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  • Kurt91
    Participant

    I’ve been trying to figure out how to get two games working, as the title of the thread says. Both of them are fully playable as-is, but I’d like to try and iron out the last little details. I also am kind of stuck having to ask rather than experiment for now because I’m a Computer Science major and I lent my headset to one of my instructors. (I’m taking a VR/Haptics class)

    First off, when I play Portal 2, I have an issue where I’m facing the wrong way when going through a portal. I know that this is a known issue, but I was wondering if anybody has figured out a fix for it. One thing that I had read was to turn off DirectVR. What do I lose if I do that? Could I turn it on when I start the game, then turn it off and keep the FOV and turning my head to turn in-game? What benefits does keeping DirectVR have?

    Second, I wanted to ask about Fallout: New Vegas. I can get the game working out-of-the-box, but as anybody will tell you, the game doesn’t shine without mods. In particular, graphics/lighting overhauls and ENB/Reshade/NVReloaded. Since it’s such an old game, fixing up the graphics seems like a pretty big priority when trying to get it working in VR.

    I’m having difficulty using VorpX alongside an ENB. The ENB adds a D3D9.dll file, which apparently VorpX doesn’t seem to like very well, and it refuses to hook into the game. Is there a way around this so that I can use both? There’s an injector version of ENB that doesn’t include the dll file, but it requires being manually started before starting the game, and that would not only be a pain (since I’d constantly forget, and the game is a pain to get started), but I’m not sure how well it would work alongside using Mod Organizer 2 and NVSE Loader. (MO2 has to assemble the mod folders when starting the game, NVSE Loader is a different launcher for the game that is needed for a very large number of mods.)

    Anyways, I’ve been trying to look up answers for both of these by myself, but to no avail. The last Portal 2 thread was quite a while ago, but I’ve been seeing videos over 5 years old of the game working in VR flawlessly. As for my New Vegas issue, everywhere I look just has people say to use the wrapper version of ENB (the one with the dll file) since it’s automatic, not taking programs like VorpX into account.

    #187407
    dellrifter22
    Participant

    Ghost Recon Wildlands (G3D)

    I was excited to finally get this one figured out. It was cool playing in Z3D, and now even better in G3D. First-person ironsights are more convincing as are vehicles and interior spaces.

    You’ll need a strong PC to handle G3D, and will have to settle for mostly low settings at low res. Until I can get them fixed, terrain is set to most basic, and shadows will be off. But the game still looks good, especially at night.

    I’ve configured FOV and scale to work best for first-person aiming, so it’s easier to check corners and clear rooms. This means Third-person scale appears a bit small, but I think you’ll appreciate the good 3D effect overall. Profile intended for Rift FullVR, Pimax8k alternative to come later.

    **First you’ll need a working EAC bypass in order to hook this game (creative googling). Use for offline singleplayer only.

    For best possible fov:
    – create a 1:1 custom resolution 1200×1200 or 1440×1440 in driver panel
    – in game select your custom resolution and set Fullscreen
    – set Extended FOV down to 0% in Video settings (doesn’t help ironsights)

    Graphics settings:
    – set Anti Aliasing OFF
    – set Shadow Quality OFF, instead use SSBC Ambient Occlusion
    – set Texture Quality to High or Ultra
    – everything else set to Low/OFF as desired

    *Hide HUD elements in game settings and toggle with hotkey
    *Ironsight pistols with lasers are best in buildings
    *Sniper scopes have dual-stage zoom (press B while scoped)
    *Don’t forget your nightvision :)

    If you need ~10 extra fps and don’t mind a bit of light source artifacting, let me know and I’ll upload a lite version. Z3D profiles also available on the cloud. Enjoy!

    #187352

    Topic: Far Cry 5 (G3D)

    in forum User Profiles
    dellrifter22
    Participant

    This is still somewhat experimental and not yet complete, but is already a good immersive gaming experience. I’m hoping the new tools coming later might iron out the remaining artifacts. There are alternative Z3D profiles available if you prefer.

