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  • #186523
    dellrifter22
    Participant

    Found a few horror game demos on steam with nice Unreal4 and Cryengine graphics. Good for a night of free quality entertainment. Profiles are on the cloud.

    Gray Dawn Demo (G3D)

    -FOV setup: open C:\Users\….\AppData\Local\GrayDawn\Saved\Config\WindowsNoEditor… Engine.ini
    At bottom add:
    [/script/engine.localplayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    -use a 16:9 resolution (2560×1440)
    -use Epic settings

    *cinema mode best for Pimax8k, fullVR/immersive best for Rift

    The Cursed Forest Demo (G3D)

    -use a 16:9 resolution (2560×1440)
    -use Ultra settings
    -set fov to max 80 in advanced game settings

    *cinema mode best for Pimax8k, fullvr/immersive best for Rift

    The Beast Inside Demo

    -FOV setup: open C:\Users\….\AppData\Local\TheBeastInside\Saved\Config\WindowsNoEditor… Engine.ini.
    Add at bottom:
    [/script/engine.localplayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    -use a 16:9 resolution (2560×1440)
    -set Shadows to Medium
    -set AA to Low
    -set Blur to NO
    -set all else to Ultra

    *cinema mode best for Pimax8k, fullVR/immersive best for Rift

    #186396
    hemingwaysghost
    Participant

    Update: It wasn’t freezing after all, just needed to hit alt tab… but inside the game I can’t turn my head. View is fixed on what’s right in front of me. And right thumb stick will not rotate on the touch controller, but the buttons work. Tried a direct VR scan but it keeps failing. Any ideas? I’ve uninstalled and reinstalled both Vorpx and fallout. No mods. Using the Vorpx cloud profile.

    #186075
    bcozier
    Participant

    Ralph, I ran the Vorpx Web Setup manually and installed and I can’t thank you enough for your quick fix…now both grip buttons engage at about 95% but not requiring the exact 100% (or felt like 100-101% before) which is absolutely perfect! You are definitely one of my personal saviors and for many of us VR enthusiasts allowing us to play many favorite games in 3D cinema like Sonic Racing and Trine and Inside and Unravel, you are doing God’s work making us happier than we would have otherwise been without you! As a token of my gratitude for *your* talents, I share with you some of mine tinyurl.com/Victories-for-Jacob like everything else take what you find beneficial, ignore whatever isn’t. Looking forward to the eventual Swap B and Y OFF working after your restful weekend.

    #185607
    Ticklywizard
    Participant

    Holy Shit! I just tried ME:Andromeda with the 1st person mod… is it just me or is the “VR scale” on this better than a native VR title?!

    I’m not kidding… I wonder if the modder has stumbled onto something here..

    I remember being on the Discord server when this mod was developed.. He moved the camera inside the character’s head and then made it transparent. A side-effect is that the camera bobs and sways in the same way the character animations did. I’m hoping he disables that when he releases the new version.

    Maybe something about the way Frostbite calculates fov along with VorpX fov calcs when set to 4:3 aspect… but seriously.. I’m floored.

    The modder is a perfectionist – he’s serious about making ME:A a playable fps (hence why he’s taken the original down)

    He keeps saying he’s on the verge of releasing the new version, but the modding tool itself is giving him problems.

    ….can’t wait till it comes out. This could be one to watch for VorpX if it works out

    #185389
    DreadedKane
    Participant

    you can tweak official profiles, or i dont get what you want to do.

    press DEL key inside game, and tweak profile.

    Hi Steph,

    I’m referring to G3D shader authoring official profiles (CTRL+END).

    It tells me to copy the profile but I can’t do that because the exe is already assigned to the official profile.

    #185388
    steph12
    Participant

    you can tweak official profiles, or i dont get what you want to do.

    press DEL key inside game, and tweak profile.

    #185207
    moarveer
    Participant

    Well FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.

    However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.

    The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.

    However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.

    Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.

    In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.

    However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.

    So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.

    Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.

    That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.

    So for me, I’d put it like this:
    1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
    2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
    3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
    4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
    5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
    6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.

    #185177

    Topic: Dirt 1

    in forum User Profiles
    RJK_
    Participant

    Dirt (G3D)

    To fill the gap in the VorpX Dirt collection, ive created this profile today.
    IMPORTANT: the following steps are required to get the game running with vorpX !

