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  • #184936
    uswin
    Participant

    Hi Ralf,

    I think i have solve the blurry issue for Alan Wake, just like you said i use higher resolution but forget to save and to quit and restart the game after that. after i save and restart the game, the vorpx in game menu and game image look very sharp now.

    Sadly, vorpx and game in Alice madness still look like a low res even after i set higher res and restart it again, im not sure why with alice madness. maybe just need a better resolution for this game ?

    thanks for the solution ralf

    note:
    Yeach, maybe i will try to reinstall all pimax and steamvr and see if it is fixed

    #184906
    Jarilo
    Participant

    Not shure if you would reach the mass with such a price. I see some phsychological barriers as well which i beleive are kept well in mind with the current pricing.

    If you mean the price I mentioned , it’s only a conclusion I can come to after having VorpX and seeing how much value I get out of it. Of course, it could have prevented me at entry otherwise.

    #184867
    steph12
    Participant

    current price is already cheap considering what vorpx achieves.

    it’s not even the price of a AAA game, it’s cheaper and allow you to play hundreds of games (officially & unofficially) with your VR headset.

    i would say it doesnt need to get any cheaper.

    plus every updates so far have been free of charge, even the biggest ones.

    you dont need to renew your vorpx licence every year unlike many others services (like antivirus softwares for example).

    Kalfster
    Participant

    can’t get Unreal 4 game “Zed” to work. Tried a few Unreal 4 profiles (Abzû, What remains of Edit Finch) but even without a specific profile;
    the game loads and works fine, the vorpx logo is on my screen, on the screen it zooms in and out when i move my glasses so everything seems to work fine. But in my glasses i just see a loading screen/logo from the game. Any tips would be welcome.

    #184829

    Topic: Eagle Lander 3D

    in forum User Profiles
    RJK_
    Participant

    Eagle Lander 3D (G3D)

    Even Eagle Lander VR is in the pipe i decided to make a profile for VorpX. This gave me the unimportantly personal satisfaction been virtually a small part of science and space exploration. WOW!

    – Download the (free?) Lander here
    – Tested on Win7*64 with version EL3DSetup215rcF set to XP mode.
    – Lander is quite unstable, if you mess too much with the settings VorpX may crash. If you get lost delete Eagle.ini and restart confirguration, default settings should always work
    – Use Full screen (Note:lander window always looks windowed)
    – Dont touch VorpX menu while game is loading
    – Cinema modes recommened
    – Profile available at the cloud

    #184806

    In reply to: My #1 change request

    Ralf
    Keymaster

    @ dellrifter: vorpX will get the ability for shader replacements eventually, BUT: I will only provide the tools. The actual fixes however have to be a community effort for (relatively obvious) legal reasons. No commercial entity can distribute modified game shader code in a legally correct way. As soon as money gets involved, that’s an absolute no-go.

    @ RJK: No, you are perfectly right. There is no universal solution to this. Such fixes have to be done on a per game basis by editing shaders, which is only possible as part of a community effort for the reason outlined above.

    Considering who is the OP of the thread is :) I’d also like to seize the opportunity and repeat the recommendation to not raise the 3D-Strength above a sensible level. Sorry for sounding a bit like a broken record in that regard. Really bad shadow glitches may well be self inflicted damage. With a 3D-Strength that is correct for VR, i.e. a virtual eye distance of ~6.5cm that results in a lifelike world scale, mismatching shadows are at least passable in many cases. Doesn’t help always, but there is a good chance that not cranking up the 3D-effect beyond reality level is enough. The more you overdo the 3D-effect, the uglier it gets.

    Electryic
    Participant

    VorpX basically gives you around 8-10 times less FPS than you will get on your regular monitor. Even games that I am running at around 200-300 FPS still slog along at around 30-40 FPS in the headset. Left For Dead 2 (source engine 2)which runs at 400+ FPS on my monitor is the only game so far that I have seen using vorpX that gives me the 60-90 FPS silky smooth that you want for VR. 45 FPS is sleep inducing. And all of this is on a brand new $700 1080GTX.

