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AuthorSearch Results
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Apr 19, 2017 at 8:51pm #127819
In reply to: advice for skyrim "bug hands"
GrumdarkParticipantHi,Alegse.
This mod is a good complementary option,but I am thinking about this subject and,
I am absolutely sure that on one occasion,I solved the problem of giant arms/hands in Skyrim.
I’m looking for an answer from Ralf,in an old thread on the subject,but I can not find it.This response indicated writing 2 lines inside a .ini file
One of them controlled World FOV,other line controls FOV of the arms
AFTER writing the values,there was a completely necessary step,which is about opening the ¿map? INGAME,and closing it again(I can not remember if the key was tab)
After this the game automatically rescaled the size.
After the change, it was necessary to save game
I remember that this step was completely necessary and nobody knew exactly why this happened this way. (It was probably a bug)-I’m not sure if any of the options, from the well-known MOD Enhanced Camera,can overwrite this and avoid change with success.
It is necessary to have an eye here,during the test.Personally,I think that the best solution to the subject of the giant arms/hands was this,along with just a little increase in the option(3d scale),lastly the inclusion of this mod could culminate or not almost perfection.
Apr 15, 2017 at 4:24pm #127730In reply to: Unreal Tournament 3 Black Edition works!
mrkanisterParticipantUT3 is awesome in VR! Here is a instruction how it works best for me.
There is no vorpx 3D option aviable regulary. You have to change UT3.exe to MirrorsEdge.exe . Now you can select Geometry 3D and Direct VR in the ingame vorpx configuration. Set your resolution to 1600×1800 or 1440×1920. Both works good for me. You can enable this via Nvidia custom resolution setting (inside Windows System Settings) and after this change the UTengine.ini (… my games/documents/Unreal Tournament 3/UTGame/Config..) ResX=1440 ResY=1920. Create an ingame UT-Account even for offline game. You need this to save your ingame settings. Otherwise you have to change it on every restart manually. Set the HUD-Size to 6-7. Disable all HUD stuff you dont need.
Vorpx ingame settings:
3D-Strenght/ Scale: 1.30
Game HUD Scale: 0.55
Game HUD Horizontal: 0.70
Game HUD Depth: 0.80Dont forget the Direct VR Scan and Recenter Headtracking on start at the first stage.
All other stuff works out of the box for me.
Troubleshooting:
If after a while you ingame suddenly only can see a blackscreen but can open vorpx configuration just as normal and the game sound goes on… – Turn off Crystal Image in vorpx menu.Suddenly Headtracking dont work? – Restart UT3 or just turn Direct VR off.
You hate the UT-move-bobbing in VR? – Open UTgame.ini and change Bob=0.010 to Bob=0.000 and bWeaponBob=true to bWeaponBob=false.
Have fun guys! :)
Apr 14, 2017 at 12:45am #127703In reply to: Skyrim – CPU or GPU dependent?
KarlorParticipantI spent a few hours looking into the ini uncapper. I couldn’t get it to do much without turning off vsync. The physics tweek dosnt seem to be working for me no matter what. Uncapped without vsync on my flat monitor the fps in a cave was 260+ and the collision physics were wonky.
Now onto the uncapped vr results. When in vr the frames are throttled back to below 60, more around 45. With or without the tweeks, with or without vsynch, inside vr the fps were consistent. I will say I noticed a considerable amout of judder without vsync even though the fps stayed the same.
So in conclusion the tweeks and uncaper yield no gains in vr, at least for me. Somewhere from game to headset the uncaping is rendered inert by something in how all that is processed.
Apr 11, 2017 at 12:47pm #127655In reply to: IL2 1946 working!
BondalfParticipantHello libory,
the post is old, but trying your settings in il 2 1946 on my vive (and 3d separation in the VorpX menu to 0.01 setting, the name is no more 3d separation but found it easily), and it works great !! And for me the head tracking Inside vorpx for vive runs very nicely !
Thanks a lot for sharing, will try it on il 2 cod to see if the result is the same.
