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  • #176086

    In reply to: 18.3 Wow Problems

    NextWorldVR
    Participant

    I haven’t even purchased yet (still trying to find out if it works with Samsing Odyssey in Steam!) BUT I have read that the program looks at a game the first time you play it, then when you close, it then it creates/changes the profile and that is reflected the next time you play.
    SO,. the fix would be to,.
    1) Re install the VORPX update / software, from scratch (even removing Documents Profile folder etc (OR MAYBE JUST THE ENTRY IN THE INI, FOR YOUR GAME THAT IT MADE LAST NIGHT?: I haven’t seen anything to do w/ VORPX yet, so is all general advice…

    2) run the game once again, like before, but this time, (maybe before even opening your game!): TURN OFF the ‘auto’ FOV and auto’ VOPRX’y stuff, or SAVE a Profile when the game works, and you can get back to that maybe?

    I was devouring info, trying to decide to purchase,. Still am) The person had had good game display at first then went to crap next time they opened it! So, essentially the advice I read, was to turn off the auto Vorpx stuff (I forget the exact term ) and to set FOV Manually! :)

    Can I ask YOU some questions?
    1) SO you think VORPX is worth it?
    2) Do you think the ‘$28.. ‘Promo code sites’ that sell VORPX out there are real and I could upgrade ??
    3) I really only want to play a simple STar Trek (3D Direct-X I think) game made in Unreal 4 (and works in 3D Vision) does that sound like something that could be VR display?
    4) finally, can you be IN VR AND in a Third Person game (like, just, an OFFSET would be fine! (Or can you MOVE the Offset with like the Thumbstick LOL CAMERAMAN!! ) That would be cool..

    #176049
    daggey
    Participant

    Hey I know it’s not formally supported but the 18.3 update made it so the lighting doesn’t work properly in star citizen anymore (it was fine prior to that, even in the new 3.3 PTU, so it’s not an update on star citizen’s end that has broken things). I have tried to have a go with the shader authoring tools but that requires you to make a user profile and I can’t do that because I can’t assign the starcitizen.exe to a different profile – anyway – Ralf it would be awesome if you could take a look (there is a small but dedicated group of us who play in VR and vorpx is the by far the best way to do it) or make it so we can try and get the shader authoring going by allowing us to make custom profiles etc that would be hugely appreciated. Thanks.

    #176010
    dellrifter22
    Participant

    @ dborosev: if by more 3D effect you mean a deeper distance, you can fiddle with the weighting and focal distance sliders right below the strength.

    When you start to push the weighting too high though it will start to look like a layered popup book.

    My preference is to max strength to 3.00, keep a low focal distance (to keep scale looking as big as possible) somewhere between 1-5, then inch up the depth weighting right until things start looking like layer cutouts. For Odyssey right now, mine is somewhere around 40.

    I’ve upped the ini FOV to 146 though, and zoomed the image out some for better resolution utilization. So you may need to push those values even higher to get a stronger effect.

    Play around with it some until you find a balance between how large you want the scale to feel vs how deep you want the world to look. I find it fun anyway.

    p.s. I’ve read to stay away from the latest drivers for Odyssey as well, its a common problem on steam forum. Gating performance to encourage RTX sales? Skeptical minds might wonder.

    #175907

    In reply to: VR HELPER?

    Electryic
    Participant

    Not sure what Microsoft is paying you but I’ll double it.

    BTW: vorpX won’t support Windows 7 (which is almost 10 years old now) forever. The latest Oculus hardware survey shows less than 3% Win 7 users, so at some point in the not too distant future supporting it will make no sense anymore for a VR app.

    Not sure what Microsoft is paying you but I’ll double it. All jokes aside I hope you consider the maintaining of one’s integrity as enough sense to at least simply keep a version of VorpX (i.e w/o the latest features and updates) for Windows 7 users. There should be no reason to have to purchase an upgrade to software to continue to use something that was bought with the stipulation that it required Windows 7, I think you can agree with me on that.