    Far Cry 5 (G3D)

    G3D is working as intended across all world objects. It’s the terrain textures and shadows that do not yet align correctly. To mitigate eyestrain, I’ve reduced terrain textures to their most basic. Works well enough.

    I wish FOV in vehicles wasn’t so narrow, but I’ve adjusted EdgePeek to be more suitable for driving. Running around and shooting feel good though.

    **You’ll first need a working EAC bypass to hook this game, unfortunately. Please use Offline only.

    – use a 16:9 resolution (2560×1440)
    – set FOV to 109 in game’s Advanced Graphics settings
    – set Anti Aliasing and Motion Blur to OFF
    – Low Graphics settings recommended for best performance

    *Use EdgePeek in vehicles
    *Some shadow and pixelated artifacts remain
    *FOV Enhancement will separate the terrain
    *FullVR/Immersive modes optimized for Rift
    *Cinema mode optimized for Pimax8k

    3D screenshot upload attempt:

    #187046

    In reply to: Resident Evil 2 Remake

    d0kt0r
    Participant

    @Ralf, Yes I tried all the usual suspects, even tried creating a VorpX shortcut.
    I’ll play around with it some more this weekend to see what else it could be. If I’m the odd man out, then it must be something in my environment causing it. But at least you have one non-working sample, in case anyone else reports the same. I’ll report back later if I figure it out. Thx.
    @doktor, I noticed he credited the wrong person too. 😉

    Headtracking in inmersive is working fine here. There are a few tips to enable/disable headtracking based on gamepad (vorpx menu inside the game). You should try it. If you dont get it done, Ill check my config.

    Tested the new RE2 geometry profile and it is GORGEOUS. Tweak the graphics menu based on your graphic card performance, but with a good light quality, the environment on the darkness is absolute jaw-breaking.

    #187042

    In reply to: Resident Evil 2 Remake

    dborosev
    Participant

    @Ralf, Yes I tried all the usual suspects, even tried creating a VorpX shortcut.
    I’ll play around with it some more this weekend to see what else it could be. If I’m the odd man out, then it must be something in my environment causing it. But at least you have one non-working sample, in case anyone else reports the same. I’ll report back later if I figure it out. Thx.
    @doktor, I noticed he credited the wrong person too. ;)

    Ralf
    Keymaster

    The installer is a common third party installer used by literally thousands of applications. If it fails to expand your ‘Documents’ folder location correctly, something has to be messed up. All I can recommend is trying to temporarily set the folder path to the default location for the installation. The only file currently installed there by vorpX is an optional background image for cinema mode.

    Might be worth it to find a permanent solution though for the messed up environment variable expansion as this issue probably will affect other applications too. Also once installed vorpX accesses the ‘Documents’ folder sometimes to optimize game settings. I have no idea whether vorpX itself will suffer from the same problem as the installer, but if it also fails due to your broken setup, some of vorpX’s auto game configuration features would not work for you.

    BTW: Might be unrelated, but get rid of Norton AV. One of those AV programs that may prevent vorpX from hooking games correctly. Windows built-in Defender is less invasive and at least as good these days.

    dellrifter22
    Participant

    I’m pulling these from the old thread for updated profiles and instructions. They are now better suited for Pimax8k and Rift, with improved shader work. Find them on the vorpX cloud marked as (improved).

    Call of Duty: World at War (G3D)

    This version no longer requires the tedious console commands per each mission, instead we will use the CoD-SCZ-FoV-Changer downloadable from PCGamingWiki here.

    – Run the FOVChanger.exe and set to Fov to 105
    – use a 16:9 resolution (2560×1440)
    – set Shadows to LOW in game

    *Use vorpX Shadow Treatment to hide HUD if desired, then use Z3D key for menus
    *Cinema mode best for Pimax8k, fullVR mode best for Rift
    *Use Rift in SteamVR mode if crash on startup

    Red Orchestra 2 / Rising Storm (G3D)

    Profile is now optimized for Pimax8k and Rift using cinema fullscreen. I found that former ini edits to zero ironsight zoom was breaking weapon accuracy. Instead we will only edit PlayerFOV.

