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Search Results
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Topic: FALSE VAC BAN PLEASE HELP
i was just banned on the 13th Aug during this vac wave happening right now. i did in fact use CS:GO with VORPX over this past weekend since i just bought the program on Aug 4th. i did not even connect to Vac server tho as i OBVIOUSLY know that is not allowed. but i did play with bots. and tried a surf server. i even had to set my game launch options to -untrusted because VorpX could not hook on right. this is so frustrating because i already forwarded my additional info to the vac team for review. but NO ONE gets a direct reply from them EVER anyway, this is what i have researched. so i just have to sit here and pray and hope they get to my case? i have also googled it and there have also been other people vac banned from vorpx in csgo but they were helped and got their vac removed. this process of a ban from a game has never happen to me and i am very uneasy about my account, skins, and investments. if any one have some guidance please i could use it right now
It seems like gamepad controls like the xbox controller get messed with within games running Vorpx. I went into RDR2 today after the hooking fix and it was like a button is continually pressed when nothing is being touched.
The radar kept cycling through the various options, I think you have to press down on the D-pad and A or X to make that happen. As another example, going into the menus, the selected menu option would continually switch to another selection even though I didn’t touch the controller.
I’ve had issues in other games as well. Not sure how to fix this or why Vorpx needs to fiddle with controls.
So I got VorpX when it was in beta back in 2016 after the first vive was released. I don’t remember using it much, but that would be true for VR in general at the time.
Anyways, I moved to a bigger place recently and decided to get myself a Valve Index to enjoy VR content… I was not amused by most of the VR games available, except for a few… I was looking for other ways to enjoy VR, and I rediscovered VorpX and remembered that I had already purchased it 4 years ago.
AND WOW! Suddenly my valve index purchase is justified! This software alone makes it worth it. Amazing work that I have to commend you for… Thank you!
Sorry for the long introduction but I really believe that you have done a great job growing this into the excellent piece of essential VR software that it is today.
I’m enjoying so many of the games that I have on my steam library in 3d, I was a big fan of Nvidia 3d vision and VorpX is what i have always wished for playing nvidia 3d vision games.
My issue is with performance though, I’m running a watercooled 2080 ti that is heavily overclocked. and running games on G3D while using the default VorpX setting for Steam VR results in almost 100% gpu utilization on most games i play even at resolution of 1440p with frame rates varying between 15 to 30 fps.
I understand that Vorpx renders two full instances of 1440p screens but the frame rate is just too low. I can run the same games on 4K res with much higher than double the fps (which is still a few thousands pixels higher than 1440pX2)…
So searching for answers, I stumbled upon the thread that was made back in May suggesting to try the generic VR mode by disabling direct VR… and to my surprise it actually made my fps much better, within what i would expect given the number of pixels being rendered. I understand that I shouldn’t see more than 10% improvement using this method, but I believe that my performance is being tanked when selecting the steam VR option.
I have confirmed that I was using the same in game settings in both tests with G3D selected. The game where I did most of the testing was Monster Hunter World… and oh my god it looks amazing in VorpX.
I would really appreciate any help with this issue. I can also provide all the information required to assess the situation.
Thank you again for this amazing software. It’s totally worth the $40 and even more.
Hi,
I’m having troubles adding high custom resolutions. I successfully added 2880×2160 (as suggested in many different threads here) in my NVIDIA control panel, but my PC is powerful enough (and the game old enough…) to run it even higher. I would like to try this because I notice the lower resolution when I disable EdgePeek on my VIVE Pro.
I tried adding 3200×2400, but unfortunately my computer black-screens and locks up when I press “Test”. Only a hard reset will get it working again. I’m using a Geforce RTX 2080 Super with the latest drivers (451.67 game ready), and a BenQ XL2420T 16:9 FullHD monitor. The system is almost completely fresh, it’s just a couple of days old.
Did anyone else encounter this problem before?
Thanks in advanceI just successfully played a shift of Hardspace: Shipbreakers in Full VR (Z-Adaptive) using an imported Firewatch profile. It is not perfect, and I’ll talk about that below, but it is 100% playable. Even with its flaws, the experience is incredible and only drives home for me what a perfect fit this game is for VR.
Nota bene:
* The game enforces a cursor lag mechanic to simulate sluggish movement in microgravity. This unfortunately causes a delay (albeit a smoothly-animated one) in your POV moving around. I seem to be largely immune to motion sickness in VR, but I suspect this effect will require strong VR legs to endure until/unless we get an option to disable it, or decouple aimpos from POV.
* This can be mitigated somewhat by significantly turning down the head tracking sensitivity and using the mouse for most navigation, and turning your head slowly when looking around.
* Certain HUD elements in the corners are hard to see, but I’m sure this is nothing new to vorpX users. Handle this however you usually prefer–image zoom, edge peek, etc.
* Geometry mode works also, and has potential–but it also has major issues that render it largely unplayable with my current profile settings, and would probably need work not just fine-tuning those, but on the back end with dev/modding help to address stuff like e.g. the starfield being in the extreme foreground.
I’ve uploaded my custom profile to the cloud for anyone else who wants to give it a try (username Amezuki). If you find any settings that work better, or anything else that can improve the experience, please add it!
(x-posted to Hardspace: Shipbreaker Steam discussion page)
Topic: how much FPS do i need ?
I have an RTX 2080 card and a FULL HD monitor 1920×1080
I heard that if you want to use vorpx and get good image quality you have to set 4k resolution and i assume 80 FPS locked(assuming i use Oculus Rift S)
Is it true that i have to set 4k resolution even for full HD monitor and i need minimum 80 FPS for Oculus Rift S ?? + on top 3d injection of geometry i feel i have to play on medium low to get 80 FPS stable ?
