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  • #103775
    tig3rmast3r
    Participant

    Just purchased vorpx a couple of days ago, only tried battlefield 4 atm, the image quality is horrible to be honest, i had 1920*1080 resolution ingame, that screen is then projected on a small screen inside the vive, so the resolution is already scaled down, then you zoom in for the “vr” effect and you end having pixels large like a mountain.
    Not to mention that the 3d is faked with z-buffer, with very low to none effect and artifacts.

    What am i missing? is it possible to set up a resolution that is going to use all the VIVE displays instead that just a portion of it ?

    Do i have to set 1080*1200 ingame ?

    Also is it possible to have information about the geometry 3d support for games? maybe on the supported game list you should write wich ones are available in true 3d, the fake z-buffer 3d is something i want to avoid at all costs.

    Lastly, would it be possible to use the tridef driver togheter with vorpx ? they have a very good list of supported games in real 3d, would be great.

    I’ll test more games in the meantime i really hope i’m missing something else vorpx is a no go for me.

    #103380

    In reply to: Is there one game?

    Nitro
    Participant

    If you are using a Vive, you need to make sure that games run at 45fps+ at all times. The OpenVR runtime does not work well with frame rates below that. You should see a warning about this normally. The Oculus runtime is quite a bit better at this.

    All you need to do for full VR mode is disabling Virtual Cinema Mode (shouldn’t be on per default for Borderlands 2) and (important!) set the field of view (FOV) to 120°, which in case of BL2 can be done with the vorpX Game Optimizer in the config app. With the FOV set to 120 you do not need to change the image zoom.

    If that is the case you are “inside” the game and can look around just like with native VR apps.

    Hey Ralf. Thanks for your quick reply. This is an amazing support.

    FPS/Flickering: You are right, I’ve got this fps warning with the vive, ignored it – my fault. Will check that later with lower settings.

    VR: The problem is, I can’t see the HUD, so I have to zoom out to play well. When I zoom out, I see the same “flat screen” like in the cinema-mode. I am not in the middle any more.
    yeah, maybe I’m too nobish with this tool, but would like to understand it :-).
    I used the optimizer, it’s a FOV of 120. Any Chance to get the HUD more in the middle without zoom out?

    #103378

    In reply to: Is there one game?

    Ralf
    Keymaster

    If you are using a Vive, you need to make sure that games run at 45fps+ at all times. The OpenVR runtime does not work well with frame rates below that. You should see a warning about this normally. The Oculus runtime is quite a bit better at this.

    All you need to do for full VR mode is disabling Virtual Cinema Mode (shouldn’t be on per default for Borderlands 2) and (important!) set the field of view (FOV) to 120°, which in case of BL2 can be done with the vorpX Game Optimizer in the config app. With the FOV set to 120 you do not need to change the image zoom.

    If that is the case you are “inside” the game and can look around just like with native VR apps.

    #103315

    In reply to: Overwatch

    BlueSummers
    Participant

    Blizzard would have to program it into the game tho.
    Their own version with checks and balances inside the walls.

    Because if you notice when playing a game like Fallout 4 on VorpX.
    You can move your head around on the Vive and even peek through walls.
    I assume the same goes with Oculus.
    Essentially making the HMDs into a type of wall hack for multiplayer games like CSGO, TF2, and Overwatch.

    Someone want to verify this?
    Into your own private match of course.
    Don’t get banned on a real server.

    Edit:
    Actually just read head tracking is only enabled in Fallout 4 at the moment.

    vorpX 16.2.0 has been released.

    #103137
    Karlor
    Participant

    Ohh ok I get what you mean.. That is kinda odd that you have to exit out each time you change it. Not sure what it’s “supposed” to behave like, haven’t played Skyrim in a while. Maybe it’s G3D is somehow more complicated to switch to or something so it has to exit out first. Gunna have to ask the Ralphster if he has any ideas. Also you could try to use a memory hack to see if you can bump up your FPS inside G3D so you might not need to switch back and forth.

    #102966
    Laser
    Participant

    <p abp=”89″>
    <p abp=”91″>Another issue is limited FOV. GTA V has 3rd party software created by the community that allows us to alter the FOV to however we’d like – including vertical FOV. But we don’t have this luxury in other games

    Most games can be modded to fit the vr fov either by using game optimizer in vorpx config, modding the game config files manually or using 3rd party software like flawless widescreen or widescreen fixer. After that you can change various zoom/fov settings inside vorpx, if there is no solution after that I prefer playing the game in virtual cinema mode, then there is no hud/fov issues.

    #102676
    Saika
    Participant

    First time vorpx/rift user here.
    I launched using the optimized settings a freshly vanilla installed Skyrim, thinking that I should first set up vorpx then add some mods.
    The issue is that I immediately got incredibly sick and in panic I pressed delete to try and change a few settings but I could only last 20 seconds before closing the game.
    I reseted the profile and tried my chance again but this time I only had enough time to change the fov in game to 110 and disable mouse acceleration before having to close Skyrim.

