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  • #175158
    czinczar
    Participant

    Hello, new vorpx user here,

    I am trying to play Oblivion with mouse and keyboard(tried with 360 game pad but it’s a mess since oblivion wasn’t coded to use gamepads). I am using oculus go with ALVR. I have a few problems :

    – the mouse wheel doesn’t work inside game menus to scroll through inventory when vorpx is active. If I launch the game without vorpx, wheel is working fine.

    – every time I start oblivion with vorpx, it seems I have to redo a directVr scan, is that normal ? The fov and other things are reset.

    – every time I use the ingame vorpx menu with DEL and when I exit the menu, the game controls are messed up. I have to alt-tab out of the game then alt-tab back to it. For example, the character is moving backwards without pressing any key, or the character is casting spells until mana is emptied, or moving forward is extremely slow, etc..

    – I would like to activate antialiasing, but oblivion asks me to restart the game. But when I restart, I have to redo a directVR scan, which disables antialiasing. So I am stuck with antialiasing disabled..

    Anyone knows any solution to these problems ? I am not sure which problems might come from ALVR or VorpX.

    Thanks in advance !

    #175035
    Maarculus
    Participant

    one week ago I bought vorpx and since then I have been looking to solve this problem, nothing helps with the exception of the one closed eye or standing close near the wall – that’s funny, but somehow this fact can help with the development vorpx? I don’t know, better letting you know…

    so… I found advice from forum user AerowynX:

    Fix for Skyrim giant hands!

    and I can confirm folks IT WORKS PERFECTLY for me, thanks AerowynX

    https://www.nexusmods.com/skyrim/mods/49036/

    my 3D strengh is 1.00 – only small issue when you are in a building perspective changed my recomandation is set to 3rd person inside the building and all is OK

    I wan to ask Ralf if is possible to rebind combo Alt + SPACEBAR… my hands are disabled after accident (quadruplegia) and I am using left ALT and SPACEBAR very often…that’s why I choose vorpx by the way – MANY THANKS FOR YOUR WORK

    sorry for my english guys :)

    bye and happy gaming

    #174862

    In reply to: Video tutorials

    steph12
    Participant

    when you start a “vorpx supported” game, then when you press DEL (default key) inside a game, a vorpx window appears, there you can cycle through a few pages,on one of of those pages, there a button called DirectVR (only for DirectVR supported games), it’s a process who takes care for you of things like correct FoV and others important things for VR, you just have to click it (or press alt + L) then wait without moving mouse cursor, let the process gets the job done for you then you’ll be good to go.

    since some updates, vorpx also changes by default (for supported games but not all) ingame settings, like resolution, shadows quality, lightning quality etc) for a smoother experience, usually when that happens you have to restart the game for the new settings work, and of course that auto change can be set to OFF if you prefer change the ingames graphics yourself.

    #174744

    In reply to: Magnifying glass ?

    steph12
    Participant

    hello,

    i think magnifying glass is bound to clicking mouse wheel button by default, just rebind the vorpx function inside the vorpx configuration binding section.

    #174530
    RJK_
    Participant

    I dont exactly know what you mean, if your are you talking about headtracking, this is very game dependent. If you were expecting to turn your head inside the game and it doesnt work ( “game is glued to face” ) in Full VR Mode, you could switch over to Immersive Screen Mode which let you at least move your head relatively to the scene. Using either Immersive screen or Cinema mode, pulling the screen real close let you have almost the same feeling as when inside a game w. headtracking

    Whats the games name and which profile have you tried ?

    Demosthenes
    Participant

    The fov memory injection Vorpx uses will often cause pop-in. Obviously an in-game setting would not have that problem. I looked around and there seems to be settings for fov in TSW’s latest patch for very wide resolutions:

    https://forums.dovetailgames.com/threads/no-adjustable-fov-ultrawide-support.2221/

    There is also a ue4 general setting that causes fisheye, but maybe with a high enough 4:3 resolution and using vorpx zoom that warping effect would be beyond your vision inside a headset.

    https://steamcommunity.com/app/530070/discussions/0/1692662484255931282/

    If the fov has really been fixed in a patch for wider resolutions you could also try using a nvidia ultra wide custom resolution [which might make the fov natively increase] and then zoom in with vorpx.

    The positional oddness might be fixed by turning off positional tracking or temporarily moving your head back/foward and resetting centre headset at that new point.
    Or changing the Vorpx aspect ratio setting in combination with shift + mouse wheel for zoom.

    I don’t have the game, but hope this helps.

    #173749
    Grumdark
    Participant

    Hi,I installed Metro 2033 redux hours ago, in my case, it is working normally.
    At the moment I have no crash, nor lost g3d.

    (Windows 10 last update release,drivers nvidia 398.36,Oculus Cv1)

    The only “negative parts” or that I would like to improve for the support of this title are:
    Decals, have a somewhat strange or annoying effect after shooting on the walls with G3D, I would prefer to deactivate them if this were possible or try to solve it in another way.

    The part that I miss most with these titles…or that I consider most necessary, is the functionality in Vorpx to activate / deactivate an additional croshair inside internal menu. In this way, we could better adjust the aim especially when we make slight changes / adjustments in strength / scale among other things.

    #173501
    RJK_
    Participant

    Hello guys, i just can not find out how the ingame hotkeys can be setup and used.
    I found out that you can give for example field 1 a value like SETFOV 110 but how will i use that ingame ? When i bring up the little key window and look at that configured field nothing happens.