    I bought a $400 20GB Iriver media player jukebox back around the time of Windows XP. Year or so later, Windows 7 came out. Windows continued to ‘update’ windows xp, one of those updates stopping support for the $400 device I had purchased a short time before (stopping completely, i.e. the device was no longer detected by Windows media player in WinXP or Win7, it was simply removed, most likely because Iriver went out of business and probably didn’t pay for new ‘certification’). Just because Iriver went out of business and refused to pay the blood money to Microsoft to continue to get its stamp of approval doesn’t mean that the $400 device that I purchased should stop having any functionality at all. But thats what it did… I could no longer even access the device at all and the $400 20GB Iriver jukebox was garbage. On that day I swore I would get my vengeance on Microsoft. They didn’t have to remove support for that device they could have simply left the information/functionality alone. But they did remmove it because they knew there would be no voice to stop them and no one would know the difference and the worst that would happen would be the sale of a new generation of media players. Similarly, I purchased VorpX for $50 a few years ago which at the time said the requirements for using it was Windows 7. I hope you can agree that I shouldn’t be forced to purchase Windows 10 to continue to have access to it. Hopefully you can just leave a version for Windows 7 that stops development.

    #175360

    In reply to: Pimax 8k, 5k+

    dellrifter22
    Participant

    I’m glad to see that it is working on the 8k, though I already expected it would. Thanks for testing Voodoo.

    The two main problems I worry about currently are:

    1. It may be hard to get games to render at ultra-widescreen FOVs as high as 170.

    2. Performance will take a hit due to large resolutions, and a less optimized Pitool render system that currently does not utilize Asynchronous Space Warp nor Reprojection.

    I can remain optimistic however, since there are alternate Pitool modes with more manageable FOVs (170, 150, 120) and super-sampling slider options to regulate resolution size.

    Pimax also claims to be near completion of their own Brainwarp solution, witch is expected to act similar to ASW and reprojection, if not a combination of the two.

    I also think more testing of alternate resolutions and sampling need to be done for a better idea of performance. Voodoo’s settings may not have been quite the optimal, perhaps even on the high side.
    ————————————-

    I have been using the Pimax4k with vorpX for a year now, and it has worked great. It even gets slightly better performance than my oculus rift when pushing the same high game resolutions. Perhaps the difference being I use the SteamVR render system (from a Piplay version that predates Pimax’s own render system). This includes the reprojection necessary to “double” the framerate.

    Even though the 4k is set to receive only 1440p input signal in SteamVR, the built in 4k scaler really seems to take advantage of down-sampled resolution information. So instead of raising the supersampling in steamVR, I play with high ingame resolutions, that greatly improve image quality in the HMD. Especially when you turn up the vorpX sharpness slider in conjuction, witch works very well on the 4k screen with hardly any shimmer from being too sharp. The sharpness slider is really something Pitool needs natively. It makes a huge improvement in vorpX.

    My only complaints about the 4k are that it’s not quite bright enough, it suffers from LCD ghosting with only 60hz refresh, and has slight tracking drift that requires constant recentering. It appears the 8k should resolve all of these on top of increase FOV options, so I’m anxious to try it out.
    ————————————————-

    My observations so far on how vorpX could better suite the 8k/5k+:

    – Increase the horizontal/vertical size, distance, and curve slider ranges for all the modes.

    – Increase sharpening slider even more if possible.

    – Hopefully provide a way to force reprojection/asw in some way.

    I know Ralf has been pretty silent regarding the coming Pimax hmds, perhaps from uncertainty on how to deal with larger FOVs and performance, and not wanting to promise anything. But early testing shows it can indeed work, and theoretically be able to handle the new sets with some minor tweaking. Still I’d be curious to know Ralf’s thoughts on the matter.

    The performance aspect you mention will likely be most dependent on the optimization of Pitool rendering, and the power of your hardware. Hopefully we can reach acceptable levels soon, since playing games in vorpX is so cool. Just imagine with an 8k FOV :)

    steph12
    Participant

    hello,

    using conan exile official vorpx profile, game works in Z3D.

    btw, anyone knows how to get rid of the ghosting around characters when using Z3D ? it’s linked with near/far Z3D strenght, basically when set at minimum there is no ghosting, but when you set it higher there is ghosting, i have this ghosting in every Z3D games even the supported one, and it’s kinda distracting, that’s my only complaint, else it’s amazing !

    Ralf
    Keymaster

    Nothing out of the ordinary to recommend in regard to resolutions. As always 4:3 resolutions are better than widescreen in Full VR mode. Apart from that the procedure described in the “1-2-3 Setup Guide” of the vorpX help is a good way to get games without DirectVR FOV working quickly.

    Even easier in such cases is switching the “Play Style” option to the recently introduced “Immersive Screen Mode” as recommended above.

    For Gone Home the DirectVR settings optimizer can also utilize custom resolutions IIRC. Check the “Custom Resolutions” section in the help for details on that.