    I read how people managed to do full play-through of the game on DK2, so I don’t think it is normal that I can’t last 20 seconds.

    All the guides for Skyrim vorpx seem too out-dated for CV1.Are there some obligatory mods for CV1 skyrim that I must add before trying to enter again?
    The guides I read are old and sometimes don’t list the same gui mods / immersive view mods so I am confused as to what I should chose.
    Furthermore, shadows seemed to be a huge issue, so I should disable them inside some INI files first?
    I’m looking for ways to try to improve the situation before having to log into the game again to modify vorpx settings to the best.

    #102500
    Ralf
    Keymaster

    If you want, you can also play standing with a gamepad. That’s a nice middle ground between playing seated and room scale VR and adds a lot to the being there impression if you have the stomach for controller based locomotion while standing. This works best in Geometry 3D mode which also has positional tracking. Be aware though that in Fallout 4 G3D requires an extremely fast GPU to work at a high enough frame rate.

    What vorpX cannot do is changing the basic gameplay mechanics of a game. A first person open world game like Fallout 4 always will be a first person open world game, whether you play it with vorpX or on a monitor.

    I would argue though that actually and quite literally being inside a game world that you can only see on a flat screen in front of you otherwise is VERY different from a normal monitor gaming experience. Room scale or not, there is no comparison.

    A little bit more “room scale feeling” *might* (emphasis on might) be added to particular games in the future, but even with that the game would still be basically the same game, of course.

    #101954

    In reply to: noob questions

    BaoeDiHoe
    Participant

    a little off topic, but how can i play games from other sources like this site

    https://share.oculus.com/category/dk2#eyJjYXRlZ29yeSI6ImFsbCIsInNvcnQiOiJkazIiLCJwbGF0Zm9ybSI6WyJwYyJdLCJnZW5yZSI6W10sIm9mZnNldCI6MH0=

    when i installed the sdk and runtime, i am inside a living room and a meny ifront of me.

    #101859
    VonMises
    Participant

    When I run vorpX with games on the “supported” list, they are only showing up in the virtual cinema mode. How do you get “inside” the game?

    And when I run videos in VLC, they’re only showing up in the left corner of the virtual screen. How do you scale them to take up the entire movie screen?

    Thanks.

    steveo
    Participant

    Hey guys, first post here. Just got VorpX and decided to try alien isolation.

    After fiddling around with image zoom and fov config addition inside alien isolations file explained here This is very close to being perfect.
    The only thing right now is i have no way of making the HUD fit the lense properly so the important info like health and weapon etc and other text sit in areas that is not really readable. If there was a way to make the hud fit the lenses, it would spot on. Few graphical glitches with dynamic shadow/light projection not being the same in each eye but thats the game engines fault i am sure.
    Other than that, this is pretty damn awesome. Nice work Ralf :)

    #101558
    jravida
    Participant

    I have the same problem. CV1 with an Asus ROG WS71. Secondary graphics card goes to my hdtv. Inside the Rift I can paint mouse trails on a black screen.

    #101465

    In reply to: Nob question

    Electryic
    Participant

    By “work” it means almost all games will come up inside the Rift on a virtual movie screen and the headtracking should work.

    #101345

    In reply to: Any news on Vive

    SirChancelotx
    Participant

    PSA for everyone waiting for Vorpx Vive support:

    If you have not tried a FPS in VR before as a seated experience ( Vorpx will not and will never make Skyrim roomscale for those who did not know ), motion sickness is a very real possibility, even if you have an iron stomach. I never used a DK2 or had any other experience before my Vive came and have absolutely no problem with Motion sickness when it comes to native Vive games (no history of any prior motion sickness IRL either). In preparation for Skyrim VR, I tried The vanishing of Ethan Carter VR sold on Steam and from the beginning of the game something just felt “wrong”. I wanted to experience a similar situation that I would find myself in with Fallout and Skyrim. I , more or less, was fine for the first 15 min. I thought I was good to go until I stepped inside a house and then I had to take the HMD off. Everything in my gut, neck and back of my head just felt “sour”.

    Long story short if you don’t have any experience with VR motion sickness, read up on it. Buy some ginger Ale and Ginger chews. I bought some Dramamine just in case because I don’t want anything to ruin the fun. Just trying to keep anyone from having a bad first experience if they aren’t prepared. :)

    #100887

    In reply to: Very low FPS

    natfoth
    Participant

    I have the games set to low and I have tried on z-normal and its still roughly around 50fps on the main menu and around 40fps in game inside a building. Shouldnt the main menu be way higher since outside of the rift the main menu averages over 2000fps?

Viewing 15 results - 451 through 465 (of 528 total)

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