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  • #215650

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    The next beta is now available. Note that this is still a BETA in the true sense of the word. So expect one or the other rough edge. Full changelog a few posts above.

    BETA download

    Highlights:

    1. New Gestures

    With the newly added gestures the arsenal is now large enough to make certain games feel fairly close to native games. Especially shooters with their limited set of interactions, but pretty much every action oriented game can benefit hugely. For now there aren’t many games with predefined gestures though, which will be one of my tasks in the upcoming weeks.

    If you don’t want to configure gestures yourself (easy, check the video in the original post), but still would like to try, try Cyberpunk 2077 (powerful PC required) or Aliens: Colonial Marines (decent PC should suffice).

    Cyberpunk extra hint:

    The Cyberpunk profile now comes with all the extra goodies of the standalone version. vorpX will ask you to install a dedicated mod when you launch the game the first time with vorpX hooked. This mod is necessary to make things work, it communicates with vorpX to enable AFR3D, positional tracking, VR optimized vehicle cameras and context sensitive gestures, i.e. the profile not only has gestures, but even can switch between gesture sets depending on gameplay context, e.g. whether you are in a car or on a motor cycle, or are holding a rifle or a pistol.

    ACM extra hint:

    ACM was my most recent gesture testing ground. Don’t let reviews put you off, the game has been massively improved after its flawed launch. Almost more important: story driven, straight forward shooters without much fluff like this one lend themselves well to VR/vorpX.

    Make sure to run the DirectVR scanner when entering a level for roomscale tracking and FOV. and don’t forget to check the instructions shown in the headset. The game’s FOV slider has to be set to minimum, otherwise vorpX’s FOV calculation doesn’t work right. BTW: Also one of the games with automatic weapon hide, so no face gun.

    2. Virtual monitor / desktop viewer integration

    The virtual monitor added in the last beta now automatically kicks in when you launch the desktop viewer and put on your headset. Now you may think: great, thanks. But I already have a monitor and am about to play in VR anyway, so why on earth would I want that?

    First and foremost: No more tinkering with custom resolutions to play games at higher resolutions than your monitor can display. This is a no-click one-size-fits-all solution that works for any GPU (AMD included) and any game you may intend to throw at it. That alone is reason enough to use the virtual monitor even if you don’t plan to use the desktop viewer for anything else than launching games. The virtual monitor has a large set of resolutions tailored for use with vorpX predefined that your monitor can’t display. If you want, you can add even more in the config app. Shouldn’t really be necessary though.

    Secondly: If you occasionally play games using the desktop viewer without vorpX hooking into them, the virtual monitor has the huge extra benefit of running at your headset’s refresh rate. So provided the game you want to play can run at the full headset refresh rate, there won’t be any micro stutter from the normal monitor/headset refreshrate mismatch you get when you capture your actual monitor. Make sure VSync is enabled in games for that to work, also make sure there is no 60fps or so limit set in the game options. VSync alone is what you want. If you want a desktop capture app optimized for playing games, this is officially the one you want to use.

    Added bonus: Probably not many will, but if you actually want to do general PC stuff using the desktop viewer, you can now do so on an ultra-ultra-wide 32:9 display surrounding your head. Judging from recent Star Trek TV shows that’s the future. So, welcome to the 24th century. :) The virtual monitor’s desktop resolution can be set in the Windows display settings.

    #215468
    giant.turnips
    Participant

    As others have said, there are some great headsets arriving this year (maybe next year). Personally, I have used the following (I strictly only do PC and PS5 VR – no mobile garbage):

    1. Meta Quest 2 – OK, not bad visuals, the FOV feels claustrophobic to me, screw Meta.

    2. Valve Index – excellent albeit dated, the tracking is second to none and is a direct connection, so you have zero compression. The screen and lenses are dated though, and definitely not worth the $/£1k price tag now.

    3. PS VR2 – absolutely top-notch visuals, haptics, FOV, not PC VR but it is so good I thought it worth a mention.

    4. Pico 4 – a better and cheaper Quest 2. The visuals are better, the screen is higher res and comes with pancake lenses so the clarity is better at the extremities. The headset is lighter so is more comfortable for extended sessions. It has a fan which helps with fogging, as a sweaty mong this is a big deal for me. It mirrors the Quest 2 with regard to connectivity, you get WifI and USB (both meh), and finally, Virtual Desktop which is the best option. They aren’t a direct DP/DP ALT Mode so you do get compression but overall the fidelity is very good.

