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Hi guys.
I´m a noob at VR and 2 weeks ago I got my first VR device, Oculus DK2.
So main reason to get VR is to play old games: farcry 3/4, Soma, Mirror´s Edge, Outlast and some newer titles.
With this post I want to encourage Ralph to continue your magnificent work with VorpX, I know it´s hard and people get frustrated very fast.Many talk BS about VorpX but with time and effort when using Vorpx, you can get decent in game immersion, if you want to argue about that, use your flat TV and compare…
Of course there are bugs, but think really about that immersion, Ralph is making it all happend.
No railshooting, technology demos etc. BS, f*c* those job simulators.
Just pure games with some time real geometric 3d, let the bullets fly and blood will splash.
I love VorpX and I was suprised how well everything has worked.
I know it´s not easy to adjust games for some random casual player, but use time, use that 30 min for adjusting, read forums before you even start real gaming.
And there are many games what aren´t support but with 1-2-3 you get them work!
I think it´s not difficult to add native VR support to 3d shooters and drive games(Project Cars GOTY, wow) but big companies won´t do it, because there are too few VR users and many indie games are pure shiat.
We have to wait at least PSVR and maybe 2-3 years to CV2 and VIVE2 to get VR to the mainstream.
I´m just glad that the hardware has gone forward and sky will be the limit!
Christmas gift to my self will be CV1 :)
My All best to you Ralph and I hope Gabe Newell and some another bigshot will contact to you and give some help so you can take this to the next level.
I know there are lots of people who think like I do.
Btw, this is not a payed advertisement to Ralph, I´m only full of people who complain for not doing adjustments right!TheUncleAbso
So I was playing Alien: Isolation on my one month old CV1. Everything worked just fine after setting FOV, VorpX, nvidia DSR for 2k and 4k resolutions, playing for more than 2 weeks no issues, all flawless.
Last night Windows 10 decides to upgrade to Win 10 anniversary edition and this happens: https://youtu.be/ZUG8CiaYbSIArtifacts appear across the entire display in VorpX games as seen in the video I recorded with my phone through the right CV1 lens. Sometimes they take a while to appear, sometimes on 4k DSR resolution they are present from the intro. This never happened before the update and I don’t use overclock settings (where this kind of artifacts are specific for unstable overclocks). The only way to get rid of this issue is to switch to another resolution and after 15-20 minutes it starts again.
Same thing happens in other games like Stalker: Call of Pripyat (Misery mod) which I have finished on CV1 before Alien: Isolation with no issues. Didn’t see the issue in Half Life 2 on VorpX. Also, it doesn’t reproduce on native titles like Elite: Dangerous, Oculus Home demos etc or on 2D monitor (checked in Alien: Isolation with 1080p and 4k DSR resolution, flawless)…this happens exclusivelly in VorpX titles.
Any suggestion Ralf ? Or someone who encountered this ? Is this something that can be fixed in a future VorpX update or is there any workaround ? Cause it’s extremely annoying, especially on VR horror games and so far changing the resolution is the only temporarily fix for 20 minutes, but when it occurs again it is so immersion breaking.
I’m on i7 6700k CPU, 16GB DDR4 and nVidia GTX 1070. Please help, the majority of games I’m playing on CV1 are VorpX based, Microsoft screwed me bad this time. Anyone else experienced this since the damn update ?
Topic: IL2 1946 working!
I made this wonderful program to work and I wanted to share it…
It comes from another forum but the process is the same.
It really changes the way of dogfight…. impressive. With trackIr was cool but with this is AMAZING. I don’t get sick even with loops and crazy stalls… lol. Many people gets sick, not sure…
After playing around a bit I found out it is not perfect (it is not made for this really). When you shot the 3d effect turns off, not sure why. So it looks like a machine gun shaking effect but x2 or x3. I have no idea why is that and I tried everything I could. Sometimes annoying sometimes doesn’t bother much. Maybe the stereo 3d never worked well, not sure, I don’t have a 3d monitor with me to try. I tried the stereo MOD but it didn’t work. The depth is very good. Everything in the cockpit is readable. Planes in distance are not perfect but you can see them and look at other planes in formation with a natural head rotation is very nice. You are there…
Aiming now is very impressive. I can see the planes crossing below my plane and after I dive into them shooting at his tail…. really amazing guys….
About how I made it (it wasn’t easy at all)…. I use mainly two programs…
First I made a custom resolution of 1600×1800 (I have a Nvidia card).
I edited the config.ini and I added this resolution and I turned off WideScreenFoV=0 and change the mouse pointer mouseUse=1 because you need the middle mouse button to zoom in and out the VorpX menus.
For the head tracking I use Opentrack with the tracking of the oculus 0.8 and simulating a trackir (it works 360 degrees in all directions) https://github.com/opentrack/opentrack/releases
Keep in mind the Opentrack doesn’t support oculus runtime 1.3 so I installed this wrapper to simulate the runtime 0.8 needed to run Opentrack. https://github.com/kalavaras/LibOVRWrapper/releases/ .
This are the settings in Opentrack:
Input: Oculus Rift runtime 0.8.0 — HMD
output: freetrack 2.0 EnhancedI turned off all the filters in the “Filter” tab. (there is an empty one on top of the list)
In Options-Output-Translation compensation I turned off “Enable” and enable “Disable Z axis compensation“.
In Options-Camera-Center pose Offset I changed the value of TZ to 5.000 cm.
And for the oculus I use a program called VorpX….
The VorpX doesn’t support IL2 but it supports OpenGL. By default when you play it you don’t see 3d at all you just see 2d (it looks 3d but it is not). The thing I did is take the template for Quake (yes, Quake..lol), copy it and I changed the .exe to look at the il2fb.exe in my IL2 folder and it worked.
At first the cockpit is out of the place but you need to change the 3d separation in the VorpX menu to 0.01 and then the magic turns on. The cockpits looks amazing :)) Remember to save the settings in VorpX menu.
I play with the FOV at 90 (PageDn Key). You can play with the zoom settings (in VorpX menu) till you find confortable with the perspective.
Another annoying thing is VorpX (at least in my machine) doesn’t run if head tracking is off and you need to turn head tracking off in VorpX menu everytime you load first time IL2.
Just I don’t like the tracking in VorpX as it emulates a mouse. Opentrack much better.
So… the way I do it is:
1- Turn on the PC
2- Open Oculus home (be sure the oculus is setup properly if not the opentrack gets confused)
3- Open Opentrack and start
4- Open VorpX
5- Run the game
6- As soon you are in the interface in game turn off the head tracking in Vopx (it should be amazing if they would add a trackir emulator)
7- At first the menus and interface are in your nose. You need to press the middle mouse button and then it zooms in and out.
8- EnjoyIt is a bit of work at the beginning but I think it is worth it if you love IL2 1946 (by the way I am in HSFX 7 but I don’t think it really matters).
Good hunting!