    -use 16:9 resolution (2560×1440)
    -set Shadows to LOW in game
    -set Lighting and Post Processing to MEDIUM
    -FOV setup: open ROGame.ini from Documents\My Games\RedOrchestra2\ROGame\Config
    Find and edit value:
    PlayerFOV=105.000000

    *Set all graphics options in game first before ini edit. Opening the options page after will reset your fov value to default
    *Cinema mode best for Pimax8k, Rift may prefer fullVR mode

    dellrifter22
    Participant

    Completing the Medal of Honor PC series, here’s Allied Assault with War Chest expansions. Typically $10 or less on gog.com.

    Medal of Honor: Allied Assault (G3D)

    Looks great in very clean opengl G3D. I recommend the graphics and weapons mod linked in the description of this video. It includes ironsights:

    Installation of the mod is an easy drag and drop into the corresponding “main” folders. Notice however instructions to omit the ironsights file in the expansion folders, as this will break dlc weapons.

    – FOV and widescreen setup:
    Go to Medal of Honor Allied Assault\main\configs\unnamedsoldier.cfg

    Under key bindings add:
    bind q “fov 120”

    Under cvars section add lines:
    seta r_customwidth “2560”
    seta r_customheight “1440”
    seta r_mode “-1”
    seta ui_console “1”
    seta developer “1”
    (This allows you to set fov by pressing q at the start of each mission)

    *Flicker on the menu and loading screen is normal and wont affect gameplay
    *vorpX Main Eye does not save in opengl profiles, so remember to reset this upon each game start
    *Turn off crosshair in game settings
    *cinema fullscreen is default for Pimax8k, Rift may prefer immersive or fullVR modes

    Darkest of Days (G3D)

    I’ve waited years for this to get discounted, which it never does, but found a working demo on steam. It has a fun concept of traveling through time to various war conflicts, bringing with you advanced weaponry.

    I’ve since purchased the game and am happy to report that it works well enough in vorpX with G3D. My only real complaint is that the weapon model fov greatly outreaches the world fov, so I can’t raise it as high as I’d like. Still very playable with these profile settings though.

    – use a 16:9 resolution (2560×1440)
    – set game to Fullscreen mode to avoid stuck mouse cursor
    – set Physics to LOW in game, or you may get black screen bug
    – turn off Ambient Occlusion in game settings to fix one eye black
    – bind a console key in game’s control settings
    – upon each game launch, use console command to set FOV:

    set player.fov 74

    *Hide HUD with console command “set render.gui 0”, hold tab to view objective locations on map
    *Turn off crosshair in game settings
    *vorpX Main Eye does not save in opengl profiles, so remember to reset this upon each game start (enable expert settings)
    *cinema fullscreen is default for Pimax8k, Rift may prefer immersive or fullVR modes
    *Run vorpX in steamvr mode for Rift if crashes on startup
    *Free demo on Steam

    Profiles can be found on the vorpX cloud.

    v2Vr
    Participant

    Hello pintman,

    I have so much nostalgia for this game having played it on the xbox 360 back in the day.
    Let me know if you end up getting a VR headset like the rift and are able to play it in VR it is definitely some next level stuff. I would recommend having a very good GPU if you want it to run acceptable. I use a GTX 1080ti and it is just barely acceptable fps wise the way I like to play graphics fairly sharp.I have an iron stomach when it comes to this sort of thing and do not suffer from motion or vr sickness.
    I like how you described it as the GTA worldscape R* has created.

    I’m trying to remember the necessary steps I took to get the thing to work in VR and modded. I’ll try to provide that here later.

    In the mean time their are some youtube video’s on the subject that I used.
    Unfortunately I’m having difficulty in completing some missions in VR do to the missing text issue but for free roaming and the now and then mission completion its amaze balls just even walking around in first person taking on the body of Niko Belic.

    #186449
    dellrifter22
    Participant

    Forgive me for being a bit late on the update (lots of profile testing to backup), but I’m using it now and discovered one thing already:

    The camera height modifier no longer works in cinema modes. It works in fullVR mode, with previous settings needing slight readjustment as mentioned above, but is not responsive in cinema/immersive.

