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Hi there!!
I was reading previously that Elden Ring was not “VorpXeable” because of the Anti-Cheat.
But now, I just find out that the Anti-Cheat can be simply disabled by creating a file called
«steam_appid.txt» in the game’s folder and editing it so it has the text «1245620» inside.I didn’t bought the game because without VorpX is not so worthy for me, so not sure if anyone can check if this works and of course, that if the Anti-Cheat can be disabled if VorpX/Ralf/Users can do it’s magic to pull full G3D or other awesome results :)
Cheers!
Hello Ralf!
I’m pretty sure you get asked this often but… I haven’t seen (or being able to find on the forums) you answering to this question post 2017, so I’m going to here!
But, since I know how annoying this kinds of questions are, specifically because they kind of force you to commit to features and timetables that in the end will just stress and constrict you and your creativity… I want to frame it a bit differently in a way that will allow you to answer without committing to anything really, but that probably will give us a very general idea as to what to expect.
What is your Wishlist of features/things VorpX will do in the future?
I installed the stand-alone VR Mod for LiS-BTS recently and it’s 99% perfect, with the only issue being the lack of 3D in cutscenes (a fairly small price to pay considering how good the rest of it plays).
So it’s an instance of a pancake game being forced into VR with zero performance issues, zero shadow issues, zero light issues, zero Z3D artifacts, no need for PP on my Pimax; it’s just straight-up excellent. I’m running it in Wide FOV, 75hz, 1.5 PiTool quality, and it’s flawless. Index controller support is also zero-config perfection.
Ralf: I *think* the methods used in that mod are based on open-source projects. Is there any chance you might be able to incorporate any of those methods into vorpX in titles where they would work? It’s so great being able to play a game without any of the small problems that so often crop-up. LiS2, for example, I played through vorpX, and it worked great, but I had to keep switching to Z3D flipping between G3D and Z3D because nothing I could do would eliminate shadow-rendering issues that showed up in G3D in some scenes.