I have just a joystick problem (of nothing to do with vorpx, perhaps need to buy another joystick :p)
Mar 16, 2017 at 7:49pm #127017In reply to: Lost Geometry 3D effect in GTA5
sucajParticipant@Oliiiiive – thanks, I will try that again. I also had installed and have removed the FOV mod that comes with the GTA5 VR mod – are there any other files/settings that you had to remove other than what is inside the GTA5 directory?
@Ralf – oh alright, I didn’t know that. I wanted to completely delete all registry entries for VorpX since I’m at the scorched-earth point of troubleshooting this issue… as far as I know, there’s not an option to keep registration while removing the other keys. But thanks for the tip. I will try launching in G3D, but I’ve done that before with no dice. Again, SOME part of G3D is working, as trees and car wheels are rendered in 3D, while the rest of the scene is 2D. Super weird.
Mar 15, 2017 at 8:42pm #126977Topic: getting dizzy
in forum Technical Support
nieda113Participant@Ralph today the new update kicked in and as of a sudden after two minutes of gameplay (skyrim)i felt dizzy and my stomach turned inside out.. that i hadnt expierienced with earlier releases any idea?
peace out!
Mar 13, 2017 at 4:20pm #126833In reply to: RESIDENT EVIL 7
AndrewcdParticipanti got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL
With the steam vr way? elaborate…………
yeah like the other dude said, start vorpx first, well i did, then start steam vr after, go inside steam vr, pop up the menu, and click on desktop on the bottom, then navigate with your mouse to your game list and click on the game, and thats it, psvr users were so quick to mock us, well what im seeing is not blurry ill tell you that lmao
Andrewcd wrote:
i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOLDidnt realized i can just close my eyes, thank you! This game is very very very scary… Today i’ll continue to play if i will be brave enough >.<
lol yeah, i was like well i dont want to cheat so ill hear myself in fear lol? haha
this is a gem for sure, and i hope p.t gets resurrected and brought to vr tooMar 13, 2017 at 1:28pm #126820In reply to: Maintenance key bindings
RalfKeymasterI have a wishlist with nice-to-have features longer than you may believe. Since changing the bindings can be done inside the game, this isn’t really high priority, sorry.
Mar 8, 2017 at 4:05am #126523In reply to: Skyrim minimizing on startup?
zenman53186ParticipantI am having a similar (but it doesn’t seem exact) problem with SkyrimSE. Starting Vorpx, starting SkyrimSE from inside Steam (“Play”) – the Launcher comes up. Press “Play” on the Launcher…Launcher exits and then restarts. I never get to the game when using Vorpx. Works in 2D (normal mode) fine. I’m running the latest SkyrimSE (steam updates automatically) and Oculus (also updates automatically).
Any chance your problem has returned?
Mar 3, 2017 at 12:51pm #126411In reply to: ReShade + Depth3D == Doom 2016 with z-buffer 3D
andybakParticipantSorry Ralf – I might be being thick here.
I’m asking:
“What is the most performant way to display a game inside VR in ‘virtual theatre’ mode”.
I know of a few alternative methods:
1. VorpX’s virtual cinema
2. Steam itself
3. Bigscreen
4. Virtual DesktopI don’t expect you to know for sure whether 2, 3 or 4 are more performant. But is VorpX likely to be faster or slower than any of them?
In your answer you said “directly hooking into games is almost always the better alternative compared to capturing the output with external program like the vorpX desktop viewer or other programs that work similar do.”.
I wasn’t actually talking about the desktop viewer – I’m talking about playing a game in VorpX’s virtual cinema for any game that can be tricked into doing so.
Is *that* likely to be more performant than the other 3 options?
Feb 26, 2017 at 3:25am #126316Topic: Auto Update now nothing works
in forum Technical Support
ajelcocksParticipantHi, I started vorpx today after a few weeks abscence, it updated itself and now nothing works.
I have a Vive headset and confirmed it works with flyinside + fsx and with steam vr games.
I uninstalled vorpx and resinstalled.arx fatalis just starts without being detected.
