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  • #201414
    Ralf
    Keymaster

    The performance warning may just flicker in occasionally because of loading hiccups or similar things. Just briefly checked the game start here on a 3080 and in the start location I get fairly solid 80/80 with default graphics settings at 1440p with occasional dips below that. You can check with ALT+F whether the warning is maybe just shown because of short hiccups.

    Normally vorpX should indeed set the FOV automatically. Plrease try to reset the the profile to default in the config app and check whether you see the game listed under ‘Restore Game Settings’. In case of the Metro games vorpX adjusts the FOV by changing .ini values. If that worked as intended, you should see the game listed there.

    If you still have access the the original Metro, it might be worth to check that out, probably runs better and IIRC DirectVR support also is a bit better.

    BTW: In general keep in mind that with Geometry 3D everything has to be rendered twice, which typically costs about half the FPS, sometimes even more. On top of that there is a small additional overhead for rendering the final image to the headset. As long as you can keep up half the headset refresh rate all is well. GPU performance isn’t always the limiting factor, due to the twice as many draw calls that have to be submitted to DirectX, you can easily run in situations where a game’s main render thread saturates a CPU core. At that point a faster GPU doesn’t do anything.

    #201375
    ToxicMike
    Participant

    LOL i am playing it right now, it´s my first diablo-clone i am actually playing in vorpX-3D and it is amazing, like this game was being made for 3D, that makes me wonder how other similiar style games look like.

    The only slight “downside” is getting used to the mouse-arrow being placed a little “above” the battlefield (so it fits into the menus), so this is could be a little confusing at the beginning.

    Feel for trying vorpX with so many other games out there, sadly not enough time but most of all…now enough HDD-space left, let alone the fact i probably couldn´t even complete that amount of games in a short time since new interesting games are still coming out as well.

    willscz1
    Participant

    The Go works with vorpX in SteamVR mode and an additional streaming app like ALVR that can stream SteamVR content to the headset.

    Caveat: your PC is a bit on the low end of the spectrum of what makes sense for vorpX, so for newer, more resource hungry games you’ll be limited to the faster, but less accurate Z3D 3D method. Apart from that everything should work fine.

    Ok I have steam I have vr already installed. I have ALVR installed ready to go.

    So to understand correctly
    To use vorpx I load steam —> steam vr —> ALVR —> Vorpx then load game and depending on which game I play I might have to use Z3D 3D method to get it to work.

    Question: could I use something like trinus vr or Ivry driver on steam store to stream to Oculus Go and this will work with vorpx? Or is vorpx dependent on streaming application used? I want to ask because I will also have to buy an app to stream to my Oculus go hmd.

    Question: is vorpx dependent on Steam Vr? I have games that are not imported into Steam? If vorpx is steam + steam vr dependent will vorpx play games I import To steam

    For clarification I have yet to even Stream a vr or a 2d game to my oculus GO I’ve only ever used the native Oculus store which FB ended support for and I’m looking for new experiences. I also want to play 2d games in 3d which is what I thought Oculus GO hmd did when I first bought it. Boy was I dead wrong!

    #201298
    moarveer
    Participant

    I recently tried the game and it works, but I get unplayable performance with quest 2 and 2080ti, any tips to improve performance? Even with everything low geo3d is unplayable, and z3d barely gives any 3d effect.

    #201280
    Ralf
    Keymaster

    If not even the attach dialog is displayed for a program that has a profile, something gets in the way big time. Also make sure to start the game directly from Steam, not with a shortcut (see above).

    If you happen to use any other AV program than Windows Defender, try to remove it for testing purposes. Some more invasive AV programs are fairly hard to disable, i.e. they may have several protection modules that have to be disabled separately. Some even actively block hooking functions.

    There is no real need for invasive third party AV programs on Windows 10. Windows Defender is more than good enough for several years now and kicks in automatically when you remove third party AV.

    #201279
    the_lemon_king
    Participant

    I don’t think there’s a program interfering, because Portal 2 launches with vorpX easily. But I disabled all my malware protection, Discord, anything that could be interfering and still nothing.

    Is there another way to install a hook helper? The Sims 4 doesn’t even get the “attaching to” dialogue, it just launches normally without anything out of the ordinary happening. Once I’m in-game, the vorpX menu hotkey has no effect and my VR headset still shows my SteamVR home.

