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  • #184071
    steph12
    Participant

    when i’ll get time i’ll have to try this one yep, never played a F1 game in VR, i’m curious to see how’s the immersion & feeling inside a F1 car :D

    thanks for the advice :)

    #184000
    Xain
    Participant

    I have two problems, the first is that WoW is squished horizontally, making everything tall and skinny I tried restoring game settings and disallowing Vorpx the ability to change settings and it still ended up like that. The second issue is that when I tell Vorpx not to change anything the right eye is black but its only the game screen, if I am in Immersive Mode I can see the background but not the screen.

    I really just need Vorpx to allow me to have WoW play in widescreen inside the hmd so I can go into Full VR mode, hit letterbox 1 or 2 and then apply a FoV command ingame so I can play properly like I used to with this post:

    Tutorial: Increase WoW FoV

    #183736
    moarveer
    Participant

    A few more games I’ve tried:

    Bioshock 1 RE: Works great, but once you get inside Rapture you notice game hands flip a bit, not game breaking but a bit annoying, maybe it will work better with some weapons over others. It also crashed to desktop at one point, i’m really pushing it with 2700p and everything on though.

    Hard Reset: Works great, no issues.

    Quake 4: Works great, no issues, but wow is this game ugly, it really aged badly.

    Return to Castle Wolfestain : Wow, this game really surprised me, perfect scale, really immersive, silk smooth performance, doesn’t look bad even so many years later. Still it gets some clipping at the edges of the screen, maybe it can be tweaked.

    Tron 2.0: Scale was wrong, maybe it would look better by tweaking FOV, i just didn’t bother.

    Stanley Parable: Works great, no issues, performance could be better though for such simple graphics.

    #183510
    steph12
    Participant

    hello,

    did you look in the cloud profiles ? there is a search function, just enter wolfenstein and pick the one you find, if there are more than one, try them all if you want till you find the one who’s the best for you.

    i think you need to create a cloud profile acccount to access the cloud library but it’s fast & easy.

    once you find a profile in the cloud you like, just import it and you should be gtg.
    inside the game you can tweak profiles as you like.

    #183461
    Electryic
    Participant

    Didn’t even realize I de-railed the thread here… Sorry about that. To the OP… I’m also a long time 3D Vision user… VORPX is definitely worth getting. Many years ago I was only able to get it to work with a few games but these days I am finding it invaluable.

    Anytime you want to really immerse yourself completely inside the game, at the expense of some visual fidelity, VORPX does the trick. Seems most games now support proper 3D and thanks to the awesome user base, you can often find a custom profile for the game your looking at.

    #182964
    Michelangel0
    Participant

    Congrats!!!
    Bioshock is something unique in gaming, what a joy to feel that you are inside that exotic scifi world

    #182856
    dellrifter22
    Participant

    The Index definitely has my attention until we know more about it. I’m hoping for a resolution upgrade beyond vive pro, but that might not happen.

    For the purpose of playing seated games at my desk I’ve also got my eye on the new wave of WMR. HP Reverb and now Acer Ojo. Native 2160×2160 RGB seems to be the increase I’m looking for. Comfort as good as the rift is also a plus.

    I’ve never owned a WMR before, does the inside-out tracking work fine while sitting in front of your monitor? Does it suffer from any drifting?

    Do I have to have the controllers turned on to use the headset for vorpX?

    Does any type of asw work with wmr? Do steamvr ss settings apply?

    Anything you dislike about wmr reguarding vorpX?

    #182845
    jjensson
    Participant

    I think you misunderstood (?).

    For example, i want to play Witcher 3 in Immersive Screen Mode. But i don’t want to be able to turn away my head from the screen, the screen should stay fixed.

    The dude from Stereo3DProductions demonstrated the default vorpX setting where the head AND the camera moved at the same time. But his setting was like 50%. So i thought maybe when it’s on 100% you only move the content *inside* the screen, while the screen itself does not move.

    #180720
    budwheizzah
    Participant

    @Ralf Actually it seems that the FullScreenMode value gets saved elsewhere (the registry?) after it’s read inside that ini file. It’s very strange but the game will pick up whatever you’ve put in the ini file and remove the entry when you launch the game, and will keep loading with that last fullscreenmode value until you specify a different one in the ini. Both the GOG and Epic editions also remove that line after loading it.


