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Viewing 15 results - 571 through 585 (of 2,129 total)
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  • #205098

    In reply to: Feature request

    mr_spongeworthy
    Participant

    Most passive 3D displays work better with Half-TAB due to how the polarizing filters are oriented.
    Frankly I don’t know why we don’t have a common/standard format based on color space.
    The idea is you will lose details unless all of your software and hardware in the chain supports Full-SBS/TAB.

    Yeah, ‘back in the day’ I ran all industry-standard HDMI 1.4a stereoscopic rendering on a 720P DLP (projector) using frame-packing (hence my familiarity with TriDef for quite some time, as it supported this format). This meant I was getting a full 60hz 720 display at 30hz per eye. I put this together very carefully as driving stereoscopy was really fringe back then, and the power to do so meant that driving 720p was way easier than driving 1080p. The quality, even at 6 feet wide was BETTER than any HMD I’ve ever seen because you were getting (except for 2d elements) a different set of 1280×720 pixels in each eye. In many ways the entire VR craze has been a step backwards for me. It’s been great for a few things, like racing SIMS where it’s absolutely the bee’s knees, but in the end the VAST majority of what I like is really more about stereoscopy and CLARITY than ‘VR’. It’s why I had to wait for a relatively high-quality HMD before I could invest; I absolutely cannot tolerate the blurry mess of anything below the Pimax 5K+ resolution; and it’s only barely enough. Even with this I have to push the in-game rendering resolution as close to 4K per eye as possible to get the clarity I consider minimally acceptable (for VR mode. For virtual cinema mode 2560×1440 is good enough.) I can’t wait to get something better. Someday.

    Anyway, the difference between SBS vs Top and Bottom is enough to make me use SuperDepth3D instead of vorpX in every possible case where it works on my current 3D display (unless vorpX were to happen to have a working G3D profile for a game I suppose, but so far only Fallout 3 has worked well for me in G3D mode and I play that on my HMD.) In general, you don’t really get a quality degradation over ‘flat’ 1080p anywhere except in 2D elements, where it can be very apparent. But if you are rendering 2 different sets of pixels, each at 1/2 1080p resolution, and presenting those different pixels to each eye, then your brain basically reconstructs them as just as high-quality as 1080p.

    I would hope that adding support for a number of other 3D formats wouldn’t be that big a deal? In the end it would be great to use vorpX alone for many of these titles.

    BTW, while I’m being a nagging pest and asking for features; being able to use ReShade with vorpX would be *huge*. ReShade can downright *fix* many problems with modern games. Fallout 4, for example, has two AA modes; ‘jaggy’ or ‘vaseline all over the lens.’ Can be completely fixed in 5 minutes with ReShade and can’t really be fixed without it. Not being able to use ReShade in combo with vorpX is a pretty big bummer, at least in some titles. It’s great to have the basic vorpX adjustments of course, and they are very much appreciated; sharpness, saturation, etc., but in the end they are limited compared to ReShade.

    #205083
    NightbladeCH
    Participant

    Mk, so I managed to get it going currently. Issue (somewhat) was that I was also running steam via admin, dont ask me why cuz I really dont remember why I had to do it but ive removed it. With steam, 76, and vorp off admin; vorp still says it doesnt have access however running vorp with admin permissions finally allows the game to be correcly hooked and loaded. Odd how the other games I didnt seem to have any issues at all but 76 was rather stubborn about it all.

    Thanks again for the help, ill track down the underlying issue….eventually….but for now imma load it up and see about playing around with the settings (most likely) to get it running smooth.

    #205074

    In reply to: do you play flat games

    Michelangel0
    Participant

    Mostly VR games, flat games in Vorpx only, and Magic the Gathering just in pancake. I’m happy to play a flat game, and sometimes play out of vorpx if I’ve only got ten mins or I’m doing inventory management in a game or suchlike. Otherwise it’s HMD all the time but I only have 2 hours a day game time max anyway and mostly much less.

    To the poster above, how is Gunfire Reborn? Is it g3d? I’m considering getting it on sale.

    I just read this. I can fully recommend Gunfire Reborn.

