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Hello guys, i just can not find out how the ingame hotkeys can be setup and used.
I found out that you can give for example field 1 a value like SETFOV 110 but how will i use that ingame ? When i bring up the little key window and look at that configured field nothing happens.I want to use this as a little macro after bringing up the console for a game. I assume i can not use “tab” (open console) inside that command string,or can i ?
The required keystring would be tab (bringing up console) + Setfov 110 + tab or Esc to close console.
Can someone give me an example ?
Hi,
i’m using the latest VorpX Version with the prepared 18.1.2 No Man’s Sky Profile.When I’m launching the Game via Steam (Already deactivated Steam Overlay and the Cinema Mode), two short “lags” are notable inside the Ocoulus Home Interface, but nothing happens then.
On my desktop, the game is normally launched with the screen settings of the OR.
How can i start and launch the game “inside” my Oculus Rift? I’ve also tried different No Man Sky Cloud Profiles, but none of them works.
Topic: Call of Duty 2
…some games need an awful amount time to fix, but i finally got this one to work with VorpX. I played this game with 3D Vision before and i threw it against the wall. I must say VorpX beats 3D-Vision again. Beeing inside the game instead of in front of a monitor let you handle this wild shooter way better.
Call of Duty 2 (G3D)
-Important: First you need to follow this link and the instructions under Call of Duty 2. https://reshade.me/compatibility otherwise the game will not work.
-Gain FOV with the console command seta cg_fov 120, this setting will be remembered until the end of the level.
-turn OFF shadows when using VorpXs 3D FOV enhancement at its max. setting.Topic: Games won't attach
Hi, i having some problems running any gmae with vorpx, they just wont attach only run in desktop and not inside my vive, i have tryed ever guide i could find , i even try to make a desktop sortcuts but nothing (the game dosnt even start from sortcuts)
i would really apriciate some help here.p.s. i did also disabled all the programs running in background
Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.
I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.
Firstly, the main impression I have inside SkyrimVR is that the scale is excellent. Objects, buildings, people and landscapes all feel life-size. Distant areas feel like you can judge that distance accurately just by looking. Roomscale and positional tracking is really convincing.
These elements of scale and tracking are by far the most positive features.
Performance is excellent. It seems that they have optimized textures to give a smooth framerate. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. I did, and it is quite distracting.Combat is in all honesty not good at all. The bow angle is wrong [as in PSVR] and will not feel anything like bows in VR archery games like Apex Construct. The melee weapons don’t seem to be able to block reliably, if at all. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. Hitboxes [where you are judged to have connected with a character in combat] are unpredictable and don’t appear to move with you in roomscale. Swords go right through solid objects and stone. No hitting a dungeon wall and seeing sparks fly. This, while expected in VR, is still jarring.
Magic feels good and this combined with archery is probably the best way to play for now.
Even though there is a character generation screen you cannot, as I can in Vorpx, look down and see my character’s body. If your hands are empty of weapons you see your controllers. No 3rd person option, which is possible in Vorpx.
Mods seem to work surprisingly well! Apart from ones that involve complex scripts or SKSE.
In comparison to Vorpx:
I have a heavily modded Skyrim build created with Mod Organizer. 254 plugins and over 400 mods. Also using enb injector for memory. Surprisingly stable with all that.
Vorpx Skyrim looks far better with all those wonderful mods. The world is more interesting and engaging. The detail is fantastic. It is unlikely that the SkyrimVR will ever achieve that level of detail [especially with script heavy mods] that Vorpx can achieve.
It took me a long time, first following the STEP guide, then adding many mods upon that, to get what I have now in Vorpx. I don’t relish the prospect of doing that again. Although it should take far less time knowing all I know now.
Combat in Vorpx is far better than in SkyrimVR because things connect. Swords spark off walls, block enemy blows, scatter objects etc. I suspect it would be like playing with a playstation type controller in SkyrimVR, which is a choice in the menu. I have not tried that yet.
Interior locations in Vorpx look far better graphically and almost indistinguisable from SkyrimVR in terms of scale.
The only real change is outdoors, where SkyrimVR feels better because of the scale and positional tracking. If I could get positional tracking working in Vorpx without the flicker…My Vorpx Skyrim also jitters slightly outdoors, but I suspect that is the ridiculous amount of mods, textures etc.
It’s hard for me to compare performance because my Vorpx Skyrim is so modded, and it would be unfair when SkyrimVR is quite stripped back in terms of textures. SkyrimVR also uses TAA which blurs things beyond what some people might find acceptable.
Conclusion:
SkyrimVR has bugs and I’m hoping it will be better with a few patches. It is expensive given it is one game that and Vorpx gives you far more value for your money with VR for many.
If you are never going to mod SkyrimVR then buy it. If you are planning to mod, but money is a factor, wait for a couple of patches. It is already in a far better state than Fallout4 VR was. If you are deciding between Vorpx and SkyrimVR buy both!
The odd thing is that I am now using SkyrimVR as basically a baseline template to minutely adjust the Vorpx settings to get it as close as possible.
I would certainly not just migrate away from the modded Vorpx version, SkyrimVR is not that good. Once the magic of scale has diminished you will be hungry for something that will allow you to add world detail and new adventures. For that Vorpx is still king.
And of course, for Vorpx there are many more games than just Skyrim :)
Today i tried VR Capture, a free VR video capturing tool with VorpX.
I disallowed vorpx to hook in its exe files, pressing the recoding hotkey while playing works, i saw the blinking recording button inside the game, but the game freezes.
Did anyone have more luck ?
I’m still new to VorpX.
But how can I set up my Vive to use with VorpX?What do I have to pick in Device selection?
It shows:Generic VR Headset (extended Mode)
Oculus Rift
Oculus Rift Devkit 2When selecting Generic VR Headset it doesn’t seem to work and I see the double screens on my games.
Also do I have to be inside or outside of SteamVR.
Neither seems to work.