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I’ve been trying to figure out how to get two games working, as the title of the thread says. Both of them are fully playable as-is, but I’d like to try and iron out the last little details. I also am kind of stuck having to ask rather than experiment for now because I’m a Computer Science major and I lent my headset to one of my instructors. (I’m taking a VR/Haptics class)
First off, when I play Portal 2, I have an issue where I’m facing the wrong way when going through a portal. I know that this is a known issue, but I was wondering if anybody has figured out a fix for it. One thing that I had read was to turn off DirectVR. What do I lose if I do that? Could I turn it on when I start the game, then turn it off and keep the FOV and turning my head to turn in-game? What benefits does keeping DirectVR have?
Second, I wanted to ask about Fallout: New Vegas. I can get the game working out-of-the-box, but as anybody will tell you, the game doesn’t shine without mods. In particular, graphics/lighting overhauls and ENB/Reshade/NVReloaded. Since it’s such an old game, fixing up the graphics seems like a pretty big priority when trying to get it working in VR.
I’m having difficulty using VorpX alongside an ENB. The ENB adds a D3D9.dll file, which apparently VorpX doesn’t seem to like very well, and it refuses to hook into the game. Is there a way around this so that I can use both? There’s an injector version of ENB that doesn’t include the dll file, but it requires being manually started before starting the game, and that would not only be a pain (since I’d constantly forget, and the game is a pain to get started), but I’m not sure how well it would work alongside using Mod Organizer 2 and NVSE Loader. (MO2 has to assemble the mod folders when starting the game, NVSE Loader is a different launcher for the game that is needed for a very large number of mods.)
Anyways, I’ve been trying to look up answers for both of these by myself, but to no avail. The last Portal 2 thread was quite a while ago, but I’ve been seeing videos over 5 years old of the game working in VR flawlessly. As for my New Vegas issue, everywhere I look just has people say to use the wrapper version of ENB (the one with the dll file) since it’s automatic, not taking programs like VorpX into account.
Topic: Ghost Recon Wildlands (G3D)
Ghost Recon Wildlands (G3D)

I was excited to finally get this one figured out. It was cool playing in Z3D, and now even better in G3D. First-person ironsights are more convincing as are vehicles and interior spaces.
You’ll need a strong PC to handle G3D, and will have to settle for mostly low settings at low res. Until I can get them fixed, terrain is set to most basic, and shadows will be off. But the game still looks good, especially at night.
I’ve configured FOV and scale to work best for first-person aiming, so it’s easier to check corners and clear rooms. This means Third-person scale appears a bit small, but I think you’ll appreciate the good 3D effect overall. Profile intended for Rift FullVR, Pimax8k alternative to come later.
**First you’ll need a working EAC bypass in order to hook this game (creative googling). Use for offline singleplayer only.
For best possible fov:
– create a 1:1 custom resolution 1200×1200 or 1440×1440 in driver panel
– in game select your custom resolution and set Fullscreen
– set Extended FOV down to 0% in Video settings (doesn’t help ironsights)Graphics settings:
– set Anti Aliasing OFF
– set Shadow Quality OFF, instead use SSBC Ambient Occlusion
– set Texture Quality to High or Ultra
– everything else set to Low/OFF as desired*Hide HUD elements in game settings and toggle with hotkey
*Ironsight pistols with lasers are best in buildings
*Sniper scopes have dual-stage zoom (press B while scoped)
*Don’t forget your nightvision :)If you need ~10 extra fps and don’t mind a bit of light source artifacting, let me know and I’ll upload a lite version. Z3D profiles also available on the cloud. Enjoy!
Topic: Far Cry 5 (G3D)
This is still somewhat experimental and not yet complete, but is already a good immersive gaming experience. I’m hoping the new tools coming later might iron out the remaining artifacts. There are alternative Z3D profiles available if you prefer.
Far Cry 5 (G3D)

G3D is working as intended across all world objects. It’s the terrain textures and shadows that do not yet align correctly. To mitigate eyestrain, I’ve reduced terrain textures to their most basic. Works well enough.
I wish FOV in vehicles wasn’t so narrow, but I’ve adjusted EdgePeek to be more suitable for driving. Running around and shooting feel good though.
**You’ll first need a working EAC bypass to hook this game, unfortunately. Please use Offline only.
– use a 16:9 resolution (2560×1440)
– set FOV to 109 in game’s Advanced Graphics settings
– set Anti Aliasing and Motion Blur to OFF
– Low Graphics settings recommended for best performance*Use EdgePeek in vehicles
*Some shadow and pixelated artifacts remain
*FOV Enhancement will separate the terrain
*FullVR/Immersive modes optimized for Rift
*Cinema mode optimized for Pimax8k3D screenshot upload attempt:
I’m pulling these from the old thread for updated profiles and instructions. They are now better suited for Pimax8k and Rift, with improved shader work. Find them on the vorpX cloud marked as (improved).
Call of Duty: World at War (G3D)