    As a game is incredibly fun and well balanced, it starts with certain limitations and difficulties that depending on your FPS skills you can overcome but at the same time playing well will unlock gradually weapons and abilities for your character that will make the game amazing to play.

    Regarding VorpX it looks fantastic in G3D is one of the best looking ones with good depth and very fluid performance to play and enjoy. It really adds another level of visual candy to the player.

    so yeah… fully recommended even on full price :)

    #205003
    Ralf
    Keymaster

    All good. I believe you that you experienced what you described. like said above I’ll check whether I can replicate your issue somehow.

    Thing is the game works perfectly fine under normal circumstances. It’s actually among the 100 best vorpX experiences you can get. I’d say what primarily adds a “whole other depth” to the game is vorpX bringing a flat game like Bioshock Infinite into your VR headset with the best possible DirectVR support imaginable, even including basic roomscale in this case. :)

    But, again, of course I will check whether I can replicate your reflection issue.

    Michelangel0
    Participant

    I’m trying to fix an issue with D&D: Dark Alliance, no matter which UE4 profile I tried (Abzy, Get Even, Observer, etc) I’m always getting a fog that is only displayed on one eye and makes very annoying to play on later levels, because initial levels apparently do not show that fog in the game.

    The thing is that I do not understand what I’m exactly doing but I found that if I have selected VERTEX and later go scrolling through all the numbers one by one from -1 to 35 on 35 I hit the spot because if I hide it the problem is fixed. But how do I apply this??

    Therefore I really want to understand in general steps how to use this tool for this and any other game.

    Help?
    any good tutorial?

    #204899

    In reply to: Death Stranding

    Twinguistics
    Participant

    I’m using a rift cv1.

    I’ve tried with the Oculus headset and also with steam as per the suggestion above.

    What’s runtime?

    I’ve managed to get Tony Hawk’s Pro skater 1&2 remake working and that doesn’t even have a profile and I’ve run little Nightmares no problem.

    I have the Epic game store version if that makes a difference?

    #204836
    mr_spongeworthy
    Participant

    Interestingly I too am having the head-tracking issue with Outer Worlds. No problems with Fallout 3, the head tracking there after a DirectVR scan is perfect, but in Outer Worlds all I can say is that it feels too slow and definitely a bit ‘wrong’ for lack of a better word. It’s not awful, and if I wasn’t playing any other VR games at the same time I could probably get used to it and it wouldn’t bug me, but switching from Skyrim VR natively, or Fallout 3 through Vorpx, into Outer Worlds through vorpX and the difference is distinct. It’s almost as if my head is too far back, I don’t know, it’s a hard sensation to describe. I do think that being able to increase the head rotation multiplier manually even after a DirectVR scan might be able to fix things.

    #204809
    TheBalt
    Participant

    Hey folks,

    So was doing some Souls playthrus and getting a pretty heavy judder in both Dark Souls 3 and Sekiro. I have turned setting all the way down, set it to “Safe” in Vorpx in game menus to help – but as i stand still, things just ‘judder’ around every 2-3 seconds, sit still, then judder again. Happens even with the headset sitting on a table instead of my head.

    Any ideas on how to fix this?

    Thanks everyone, have a great day!

    TheBalt
    Participant

    Big concern with this is online, Ive heard they ban you without warking for hooking with cheat engine or any other app like vorpx into the game. Whats more game would “remember” if a character you have played offline used any apps that hooked to the game (i.e. potential cheats) and ban you if you go online with that character.

    Unless it only concerns DS3, maybe DS2 is different.

    oh ya, i apologize for not mentioning that – but even to install the mod you must delete all your previous characters (obviously just move them to a seperate folder while you play the mod) and do a clean install when you wanna go back to Dark Souls 2 regular. I should have mentioned that.

    That being said, there is also a new big mod for Dark souls 3 called Convergence that has kinda blown my mind, tons of new spells, including new classes like Necromancers and Druids that can summon zombies/animals to help. Major emphasis on magic, all new magic effects… and you can get that into first person vr as well. Heres links if anyones interested.

