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  • #169452

    In reply to: Star Citizen Profile

    aliakas
    Participant

    im surprised that there are not a profile for the SC ARENA COMMANDER that is a mode
    inside SC that plays excellent in flat monitors.
    the SC Universe is unplayable for vr for now it plays 20-30 fps in monitors with stutter so not big deal.
    but the arena commander if there was a profile that should very playable

    #169202
    PhoenixSpyder
    Participant

    Ralf: firstly, take a break for now for the Christmas season. When you’re well rested…maybe you have some suggestions concerning this. I’m not sure if I’m the only one but I have never been able to get the Metro 2033 series of games running properly in vorpx…ever. Even the latest 17.3.0 still doesn’t work for my installation.

    I’ve done a clean steam install of Last light and for the life of me cannot get it to look right. It’s definitely something to do with the FOV, but I was expecting 17.3.0 to take care of that. Also, since the new update…Metro 2033 redux just crashes part way through the beginning when it takes you through the tunnel before it gets to the end where you select to start, continue game or set options.

    In Last light everything looks warped and un-natural when inside the game using full VR. As vorpx writes it’s own configuration to each game. Could it be that the config files aren’t getting written to the game in this instance? Stumped. Suggestions? No rush though.

    #169195
    PhoenixSpyder
    Participant

    Satya: Glad you got things working. I have set up a number of custom resolutions through the Nvidia control panel. I then can access them in the Skyrim startup config panel…but only after unchecking ‘windowed mode’. I also have tweaked all the advanced settings in the Skyrim startup config panel for running in 4k (2880×2160) to give the best performance trade off to visual. Also, like Ralf mentioned…you need to turn off voprx control of resolutions inside vorpx to use custom resolutions.

    Update for 4k (2880×2160): As I am able to get consistent 90fps in 4k, G3D…I do still get a dip in fps when entering a city from a forest or mountain…it also depends on the direction I am going. When in a city…I can be going one direction and get 90fps…then the opposite direction gets me 70-80fps or less. It’s only noticeable during the decline in fps. VR amplifies this so much more than 2D…I guess that’s why it’s not so noticeable on a 2D monitor. I have for now gone back to z-buffer for playing in 4k, as I don’t get any dips in fps from 90fps in Skyrim 4k at all…anywhere, with my custom settings. I also play without any AA enabled for the best performance. Even going from Vorpx max 1680p setting to custom 2160p makes a noticeable difference in clarity.

    Ralf: thanks again for the work you have done in this update. Z-buffer looks much better now…I can now have a higher 3D strength setting than I use to have without things looking like their doubled for the most part. It’s a good enough sacrifice visually from G3D to warrant the huge boost in performance…though G3D is greatly more defined visually. I guess it may be the next Nvidia 2080Ti that will allow 4k 90fps everywhere in G3D ;D. I do suspect it’s Skyrim’s engine that’s causing the dip in fps in different directions though…and 4k VR pushing the brute force of the 1080Ti to the limit. It’s truly incredible to be able to do this in a game that’s not designed for VR at all. Great job!!

    #169057

    In reply to: Crash in VorpX Config

    Ralf
    Keymaster

    The Game Settings Optimizer is now part of the core app. The video below explains the basic. Sounds like the crash you see happens when vorpX tries to retrieve info from the profile database.

    Please try the following steps and let me know whether or not that helped:

    1. Navigate to C:\ProgramData\Animation Labs
    2. Rename (don’t delete) the vorpX folder inside that folder.
    3. Reinstall vorpX.

    ‘Show Hidden Files’ has to be enabled in the Windows Explorer options to see the ProgramData folder

    If that solves the issue, it would be great if you could make a ZIP from the original vorpX folder in ProgramData and send that to support |at| vorpx com. That would allow me to investigate the crash.

    And here’s the video about the new (almost invisible) optimizer:

    #169036
    AerowynX
    Participant

    Hellblade, Ori, INSIDE, Witcher 3(only in Z-3D as G3D is to buggy), ABZU, Trine 1 and 2 all work great.. about to re-test Outlast and installing Slender right now

    renoracer
    Participant

    Hello,
    I’ve spent around 12 hours since purchasing VorpX just fiddling with the VorpX settings. This is because none of the games I want to play in VR work.

    I have tried so far:
    – Vanilla Skyrim
    – Skyrim SE (I uninstalled vanilla to see if SE would work, it did not)
    – Fallout 3
    – Fallout 4
    – Portal 2

    Most of these titles should automatically open up in VR and run fairly well, providing you follow the correct instructions on how to configure. I am using Steam VR with the Vive.

