Hello there,
I m very new with vorpx maybe I did something wrong etc. I m trying to get Jedi Knight 1 to work with vorpx…unfortunately there are no custom profiles for this gmae out there yet. So I tried to hook it up with vorpx via dgvoodoo but when I start the game I only am able to play via cinema-mode not real 3d vr. Can anybody help me out plz. Is it possible to play this great 90s gem inside vr??
Best regards
OVRDrop overlay app doesn’t work as in other Vr games, I disabled ignoring overlay app settings in vorpx config->general->misc, but inside the game OVRdrop nothing of it is displayed.
I would like to be able to chat or use my windows desktop from GTA5 for example sitting on the beach, using OVRdrop app. OVRdrop was displayed for a few while but alone, but then the GTA5 game with vorpx disappeared with only empty steam cone – used on Oculus, it looks like only vorpx game or OVRdrop can be displayed, but not both at the same time, any clues?
Thanks
It’s not possible to ALT+TAB between the desktop viewer and a game vorpX is attached to. vorpX runs either ‘inside’ a game or the desktop viewer. It can not run inside two programs at the same time.
You can play windowed games using the desktop viewer though by disabling the vorpX watcher after starting the desktop viewer. That way ALT+TAB works, but since vorpX doesn’t hook into the game directly you lose all functionality that vorpX provides when it runs directly inside a game (most importantly stereo 3D), so that’s usually not something you should do.

After playing a while around with the pro i must say the HMD is really worth its money. When mounting it properly to your head “sweet spot” is not a question anymore. The whole screen looks much clearer then with the vive 1, borders too ! Only in the very corners i notice some unsharpness but the overall clearnee weights that all out. I raised resolution way above 3000 where the current HUD became really really small, but still very clear to read letters.
Then, and thats probably the even more interesing part, when lowering resolution down to 1920×1440 overall image quality was still outstanding compared to the vive 1. I would really recommend these glasses, standing inside of a ice-spell-cloud made me seriously hold my breath because everything looks even more real then before. – Crazy ! I would even say no need of a pimax 8K or something else. The pixel have shrunk down to a size that they look almost like you look at a 27inch monitor real close. Very clear and crisp display.
Valley

G3D
game that uses UNITY
disable AA if there is not G3D
put brightness to max
for FOV https://pcgamingwiki.com/wiki/Valley#Configuration_file.28s.29_location
Observer was checked before the last update, but unfortunately there is no way to adjust the FOV. Long story short: with a sad heart I decided to not include it as an oficially supported title in the end since the profile would most likely not have met the expectations of those who knew the prior official VR mode.
But for those of us who never got the chance to develop expectations, it might be worth a bang :)
i’ve played all observer via an old oculus support inside the game.
Yes, you are one of the lucky few who got to check it out via the old -vr trick before they patched it. Seeing how cool it was before they patched it is what is driving the charge to get it supported in vorpX.
i’ve played all observer via an old oculus support inside the game.
Hi,
Game Engine : Unreal 4
FOV : Directly inside the game up to 90.
Tried with the Vampyr (18.3.0 vorpx version for this) profile and Geometry 3D is working flawlessly – All options like 3D FOV working (aditional to the ingame FOV) which makes the game pretty configurable.
The game is a very nice terror one, so, VR for this is a great addition.
Note : Important note, I’ve got a few issues where the game just hangs up at the very beggining (just after the unreal video). I’ve solved it running Remothered in “Windowed Mode” instead of full screen.
Enjoy!
If you mean how the fov inside the vehicles feels way too zoomed in, Far Cry 5 is the same way. Vehicle/weapon/hand models seem to be fov locked, independent of world fov changes. Not sure anything can be done about this.
Best way I found to deal with it was to zoom the screen out until it felt more comfortable behind the steering wheel. This works best with immersive screen fully zoomed out to 1.00, or cinema mode around -0.15. Yeah you’ll see some bars on top and bottom of screen, but it can still be a neat 3D experience.
Speaking of 3D though…
@ Ralf: my brief testing in FC4 tonight showed Geometry no longer working. Pretty sure it used to work pre update.
Z3D works, but it’s having the exact problem I noticed with FC5 – ground textures are failing to load properly. I suspect this for all dx11 Dunia profiles. Something a simple tweak might fix?
Update 2: I have tried to prove the FOV solutions that I have found at the moment, and these have been my results.
/run WorldFrame: SetPoint (“TOPLEFT”, 0,-150) WorldFrame: SetPoint (“BOTTOMRIGHT”, 0, 150)
This method can help, but it adds some black upper and lower bands, and I also have the impression that part of the image is lost when it becomes a letterbox with its consequent loss of performance.
Another method is the 3D FOV Enhancement option inside the Vorpx internal menu,
but when stretching this to a certain point, the image produces some glitch or artifacts in the image and breaks some effects in addition.
I have tried to reach an agreement between both, reducing the value of the first method, and slightly expanding the FOV slider within the menu, but I have not achieved results with the black bands produced by the first method.
Here I come to a point of inflection, where I can not imagine if it could be possible to obtain an image by resolution and FOV more or less calculated without getting distortions to explore in the first person camera.
I would not mind spending some time on this, because after these tests,
the sensation within the world of Azeroth with Vorpx and in 3D geometry, I have found something very good, very great gentlemen. It is worth the effort to achieve an optimized experience here.
I am open to any suggestion to achieve this.
Update: finally I got this provisionally, through addon console port + wow mapper.
I had to deactivate some control function, inside the vorpx menu but it works, it allows to use mouselook and controller stick at the same time,also binding skills in the interface itself of this addon.
http://consoleport.net/home/downloads/
the next step for me, is to find a way that the interface only appears visible when you manually press a skill, or my character enters combat. I also want to do some different tests with FOV and decide what I think is the best option in conjunction with the above.
regards
dunno, I’ve to check.
How can come back in Dx11? By settings inside the game?
Thanks
How are you able to play wow with vorpx? I’m trying but it doesn’t start. It keep the oculus rift launching screen (inside the visor) where i can see the wow icon and “wait…”
Can you help me?
thanks!
did you start wow in DX11 mode ? vorpx do not support dx12 right now.
How are you able to play wow with vorpx? I’m trying but it doesn’t start. It keep the oculus rift launching screen (inside the visor) where i can see the wow icon and “wait…”
Can you help me?
thanks!
I’ve tried again and vorpx is stuck in “attaching wow.exe” and nothing else.
Even vorpx desktop viewer is not working. I can see the oculus app loading screen inside my rift with “wait…”