    If you want a headset now I would suggest the Pico 4. You can get it really cheap if you go for the lower storage option. They are a much better Quest 2, for want of a better explanation. I’m personally holding out for the Index 2 whenever that arrives.

    #215398

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    @Ralf. Thanks for your feedback. I work in K-8 EDU and admit that often leads to “thinking things through” out loud (here) instead of privately. I will try to avoid doing this so much in the future.

    To be clear, even if I don’t go through my entire testing process I DO rigorously test with controlled benchmarks (in-game when possible). I *always* start at the basics when encountering a problem; Has something changed in my BIOS, have I installed anything new (even just a driver update), is my cooling still working properly? I use benchmark software (historically Cinebench and Furmark, but currently I usually just run 3D Mark to do the “extreme” GPU + CPU stress test) to double-check that performance has not degraded for some unknown reason or an instability crept in. I don’t believe anything I see just once.

    I, do, however, keep coming back to Cyberpunk after long lapses in playing it, and I forget about all the Cyberpunk-specific foibles. Or maybe I’m just overly-optimistic that somehow they have finally been fixed. (hahahahaha, right…)

    I have tested this particular behavior (GPU usage with the vorpX virtual monitor enabled) and although I noticed that in Cyberpunk I belatedly realized it’s a terrible title in which to do any testing. In Cyberpunk my performance will alter dramatically simply by switching from real screen to virtual, or back, or back and forth. Using the built-in benchmark I repeatably see my max fps drop by 10-20fps. Sometimes my minimum and average also simultaneously go up. I have to Quit and re-run the game and all is good again. It’s just a completely and utterly unreliable title to try and use to figure out anything (other than figuring out “this is a Cyberpunk problem”). Like many (everyone?) even in 100% vanilla Cyberpunk I see repeatable, slowly decreasing performance just from entering and exiting menus, or even when visiting certain locations which will then cause performance to drop everywhere until you reload or quit and reload. It’s just the worst.

    BUT, I do also see performance differences in the only other title I currently have installed that has a built-in benchmark: Far Cry Primal. That title consistently and repeatably benchmarks FASTER on the vorpX virtual display than it does when on my physical monitor. Every time. Identical settings. Absolutely repeatable. As you’ve said, this does not seem to be vorpX related in any way. vorpX was just the first thing that came to mind because it’s been so long since I’ve run multiple screens on any game rig. I *think* what I’m seeing is typical of 3D acceleration on Windows machines with 2 or more monitors, especially if those aren’t running the same refresh. It’s been probably 12 years since I used multiple displays on a gaming rig, but it definitely used to cause a bit of unanticipated behavior.

    (BTW; if you ever do implement a longer edit window I’m one of those forum users who will go back and edit my original posts with more concise info. For example, I would have edited the post where I initially noticed the differing performance with something like “EDIT: For anyone else seeing differing performance on the virtual monitor I have now tested further and this does not appear to be vorpX related but rather a game-specific issue with Cyberpunk, which was the title in use when I first noticed this behavior.”

    Looking forward to the next Beta!

    #215386
    jokester_J
    Participant

    So I finally got Cyberpunk working, kind of, but now the actual image is HUGE like twice that it should be. How do I scale the view down by say 25% or 50%? I don’t know if I should fix that in the Cyberpunk settings, or the VorpX settings…I’m so close but not quiet there!

    System is Ryzen 7/Nvidia 3060/16gb ram/Oculus2 headset using Airlink over Wifi6.

    #215255

    In reply to: vorpX 23.1.0 BETA

    mr_spongeworthy
    Participant

    @luka2099 Ralf will probably write something concise when this is out of beta, but in essence this creates a “fake” monitor that you can assign a game to run on. There are similar hardware solutions that are widely used to provide ‘monitors’ to computers which don’t have any physical monitor at all; I actually considered using one of those solutions for exactly the reasons Ralf built this virtual one; to make it far easier to access higher resolutions than your actual monitor supports.
    My example usage: My physical monitor is only 1080p. With NVIDIA super-sampling (DSR) this means the maximum I can *easily* set a game to run at is 4K. Anything above that becomes a PITA.
    If a game supports being assigned to a secondary display (most modern games, in my experience), then you can turn on the vorpX virtual monitor, set “Goat Simulator” to run on “Display 2” rather than “Display 1” (you actual screen, assuming you have only 1 physical monitor), and choose any resolution Ralf has programmed the vorpX virtual display to support. Alternatively you could plug in something like this (see Amazon link) and achieve a similar result; the downside being you could easily lose your mouse on the secondary display, since it does not actually exist. The vorpX virtual display is a nice idea since you can turn it on and off in software rather than plugging in and unplugging a physical device: https://www.amazon.com/FUERAN-DP-DisplayPort-Emulator-4096×2160/dp/B082J671N2/ref=sr_1_1_sspa?crid=3JILL2N19V3IF&keywords=dp+headless+adapter+8k&qid=1676921150&sprefix=dp+headless+adapter+8k%2Caps%2C84&sr=8-1-spons&psc=1&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUExV1ZRNlVLM1NTVUZJJmVuY3J5cHRlZElkPUEwMDA0NDE2MkhPSlRHNjVKQTBFWSZlbmNyeXB0ZWRBZElkPUEwNzg5MjIyMVREMk1ZTkpLQVNLUSZ3aWRnZXROYW1lPXNwX2F0ZiZhY3Rpb249Y2xpY2tSZWRpcmVjdCZkb05vdExvZ0NsaWNrPXRydWU=

