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  • RigmarDrake
    Participant

    Thanks you! I don’t think it was the problem directly, but uninstalling Avast allowed me to see an error I did not previously receive during the mod install process, indicating that the files were write-protected. That problem persisted despite me ensuring that the CP directory was not read-only, using admin mode, changing the write settings for the entire drive, etc.

    Eventually I figured out that the mod was installing to drive E despite the CP directory being on drive C. The problem may have been caused by some stray registry file from before I switched to Windows 11 and reinstalled everything. It’s possible that in Windows 10 I had Steam install CP to a drive that was previously labeled E. In any case, I finally resolved that problem and was able to install the mod with the current CP install on drive C.

    So we’re making progress! Now finally back in the mod on Windows 11, I had the same problem I had in Windows 10. The mod menu recognized my Quest 2 controllers even in Gamepad mode, but none of my controller inputs were recognized in CP unless I switched to keyboard and mouse mode in the mod settings. And as before, there are lots of key bindings that are not possible (including Z).

    But I finally figured it out. It is necessary to change the mod settings to enable the full override of the xbox gamepad controls. By default that is set to off, but it needs to be on. When that is done, almost everything works. It’s awesome.

    Just two final issues, one of which is particularly important to solve because it’s still not possible to reassign inputs corresponding to the Z key (or many other keys, such as M, J, P, but Z is the only one that is indispensable). In gamepad mode, functions corresponding to Z (as well as other keys that control calling phone, etc.) are bound to the d-pad buttons. When I hold the left grip button, the secondary buttons are visible on the controller overlay and I can see that the d-pad buttons are mapped as secondary buttons for the left joystick directions. However, these do not work–nothing happens when I hold left grip and work the left joystick. All of the other secondary buttons work great. Any ideas how to solve it? Without the d-pad working and it not being possible to assign Z, there is no way to switch from the data and hacks displays in the scanner/tab mode, and no way to toggle between different objections on the active quest.

    But we’re almost there! Thanks for all of your patience, I really appreciate it. This is stunning in full, maxed setting VR with psycho ray tracing. And the HUD overlay is fantastic after adjusting to get out of the Quest 2’s blurry peripheral areas.

    RigmarDrake
    Participant

    Overall great mod, thank you for making it. But I have this same issue as peaches and it’s causing a lot of problems. I am using Quest 2 controllers through Link (which I saw from some posts is Ralf’s setup). Setting the controls to gamepad works in the Vorpx launch tutorial, all of the gestures work, but then the game does not recognize any anything I do on the Quest 2 controllers. Even the mouse doesn’t move when I push the joysticks.

    If I switch the controls to keyboard and mouse in the Vorpx settings, then the game recognizes everything. But that actually creates its own problems. Most of the gestures still work in K/M mode, but the flick gesture does not reload and it’s impossible to throw grenades. Unfortunate, but I can work around that with key bindings.

    The bigger problem is that it is impossible to bind all of the necessary controls onto the controllers because for some inexplicable reason Vorpx does not allow me to bind about half of buttons on the keyboard. You can hit them a million times and they just won’t register in the Vorpx key binding process. For example, G comes bound to the right shift trigger by default. But G is one of the many keys that cannot be bound for some reason. So if you bind something else to that trigger and override the G key binding that it starts with, there is no way to get that G back. After some trial and error, I kept the G where it started and then rebound G to something useful in the Cyberpunk key bindings. But it still wasn’t enough because there are a LOT of keys like G that are impossible to bind to the controller in Vorx, except they were never bound in the first place.

    Then a bunch of the keys that are available to be bound to the controller in Vorpx (e.g., left/right ctrl, alts) just won’t do what they are bound to do in the Cyberpunk settings. I spent hours and hours trying every configuration to make it work, but I just barely ran out of available keys that Vorpx allows to be bound to the controller. And one of the most important key bindings is Z, which does multiple necessary things, including changing the current objective on the minimap. Of course, Vorpx does not allow Z to be bound to the controller. I tried reassigning the Z functions to other key bindings that were actually available, but none of those alternate bindings will toggle the current goal; it will always be Z, even if nothing is assigned to Z in the Cyberpunk key bindings.

