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Topic: No Man's Sky Not Working
I know that Ralf released an experimental profile, but when I want to use it, NMS not work very well.
NMS appears inside a rectangle, like a cinema view and also the cursor of VORPX is stuck, so I can’t change the settings of the driver.
I’m using DK2.
Regards.
I have a weird issue with DOOM (2016). It was working fine but it will no longer hook. I’ve tried using a new OpenGL profile and making sure it’s pointing to the correct EXE but the game just launches on desktop. Nothing in the Rift. I have tried launching from inside Steam and direct. Other games still work.
Only thing I can think of that changed was an update to DOOM on steam.
Any ideas how to troubleshoot this? I was really looking forward to trying it with 3D.
So Dying Light isn’t on the supported games list, but I do know that at some point the game had built-in oculus support at one point that you could enable via the video.scr file situated in the game’s folder in your documents directory. This support was later dropped during the switch to newer runtimes and patches as far as I can tell.
I know this game in particular is sort of one of those “holy grail” games that a lot of people would love to support in VR, given the 1st person open world and parkour nature of it. So I’ve been trying to get it in a playable enough state with vorpx.
One of my biggest problems was getting the FOV manipulated. Apparently, you used to be able to change it by editing that same video.scr file, but no matter what I did, the game just wouldn’t adhere to any changes I’d make to that file (despite tons of evidence online that this was how it was done). The game would just load up normally, ignoring said changes, and upon quitting out and checking that file, it would be reset to all the default values (yes, I even tried changing the file attributes to read-only, and still no go).
However, I stumbled into a new way to alter the FOV which works surprisingly well in game (not a lot of problems with the character’s hands being off screen or anything like in some games).
The value you need to change is in the data0.pak file in the game’s directory (I’m using steam). Use a program like 7zip to access the .pak file, and inside is a file called “default_levels.xml”
In there is an FOV value which can be changed!
As a warning however, by modifying this file the game will warn you that you have modded the game and thus will not be allowed to play with others online unless they also have the same modifications.So where I’m at now with Dying Light is that I’ve got everything set up and ready for some actual vorpx settings/profiles, but the problem I currently have is that it doesn’t seem like there is any 3D effect whatsoever. Vorpx allows the standard z-modes (adaptive and regular) but it doesn’t appear that they have any actual effect on the visuals. It’s basically still 2D, blown up into your headset, with a working aspect ratio.
If anyone else can figure out the last hurdle here it’d be much appreciated!
p.s. If anyone on here remembers what Dying Light was like back when it offered the internally supported oculus mode, could you describe what it was like? Did it actually have a pretty functional VR/3D aspect to it? If so, it’s a shame that such support had been lost with the updates/patches.
Cinema Mode
That addition of the model that looks like you holding a controller.
At first I thought It was nice to have that, but then realized later on that if you happen to move your own body in the real world, your position with the virtual one is out of sync. And yeah you could press alt + space to fix that, however it isn’t 100%. I have seen it where the body of the virtual character is right up there next to my face, like the character has no neck.
Honestly I have seen the cinema mode of virtual desktop, and there was no virtual body, and that worked pretty well. And the comfy looking leather chairs in the virtual desktop cinema mode look nicer too.
I think the screen that vorpX offers in their cinema mode beats the cinema mode of virtual desktop, because traditional cinema screens are catering to a pile of people, and you really want to have your own personal cinema screen more personal. VorpX got it right on that one.
The issue that has been raised before on these forums according to a google search is, there is no hotkey to swap between cinema mode and virtual reality mode. YOU NEED TO HAVE A HOTKEY TO SWAP THIS because many games out there have NPC dialog and icons on the side, or chat boxes that are out of reach, or party menus that are off to the side. You cannot always drag these things to the middle of the screen. And thus because of the developer of the game’s lack of foresight on customizable UI, the other option is to have the ability to quickly zoom out and back in.
Well sure, there is to an extent, a way to zoom out inside VR, but it’s not 100%, and most of the time is not able to do the job. That is shift + mousewheel. It doesn’t always work to the desired result to see everything. Others have already asked for this feature to switch between cinema mode and virtual reality mode. What is the problem with a hotkey developers?
Other than this, the platform that vorpX is, is a very nice one that makes games that were otherwise just 3D on a screen, now more personal with virtual reality. Games such as Guild Wars 2 become a new game when played in VR. Areas that were old and already been seen at least a thousand times, becomes a new experience when putting on the VR headset.
Thanks for reading. :)
Topic: Room-scale Skyrim/FONV?
Not including FO4 here as it is better to not try to mod it in a more serious manner until the last patch from Bethesda drops later this year.
So what is needed and is it even possible to add room-scale to Skyrim and FONV(TTW)? Even a limited one?
I understand it will have limited use as many of the game mechanics will not work fine and there are only so many buttons on the (Vive) controllers but I still believe it will be cool.
There are several mods that make changes to the camera, I guess it is possible to create one that will allow the headset to be tracked in all directions. The player character has to be made invisible so you don’see the body from inside when moving around. And there should be some way to enable sneak mode depending on how low the headset it. I guess controlling weapons and spells with the controllers would be the most problematic.
Or maybe an option to switch such a “presence” mode on and off? So it can be used from time to time when it’s limitations are not a problem.
What do you think?Topic: How to use the Controller
I’ve tried three different Controllers
Xbox One
MS Xterminator
MS SidewinderAll work inside of steam but none seem to with vorpx. Is there anyway to tell if the driver sees the controller?
Hi everyone
I noticed something very interesting today while I was setting up CSGO with vorpx
The game play has been so so, without vorpx running I get about 250-290fps / s on max settings in 2560×1080 resolution
As soon as I run vorpx with geometry 3d it would go to a shitty framerate the game, even at low resolution like 960×1080Anyway I was experimenting today with command line switches and saw there is -refresh setting
I set this to 90
Ohh my god, everything is as fluid as on regular monitor screen, could even run the game in full monitor resolution and it was going every bit as good as he monitor
As I can not run 90hz on my screen I need to run it in windowsed mode and not full screen
But this works perfectly, have not tried any other games but my guess is the results would be very similiar
We need to be able to control the refresh rate inside games to get full effect
Only issue I still have is that I get double crosshair in geometry 3d, everything else works perfect and I have gotten used to pretty much use the space between my crosshair as aiming point
Anyway hope this will help some people out
this might help people interested in CSGO
-w 1280 -h 1024 -novid -refresh 90 -windowed
I know max res I can get geometry 3d in is 1920×1080
Best,
KandorHi,
I’m having trouble getting vorpx to work on my DK2.
If I enable head tracking, the screen rotates wildly and out of control on my headset. This happens in the desktop viewer and in all the games I’ve tried (GTA V and Fallout 4).
This doesn’t happen in the health warning, in the oculus store or in native oculus games.
Here’s a video where I am turning head tracking on and off from inside the desktop viewer:
https://www.youtube.com/watch?v=DLjLYLlDEKY
My oculus software version is 1.5.0.240083 (1.5.0.241049).