I have reinstalled Steam VR as well and still get this error

    #214195

    In reply to: Is The End of VR Nigh?

    moarveer
    Participant

    I don’t agree with this, I’m quite happy that Luke Ross has enough support that he can afford constant development in VR mods, tons of great stuff is coming from his work, so I’m glad with that. Besides, with one single payment you get all the mods he’s done, so you get a lot for those $15.

    On the other side, is quite clear the business model behind Vorpx is not working, and for that reason we barely see updates, even though Vorpx is inmensely superior to Luke Ross mods, with hundreds of supported games, and a huge amount of options to configure every game to your needs.

    You call him greedy? You’re greedy asking for everything in exchange of nothing and even being proud of it, that’s true greed. I’m all for people getting paid for their hard work. He asks for the incredible amount of $15, that would let you play many AAA games in almost made for VR form. That’s truly cheap.

    Can you imagine that Ralf could make a living with Vorpx? Can you imagine the amazing profiles, improvements and technologies he could create? It’s quite clear he does not earn enough money, and this amazing software feels like it’s dying to me.

    I already suggested Ralf he went the Patreon model but he didn’t like it, he took the right decision with single-game profiles, I wish he went by a ‘temporary exclusive single profile model’, where patreon supporters could get a single game mod-like profile just like Luke Ross, then maybe after 3 months or so, that profile would be included in Vorpx for everyone else. Freelechers would be happy, people dying to play a game in VR would be happy, and he’d probably earn a lot more money to support his development. I hope he finds a way to make it work, because Vorpx is amazing but feels abandoned.

    #214192
    denji
    Participant

    I’m having troubles with getting any game that doesn’t support G3D to display any kind of depth. Even when using cloud profiles for those particular games, both Z-Normal and Z-Adaptive does exactly nothing.

    Anyone seen similar issues and know possible solutions?

    #214145
    Ralf
    Keymaster

    If PowerDVD can output to side-by-side, you could try to create a profile based on the ‘SBS 3D Base’ profile that I added to the cloud a few weeks ago. Should work with pretty much everything that creates an SBS image using DX9-12 or OpenGL.

    1. Download the ‘SBS 3D Base’ profile from the cloud in the config app.
    2. Make a copy of the downloaded profile.
    3. Assign the main PowerDVD .exe to the newly created profile.

    No guarentee that it will work, but provided PowerDVD actually can output SBS (quite likely), your chances are good. Caveat: may not work for content with DRM though. In that case you’ll probably just get a black image even if hooking the app works correctly.

    An alternative option would be the vorpX desktop viewer, which can also be configured to process side by side input (on the image page of the menu).

    #214138
    Annihlator
    Participant

    BenQ’s product-page (on their own site) doesn’t list it in the specs, but does mention it in the FAQ:
    The current firmware version only supports 3D Frame Sequential (PC) and Frame Packing (Blu-ray), the side by side 3D and Top & Bottom 3D are not supported yet.

    The display unit/monitor has to support side-by-side, which is the generally the oldest supported type, but nowadays the most common-supported type is the 3D Frame Sequential type, which basically each sent frame switches between the R and L eye/projector.

    The framepacking method would be closest, as that generally is Left and Right (respectively) stacked on top of one another, with a few added pixels of blackspace. other then that it is simply two fullsize images on top of one another.

    I’m not sure if VorpX already has a top-bottom 3d output, maybe that could be adjusted/adopted in order to get (even if somewhat finnicky) framepacking support :)

    dioseol
    Participant

    Thanks in advance to anyone can help me.

    Bought Vorpx yesterday. After a couple of hours, could not achieve anything.

    I have a:

    Oculus Quest 2
    Vampire Bloodlines (bought via Steam)

    Followed overall general instructions but upon launching the game kept getting the following message:

    “Oculus runtime init failed, vorpx will not work correctly. Try to restart the Oculus Software or your PC. Switching Vorpx to Steam VR mode may help in some cases”.

    Oculus runtime error:

    Could not load LibOVRRT. (-3001)”

    I have tried the following:

    Several vorpx adjustments to ‘hook’.
    Restarted pc and oculus.
    I even unistalled steam vr.

    Still nothing.

    Any help is appreciated. I had big hopes for vorpx but so far my experience has been very bad.

    #214099

    In reply to: MICROSOFT Games?

    ToxicMike
    Participant

    The default folder for Windows apps is C:\Program Files\WindowsApps. It’s hidden per default, so you have to enable ‘Show hidden files’ in the Explorer options. Caveat: It’s also access restricted to protect apps installed there. Whether you want to change that or not is up to you.

    Thank you very much Ralf! I wasn´t aware Microsoft is really hiding a game I actually bought, along with not giving me any rights to check its files, except getting a visible (happily not hidden as well!) shortcut and thanks to dear Mister Gates also the rights to click and start the appropriate app with it.

    BTW: If you want to access the folder to add the .exe to a vorpX profile: that is not necessary. Instead simply use the ‘Add Process’ button in the config app while the game is running.