    In short, the keyboard and mouse mode in its current state is not really playable with Quest 2 controllers except if you are sitting in front of a keyboard. And I play standing, away from the keyboard, and strapped into a Kat Walk C treadmill. So I think I have no choice but to use gamepad mode instead of keyboard and mouse. But the problem is that I have tried everything I can think of (including uninstalling and reinstalling the Oculus program on my PC), and I still cannot get Cyberpunk to recognize any controller inputs when I set the Vorpx settings to gamepad mode.

    I’m dying to jump into this mod because I have a new 4090 and the game looks stunning in max settings and psycho ray tracing, but I won’t play the game sitting down in front of a keyboard the entire time. Would appreciate any insight people may have about how to solve this controller problem. Thanks.

    #213118

    In reply to: Industria

    CyberJ
    Participant

    Morning folks,
    It seems I figured it out, to a point lol.

    So usually when crafting a profile I prefer the 1:1 VR setting as it just feels nicer in VR.
    However, in this particular case I had to settle for the Widescreen 1 vr setting, but to be honest after playing it for a while it was just the best setting in this case.

    The images I left yesterday with the weird lighting is now gone.
    The lighting issue was being directly caused by the FOV setting in Vorpx, once switched off completely the lighting returned to normal. Even setting it to 0.01 caused a very slight lighting issue (same as images but much much less intrusive).
    The game itself has a FOV setting, so pushed all the way to 110 gives plenty of depth.

    The only problem I couldn’t seem to fix was some slight warping around the edges (a bit fish eye), tried changing resolutions, moving the games fov etc.
    Couldn’t find the games FOV setting in it’s (engine/gameuser) ini files so I couldn’t bump it up to 120 (which seems to be a sweet-spot for my headset in most games)
    The only thing that made it go away was switching to widescreen 1.
    Not perfect, but I’ll call it a win, game is totally playable and quite smooth :)

    Thanks for the replies chaps, very much appreciated.

    I will upload the profile to the cloud once I’ve made sure there are no game-breaking glitches.

    P.s. One thing I forgot to mention above is that some/most of the wall and floor textures look/feel strange, most noticeable when I first start playing, but goes away the longer I play.
    My VR legs are pretty solid, but this might effect some folks.

    #213090
    CyberJ
    Participant

    Hi folks,
    Long time lurker here even longer user.
    Ralf, you’re a genius and indeed the cause of me purchasing games I wouldn’t have even humored .. so thanks for that haha =)

    Anywho, ..
    I have tried a plethora of profiles with the steam game Indutria and simply can not get any “3d depth” or “FOV” to work at all. There are a few profiles that give the geometry options but the FOV slider doesn’t change the image.

    I have read on reddit and YT that either Half-Life 2 or the Bioshock Infinite works but I couldn’t get HL2 to hook at all and Bioshock profile doesn’t exist anymore so no joy there.
    I have also tried Control, Medieval Dynasty (or something like that), Get Even, A Hat in Time, Ace Combat, … well lets just say I have tried a few lol.

    Has anyone played this game at all and can help a poor guy out, no hair left to pull out.
    Or anyone have an Unreal 4 profile I can try with ?

    I wouldn’t normally beg like this but I don’t really want to go through every profile (although I will if I have too lmao).

    Any help would be greatly appreciated.

    #213029
    malstrom82
    Participant

    So i’ve been using vorpX for a few weeks, and at the moment it can be summed up to 30% fun experience, 70% problem solving/game crashing/reinstalling/trying whatever i can try to get it working. I’m at a point where i feel i spent WAY too much time trying to keep it working, relative to the time i actually enjoyed my lil virtual world. Basically i just want to get this working, since when i does, it is a lot of fun, but i am really close to packing my optimism in. (i do want to state i am no tech wiz, im sure many of the issues could be rooted in my own doing/not doing, but i really feel i put the effort and time in to try all i could think of..)