    10 times less? Thats horrible, can anyone on this forum confirm this?

    If I get 10 times less FPS, then with my GTX 1070 I could play only games from 1998.

    At that time I had just upgraded to the 1080GTX but was still using an older AMD 8350, which although I thought was a decent enough processor, apparently didn’t play well with VR/VorpX etc. I’ve since upgraded the rest of my system and am now getting the expected performance.

    Battlefield player
    Participant

    VorpX basically gives you around 8-10 times less FPS than you will get on your regular monitor. Even games that I am running at around 200-300 FPS still slog along at around 30-40 FPS in the headset. Left For Dead 2 (source engine 2)which runs at 400+ FPS on my monitor is the only game so far that I have seen using vorpX that gives me the 60-90 FPS silky smooth that you want for VR. 45 FPS is sleep inducing. And all of this is on a brand new $700 1080GTX.

    10 times less? Thats horrible, can anyone on this forum confirm this?

    If I get 10 times less FPS, then with my GTX 1070 I could play only games from 1998.

    #184691
    dellrifter22
    Participant

    I had luck getting Empire and Napoleon to work in G3D using a unity profile. I only had to fix a few shadow and HUD layers and everything looked great. You can download those profiles from the vorpX cloud. See post here

    From what I understand, all Total War games since Empire have the same base TW3 engine, so it might be worth a shot to clone one of these profiles and see what happens in Warhammer 2. if 3D does work, it still might need some extra shader tweaks. If so, a quick run with the shader authoring tool might be enough. First see if the Napoleon profile even works at all, then we can go from there.

    I see someone has a Rome 2 profile on the cloud, but I can’t vouch for 3D or not. Can always give it a try.

    #184623
    VorpViver
    Participant

    Thx for testing it. It means its just an issue with my machine.

    Launching it a second time, I already did, with no effect. I ruled out other possible reasons: with and without Batteleye, or with just Arma II (without operation Arrowhead). And I deinstalled openVR from SteamVR. As mentioned in the original post: other games run as expected – nothing unusual with vorpx. I downloaded a custom Arma II profile to cross check – again, no effect.

    On the computer screen I clearly see both images (left and right eye, overlapped but shifted a bit) and the vorpx logo. There is proper game-sound. The cursor and picture follow the HMD tracking. Its working, but with 10fps only!, which is unusual and why I set the graphics very low (actually not necessary: 1080 without ti). I get better frame rates (above 40, but not as good as in the past). I cannot even access the VR vorpx menu. Everything is dead inside the Vive (but sound).

    Sounds like the next step would be de/reinstalling vorpx?

    Arma II is not the actual target though. I used that profile many times successfully (‘create based on’) for Take on Mars (yes, not officially supported, but worked for me all the time). Now (a year later) I wanted to check and in case update my published instructions. But Take on Mars shows the same behaviour, that I could not solve. That’s why I checked the original profile: Arma II and ended up here.

    Could it be a directX issue? Take on Mars runs on 9. Arma II though is fairly modern and should not make trouble.

    Its not super important but if there are some ideas left, what to check and to do, I had welcome and appreciate it. Best!

    #184550
    moarveer
    Participant

    So I don’t know if it’s the latest Vorpx version or the new stable Pitool version I’ve just installed ( https://forum.pimaxvr.com/t/pitool-1-0-1-132-stable-released/20176 ) , but I’m getting much better performance with Vorpx now on the Pimax 8k.

    Previously these games worked fine but had some performance issues:

    Portal
    Stanley Parable
    Bulletstorm
    Singularity

    They have improved a lot, Bulletstorm looks amazing at a ridiculously high res, Stanley Parable worked surprinsingly bad even with it’s basic graphics, now it works really well but I’m capped by limited 4:3 resolutions and higher internal Vorpx resolutions say they don’t work in my computer, also I had a ton of issues with Portal, and now it’s not buttery smooth yet but works a lot better and I consider it playable.