    I’m hoping this can be restored, as I use fullzoom cinema mode almost exclusively now for Pimax8k, and utilize the height modifier a lot. It helps greatly for more natural arms/weapon placement (not growing out of my neck), and lowering ironsights a tad when they are too in-your-face.

    Thanks again Ralf for the many fixes lately.

    #185195
    moarveer
    Participant

    My take on VR headsets in 2019:

    Original Vive: Better avoid, just like you mention, terrible SDE and low res, you really don’t want to play in VR or 3D with this at this point.

    Original Oculus: Similar issues to Vive, plus it’s now discontinued by Oculus, so better avoid.

    Oculus Rift S: Best value per dollar. Way better image quality than Oculus CV1, very cheap for a full VR kit, very easy to set up, works fine with Vorpx. It has a few problems though, track loss in some angles, need a well lighted room, not as high quality plastic as CV1, below average included audio (you can still use headphones though), and walled garden market by Facebook, but you can still use Steam games and apps.

    Vive Pro: Nice option and currently can be found used at decent prices. Very good image quality and best tracking system in the market with lighthouses. HTC has awful support and warranty though.

    HP Reverb: A Windows Mixed Reality device, and by far the best image quality with basically no sde and the best device for simulators / 180 movies / Vorpx / 3d playing. Still it has some issues that have to be ironed out like blinking image and other stuff, so check https://www.reddit.com/r/WindowsMR/ and do some research if interested. As a VR device it’s servicable, it has the worst tracking system of them all, it’s usable but not much more, and below par controllers. Since it has such a high resolution panels, it requires a more powerful computer than average.

    Valve Index: Not yet released, but the safest option for a great upgrade with barely any compromises. Better screen than almost anything else but Pimax and Reverb, barely any sde, better fov than average, best tracking system on the market, the best controllers with full hand tracking, really comfortable, amazing audio and 120h/144hz mode for extra immersion. Also as a steamVR device Vorpx support is almost granted, the big con is price: $1000 for the full package, and it’s sold out until september.

    Samsung Oddysey Plus: A good balance between quality and price. The screen has a special filter than almost removes all SDE, but it makes the image slightly blurry, still most people say it looks great. All the quirks of WMR device, but it has none of the issues of the Reverb like blinking image, and price is pretty good. Solid entry device for a full VR kit for the user than wants to play 3D, simulators, video playing and Vorpx over a high quality VR experience, which again is OK but not great.

    Pimax: Two models, the 5k’ has amazing image clarity similar to Valve Index in terms of SDE and image quality, and also it adds huge FOV that greatly increases immersion. 8K model has a bit less clarity but improved screen door, so it’s the better option for Vorpx and 3d gaming. I have it and SDE is nearly imperceptable, and as the greatest SDE hater alive, it has become a non issue for me. The cons are price, since they are expensive, availability, high performance requirements so better have a good rig, and since Pimax is a chinese company, support could be better, but they are actually doing a decent job with it.

    Suggested links:
    https://www.reddit.com/r/Vive
    https://www.reddit.com/r/Oculus

    Video channels:
    MRTV and sweviver have fantastic reviews of almst all devices, so check them out for very in depth info about all the devices.

    #184517
    Harry Siebert
    Participant

    (I just got Vorpx and tried Grid but mine plays in a cinema screen and I tried another game and that also played in a cinema screen and I was starting to wonder if I had just wasted my money on this as I thought all games would play the same, also is Grid Racing Grid or Grid Autosport and also what is G3D?)

    TRUE G3D only works with some games. “Racing Grid” Yes. “Grid Autosport” No.

    Here is a short list > Racing grid/Dirt3 and (Dirt 2 if you force DX9). These are great fun and the true G3D is great and makes better control of your car possible because of the better depth perception.

    Grid Autosport just plays on the cinema screen(No G3D) and off comes the Oculus.

    Full VR only on a few games and is Poor compare to true Full VR. More later.

    If G3D is working it will look “simply put” like a 3D movie on a big screen.
    If it is not working or you have the wrong mode it will usually look like a regular movie screen with no 3d. This is pointless IMO since the resolution is lower than many monitors.

