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  • Findian
    Participant

    Yes, it’s all peachy again, thank you very much.

    On previous versions positional scan worked usually, but at times when it doesn’t I had to restart the game. That was immediately visible as character positionally moved around before Direct VR scan. If this movement didn’t occur I never got positional movement working with scanning. Now after the update: camera viewpoint before VR scan seems to point about 30 degrees up and no movement at all but after VR scan everything works as it should. I tried to switch cache back on and looks like it works too.

    About positional tracking, I’ll imagine if playing with roomscale area character movements would clip a lot inside the walls but for seated gaming current implementation is just fine. I like the extra dimension positional movement adds to ranged weapon gameplay.

    #171139
    Grumdark
    Participant

    I just bought the physical edition for PC, which at the same time adds code for Steam, and download the game right now.
    I’m doing a quick little test, with Vorpx and Oculus CV1.

    So the first thing I’m going to do is introduce this essential mod to eliminate camera movements during the movement simulation (headbob), to help with nausea / motion sickness problems with the use of VR headset.
    This is essential for a fairly decent experience with virtual reality.
    KCD should/could include an option to disable this easily menu inside, but this is not the case.

    https://www.nexusmods.com/kingdomcomedeliverance/mods/67?tab=description

    ———————————————————-
    In general terms, the content that I have seen with KCD seems very good to me, and finally some developers, dare to try some new and interesting things in the genre rpg first person.
    It seems that optimization / performance needs a good push, however, is something that I feared from the start.

    Something that I did not like at all is the way the dialogues develop.
    I prefer something more oriented in real time face to face, like Skyrim with Vorpx.
    Maintaining at least this as an option, would be a good start to make the first person more immersive, and at the same time, the developers get used to leaving the way prepared for possible adaptations with VR support in the future.

    I will try to do everything possible to play this game with G3D in Oculus Cv1, if the results are fairly decent, otherwise, I would have no choice but to enjoy it on my projector or another screen of considerable size.

    What resolutions and FOV are you testing with CV1? Any advice with this?

    #171004
    steph12
    Participant

    yes, you can use that user.cfg ingame, bring console up, and type exec user.cfg, that way you’ll be inside the game with vorpx already and you’ll be able to enjoy your tweaks, and dont forget to remove +exec user.Cfg in target field.

    to be honest i didnt try kcd with vorpx yet, i also use a custom user.cfg, so not sure if your issue is your side or a general one.

    the downside to this is that you will have to type exec user.cfg every time you start the game.

    #170739
    Sune Jorgensen
    Participant

    Starting ACO from inside Uplay without overlay, it works every time now.

    I use Z-Normal with FOV=2.5 (in ACO.ini) and Image Zoom = 0.7.

    #170551

    In reply to: Screen spinning

    Tynchus
    Participant

    It’s very strange, the same thing keeps happening, and to think that it did not happen before, from one week to the next everything happened. And I reinstalled the video drivers,of the windows, the oculus and nothing, the screen inside the vorpx game keeps turning/spinging fast, and sometimes it does not hook one, and it tells me that it does not have permissions, when I always opened the games with admin permissions. I will keep looking for ways, some will work for me. Thank you very much anyway.

    LukeRoss
    Participant

    Should I give up all hope for this great game? :’-(

    BTW, Z3D is also not working for me in AC2: Normal has zero depth regardless of the settings, and Adaptive has uniform depth (toying with the settings I can manage to push the whole world more or less “inside” the virtual screen, but there is no convergence whatsoever). It’s as if vorpX were unable to read the depth buffer.