    I’m downloading Bioshock Infinite now which had several issues before, can’t wait to see if it has improved now.

    Also Return to Castle Wolfenstein had some weird geometry showing at the sides of the screen before mostly close to walls, it works a lot better now with the new Vorpx version and it shows very slightly if you force it and get too close to the walls, but 99% of the time it works fine now.

    Ralf, I suggest you add the link to the latest stable version on the first post, or simply mention to download the latest pitool version available at https://pimaxvr.com/pages/pitool

    #184523
    Jarilo
    Participant

    Thanks Ralf for the response, I wish it was that simple though. I’ve rebooted, reinstalled VorpX entirely even (sorry for sending another key request with out need) , reset all game profiles, re-installed the game, went forward and back on SteamVR to SteamVR beta. I’m going to describe the best I can, when I don’t move my head it’s most noticeable. The entire screen slightly has a constant shake every second or so like a pulse. It happens when setting the Head Tracking Multiplier up, and goes away completely only when it is at zero. It happened after I imported a custom FEAR profile (which I played through on VorpX just fine w/out this issue) to FEAR extraction point and now all games do it. I’m starting to think something happened to the Logitech mouse and it is doing something to the dpi or head tracking. I’ve lowered the sensitivity to no affect. When I get home I plan to continue trouble shooting by first trying FEAR again the original and also trying a different mouse, but same thing happens with the xbox gamepad. It’s really hard to tell if it’s the entire image that jitters like that or the head-movement. Thanks.

    #184364
    Jey123456
    Participant

    Depending on the game, I do something similar. I like putting it in cinema mode, set the background to black, then make the screen large enough so that it encompasses my entire view. This makes everything look a little too flat, but again, it depends on the game if that’s an issue. It’s kind of a dice roll if the FOV is locked or not and / or if the screen depth option is enough. It’s bizarre how it works, on some games, I can’t imagine going past 2.0 on screen depth, on others, even 5.0 can seem too low.

    And yes, offcourse its not for everygame, there are some games where even the current max size feel too big. but thats fine, its why i want it as an option and not just default setting.

    Speaking off, when can we get this tweak ? I’ve been impatiently waiting for it

    #184328
    harvillionare
    Participant

    I am testing World of Warcraft on my Rift S, and am noticing low framerates, even on the lowest graphic setting. I sold my OG Rift a little while back, but I don’t remember having FPS issues. Also, I’ve seen people post on here about achieving 90 fps in Wow.

    I enabled the Geforce fps indicator on my monitor, and it seems that the fps is capped at 41 for some reason. Meaning, that no matter if I use ultra, or the lowest setting (in a starting zone), I am getting 41 fps. I am assuming that my monitor fps is related to the headset fps, but either way it’s to choppy in the headset to play.

    Any ideas? Wasn’t sure if I should post this here or technical support, but guess I’ll try here first.

    jjensson
    Participant

    I tried to run The Witcher Enhanced Edition (GOG version), but i get the following error:

    ————————————————————-
    Oculus runtime init failed. vorpX will not work correctly.
    Try to restart the Oculus Software or your PC.

    Switching vorpX to SteamVR mode may help in some cases.

    Oculus runtime error:
    Couldn’t connect to the OVR Service. (-3003)
    ————————————————————-

    I tried the suggestion and switched to Steam VR, and got the following error:

    ————————————————————-
    The OpenVR (SteamVR) runtime does not seem to be installed.
    This is a severe problem. Please reinstall SteamVR.
    ————————————————————-

    The game starts with the VorpX logo in it, but it doesn’t respond to shortcuts, and i even saw a message saying that the framerate i 0 fps (can’t remember exactly).

    I can’t for the life of me figure out what the problem is. I reinstalled the Oculus software, i rebooted, i changed the USB port. Made sure OculusClient is running, made sure SteamVR was running. No luck at all.

    I read other people are using Rift S with no problems, so there’s gotta be a problem on my end. Maybe i’m missing something. Maybe it’s related to my other issue i posted about (the spinning view of the Desktop Viewer and some games).

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