    Just in case: if you can’t add the custom resolutions in the nVidia control panel or have any other resolution related issue, please first and foremost make sure to use a regular monitor, not a TV. nVidia blocks custom resolutions on some (most?) TVs.

    If your vorpX install is somewhat older, it also makes sense to reset the profile database from time to time to utilize potentially improved default profile settings that might get changed with newer versions. You can reset the profile database in the config app (trouble shooting page).

    #175096
    eddieh1979
    Participant

    I recently installed Vorpx and tested it out with Rocket League. I tried changing many of the settings but I couldn’t get a fast enough frame rate. I decided to just go back to playing Rocket League the old fashioned way, but now my graphics appear to have a very jagged low resolution, even when everything is set at 1920×1080.

    I tried to see if there was an “undo” option in Vorpx to switch everything back to the way it was, but I had no luck. I also tried uninstalling Rocket League, but the graphics still look very jagged and low-res. Any help would be appreciated.

    Here is a screenshot of what it currently looks like set at 1920×1080:
    Turned on as many smoothing settings as possible but the image quality is still pretty jagged.
    direct link to image: https://image.ibb.co/iE45FK/rocketleague_jagged.jpg

    #174901
    RJK_
    Participant

    Unigine Haeven (SBS) G3D – Updated Profile

    The updated profile also let you look around in Cinema Mode instead of image sticking to face in FULL VR.
    – Set API: DX9, Quality: Ultra, Stereo 3D: Side by Side, Custom Res. as high as your Machine can take.
    – get it from the cloud

    #174893
    dtdman420
    Participant

    dying light

    Can someone help me? I have seen videos with people using Vorpx for dying light.

    I know the game kind of supports vr on its own but its pretty bad and vorpx looks smoother.

    I can not get the game to run using vorpx. Everytime i launch the game i can not even open the vorpx menu.

    Can someone help me with this? I am using a samsung odyssey hmd

    #174888
    dtdman420
    Participant

    dying light

    Can someone help me? I have seen videos with people using Vorpx for dying light.

    I know the game kind of supports vr on its own but its pretty bad and vorpx looks smoother.

    I can not get the game to run using vorpx. Everytime i launch the game i can not even open the vorpx menu.

    Can someone help me with this? I am using a samsung odyssey hmd

    #174864

    In reply to: Video tutorials

    facepie
    Participant

    Thanks for trying to help me, but I’ve just wasted more time and money on this programme in the last hour. Tried fear 2 that was on the vorpx list and can’t get that to work either.

    It’s completely irresponsible of the makers of this programme to not make it more intuitive or at the very least to make a video tutorial. I have uninstalled it now and feel 100% better than compared to when it was installed on my computer even if cost me to do so.

    RJK_
    Participant

    When i was new to VorpX is was quite disappointed , but at the end the insane 3D experience outweights the loss in image quality against 3D Vision for example. I play most games in VR now and when ever i go back to a normal monitor evenything looks so small. I remember playing Call of Duty 2 on a 27 inch monitor with 3D Vision, that game was so hard to play, i died every other minute and i stopped playing it. A while later in VR the game was such a breeze because i was able to spot each enemy just like in real.

    It will shurely take a while until you get familiar with vorpx, but when you learn how to optimize a game, i am shure you will enjoy it more. A short hint for the first day: turn up resolution to the max. Create some custom 4:3 resolutions and use the highest that your machine can take. You will notice the higher you get, the better image quality will become. ( in many older games i use resolutions way above 3000 with real crisp results ). In the VorpX menu (del) you find an option that let you sharpen your image which results in an even crisper image.

    … you have purchased a space ship today ;-)

    STREET_BLAZER
    Participant

    Thanks for the responses! As much as I would prefer to use a tower, unfortunately I just don’t have the space in the barracks. I’ve since done a little more research and it looks like a 1070 oughtta get the job done (I don’t anticipate a 10+ year old game over taxing the system, even if it is in VR). I’ll probably end up going with this MSI instead. It’s a tiny beast.

    morphemes
    Participant

    can you reposition the immersive screen so that it is…above you?
    trying to avoid an overdose of word salad..
    you know how software like Virtual Desktop & OVRdrop let you position your virtual display virtually anywhere you want it? Well, I’d like to play some games reclined or laying down using the vorpX immersive display… like if you had a 3D tv mounted on the ceiling above your bed.. I have had the program about a year or so and the only thing I’ve managed to find that comes close is to just disable head tracking all together… which isn’t what I’m trying to get going on..
    is it even possible?

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