    phat4l
    Participant

    Well I am pleased to report that I have managed to solve the issue. After a re-install I noticed that the judder was not present until I installed Cyber Engine Tweaks. Looking at the log files for CET I noticed that it was complaining about being unable to open a database file, so I wondered if it was some kind of weird file location or permissions issue, and had the thought that maybe it didn’t like being on a secondary drive. So I cleared up some space on my main C drive, and moved it across, and voila I am now getting stable 60 FPS in game and 90 in the headset!

    So in case it helps anyone else, if you are having problems, you might want to try moving Cyberpunk 2077 to your system drive.

    phat4l
    Participant

    Well I am pleased to report that I have managed to solve the issue. After a re-install I noticed that the judder was not present until I installed Cyber Engine Tweaks. Looking at the log files for CET I noticed that it was complaining about being unable to open a database file, so I wondered if it was some kind of weird file location or permissions issue, and had the thought that maybe it didn’t like being on a secondary drive. So I cleared up some space on my main C drive, and moved it across, and voila I am now getting stable 60 FPS in game and 90 in the headset!

    So in case it helps anyone else, if you are having problems, you might want to try moving Cyberpunk 2077 to your system drive.

    #214972
    bjr84
    Participant

    Also, and PLEASE!! not to detract from this discussion, as the Vorpx solution is ultimately the best and we need this, I have this running OK with ReShade*.

    *Install with ReShade.exe installer from product website (free); run Virtual Desktop; use ‘Half SBS’ (under ‘3D Options’); then run the game (!!be sure to turn off ‘Enable the steam overlay while in-game, and ‘Use desktop game theatre while SteamVR is active’ by right clicking on game in steam left panel prior to running). It looks great – while there is ‘no profile’ it looks pretty 3d to me in that screen. Problem I’m running into is CRAZY CHOPPINESS in some parts of the game – my system spikes for a long period of time and sometimes gives a video card driver version error message. I’m thinking its video card driver and dx12 compatibility issue. Had same issue with Cyber Punk 2077 and Vorpx when it first launched, but when a native profile came out, all was fixed by just running Vorpx, as Vorpx changed the settings appropriately. Hence, the note above saying Vorpx with native support will be best option!!!!

    I share this because I have the same concern as your initial comment – i only want to game in 3d as well. I have settled for a screen in VR headset for some titles. The smoothness is nice, but no 3d. This ReShade is a good option. IT WORKED BEAUTIFULLY (as of yesterday) WITH THE CALLISTO PROTOCOL!

    Just sharing this other option for when Vorpx doesnt work at the time.

    Ben

    #214925

    In reply to: vorpX 23.1.0 BETA

    DanThePman
    Participant

    I appreciate that among all available vr software programs only vorpx manages to provide smooth frames without those nasty micro stutters.
    One of many aspects why Im preferring it.
    Even with 100 fps+ other softwares cant manage to provide such a smooth experience.
    However in the past I also noticed that stuttering is only prevented when injecting into a game instead of using the desktop viewer.
    It would be great to also achieve smooth motion when using the desktop viewer so it maybe will be possible to combine it with dlss 3 frame generation in the future.

    Unfortunately Im still having having problems getting it work.
    Here is what I experienced:
    I installed the latest beta version, enabled the virtual monitor and started the desktop viewer.
    I tested The Witcher 3 (DirectX 11 version) with it in full screen mode while pausing the injection “watcher”.
    The ingame settings let me choose between 2 different monitors although only 1 physical monitor was connected.
    I tested the game with both “monitors” but the game felt equally stuttery trying both options while maintaining well over 100 fps ingame.
    I tested everything using the hp reverb g2 in 90hz mode.
    I disabled V-sync in the nvidia control panel and I also disabled directvr game optimization in vorpx as well.
    No custom resolution used.
    As a side note: The image recentering only began to work 5 minutes after starting the desktop viewer.