    If you go into the game and have Vorpx loaded and see the Vorpx logo at the bottom of the screen hit the Del key on the KB. You will be in the VorpX console and able to see what mode you are in on the first screen you come to. If you switch modes and the G3D view are not a selectable option than you can do nothing to change that. You can select Full VR at the top but if it is not a working option you will know since it will lock the screen view until you select something else.

    Full VR is available in some games if you have head tracking working.

    I used it in FSX flight sim and it worked. Turned on “mouse look” and it worked too for head tracking. You plane looked like a toy and the head tracking was not precise. The surrounding area looked pretty good, although turning your head made me a little nauseous. Compare this to Flyinside for FSX and there is not comparing the two. Keep in mind that Flyinside is $40 for just one program. But the experience is amazing. Perfect 360 environment. Plane and world to scale. You can stick you head out the window and look at your wheels.

    Buy Vorpx for the games you want and can play in G3D on the cinema screen. This is mainly what I use it for and it is worth the cost. G3D in these programs are in “some ways” almost as good as Full VR. Different but excellent

    Buy VorpX if you need Full VR for the games that will work with it and you have your expectation dialed down.

    Do not expect FSX/Flyinside like experience or a Dirt Rally with native VR support(Flawless experience). Or Assetto Corsa with native Oculus support (mind blowing)

    It is hard to find the information needed for many games but you need to keep digging. It is usually out there to find between YouTube and Google searches.

    Harry

    #184471
    Grumdark
    Participant

    Without too many technicalities, I would say that both solutions have their advantages and disadvantages.

    On the one hand G3D feels like real 3D, for me it is wonderful and impressive, being my preferred method.
    I appreciate the relief of objects at short and medium distance and depth, and as long as my framerate allows it, I prefer to use this reconstruction. On the contrary it consumes enough resources, and Unfortunately…it is not always easy or possible to fix shadows and other effects perfectly.

    On the other hand, Z-3D would define it as a simulated “3D” effect, normally it is quite less noticeable, although depending on each game, sometimes I can obtain more remarkable results, and sometimes not so much.
    Particularly, I like it and it helps me a lot in open environments and I found some concrete examples in Vorpx, with very good Z 3d profile.
    Z-3D does not have so many problems with shadows and effects, and one of its biggest advantages is performance, because unlike geometry, Z-3D consumes much less resources.

    To cite some negative point, sometimes we can see a small halo or transparent bubble on the edges of certain objects, along with a less noticeable 3D effect.

    In short, I love having both methods, and I need both if possible, to be able to choose accordingly, according to each specific case.

    #184155
    dellrifter22
    Participant

    The increased range for immersive is much appreciated, and looking good in the P8k.

    Early testing in Metro Ex G3D is indeed performance heavy (~30 interior, ~20 exterior, settings to LOW at 1440p, 2080ti) but it’s looking great geometry-wise. Fortunately I’m somewhat accustomed to lower frame rates, though it’s a bit ironic as I just upgraded my graphics card last month for “better” performance 😆.

    I quite like how it looks in cinema mode at full zoom. Feels pretty good. Thanks for the profile.

    Question from an earlier topic: is the exe conflict override yet operational? How does it work?

    “Incidentally I’m right now trying a few things to make your life easier in regard to .exe conflicts with official profiles. The plan is to allow overrides by user profiles and just show a message on game start in that case. Would enable you to freely override any official profile…”

    I tried just now to make a new profile for an official game, but still get blocked by the “exe already assigned” prompt and can’t remove.

    #183920
    tjentom
    Participant

    Vorpx is absolutely amazing. First time in Skyrim Vorpx VR and I was like “I’m in Skyrim!”

    However vr makes me nauseous quickly.
    I don’t know if it’s possible, but adding anti nausea features to vorpx so they can be applied to any game would be a real gift to many people.

    I was thinking things like:
    -d-pad/keyboard 45 degree snap turn
    -sprint/rotate vignette (circular black mask that appears / disappears and limits view when the environment moves a lot)
    -head sway disable
    -teleport feature

    I think things like this could make vorpx more enjoyable for a lot of people, and it’d make a great thing even better!

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