    #201196
    Northo
    Participant

    Hi Experts,
    I’m using Black Mesa via Steam, VorpX on Control and get the info that BM will start on the Desktop AND in VR-Headset. On desktop it looks than OK but my Valve Index is black. The complete Message (German) from Steam is:
    “Black Mesa wird sowohl in einer Umgebung in Ihrem VR-Headset als auch auf Ihrem Desktop getartet. Die Leistung in diesem Modus ist eventuell nicht akzeptabel. Um dieses Spiel nur auf ihrem Desktop auszuführen, beenden Sie bitte SteamVR, bevor Sie das Spiel starten.”
    I have Ryzen 7 and Nvidia RTX 3070. Is this known to anyone or has an Idea to solve this?
    Thanks in advance. Northo

    analogboy
    Participant

    So my biggest issue right now is framerate consistency. I am getting great fps 80% of the time with a 9900k and a RTX 3080. The issue is I’ll encounter stutter/judder for a few seconds even though the FPS counter still shows a steady framerate. Is it accurate? I was getting 80-90fps in Red Dead 2 but wanted a consistent framerate, so I changed the Index to 120hz and ran the game at 60 using Fluid Sync. Frame counter was locked at 60, yet I still encountered the same intermittent judder. What’s more confusing is that it seems to be random and doesn’t correspond with how demanding an area of the game is.

    #201172
    Ralf
    Keymaster

    If I had the source code to all games, like the Hellblade devs have for theirs, yes. :)

    Seriously: applying G3D like vorpX doesn’t allow for many optimizations that game devs can apply to their games with full source code access, so that’s an apples to oranges comparison unfortunately.

    Like said above, with vorpX in G3D mode games can easily become CPU bound. In a CPU bound scenario adding more GPU horsepower doesn’t really do anything. Even with a GPU 10x as fast a game would still have the same framerate if CPU bound.

    The best you can do is reducing graphics details in such a case, especially everything that reduces the amount of stuff that gets drawn to the screen. NPC/vegetation density, view distance, things like that.

    Hope that answers your question.

    BoatKettleVR
    Participant

    Yeah. I was thinking about about the left and right side, and agree I was probably seeing the headset because when zoomed out using edge peak the screen is massive either side.

    I have a 3080 strix oc, I managed to get cyberpunk working at 40**x20**, it was quite jittery so I moved it back +50% of 3440×1440. Its super smooth and I even had all raytracing on and dlss set to pref.

    Is there no way to make custom profiles? I noticed theres ways to import other profiles in vorpx.
    I suppose im just being impatient; I look forward to an updated profile. Im going to velcro a smaller cover onto my headset which will probably stop me from seeing the gap anyway.

    Thanks for your hard work, it really looks great in the headset, Im blown away and thinking about restarting the whole game again to play like this once Im done tweaking the settings. The 3d looks great to me, even though its not g3d…Ive not used vorpx for a year or so until recently and do notice theres a lot that has been updated.

    Another thing I noticed that with the head tracking on small movements would cause small amounts of jitter and also my headset would shift a little as I moved my head so I turned it off in this game and used the mouse and keyboard this helped also to keep my eyes deadon in the sweet-spot.

    #201140
    ToxicMike
    Participant

    If in doubt, just don’t post anything that could be interpreted as being offensive. The OPs posts surely aren’t the most coherent ones I’ve read here recently, but he didn’t even talk to you. So there was no real reason for you to accuse him of anything in the way you did. Thanks.

    That´s right he wasn´t talkin to me, he actually made an open “question” free for anyone to reply, as i understood it, so since Adam was supposed to make up his mind one week ago in that other thread already, it looks like his final shot at the subject either went missing along with coming up with another bunch of somehow “useless” questions or……well whatever, it´s anyway not me wasting his time helping Trolls when there are other people being in actual more serious need of help.

    PS: Just don´t take it too personal Ralf, i am aware you want to sell your software and as a matter of fact being more open to everyone, but just don´t forget how i was “treated” when people got it a bit wrong here. ;-)

    #201126
    LuigiChoolis
    Participant

    Thanks Ralf! I will try those settings you mention again and see what comes of it :D In the middle of so much testing sometimes you see what you want to see and not what is really there, so it’s more than possible that I thought those settings were doing the opposite of what really happened :D

    One thing I can say is that in my situation going for the estable half headset FPS was around 30-36 in reality, it’s quite choppy with my setup. So I would rather do whatever it takes to stay at a estable 72 FPS. I mean, even at a 1080 with a estable 72 FPS it looks kinda like the PSVR, so it’s not the worst thing in the world really, quite enjoyable. The choppiness just kills it for me.