    – Required: Patch 1.21 + Patch 1.22
    – Required: Replace system/workerMap8Core.xml with system/workerMap4Core.xml
    – Scalable HUD
    – Headtracking inside drivers cabin in Immersive Screen Mode
    – Profile available at the cloud

    #185166
    draku1t0n
    Participant

    For info.

    Full VR mode doesn’t work with EL3D, but cinema and immersive screen modes do. Immersive screen mode gives a view similar to what you’d get looking from inside an EVA helmet as a comparison.

    EL3D view modes.

    Cockpit modes 1,2,3 and virtual cockpit mode 1 all work in VR, but the lunar surface appears to be at the same level or height as the bottom of the triangular windows, which spoils the flying experience . Virtual cockpit 2 allows you to look round the cockpit using your flight joystick to pan up, down, left and right.

    The external spot views 1 and 2 are very good, allowing you to zoom in and out from the spacecraft.

    The orbital docked and rendezvous views are also good, especially cockpit mode 3 where you’re looking through the COAS and docking window.

    EVA is probably the best for VR immersion, again you have the ‘helmet’ perspective, but once you start backing out of the LM hatch, the size and scale of the LM are apparent. Lunar modules are big!

    Looking over the edges of West crater and a visit to Surveyor 3 are also impressive, but the landscape at the Apollo 15 site is the winner. The mountains in the background and looking down Hadley rille blows flat screen views away.

    Understandably, running EL3D v2.15 within vorpX and a VR headset, the resolution and clarity does take a bit of a hit, but for a now 10year old simulator it’s not bad.

    #185060
    TheBenCrazy
    Participant

    Hello,

    I have been trying to get a game NASCAR Racing 2003 to work with Vorpx for a while now and asking for help. Though I was successful getting it to work in the normal and z-buffer modes, the 3d effect was only effecting the cockpit and not the track outside. The only mode that seemed to work for both inside the car and outside was G3D but it is unplayable due to THIS.

    Things I have tried to fix the issue include trying multiple different Vorpx profiles for other games, disabling ant-aliasing in the game and on the nvidia control panel, different graphic settings in the game to no avail. Another thing you should know is that the game only works with vorpx when using a file called d3d8.dll which allows the game to run in directx 9.

    So mainly I want to know if anyone knows a fix for this issue if it is a game setting or a nvidia setting or how I can create my own Vorpx profile for g3d to resolve it.

    Thanks,
    TheBenCrazy

    #184907
    uswin
    Participant

    Hi Ralf and other
    I have some blurry issue with vorpx running on pimax 5k

    here is my setting:
    pitool : 1.0.1.132
    render quality : 1.5
    refresh rate : 90 hz
    steamvr : steamvr beta 1.5.7
    nvidia gtx970 driver 430.86

    it seem before vorpx 19.2.0.1 everything works great, but now after update 19.2.0.1 and 19.2.0.2, the vorpx itself (in game menu, cinema world look blurry and jaggy) looks blurry and unstable, as if it is run on low resolution thus affecting the game inside of it no matter how high i set the in game resolution, in this case i even set the in game resolution up to 3840×2400 for my pimax 5k and vorpx and the game still look blurry and jagged, unlike previous version of vorpx.

    it is kind of hard to explain but it seem as if vorpx itself doesn’t follow steamvr manual application resolution and revert to lowest resolution instead of high resolution.

    as for the setamvr home and steam vr application such as vrchat etc etc, it looks very sharp in pimax 5k, it just the vorpx that run on low res.

    any idea how to solved this, it is kind of strange this issue occur now. maybe i missed some setting or something ?

    regards
    Aswin

    #184623
    VorpViver
    Participant

    Thx for testing it. It means its just an issue with my machine.

    Launching it a second time, I already did, with no effect. I ruled out other possible reasons: with and without Batteleye, or with just Arma II (without operation Arrowhead). And I deinstalled openVR from SteamVR. As mentioned in the original post: other games run as expected – nothing unusual with vorpx. I downloaded a custom Arma II profile to cross check – again, no effect.