Operation Flashpoint and Arma 3 give me the message: “vorpx could not initiailze your Occulous Rift. could not load libOVRRT” multiple times until I kill the game in task manager
Assassins Creed 2 just flashes something too quick to read and dies unless I kill vorpx, in which case it starts on the desktop.I tried creating a desktop shortcut with the same result. With and without virus checker enabled. All are steam games.
Feb 20, 2017 at 12:58pm #126213In reply to: Various games crashing after about 30-60 minutes
RalfKeymasterI don’t really have a solution to your issue besides very general hints like updating graphics drivers, headset runtime etc., sorry.
One important heads-up though: disabling the asnyc rendering option severely reduces performance and – if at all – should only be considered for quite old games where that doesn’t matter since they run fast enough anyway. Without async rendering there is a lot more “time warping” happening inside your headset’s runtime (meaning inserted artificial frames in between real frames), which probably is the cause for what you experienced.
Feb 19, 2017 at 1:53am #126180Topic: Multigpu
in forum General vorpX Discussion
lodanapParticipantDoes vorpx or is there a future release that supports multigpu (both SLI and crossfire)? Flyinside (a similar product for FLightsims) for FSX & P3D is starting to implement multigpu in their drivers.
Jan 30, 2017 at 3:07pm #125576In reply to: Resident Evil 7: IT WORKS WITH VORPX! How To:
FriskyNoodleParticipant3D is possible. I made it possible with depth buffer access in reshade through a custom shader by blueskyknight for SBS 3D
I havent been able to use 0.6 runtime for Oculus (in extended mode) with headtracking as of yet because of opentrack detects the oculus when its in direct mode, not extended. Which is strange it can’t. I dont care that much if there is a latency issue, it isnt a fast paced game, so it wouldnt be to terrible for the sake of added immersion that you can turn your head while being hunted down, or just in the game in general. I played the first hour with 3D depth alone and no HT, it was still a great level of immersion inside the headset. Ill work on it more when I have time and hopefully come up with a solid method. (As of now might only work with people using Devkits and runtime switcher.)
Jan 29, 2017 at 10:00pm #125536
KarlorParticipantGuys, it’s $40. How much money have you heaped into your VR set up? Stop acting like babies and crying about a damn demo. ALL of the “native” VR “games” are just DEMOS. If you want to enjoy AAA titles in 3D then Vorpx is the solution. Just as Ralph states over and over, YOUR MILEAGE WILL VARY. It’s not “dodging” the question, its the answer. Depending on how nit picky and bitchy you are about certain things YES certain Vorpx experiences will most definitively bunch up your panties. HOWEVER: if you ARE the type of person who is comfortable with reading and following instructions, as well as being able to think for your self and adjust settings then Vorpx is the solution you’re looking for. It’s worth the money. No doubt about it. Vorpx is a must have for me as I honestly cant stand the Oculus crap they pump out and call games. The only other VR app with as much polish and continued updates is FlyInside for FSX. These 2 VR apps are worth 10X what they charge. I’ve spent 1000’s of hours using these 2 products and will continue to do so. Thanks again Ralph, you’re the man.
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AuthorSearch Results
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Search Results
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Topic: getting dizzy
@Ralph today the new update kicked in and as of a sudden after two minutes of gameplay (skyrim)i felt dizzy and my stomach turned inside out.. that i hadnt expierienced with earlier releases any idea?
peace out!
Hi, I started vorpx today after a few weeks abscence, it updated itself and now nothing works.
I have a Vive headset and confirmed it works with flyinside + fsx and with steam vr games.
I uninstalled vorpx and resinstalled.arx fatalis just starts without being detected.
Operation Flashpoint and Arma 3 give me the message: “vorpx could not initiailze your Occulous Rift. could not load libOVRRT” multiple times until I kill the game in task manager
Assassins Creed 2 just flashes something too quick to read and dies unless I kill vorpx, in which case it starts on the desktop.I tried creating a desktop shortcut with the same result. With and without virus checker enabled. All are steam games.
Topic: Multigpu
Does vorpx or is there a future release that supports multigpu (both SLI and crossfire)? Flyinside (a similar product for FLightsims) for FSX & P3D is starting to implement multigpu in their drivers.