    THAT actually also showed me the Crackdown3.exe, which the alt-tab process-list wasn´t showing me or didn´t allowed me to show!

    Sadly i still can´t make vorpX hook to it, even with admin-rights. Guess this is because i still haven´t gotten the appropriate full-rights on the WindowsApps-Folder and until to this point i was only able to manage looking into it with using the notebook-trick (starting notebook.exe with admin rights and opening the Winapp-folder then).

    So well, WindowsApp-Folder revealed a shitload of 100s of folders, after quickly looking at the biggest one, it showed me some folder with 8 MB, LOL, no sign of any Game-Folder with approx. 30 GBs and neither any sign of the Crackdown3.exe.

    Enough with this crap, i am goin to download the cracked pirate version and try if vorpX can hook to that one, i already bought the game anyway so i am still a lawful person LOL!

    Anyway, thanks again Ralf!

    ToxicMike
    Participant

    …or is it my Oculus Goggles?

    Why is it that most of those problems occuring (sudden stuttering with no end, crashing, goggles unable to find spots, etc.) are exclusively and only happening whenever i am playing games on vorpX with Steam-VR enabled???

    I´d prefer to run them with Oculus but some refuse to work with it.

    I was just in middle of a heaty FARCRY 6 Mission and had to abort it coz the game suddenly started stuttering everywhere (even when i took goggles off it kept stuttering on the monitor) so then i had to shut off Steam-VR which was also shutting off the game, great, now i can start that goddarn mission all over again.

    Probably time to get rid of this fu***** Zuckerberg-Crap anyway and buy me some real vr goggles.

    #213875
    Ralph
    Participant

    Yes that’s true, but Valve with their next gen standalone Headset and Sony with the PSVR2 will be still available. And in the B2B market the VR Headsets are industry standard in so many company’s, medicine and science etc. and this is irreversible. But we will have to pay much more for our VR Headsets if PC-VR is only possible with B2B Headsets.

    I keep my fingers crossed that Metaverse will be successful, but it needs one more important thing to be interesting for the masses, and that is the topic relationships and sex. Mark added the status of the relationships to Facebook and that was the one special thing that made the whole social media thing interesting for most of the people. The success of Instagram is without sexual allusions in the stories unthinkable, too. Everyone who likes porn in general, and has seen a porn in 4K 3D on a VR Headset will buy a VR Headset very soon. But the masses don’t even know what they are missing. And if that will be possible for couples with webcams live in real time, or webcam boys or girls live in real time, it will make the metaverse successful. This 3D Mode can be used just for dating and to get to know without sex, too.

    In my opinion the comic style of the metaverse is bullshit, everyone should buy 3D webcams within a chip that that supports hardware encoding of the stream in real time. With the smaller Headsets looking like glasses and wireless streaming in the future, that’s interesting for the B2B market for conferences or just for video calling in the business sector, too. But in the moment the metaverse is ugly and boring, and even the employees of meta have no desire to use it !

    I think the metaverse bubble will attract VR Hostiles for example like the CEO of 2K to develop GTA 6 for VR headsets, and many other VR Hostiles to poured billions of dollars into VR. I think that is the reason why he is fighting again the modding scene. I hope that so many people will have a positive experience with VR before Meta fails, that VR will still survive. VR gaming, dating and working isn’t a nerd thing, the masses will like that but not with this ugly uncomfortable metaverse in the moment.

    #213837
    CyberJ
    Participant

    Hi Heoun,
    If you want to use JUST your controller make sure you have “Override X-Box Gamepad” switched to off, … However;
    If you are using the vorpx controller emulation (or “Override X-Box Gamepad”) on “FULL” or “PARTIAL” then you should be able to reduce the sensitivity down in the “change controller sensitivity” section.
    Knock the X and Y down to 0.01 (even 0.00 in some cases) on the stick (left or right) that that is causing issues.

    I have had the same issue in a few games that wont let me use native controller and this resolves the issue.
    Also worth noting that you “may” need to switch the Walk/Run invert (or something like that) at the top of the “Change Gamepad Mapping” section (this way your character shouldn’t sprint off into the distance when you full lock the stick to move).

    Might take a bit of poking to get it just right, but worth it in the end ;)

    Hope that helps.

    #213779
    ToxicMike
    Participant

    Are these games not meant to be played in full VR and more in theatre mode? I get sick even if I am not moving very much in the scene.

    The human mind is not meant to experience something like vr to begin with but that ain´t a problem since it can adapt to it, so even if those games “aren´t made to be played in full-vr” doesn´t mean your brain/mind can´t adapt to it, if that would be the case then it also wouldn´t be able to adapt to regular vr-games. In your/this case it just needs longer then.

    Any suggestions welcome.

    Keep playing and make the right pauses as soon you get that sick-feeling, give your brain/mind the time it needs to adapt to it.

Viewing 15 results - 301 through 315 (of 2,127 total)

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