    On the computer screen I clearly see both images (left and right eye, overlapped but shifted a bit) and the vorpx logo. There is proper game-sound. The cursor and picture follow the HMD tracking. Its working, but with 10fps only!, which is unusual and why I set the graphics very low (actually not necessary: 1080 without ti). I get better frame rates (above 40, but not as good as in the past). I cannot even access the VR vorpx menu. Everything is dead inside the Vive (but sound).

    Sounds like the next step would be de/reinstalling vorpx?

    Arma II is not the actual target though. I used that profile many times successfully (‘create based on’) for Take on Mars (yes, not officially supported, but worked for me all the time). Now (a year later) I wanted to check and in case update my published instructions. But Take on Mars shows the same behaviour, that I could not solve. That’s why I checked the original profile: Arma II and ended up here.

    Could it be a directX issue? Take on Mars runs on 9. Arma II though is fairly modern and should not make trouble.

    Its not super important but if there are some ideas left, what to check and to do, I had welcome and appreciate it. Best!

    #184517
    Harry Siebert
    Participant

    (I just got Vorpx and tried Grid but mine plays in a cinema screen and I tried another game and that also played in a cinema screen and I was starting to wonder if I had just wasted my money on this as I thought all games would play the same, also is Grid Racing Grid or Grid Autosport and also what is G3D?)

    TRUE G3D only works with some games. “Racing Grid” Yes. “Grid Autosport” No.

    Here is a short list > Racing grid/Dirt3 and (Dirt 2 if you force DX9). These are great fun and the true G3D is great and makes better control of your car possible because of the better depth perception.

    Grid Autosport just plays on the cinema screen(No G3D) and off comes the Oculus.

    Full VR only on a few games and is Poor compare to true Full VR. More later.

    If G3D is working it will look “simply put” like a 3D movie on a big screen.
    If it is not working or you have the wrong mode it will usually look like a regular movie screen with no 3d. This is pointless IMO since the resolution is lower than many monitors.

    If you go into the game and have Vorpx loaded and see the Vorpx logo at the bottom of the screen hit the Del key on the KB. You will be in the VorpX console and able to see what mode you are in on the first screen you come to. If you switch modes and the G3D view are not a selectable option than you can do nothing to change that. You can select Full VR at the top but if it is not a working option you will know since it will lock the screen view until you select something else.

    Full VR is available in some games if you have head tracking working.

    I used it in FSX flight sim and it worked. Turned on “mouse look” and it worked too for head tracking. You plane looked like a toy and the head tracking was not precise. The surrounding area looked pretty good, although turning your head made me a little nauseous. Compare this to Flyinside for FSX and there is not comparing the two. Keep in mind that Flyinside is $40 for just one program. But the experience is amazing. Perfect 360 environment. Plane and world to scale. You can stick you head out the window and look at your wheels.

    Buy Vorpx for the games you want and can play in G3D on the cinema screen. This is mainly what I use it for and it is worth the cost. G3D in these programs are in “some ways” almost as good as Full VR. Different but excellent

    Buy VorpX if you need Full VR for the games that will work with it and you have your expectation dialed down.

    Do not expect FSX/Flyinside like experience or a Dirt Rally with native VR support(Flawless experience). Or Assetto Corsa with native Oculus support (mind blowing)

    It is hard to find the information needed for many games but you need to keep digging. It is usually out there to find between YouTube and Google searches.

    Harry

    #184444
    moarveer
    Participant

    Wow it’s really surprising that wing commander games work,can you specify which one, since there are a lot of them. Are you using geo3d or z3d?

    About FOV, there are two options inside Vorpx config (supr button) that can help increase FOV artificially, increasing it too much will give some issues, but increasing it a bit usually gives good results, I can’t remember their names but they are fov related, so have a look around all the vorpx config pages and tell us how it worked.

    I loved freespace 2, but I have no idea why it’s not working sorry.

    #184385
    morphemes
    Participant

    okay so I just sat down the other day for some CS go, it’s been a while… and there are some really weird visual glitches going on. Like, see through walls glitches… and I have no idea what’s going on… it seems like something in the skybox, or a background layer just inside the skybox is glitching out… anyone know what this is all about? I’d take a screenshot but I don’t want to play with this problem for fear of getting permabanned for screwing with the game…

    any advice would be appreciated…

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