    I have had many different issues to get it started in the first place (game would crash before loading at all). this was sorted by reinstalling FS22.

    then i updated to latest nvidia drivers, after which vorpx stopped working again (crashes before startup, not solved by fs22-reinstall). had to manually install oooold drivers, and got it working again. played for several days without major issues.

    then installed a w11 update after being prompted, which again caused vorpx to stop working. tried reinstalling fs22, changed to different vorpx profiles etc, no luck. i was able to load an fs22 map, but it froze after a few seconds – game crash. was one time able to load a different map, which made me think of possible performance issues (heavy loads on the other map). but this didnt work either after.

    tried installing the latest nvidia drivers, which actually made it work!?…of course after several complete reinstalls of fs22 in between.

    since the image looked wonky/askew, i made a few settings adjustments in the in-game vorpx settings, restarted fs22 as per the instructions, and was not able to start the game once more (load screen shows, but crashes immediately). so what now? another fs22 reinstall? some old nvidia drivers again? rollback w11?

    ———————–

    I left out a lot of tweaking/reinstalling/fiddling in between, there has been days of work with this, reading forum posts, instructions etc etc. from my perspective (which im sure is incorrect), vorpX seem to work one moment, causing crashes/forcing reinstall the next, and if that will solve issues seem purely on chance. i know this post does not include a lot of hard info on my system/settings etc. but i really couldn’t tell what anyone would need to help sort this out. so please guide me, i will happily provide further info. i REALLY hope i won’t just give up being disappointed with the whole thing, regretting my purchase, i just want this thing to work!

    (i did read whatever i could find on this forum and elsewhere, instructions etc. i did have it working for several days, in between periods of mess..)

    appreciate any assistance, Magnus

    #212837

    In reply to: Bankruptcy

    Davros
    Participant

    I’m not trolling I was one of the people who got caught out by IZ3D I have the software but I cant install it all because some company didnt care enough or hated the thought that if they release a final driver that didnt have to authorise someone may install it who didnt pay (the now non existent company)
    It’s not just bankruptcy if in future companies build vorpx functionality into their software for their next generation of vr devices or someone releases a freeware or opensource program with the same functionality, vorpx’s income will go to zero. Will the server still be funded.

    If the worst comes, it should work for as long as you have your current PC main hardware.

    And if have to reinstall windows for some reason or get a new pc?
    ps: I take it from your answer vorpx will do exactly the same as IZ3D

    #212772
    mr_spongeworthy
    Participant

    I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Sorry but I don’t believe it. I have all these games and a 3080 and I know there’s just no way. Maybe with reprojection. You only get smooth FPS in Alyx because it changes your resolution dynamically according to your performance so you’re not really running 100% SS there.

    It wasn’t necessarily easy to get there, but yes, I do indeed get those resolutions and frame-rates. My 3080 Ti is a factory OC model that stays right around 2ghz under heavy load. . Assuming you aren’t CPU bound, however, you may be able to do something similar. Note that at one point I had to do a complete clean reinstall. Old PiTool versions or possibly even Windows updates had messed things up so badly that it was killing my performance.

    Here are the titles I can run at Full FOV with no “Smart Smoothing” (I keep a spreadsheet of settings since getting this stuff all working right on Pimax equipment is such a PITA):

    Alyx runs at 109% Steam SS at 90 fps except in one single battle scene (Fred? What’s that things name?) That’s with the auto-resolution setting left on and (you can defeat it through an ini tweak). You can also tweak it so you can see which resolution-setting you are actually getting real-time in the HMD. If I run at 75hz or 60hz I get additional clarity, as the title can use the higher-resolution modes more often, but it will maintain 90fps if I prefer the smoothness. IMHO this title is the way all VR games should work. It’s simply amazing how smoothly it transitions up and down those 5(?) resolution modes. If you don’t have it, make sure you use the tweaks for Alyx that remove the PP requirement.

    TWDS&S runs at 90fps at 120% in-game SS, 75fps at 130%, and 60fps at 140% (resolution has a HUGE effect as you can see).

    AC runs at 60fps at 104% Steam SS, but I don’t need any more performance than that for a seated racing sim. That’s with SOL+CSP+Rain effects at night with tons of special effects. If I wasn’t using all that eye-candy AC would easily hit 90fps and stay there.