    I want to use this as a little macro after bringing up the console for a game. I assume i can not use “tab” (open console) inside that command string,or can i ?

    The required keystring would be tab (bringing up console) + Setfov 110 + tab or Esc to close console.

    Can someone give me an example ?

    Beliarsfire
    Participant

    Hi,
    i’m using the latest VorpX Version with the prepared 18.1.2 No Man’s Sky Profile.

    When I’m launching the Game via Steam (Already deactivated Steam Overlay and the Cinema Mode), two short “lags” are notable inside the Ocoulus Home Interface, but nothing happens then.

    On my desktop, the game is normally launched with the screen settings of the OR.

    How can i start and launch the game “inside” my Oculus Rift? I’ve also tried different No Man Sky Cloud Profiles, but none of them works.

    #172860
    dellrifter22
    Participant

    Yes, try to disable Positional tracking if you haven’t already (thought you had). In vorpX config checkbox “never change any game settings” and apply. Then in the ingame menu positional tracking should be off, but turn it off there if it isn’t.

    Any gamepad emulation drivers/processes like Xpadder running? Racing wheel drivers?
    what about Windows Sticky Keys? I’ve read having that enabled can cause control problems in normal games.
    Sorry, taking shots in the dark. You are testing several games, not just one, right?
    —————————
    Correct, the Pimax should not show up as a display. All custom resolutions are made for your primary monitor (games render to the monitor and vorpX borrows that signal). Mine for example is native 1920 x 1200, but through method similar to DSR it can attempt to display much higher resolutions. They won’t look perfect on your monitor, but will look better in the headset.

    Each resolution you create is tested to see how your monitor can handle it. try 3840 x 2160 on you monitor, see if it passes etc. If its flashing or all black it didn’t pass.

    while gaming, you don’t set your desktop to these custom resolutions (keep native), you select the custom resolution inside each game’s video settings.

    These are things to try after the headtracking gets sorted of course :). good luck.

    #172803
    Paris
    Participant

    Ok so I’ve fiddled around quite a bit with different profiles and still not too much luck. I am getting what seems like some games to attach properly however they will not render anything in the headset and my steam vr shows “monitor and headset plugged into different graphics cards” or something to that nature. When in game the headset is working with tracking, the mouse appears in the center of my field of view on the monitor and works very smoothly, but inside the headset display theres nothing. Only the steam vr waiting room and no game or window of a game at all. Delete here doesnt bring up the vorpx control either. But again, i can move the headset to be pointing at options on the screen and click with the mouse and that is working. I’ve yet to get a game boot together with head tracking and rendering inside of the headset, is there a way around this “plugged into wrong card” error in steam vr? I only have the 1 gpu and both the monitor and headset are plugged in with hdmi.

    I just want to add I am very patient, I understand it can take time to get this working properly and if I can even get one game working
    close to intended it will be very worth it for me. I appreciate your help!

    #172784

    Topic: Call of Duty 2

    in forum User Profiles
    RJK_
    Participant

    …some games need an awful amount time to fix, but i finally got this one to work with VorpX. I played this game with 3D Vision before and i threw it against the wall. I must say VorpX beats 3D-Vision again. Beeing inside the game instead of in front of a monitor let you handle this wild shooter way better.

    Call of Duty 2 (G3D)

    -Important: First you need to follow this link and the instructions under Call of Duty 2. https://reshade.me/compatibility otherwise the game will not work.
    -Gain FOV with the console command seta cg_fov 120, this setting will be remembered until the end of the level.
    -turn OFF shadows when using VorpXs 3D FOV enhancement at its max. setting.

    Screenshot 1 Screenshot 2

    Call of Duty 2 VR

    Call of Duty 2 VR

    #172624
    Thris
    Participant

    Hi, i having some problems running any gmae with vorpx, they just wont attach only run in desktop and not inside my vive, i have tryed ever guide i could find , i even try to make a desktop sortcuts but nothing (the game dosnt even start from sortcuts)
    i would really apriciate some help here.

    p.s. i did also disabled all the programs running in background

    #172529
    steph12
    Participant

    cinematic mode is like looking into a “window” a virtual world with real 3D depth.

    full VR mode is like actually being inside the world.

    it has nothing to do with 3D movies you can see in a movie theater where you have some 3D effect but not really real depth.

    #172330

    In reply to: Questions

    Ralf
    Keymaster

    Your third person questions are largely covered directly on the front page. “Optionally you now can play third person games, strategy games, sports games etc. on a huge virtual cinema screen.”

    Rule of thumb: first person games default to “Full VR” mode, third person games default to “Immersive Screen Mode”.

    You can switch any game to FullVR mode though if you want (might require additional FOV adjustment). Whether that makes sense is a matter of taste, personally I think that for third person games in most cases the immersive screen mode, which places you very close to a huge 3D screen so that it almost fills your entire view, is the best way to play. Doubly true for games like Mass Effect/Dragon Age that require frequent UI/menu interactions. That way you are almost ‘inside the game’, but UI/menus can still be easily used normally.

    Controller wise you can use mouse and keybord, a gamepad or your VR cotrollers, which vorpX can map to either mouse+kb or gamepad controls. For many games vorpX adjusts the important settings like resolution and FOV automatically these days. vorpX does not change the gameplay, that is beyond its scope.

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