    I came to the same conclusion as you yesterday, to get this thing really working the way I want it I’m going to have to get a top-of-the-line 16gb GPU. Unfortunately that’s going to be impossible at the moment since there’s no stock anywhere, so I will have to live with what I have now :D

    Thanks as always for the advice :D

    Best, Hugo

    panterarosa2
    Participant

    Hi.
    I am grateful with the program, Z or normal buffer have good perfomance.
    However, 3D Geometric is the one I love and I want to use. But it seems to be locked, unable to offer perfomance enough, no matter how powerful the PC is.

    I thought I needed more power from a 2070 super so I bought a 3080.
    I asked you why I did not get better perfomance after this upgrade. You said is because its needs cpu more than GPU, rather single core perfomance than multicore. So you “made” me upgrade from ryzen 3600 to 5800X, whih is more powerful at single/multicore and cost double the price.

    The result is I get the same performance as 5800x + 3080 as 3600 + 2070S. So the upgrade was pointless. And basically I reach the point that I cannot have much better components.

    Therefore 3D Geometric perfomance is on the developer side more than the components side. There is no way to increase the performance as far as I know and I consider is too low.

    As I said on previous post, these are the results. Even after the upgrade, nothing changed, which is dissapointing.

    Resident evil 2 – 960p – MSAA – everything as minimal/OFF except textures/mesh (high) – unstable 90fps. 720p – almost stable 90fps.

    Resident evil 7 MSAA – everything minimal/off -except textures/mesh (high)
    1080 – stable 90 fps. 2K – almost stable 90 fps. On the garden the performance drops to 60fps-70fps.

    Much better performance on RE7, maybe because as first person there are less objects on the FOV, but still not good taking in mind the upgade did not have any impact on the perfomance.

    #201038
    LuigiChoolis
    Participant

    *** I wrote the reply below initially and it disappeared from the post, I don’t know why. Repasting it here again ***

    Hi Ralph,

    no, I meant Vorpx’s Desktop Viewer, not Virtual Desktop.

    So by now I’ve learnt to use Vorpx properly, touched all the settings I can think of, checked videos, read tutorials and vorpx forums, and I still think I’m missing something if you say the performance of Vorpx should be largely the same as running the game without Vorpx. I’m not even close to that.

    When I run RDR2 standalone I can run it at 3840 x 2160 with the RDR2 global quality slider set at 12 (slider has 20 stops) without any jittering or any other artifacts at all. That’s pretty high quality when it comes to this game, everything looks splendid.

    When I run it with Vorpx I have to take it down to 1600 x 900 with the global quality slider set at 6-8, turning off vorpx features like head tracking and glass image to save some gpu power, and even there I’m seeing jittering so it’s not totally comfortable. The quality is just very meh in this case. To avoid any jittering at all we’re talking something like 1240 x 1080 which is just not acceptable quality in 2021. This is all in immersed mode, forget about full vr. Also I play the game in 3rd person.

    I’ve reset to factory settings in Vorpx several times, removed game settings and helper hooks, and tried both with the official RDR2 profile and others. I’ve tweaked setting to see what difference it makes.

    I’m just running Oculus, Vorpx and RDR2 (through launcher), and either borderless window or full screen work pretty much the same. Here are my specs:

    Alienware Aurora R10
    CPU: Ryzen 7 3700X
    GPU: AMD RX 5700XT 8GB
    RAM: 16 GB DDR4 SDRAM
    HDD 1: 512 GB flash SSD (Windows 10)
    HDD 2&3: 2 TB SSD
    Headset: Oculus Quest 2 with official Oculus Link cable

    Can you help? Is the resolution/quality I’m getting what you mean by “largely the same” or is there something wrong here?

    Best, Hugo

    *** End of the original post that got deleted ***

    #201019

    In reply to: Vorpx not installing

    b9user
    Participant

    Rolf many thanks for your speedy and helpful reply. I have Avast as well as Defender, so I’ll disable Avast this evening and give it a try.
    I’ll let you know how I get on.
    Once again many thanks for your help.

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