    #170404
    tig3rmast3r
    Participant

    just tried deus ex hr, direct vr does NOT work,if i press ctrl-L it fails FOV adjustment.
    Also it doesn’t use the custom resolution, i’ve set 1680p inside vorpx panel but it gives 1900*1200 instead.
    i’ve set vorpx to launch as admin.

    basically i’ve disabled direct vr, changed fov manually in regedit, set resolution to 2560*1440 (will try custom resolution next time), and it looks fine, but i did the same as last year, everything manually.
    btw there is too much latency on head tracking, don’t know if it’s possible to reduce it, tried the slider also on head tracking settings, no changes, maybe there’s to disable mouse smooth from regedit, with that latency i’ll get sick after a few minutes, will do more tries next time…

    hope it works for other games but for this one it doesn’t look it works so well.

    #169975

    In reply to: Skyrim with FOV Zero!

    brown66
    Participant

    Just to correct to things I said in the previous post…

    The tweaks I use in Vorpx inside Skyrim is Sharpen Amount set to 1,75 and Internal Resolution Upscale set to 2,0.

    Sorry my mistake.

    #169958
    brown66
    Participant

    Hello

    Sorry my english, but it’s not my native language.

    I’m where to ask if any body have tried to play Skyrim (the original 32 bit version, aka Oldrim) in VR with the FOV set to 0 (zero). Yes, I know it’s sounds crazy, whem Vorpx sugest to use a FOV of 110 and the Bethesda default FOV for Skyrim 2D is 75 (or is 65?), but I did this experiment a couple of days a go and I’m just loving the image quality improvements.

    For me, the screen door effect is much, much less noticeable and NPCs, houses, horses, trees, moutains, anything!, are bigger and much more present, like they were of real size! Now, whem “I” walk in the game’s I fell like I am walking in a real world!

    Yes, there is some less field of view, but the loss (for me!) is not dramatic (but the improvements are!). I don’t fell at all the loss of the extra FOV. To say the true, I fell like there is some kind of image distortion (and I hate this!) with high FOV values, especially whem Skyrim is played in a monitor.

    I have changed the FOV settings in skyrim.ini and skyrimprefs.ini to 0, to make the FOV change permanent in VR, but if you want to try just for a moments, you just need to get to the console’s game (press the key bellow ESC key) and enter the command “FOV 00” (without the quotes). To reverse this just enter the command FOV 110.

    You can also try the field of view with any other number. I tried first with 90 and I liked. Them, I tried with lower numbers (75, 60, 40 and 10) and I always liked even more, so I ended with the FOV at zero! A friend of mine, who also plays Skyrim, cames to my house to try the game again in VR and he said that he also like much more the VR experience with the field of view set to zero.

    And I must said that with last Vorpx version (17.3.2), last Steam VR version (it upgrades yesterday, i think) and some others tweaks in VorpX (I think is supersampling set to 2 and sharpness set to 1,75), the VR experience with HTC Vive now makes really worth the money I paid for!

    Disadvantages? The only disadvantage I found is that, because things are bigger and more present, you will notice more easily any delay in image movement, especially when you use higher resolutions with the inevitable lower frames per second (I’m using 1600×1200 in a GTX 980 ti). However, I didn’t find any change in the FPS numbers with FOV set to 110 or set to 0.

    Warning 1 – If you, like me, use Mod Organizer to play Skyrim and want to make a new FOV value change permanent, you must change skyrim.ini and skyrimprefs.ini inside Mod Organizer. To change only skyrim.ini and skyrimprefs.ini in your Documents Skyrim folder’s game it’s not enough.

    Warning 2 – You should always make a backup of skyrim.ini and skyrimprefs.ini before change this files!

    Warning 3 – If you are prone to VR sickness, maybe to use a FOV’s value to low it’s not a very good idea, especially with FPS per lent bellow 45. You should try first with carefull!

    dborosev
    Participant

    Props to Ralf for including a bunch of amazing cinema mode / 3rd person games this go around.
    – Dark souls 3
    – Witcher 3
    – Assassins Creed origins
    – Inside
    – Ori
    – Hellblade
    – Elex
    – Mass Effect Andromeda

    And even games like Outlast, Far Cry 4, Primal, and Prey are great in cinema mode too.