    Other titles I also run at Wide FOV at 100% or greater Steam SS with no smart smoothing are Dirt Rally 2 and Into the Radius. AFAIK you’ll never get *any* game that requires PP to run at Wide FOV at 90fps at 100% Steam SS. At least, nothing I’ve ever tried will do that. Dirt Rally 2 requires PP and I get 60fps at Wide FOV, 100% SS.

    In terms of vorpX performance, that wipe and completely clean reinstall did wonders. I had all kinds of performance issues creep into my rig over time, and they hit vorpX performance worst of all. If you have a second drive you can play with, you might try setting that up as a boot drive, doing a clean install of Windows with only the most basic software you need to get things working, and do a test run to see if you suddenly get a massive performance uplift.

    Also, Shadows are often a bigger performance hog than one might expect. In nearly all the title I’ve mentioned I probably have Shadows set to Medium or lower and I’ve also probably turned down particles, so it’s not like I’m getting that performance at Ultra settings across the board. I can usually get away with the highest quality textures and meshes however (if controls for such are available,) which I find very important.

    I do wonder, however, how in the world we are going to drive the 12K (if it even becomes a real thing). That’s so many more pixels, and I just can’t stand less than 100% Steam SS, even with something like the VRPERFKIT installed for upscaling. To my eyes the image just falls apart at anything less than that. Here is hoping a 4090 can actually drive a 12K at 100% SS.

    #212737
    fubar
    Participant

    I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Sorry but I don’t believe it. I have all these games and a 3080 and I know there’s just no way. Maybe with reprojection. You only get smooth FPS in Alyx because it changes your resolution dynamically according to your performance so you’re not really running 100% SS there.

    mr_spongeworthy
    Participant

    A couple things I’ve noticed:

    1) We are really close to a ‘full VR conversion’ already with this mod.
    2) Primary issues are G3D shadow issues. The game runs well enough a lot of people could probably hit 60fps in G3D mode, but the profile is not good enough to use.
    3) Z3D does work reasonably well however; just play with the setting a lot as the title provides less depth than most in Z3D (I have to push it to max depth in order to get enough to be acceptable)
    4) Head tracking works pretty well, my only issue being that it causes momentary instabilities when in mouse mode and I absolutely can’t get the Y Axis to invert (to normal since I play with the stick ‘inverted’)
    6) Use it with Post Processing AA, Motion Blur and Blur. I don’t generally like those, but with anything else, and any sharpening at all (either vorpX on in-game), this game gets very shimmery very quickly.

    #212684

    In reply to: Dream Cycle AWSOME!

    Smoils
    Participant

    the problem is essentially their game design, not a version – randomly generated levels are completely random with enemies and items spawning inside walls, and since they cant have ai pathfinding in a random mess they generate enemies have to teleport in a crow particles to you and then try to fight in a prefab mess they scattered. Animations and movement is not polished in themselves since its not a big aaa studio and combined with random placement map part jank it just multiplies.

    I managed to get it to run at 90 with some ue tweaks in config files and it runs in dx11, well Im using launch parameters to make sure it does because there are only 2 dx12 profiles: cyberpunk and game-that-we-cant-speak-of so essentially just cyberpunk and it doesnt have g3d or z3d in dream cycle even though it hooks.

    #212430
    thomas3d
    Participant

    Hello Ghost75757

    I use the HP Reverb G2, Pimax 8KX and the Quest 2…I still have the Index and the old Vive…but they’re gathering dust…

    I had created a VorpX profile for Outriders, which only works in Z3D…then I reshade Deptht
    Tried 3D where I liked the 3D much better…almost like real G3D…
    Same goes for Days Gone…
    There is also a helix mod for both of them that enables real G3D with perfectly corrected shadows…!!

    http://helixmod.blogspot.com/2021/06/days-gone.html

    http://helixmod.blogspot.com/2021/06/outriders-eac-free-singleplayer-v-100.html

    Days gone even now with geo-11 support, which then runs great with the current Nvidia driver…!!