    However, I have followed instructions for each game, and nothing will open up in VR. I configure the profiles, then optimise them for the game I want to play, then I go to my library and open it up. But when I click ‘play’, the game will only open on my desktop, not inside my Vive.

    I don’t know why this is. VorpX should convert these games into my headset, but it is not. If I am missing a step, which one is that?

    I’ve spent so long trying to get games to work, somebody please tell me what I’m doing wrong here.

    Thank you.

    Ralf
    Keymaster

    @ dborosev: If you like platformers, get Ori and the Blind Forest. You’re in for a treat. This game looks absolutely stunning in 3D right in front of you, which alone was enough to make me play quite a while longer than I had to for creating the profile although I rarely play platformers normally.

    My personal ‘insider tip’ for this release. Of course finding something beautiful or not is always a quite subjective matter, so maybe check a video or two first.

    dborosev
    Participant

    On top of the amazing first person games like FC:Primal, Prey, etc, I can’t wait to try the 3rd person games. “Inside” in G3D. Thats gonna look crazy good! On sale on steam now too for 50% off.
    And Elex! And Witcher 3 G3D! Nice.
    I just have to say it again. VorpX kicks serious ass.

    (PS: thanks for getting out a list before the steam sale btw!!!)

    vrmax
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Absolutely there are pros and cons to each. Which is why I think it would be great if it was possible to combine elements of each, and to hopefully do the same when Skyrim VR gets an official PC release.

    Your post does bring up several good points of each of them.

    To me I strongly prefer to use a normal controller as that is what I’m just used to, especially for a game like Fallout.

    In my experience trying to give a game a more robust controller system actually limits what the game can accomplish.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    Good points all around.

    End yes, I would also gladly pay for the official VR version of Fallout 4. Just not $60.

    Grumdark
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    #168673
    lipplog
    Participant

    That sounds rather odd, never heard of that before. A reinstall might make sense.

    If you have Windows system restore points enabled, it’s probably also a good idea to go back to a restore point from before the issue occured. That may save you some trouble shooting.

    I was due for a clean install anyway, so I erased my hard drive, and reinstalled Windows 10, Steam, SteamVR, latest Nvidia drivers, and VorpX. The first time I opened VorpX, the configuration window was fine. But the first time I opened it from inside the SteamVR Desktop, it was blank again!

    Could this be a GPU driver thing? I switched the Windows Desktop resolution, but the window stayed blank.

    Any ideas?

    steph12
    Participant

    there is NO alternative to vorpx, vorpx is the only software allowing us to play lots of regular game in VR.

    the other software i dont recall the name suckkkkkkkkkkkks so much, it just cant compare to vorpx.

    you cant compare vorpx to virtual desktop neither, vorpx allow you to be inside games, in VR, it’s day and night compared to virtual desktop, the latter is just good to watch movies, but vorpx does that too so.

    #168462
    morbidexpression
    Participant

    Ralf, godspeed on the last leg of this update — the new features sound tasty and I can only imagine what a frustrating, maddening endeavor trying to remove the optimizer and make that stuff automatic for everyone with SO many different profiles to sort through must have been. All for a feature that new users won’t even notice despite years of complaints previously hahaha — well thanks!

    Your product really added so much value to these early days of consumer headsets and DKs and was worth the $ several times over, I hope as it evolves you get a little more recognition and reward for all this work. The sneers about it on reddit are so obnoxious to me, “it HAS to be native support!” is very grating to hear in this era of little content and shallow shooting galleries. Giving us a way to experience a decent slice of our old game library in a new, surreal, and sometimes damn intoxicating way has a lot of value if you don’t turn blue at FPS locomotion. Especially with older titles you remember fondly, being inside these bizarre worlds of primitive 3D is such a potent nostalgia cocktail.

    Any other profiles you managed geometry 3d support with? Witcher 3 and WoW sound absolutely perfect. Restoring it to ESO would be brilliant.

    #168376
    krogan
    Participant

    YAY its working with steam vive, the only thing left is this artifact when im using cinema mode is the avatars face or head gear sitting in the theatre is partly noticable like my fov is like im almost inside his head and can notice the polygons at the edge of my vision. its barely noticeable but still annoying. So thick8 when ur making your boundary using the controller where do u have your headset? Since you cant leave it in the middle since the controller looses tracking if you go behind it or to the side of it?

    #168315
    prinyo
    Participant

    Disable the Theater mode – when in the game press DEL and it is one of the first options you see. This will take you inside the game.

Viewing 15 results - 346 through 360 (of 528 total)

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