This version no longer requires the tedious console commands per each mission, instead we will use the CoD-SCZ-FoV-Changer downloadable from PCGamingWiki here.
– Run the FOVChanger.exe and set to Fov to 105
– use a 16:9 resolution (2560×1440)
– set Shadows to LOW in game*Use vorpX Shadow Treatment to hide HUD if desired, then use Z3D key for menus
*Cinema mode best for Pimax8k, fullVR mode best for Rift
*Use Rift in SteamVR mode if crash on startupRed Orchestra 2 / Rising Storm (G3D)

Profile is now optimized for Pimax8k and Rift using cinema fullscreen. I found that former ini edits to zero ironsight zoom was breaking weapon accuracy. Instead we will only edit PlayerFOV.
-use 16:9 resolution (2560×1440)
-set Shadows to LOW in game
-set Lighting and Post Processing to MEDIUM
-FOV setup: open ROGame.ini from Documents\My Games\RedOrchestra2\ROGame\Config
Find and edit value:
PlayerFOV=105.000000*Set all graphics options in game first before ini edit. Opening the options page after will reset your fov value to default
*Cinema mode best for Pimax8k, Rift may prefer fullVR modeCompleting the Medal of Honor PC series, here’s Allied Assault with War Chest expansions. Typically $10 or less on gog.com.
Medal of Honor: Allied Assault (G3D)

Looks great in very clean opengl G3D. I recommend the graphics and weapons mod linked in the description of this video. It includes ironsights:
Installation of the mod is an easy drag and drop into the corresponding “main” folders. Notice however instructions to omit the ironsights file in the expansion folders, as this will break dlc weapons.
– FOV and widescreen setup:
Go to Medal of Honor Allied Assault\main\configs\unnamedsoldier.cfgUnder key bindings add:
bind q “fov 120”Under cvars section add lines:
seta r_customwidth “2560”
seta r_customheight “1440”
seta r_mode “-1”
seta ui_console “1”
seta developer “1”
(This allows you to set fov by pressing q at the start of each mission)*Flicker on the menu and loading screen is normal and wont affect gameplay
*vorpX Main Eye does not save in opengl profiles, so remember to reset this upon each game start
*Turn off crosshair in game settings
*cinema fullscreen is default for Pimax8k, Rift may prefer immersive or fullVR modesDarkest of Days (G3D)

I’ve waited years for this to get discounted, which it never does, but found a working demo on steam. It has a fun concept of traveling through time to various war conflicts, bringing with you advanced weaponry.
I’ve since purchased the game and am happy to report that it works well enough in vorpX with G3D. My only real complaint is that the weapon model fov greatly outreaches the world fov, so I can’t raise it as high as I’d like. Still very playable with these profile settings though.
– use a 16:9 resolution (2560×1440)
– set game to Fullscreen mode to avoid stuck mouse cursor
– set Physics to LOW in game, or you may get black screen bug
– turn off Ambient Occlusion in game settings to fix one eye black
– bind a console key in game’s control settings
– upon each game launch, use console command to set FOV:set player.fov 74
*Hide HUD with console command “set render.gui 0”, hold tab to view objective locations on map
*Turn off crosshair in game settings
*vorpX Main Eye does not save in opengl profiles, so remember to reset this upon each game start (enable expert settings)
*cinema fullscreen is default for Pimax8k, Rift may prefer immersive or fullVR modes
*Run vorpX in steamvr mode for Rift if crashes on startup
*Free demo on SteamProfiles can be found on the vorpX cloud.
Topic: nausea help
Vorpx is absolutely amazing. First time in Skyrim Vorpx VR and I was like “I’m in Skyrim!”
However vr makes me nauseous quickly.
I don’t know if it’s possible, but adding anti nausea features to vorpx so they can be applied to any game would be a real gift to many people.I was thinking things like:
-d-pad/keyboard 45 degree snap turn
-sprint/rotate vignette (circular black mask that appears / disappears and limits view when the environment moves a lot)
-head sway disable
-teleport featureI think things like this could make vorpx more enjoyable for a lot of people, and it’d make a great thing even better!