    Days gone just looks fantastic again with the helixmod geo-11…!!…There’s nothing like real geometric 3D with perfect shadows and spatial depth…especially at close range…because of the weapon…

    I only got Deathloop to work with Reshade Depth3D…also with top 3D depth…!!…madness…!!…it’s so much more fun in 3D…!!!

    Just like Evil Dead…doesn’t work with VorpX only with Reshade Depth3D…unfortunately the 3D mode will probably become 2D due to anticheat in multiplayer…Flat…
    Once it worked against the AI ​​and in the single player anyway everything was great in 3D…!!!

    VorpX Viewer also works well for me… only with some games the performance breaks down to such an extent… that I can only play side by side with a 3D projector..

    #212386
    thomas3d
    Participant

    Hello ghosts!!
    Is there an official VorpX profile for Guardien of the Galaxy or just a cloud profile??…is that G3D or just Z3D??….

    Tested and checked it out a year ago… only ran with Reshade Depht 3D …superperforming and despite Z3D Depht3D conjures up almost geometric 3D even at close range…!!!

    The same goes for the anvangers!! Just tested Days Going with Z3D VorpX profile from Paradise Decay…looks pretty good with some typical Z3D depth, but when I started Reshade Depht3D my jaw really dropped!!!… Top 3D

    …almost G3D without having to set anything in Reshade on the parameters!!!…which is otherwise not usual that you immediately become friends with the 3D spatial depth…

    With Outriders, on the other hand, I had to tinker around a bit in Depht3D…it was also worlds better than the Vorx Z3D profile…especially at close range…body, arm and weapon… Of course you shouldn’t overdo it, otherwise there will be too many artifacts or ghosting around the person…

    I guess if Ralf would allow Z3D to further increase the 3D depth at close range, it would also look similar in VorX…

    With Deadloop I managed to conjure up excellent 3D close to G3D only with Reshade Depht3D… But that was hard work…had to tweak a few parameters…until the spatial depth finally became playable for me…instead of flat 2D…

    Just tested “Evil Dead the Game” yesterday… Looks fantastic in 3D!!! Was afraid to have put the 42 euros for the deluxe version in the 2D sand because of Easy Anticheat…but it worked great with Depht3D!! But I’m still in the tutorial…you have to play through before you can get into multiplayer…

    Well… despite the anti-cheat on The Isle and Predator Hunting, it also worked… there, however, with optimal G3D via VorpX… listen and be amazed…!!!

    3D greetings to all 3D and VR fanboys and girls *smile*

    Senan
    Participant

    I just finished messing with the one on the cloud that claims Geometry 3D is working but it wasn’t for me (absolutely no 3D effect). No effect with Z3D either. I also tried the Planetside 2 profile because I read that it worked for someone else, but no luck. The game hooks and everything, there just isn’t a 3D effect. Funny enough, Geometry is working in original Everquest, despite the game being way older.

    I think EQ2 uses some proprietary SOE engine or something so I’m not sure what other profiles to try. Any suggestions would be greatly appreciated! Thanks in advance.

    #211474
    CrackerBrand00
    Participant

    just adding on. I’ve had several headsets, and Reverb G2 is at the top of the list *especially* if you are primarily using vorpX. The only reason I could see going with any other headset, is if you wanted to play and master Beat Saber at a very high difficulty level because of the superior tracking… else Reverb G2 is by far the best solution

    #211371

    In reply to: Games Wish List

    Z9EUS
    Participant

    Hello there
    I got a question about the game Enlisted. Enlisted is the free squad-based (MMO) first-person shooter game based around major World War II battles, developed by Darkflow Software and published by Gaijin Entertainment. The graphics are good and the controlling is very easy with mouse and keyboard. One of the best function in this game is that you can look around with your head using the „c“ key will runnig or flying .So you have a field of view 180° by pressing the „c“ key.
    My question is now: Is there a chance that i can use my vr headset (oculus quest 2) for watching around while i am using my mouse and keyboard ? What do I have to consider or are there already specific apps for this because i dont saw the game on liste of your website

    PS: Sry for my bad english if somebody don’t understand me just ask me where you cant follow me.

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