    Mod convergence:
    https://www.nexusmods.com/darksouls3/mods/672?tab=files

    Mod with first person option, no need to tweak it like Dark souls 2’s first person mod:
    https://www.nexusmods.com/darksouls3/mods/136/?

    #204785
    Ogrescar
    Participant

    I don’t have any av other than defender. The crashes appear to occur when I start a game. It doesn’t stop the hooking from occurring and vorcontrol64.dat starts back up immediately. Maybe the watcher isn’t getting suspended after the hook occurs?? Anyway, it isn’t an anti-virus thing and doesn’t appear to have any impact, other than putting entries in the event log.

    #204784
    Ralf
    Keymaster

    Unfortunately the game’s antialiasing is quite blurry, hence you need a high resolution to make it look totally crisp. A 4:3 res that fits the bill would be 2560×1920. You can pretty much forget about that without a high-end PC though. If you’re lucky, everything set to minimum in the game’s graphics options might work for your GTX1080 at that resolution. *might*

    Decent performance is even more important with Alternate Frame 3D than it is normally since each eye only gets updated every other frame. You can’t have it both ways with your machine. It’s either perfect graphics or acceptable performance. Not both at the same time for a game as demanding as RDR2.

    #204781

    In reply to: F1 2020 with Reverb G2

    Ralf
    Keymaster

    Depends on the game. Works in Cyberpunk for example.

    Don’t get too excited though. Where DLSS really shines is faking super high resolutions, when pixels become small enough to not make it too obvious that it actually renders at a lower res and then upscales to the target res. It does that better than anything else, but it’s still not really comparable to actually rendering at the higher resolution. In a VR headset pixels are way larger than on a monitor or TV, so you need an even higher resolution before the benefits start to outweigh the glitches and imperfections.

    #204738
    senoctar
    Participant

    It depends how familiar you are with technology.
    Windows defender is primarily a classic black list scanner. If you are a target of phishing attack it won’t help you. If you get infected by a novel ransomware it won’t help you. If there’s some 0-day vulnerability it might not help you in time. If there’s a complex worm which can mutate very effectively chances are it won’t detect it.
    More complete AV solutions like Bitdefender employ multiple techniques to cover most of these. They have browser add-ons and block most phishing domains, they have a long experience in responding to 0-day exploits, they employ detection mechanisms for ransomware encryption and other behavior based scanning to prevent issues from worms before they are actually found or if they’re hard to fingerprint.

    Personally I’m aware of all of these and like to think I can’t fall for them. I mainly bought it for my parents and since it’s a multi-device licence I might as well use it.

    #204658

    In reply to: Games Wish List

    Megablaster
    Participant

    Make sure shader authoring is enabled. Geometry 3-D must be enabled for 3-D to work. Try a different profile. Not all profiles support G3-D. Just keep trying with different profiles, eventually you’ll find one that supports G3-D. I’ve been able to get every game running using this method.

    bobarctor
    Participant

    Hello everyone, hello Vorpx team and thank you for this totally amazing software.

    I’m a brand new user and did sucessfully booted cyberpunk 2077in VR mode with mixed result, but at least its working and the rest is tweaking for optimisation.
    But I have a trouble with dark souls PTD edition : I can’t really get passt the main menu, because the game lauches in a pretty terrible state, like 2 fps, slow as hell (like 4 minutes to get past the splash screens and getting to the main menu) and often visualy glitchy (alternating the display and a white screen really quickly in both headset and screen display, sometime only on the screen display).

    Of course, without vorpx the game run as intended (no mod installed, not even the fps and resolution unlocks).
    I think my rig should be able to run it like a breeze (I5-10400F + GTX 2060 + 16GB ram) since it can run cyberpunk 2077, a very very much more demanding game.

    I tried to look on the forums here, but I only saw a few people saying the game don’t work anymore for them after a 2018 vorpx update.

    So I just wanted to know if someone experienced the same problem, and if the allegedly breaking update has been solved since. Going to try with DS2 meanwhile.

    Thanks for your attention.

Viewing 15 results - 571 through 585 (of 2,129 total)

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