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  • #122171
    tig3rmast3r
    Participant

    Ok i’ve tried again bioshock infinite, it looks there’s no way to avoid the crystal ball because you can’t set the fov high enough even tweaking the cfg file manually (or using vorpx game optimizer that does the same). don’t know if setting other resolutions may solve the problem, maybe i should search for an aspect ratio tweak and do more tests,but i need to have fov configured properly when i’m at 16:9 resolution (so i can use DSR, see below)

    i’ve changed game, time for deus ex human revolution, this time i’ve been able to see a proper vr, fov 120 (89 converted to vertical), also i’ve solved the pixel/aliasing mess, vive supersampling does not work, because it’s supersampled AFTER the game render (as it’s an injection), so only way is using nvidia DSR, i’m running it at 4k and it’s very good looking, thanks to the latest steamvr beta feature asyncronous reprojection i’m able to play it quite smoothly and it looks great.

    Only drawback is the weapon/hands that are 2d.

    it runs between 45 and 55 fps but direct mode is over 150fps, i don’t know if there’s a way to set the game fps higher. what is that direct mode fps exactly? Strange thing is that i have 45/55fps too without 4k resolution.

    Tried turning off direct async in vorpx but my cpu usage goes crazy and i get no fps gain, turned off fluid as i get double images when i move the head, btw is a big step forward, hope to find other games where vorpx is fully functional like this one.

    last note, i get sick after a few minutes with deusex, probably is too fast, there is a little delay with headtracking, but it’s not the problem, the problem is the player movement, will try again tomorrow morning when i’m fresh, i think is just a matter of getting used, i hope at least :)

    #121675
    UncleAbso
    Participant

    I agree about adding better documentation for the supported games. In PDF-document there should be a part about supported games and fine adjustments because at start you get advisable about resolution, so we need a guide with fine adjusment and with proper 3D settings. And yes that would be good to Vorpx´s reputation.
    You can also google about Oculus and Hive native supported games which dont need Vorpx to work properly.
    <offtopic> I have my own trouble to get Alien Isolation work right in native mode, runtime 1.9 DK2. Old guides talks about changing oculus to prime monitor but that is old knowledge. Alien Isolation works in native mode in my TV :D , so any one got some new tips about that?</offtopic>

    #120845
    szeliga90
    Participant

    Hello, that’s my first post although I playing with Vorpex for a while now :)

    So I manage to set up Skyrim with a satisfying level of smoothness and details what took me a while but the effects are great G3D 1920X1440, AA x4, Anisotropic X8 directly through nvidia driver, shadows low and rest off settings on ULTRA. With that settings game running between 40 and 60 fps in outeriors (although I haven’t been in any other town than Riverwood so far) and never bellow 85 in interiors.

    Thanks for rich base of Skyrim modes I manage to reposition and rescale all HUD elements so they would be visible without using Edge Peak to often.

    The last problem I’ve got is caused by being unable to rescale SkyUI inventory menu. I can do it using build in Vorpex settings, but then whenever I press Edge peak,inventory menu going back to standard size. Why would I want change the size of any menu in Edge peak mode? Well when I looking at the item in top left corner and then moving my had to see its statistics in bottom right corner mouse cursor moving together with my head and it just getting on my nerves when I have to choose it again, and again, and again. It causing me to continuously wearing, buying and selling incorrect items.

    So… is there any way to scale the HUD in the Edge peak mode via Vorpex? Or the way to disable mouse cursor movement but not headtracking? Or maybe somebody knows another way to rescale SkyUI menus? Maybe is there a setting in SkyUI settings I missed?

    Please help :)

    And btw, Ralf thank You for that amazing piece of software. Without It VR wouldn’t be the same.

    #118749

    In reply to: Deepoon E2

    marciokpo
    Participant

    @markocova

    As I read on one russian site, Deepoon Assistant 1.5.1.10 install old Oculus drivers (of 0.8 SDK) as in-pack part which not allow to play CV1 games. Recomendation is installing 1.3.2.10 (I guess there are no any OR drivers included, so no conflicts).

    Let me translate installing step-by-step guide from there for you and other deepoon owners. That way completly works for me.

    It shoud works on all windows 7, 8, 8.1 and 10

    0) I recommend to uninstall deepoon, oculus software (also runtime) and they drivers from device manager. Maybe it’s good to clean Windows Registry using tool like ccleaner. It is not from guide, but it clear I think.