    @lipplog
    For the crash with the Steam edition I’m afraid the base game files don’t like running with that replacement EXE, which effectively invalidates that solution. This does leave one hope, however, but I’d need someone with the Steam edition to verify this for me: There is another CheatEngine table that supposedly works speicifically with the Steam edition.

    This is the alternate cheat table:
    http://www.wsgf.org/phpBB3/download/file.php?id=1810
    This one is a bit trickier to use, mostly because it’s trying to cover v1.0 and 1.1 of the game at once. I’m assuming you’ll want to edit the v1.1_FOV value. So basically run the actual Steam edition of the game (FinchGame.exe), open that process in CheatEngine while this table is loaded and finally set the v1.1_FOV value somewhere near 0.0123 by double-clicking on the value itself. I’d love to know if this table still actually works. If it does, I’ll feature it in my eventual video setup guide.

    Grieg
    Participant

    I have just bought VorpX and every time when head tracking is turned on, random input to the head tracking is made so it spins like crazy (even when my headset lays on the ground). It seems as everything else works fine – vorpx logo is visible, even headtracking moves mouse/gamepad correctly, other options works as well.

    I literally can’t see screen nor in-game menu (can anyone just show me how it looks like, when turned on? So I can perhaps gropingly reduce sensitivity), although to be honest I don’t believe it’s the case, since it doesn’t seem to be correlated with tracking of Oculus Sensors.

    I have Oculus Rift, also using SteamVR, Win10, GPU: GeForce 1060M, MSI notebook, if that makes any difference I have Steam Controller as well, although tried with Controller turned off

    Anyone knows, what could cause it?

    What I have already tried:
    – Clean installation of drivers (no Experience) (installed couple days ago)
    – The game on which I have tried was Witcher 3, Kindgdom Come, Syberia 3, Half Life 2, Age of Empires HD (in the last one I have noticed that head tracking transfers all vectors to the game, but still random ones, as view has moved to random location in the map)
    – running game directly from within the installation directory and with Galaxy Client turned off
    – run Oculus and Steam VR in VorpX
    – Forcibly closed all background applications that I could and uninstalled whatever I could including MSI overlay
    – Antivirus switched off
    – Anti-Aliasing in Oculus settings
    – Overlay in Oculus settings (tuned off, but also double checked if turning on happens to help)
    – Steam VR, GOG Galaxy turned on and off, also if one of those works seprately
    – even tried in windows (10) settings – mouse pointer speed reduction and increased precision setting turned on and off

    Vorpx settings checked, each time I have changed a setting, I tried turning Head tracking in in-game menu (Oculus Rift device hookup):
    – alternative hooking method
    – tries of blocking game overlays
    – running as an admin
    – no optimization of game settings
    – head tracking roll
    In-game settings (it only works, when I first turn the head tracking off, modify certain setup and then try to turn on head tracking – spins every time, no matter what I have tried):
    Main Settings:
    – Play Style – all settings available
    – Head tracking multiplier set to 0.01 (and the same for other PLay Styles)
    – Device Selection Oculus Rift/SteamVR

    Image Settings:
    – Crystal image (all settings)
    Display Settings:
    – Direct Mode Async Render (all)
    – Direct Mode FluidSync
    – Direct Mode GPU Sync (all)
    – Tracking Prediction
    – Edge Peek Disable Stereo
    – Edge Peek Scale (min/max)
    Head Tracking Settings:
    – As I can’t see anything after turning Head Tracking On, I don’t know if there are any settings inside, except of course turn head tracking on and off
    Oculus Touch Settings
    – controller mode (all)
    Input Settings:
    – Disable Mouse Acceleration
    – Try Pitch
    – Lock Cursor (min/max)
    – vorpx menu
    – edge peek key override
    – alt key override
    – head tracking as gamepad (all)

    #180470
    sov
    Participant

    If possible, add the Russian interface to the vorpx driver. It is difficult to navigate the program especially to make changes in the game itself through the inside of the game settings. It’s very difficult to remember all the features and it’s not very good to go out in Google Translate.
    Russian is the world’s 2 most popular language and is spoken not only by Russians but also by Ukrainians, Belorussians, Latvians, Georgia and many other countries. This is a very large part of the population in which you can find a potential client. Translation of the entire program will take 2 days and about $ 200 for translation services. And also it removed a lot of questions on the use of vorpx. Please consider my proposal as a future update vorpx

    Bubbleball
    Participant

    Is there any way currently to load a peripheral vr accessory into vorpx, similarly to how you do it for steamVR? To be able to use peripherals such as ForceTube, Leap motion modules or Cybershoes in vorpx?