    #214716

    In reply to: Division 2 fix?

    digglebox
    Participant

    I was able to hook the game with the division 1 profile ..before starting the game i open task manager and end process for Lighting Services ( anti-cheat) and then start the game..game works well in immersive mode or full vr ( but in 3rd person of course) when i open the VorpX menu there is no option available for 3d settings
    ( NO: Geometry,Z-adaptive , Z-normal) But the game is officially hooked with vorpX.


    @romeyromel
    : Thank you. Did you have to make any changes to the config? Also which profile did you use? There are 3 in the cloud list by dellrifter22, Jerzy Sa and sowiner.

    #214715

    In reply to: the division 2

    digglebox
    Participant

    romeyromel says: I was able to hook the game with the division 1 profile ..before starting the game i open task manager and end process for Lighting Services ( anti-cheat) and then start the game..game works well in immersive mode or full vr ( but in 3rd person of course) when i open the VorpX menu there is no option available for 3d settings
    ( NO: Geometry,Z-adaptive , Z-normal) But the game is officially hooked with vorpX.

    @Mateo39: Thank you. Did you have to change any configuration values?

    #214709

    In reply to: Final Fantasy XIV

    drpaulsw
    Participant

    So, after a bunch of fiddling around, I was able to get the game to launch in VorpX. However, the 3D is off, meaning my left eye is jacked up, my right eye sees the game correctly (2D). I went through all the Virtual Desktop Full/Half SBS, no dice. When the game launches and on character selection, 3D is great. But once in game, goes to garbage. Any ideas?

    #214548
    v301
    Participant

    Works, excellent Thank You Ralf for VorpX.
    VorpX can handle the curved image vertically and horizontally in proportion, which is awesome! “Virtual Decktop” can’t vertically warp what looks like an upturned hourglass, poorly :(. I have 2 VorpX licenses and I’m not afraid to use them :)

    Nvidia adding native custom resolution e.g. 60Hz symmetrically to glasses, ups FPS by half from 24 FPS to 48 FPS in SOTR-benchmark, same “stream Twitch on VR” if browser display native “CSS fixed” stream resolution, no window scaling , raises FPS by half.

    PS: LCD or OLED monitor must support custom resolution, otherwise please don’t buy this monitor :)

    https://i.imgur.com/S0N03Pa.jpg%5D

    #214547
    v301
    Participant

    Works, excellent Thank You Ralf for VorpX.
    VorpX can handle the curved image vertically and horizontally in proportion, which is awesome! “Virtual Decktop” can’t vertically warp what looks like an upturned hourglass, poorly :(. I have 2 VorpX licenses and I’m not afraid to use them :)

    Nvidia adding native custom resolution e.g. 60Hz symmetrically to glasses, ups FPS by half from 24 FPS to 48 FPS in SOTR-benchmark, same “stream Twitch on VR” if browser display native “CSS fixed” stream resolution, no window scaling , raises FPS by half.

    PS: LCD or OLED monitor must support custom resolution, otherwise please don’t buy this monitor :)

    //s.imgur.com/min/embed.js

    #214437

    In reply to: Advice

    Sephael
    Participant

    Hi i’m a owner of HP G2, and i think it is a good headset to beging with VR IF your main concern is quality display for medium price over everything else.
    His display is 2160×2160 for each eye, so if you want to take full advantage of his resolution in game, you need a biffy computer.
    His field of view is in the average-low compared to other headsets today, and his sweet spot his pretty narrow.
    His refresh rate in only 90hz but with 2160×2160*2 it was not shocking (2 years ago).

    The G2 use Fresnel lens and there is no eye tracking, meaning that when you wear the headset, you look at the world by moving your head, not your eyes. If you move your eyes inside the headset, everything outside of the sweetspot will be blury.

    About 2 years ago when the G2 was new to the market, i would have recommanded it for any people looking for a great display.
    But today i would not recommande the G2 brand new; there is new headsets on the way that are better at everything, but if you can get a second hand in good condition at cheap price, it is not a bad choice to begin with.

    If you have a high end computer (4090 owner), i would recommand waiting few weeks for the Pimax Crystal instead.
    Since i upgraded my GPU, the “narrow” field of view and 90hz refresh rate of the G2 is the main reason why i will change for a better headset.
    Long story short, i would not recommand the G2 at all if your hardware and GPU are above 3090TI.

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