    Loving it!

    Findian
    Participant

    Hello,

    first off, thanks for great software.

    I’m currently playing Skyrim SE with VorpX and have some problems with Positional VR and smithing. When player activates the forge or tempering grinding stone, game seems to move player to another spot. However, this spot is usually off the map or inside the walls.

    One solution is to turn Positional VR (or Direct VR) off temporarily while you do crafting. However, there are two problems:
    1) there is no hotkey for Positional VR
    2) I can’t rebind Direct VR hotkey to VorpX Shift+middle mouse quick menu

    If I try to set the hotkey for quick menu key bind looks like: A|B which I assume is Alt+B. Shortcut does not activate anything so I assume it’s read only by Skyrim.

    Is there any chance to add hotkey for Positional VR which is possible to set up for VorpX quick menu?

    I made a video which shows the problem:

    * 00:11 Positional VR on. Using crafting table pushes player character inside the walls/ground.
    * 01:20 Positional VR off. You can rotate around the tanning rack but this is ok as character does not get stuck.
    * 01:43 Direct VR off. Crafting works normally.

    Findian
    Participant

    Hello,

    first off, thanks for great software.

    I’m currently playing Skyrim SE with VorpX and have some problems with Positional VR and smithing. When player activates the forge or tempering grinding stone, game seems to move player to another spot. However, this spot is usually off the map or inside the walls.

    One solution is to turn Positional VR (or Direct VR) off temporarily while you do crafting. However, there are two problems:
    1) there is no hotkey for Positional VR
    2) I can’t rebind Direct VR hotkey to VorpX Shift+middle mouse quick menu

    If I try to set the hotkey for quick menu the key binding looks like: A|B which I assume is Alt+B. Shortcut does not activate anything so I assume it’s read only by Skyrim. Is it possible to use these hotkeys as options in VorpX quick menu?

    Is there any chance for Positional VR hotkey to be added in the software?

    I made a video which shows the problem:
    VorpX Skyrim SE Positional VR

    * 00:11 Positional VR on. Using crafting table pushes player character inside the walls/ground.
    * 01:20 Positional VR off. You can rotate around the tanning rack but this is ok as character does not get stuck.
    * 01:43 Direct VR off. Crafting works normally.

    #169625
    JESUSTAYS
    Participant

    I get this problem on gta 5 using the new update makes inside the vehicles accurate but now judder after five minutes.I take off the headset and it works fine but on taking it back to vr environment it judders.Like overheating quickly while such a low fps.Praise Jesus!

    bluepill
    Participant

    Hi Ralf,

    While I continue fresh installing games from Steam, Origin etc. , I am afraid I found another issue:

    COD Black Ops 3 does not start with VorpX enabled.
    When I kill the Vorpx driver, COD starts normally.

    When I start COD BO3 from inside steam, I see briefly a status “running” of the game (in the steam interface) but no game window opens.
    A few seconds later, the “running” status goes away.

    I also don’t see the “Vorpx is attaching…” dialog. (strange, because in the Vorpx logs it says its hooking)

    Directly clicking the BO3 shortcut on my desktop produces the same results.

    Note: I keep my Windows 10 pro as standard as possible; only legal software/games from, Steam etc.
    I use windows defender and not some paranoid virus scanner like bit defender. (will do that later as soon as everything works, so I know what’s causing issues :)

    Additional info that is missing in the troubleshoot zip files:
    I use RIFT software 1.20. (Not using the Core 2.0 beta, too unstable)

    I already emailed you the troubleshoot zip file.

    Best Regards,
    Bluepill

    #169458
    kaossino
    Participant

    The crashes inside the menu are continuous and make the game unusable. Often the crashes oblige the restart of the PC, in some cases more fortunate you close the game and you have to reopen it. Unfortunately, playing like this is a continuous defeat.

    I use this game in z-adaptive mode e immersive mode.

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