    I’d be keen and eager to buy if there is a way to inject the commands to launch these peripherals in the vorpx settings profile.

    Cheers!

    #180044
    Ralf
    Keymaster

    Parallel projection definitely has to be on with vorpX since ‘normal’ games don’t consider the canted displays of the headset.

    In regard to Portal 2 please double check whether you selected a 4:3 resolution like suggested by vorpX, otherwise you will experience heavy FOV flickering.

    Not sure how vorpX could affect your SteamVR Home, only option I can think of is that it might hook some Pimax helper app. You can check what programs vorpX hooks into by creating a trouble shooting data archive in the config app. Inside this archive is a logfile. If you find anything that vorpX is not supposed to hook, you can add it to the exclude list (also in the config app).

    Would also be nice if you could send your troubleshoot data archive to support |at| vorpx com. I don’t have access to a Pimax headset yet, so all I can really do currently is checking logfiles.

    #179968

    In reply to: News on DGVoodoo 2

    RJK_
    Participant

    DGVoodoo2 Release 2.55.4.1

    New release 2.55.4.1 out

    Also a new WIP58 is in progress.

    =========================
    WIP58:
    =========================

    – Restoring shader signatures for VorPX
    – Minor shader compiling optimization
    – Full support for ‘DF16’ and ‘DF24’ texture formats
    – Implementing depth-only rendering (shadows in ATI tech demo Assassin)
    – D3D9 Multi-rt Clear bug (scene demo Birostris)
    – Improved rt + depthstencil validating (Donald Duck remastered + some scene demos)
    – sm3 – non-sm3 pipeline linkage bugs (Strania + scene demo Crush)
    – Fixing a bug in sm3 shader validator(s) + flowcontrol validator
    – Some shader code generation bugs are fixed (e.g. a ps_1_x regression one in BloodRayne 2)
    – First version of x64 D3D9 (tested only with UT2004 and Oxenfree)
    – More optimal D3D system memory usage in general
    – More optimal D3D video memory usage in general
    – Optimized memory usage for DirectDraw – old Unreal engine games now run with any amount of VRAM
    – Incompatibility of DDraw ALLOCONLOAD textures with MS DDraw, fixed (Fighting Force)
    – Incompatible D3D9 device creation (finding refresh rates + handling exclusive mode), fixed (e.g. Enter The Matrix)
    – Optimizing D3D8 CopyRects for resources in MANAGED pool (long level loading time in BloodRayne 2)
    – Default amount of DX VRAM is increased to 256MB + VRAM size is changed to 64 bit
    – Adding new option ‘DirectXExt\\DeferredScreenModeSwitch’ for games crashing on device init with fullscreen switch
    – Adding new windowed mode attribute ‘FullScreenSize’; if enabled then window will have full screen size with
    image scaling inside – this is useful for fake fullscreen mode (without mouse emulation because it’s forced windowed mode)

    rustysalter
    Participant

    Firstly I wanted to say thank you for providing the VR industry such a great program, that is the best at what it does compared to others that have tried, and for continually monitoring these forums and for interacting with your customers and posters on this forum regularly, I really do appreciate that.

    I’m not sure if this is a lot to ask for or not, but Skyrim Together has just released with a standalone client and I was wondering if it was possible to have it intergrated into VorpX or if anyone is willing to do a FOV profile for it?
    https://skyrim-together.com/

    Additionally, Cybershoes has a software which works inside SteamVR to adjust settings, and a standalone app which can adjust settings outside of SteamVR, (their CEO contact is at mail@cybershoes.io)
    I believe a game like Skyrim Together with Vorpx support might really do well to boost Vorpx sales, Cybershoes sales and public awareness of Skyrim Together (which Bethesda do not mind existing)
    Overall, I believe the intergration of the above two may be a great boon to the VR industry, if it catches on and is that enjoyable in any similar way WoW was.
    So that is why I’m asking for these requests.
    Thanks for your time and consideration towards these ideas.

    https://youtu.be/OSzNYyrm6_Y
    (I’m not a fan of this reviewer in general, I think he can often be biased, but I don’t fault him for spreading awareness about this setup and I agree with the title of his video so I’ve provided it so you can see what I’m referring to.)

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