    1) Install last Runtime with Oculus Home.
    Web istaller https://www3.oculus.com/en-us/setup/
    Skip all setup procedures, but make sure that OR software and drivers is up to date. Also you need to make OR account. Just register. Use PIN 1234, for example.
    2) When installing process is done, go to Device Manager. You should see Rift DK2 Senson with warning icon. Delete this one WITH DRIVER! Deepoon haven’t positional sensor as original DK2.
    3) Plug Deepoon device to yout PC. (HTMI + USB)
    4) Now install Deepoon Assistant 1.3.2.10 . It’s very important! Do not install last Deepoon Assistant 1.5.1.10 because it’s provide build-in old DK2 drivers from 0.8 Runtime which not allow to play CV1 games.
    Deepoon Assistant 1.3.2.10: http://static.vrbig.com/deepoon_assistant/DPNAssistant_V1.3.2.10.rar

    5) Reboot your PC
    6) Run Oculus Home, make sure Deepoon light indicator is blue (not red). Oculus Home message you that DK2 unsupported – do not worry, it’s ok. Just close blue message block. In Deepoon you can see a warning about DK2. Just press A button on your gamepad.
    7) Author also recommend to install LibOVRWrapper 1.2. https://github.com/kalavaras/LibOVRWrapper/releases/download/v1.2/LibOVRWrapper-1.2.zip (run bat file as administrator)
    That Wrapper allow to play OR games uses old 0.6+ runtimes.

    8) And yes, don’t forget allow to running games from unknown sourses. (Check Oculus Home settings: Settings/General/Unknown Sources )

    Done.

    After that guide I tryed to start “Start vorpX”, and then “vorpX Desktop Viewer” (just test) and they work. Then I tryed to play Alien Isolation, seems all are OK.

    Goodluck!
    __
    Dennis

    Hi dennis , nice walkthrough , have you had a problem with shadows in alien isolation? like having in one eye shadows and in the other one no shadows which makes it override each other and makes up for a really bad image in deepoon e2? if you had this problem, how did you fix it ? Thanks a lot

    #115160
    kurry
    Participant

    I’ve been holding off playing off playing since DK2 days just because I really wanted to experience it in Vorpx :)
    Thanks for the effort Ralf!

    UncleAbso
    Participant

    Hi guys.

    I´m a noob at VR and 2 weeks ago I got my first VR device, Oculus DK2.
    So main reason to get VR is to play old games: farcry 3/4, Soma, Mirror´s Edge, Outlast and some newer titles.
    With this post I want to encourage Ralph to continue your magnificent work with VorpX, I know it´s hard and people get frustrated very fast.

    Many talk BS about VorpX but with time and effort when using Vorpx, you can get decent in game immersion, if you want to argue about that, use your flat TV and compare…
    Of course there are bugs, but think really about that immersion, Ralph is making it all happend.
    No railshooting, technology demos etc. BS, f*c* those job simulators.
    Just pure games with some time real geometric 3d, let the bullets fly and blood will splash.
    I love VorpX and I was suprised how well everything has worked.
    I know it´s not easy to adjust games for some random casual player, but use time, use that 30 min for adjusting, read forums before you even start real gaming.
    And there are many games what aren´t support but with 1-2-3 you get them work!
    I think it´s not difficult to add native VR support to 3d shooters and drive games(Project Cars GOTY, wow) but big companies won´t do it, because there are too few VR users and many indie games are pure shiat.
    We have to wait at least PSVR and maybe 2-3 years to CV2 and VIVE2 to get VR to the mainstream.
    I´m just glad that the hardware has gone forward and sky will be the limit!
    Christmas gift to my self will be CV1 :)
    My All best to you Ralph and I hope Gabe Newell and some another bigshot will contact to you and give some help so you can take this to the next level.
    I know there are lots of people who think like I do.
    Btw, this is not a payed advertisement to Ralph, I´m only full of people who complain for not doing adjustments right!

    TheUncleAbso

    adisplinter
    Participant

    Indeed nVidia drivers caused the issue but it didn’t manifest until the Windows update…wierd.

    I installed all the drivers in 372 series (372.54, 372.70, 372.90) and none of them worked, all gave me the artifacts after a few minutes or instantly on 4k DSR resolution. As the other user who had this issue on the forum, the problem was gone in 368.81, everything performed just fine. Thanks Ralf and Thoraz for the info !

    I wonder if nVidia is aware of this issue affecting their drivers, considering they promote their game ready driver like this: “Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games”

    adisplinter
    Participant

    So I was playing Alien: Isolation on my one month old CV1. Everything worked just fine after setting FOV, VorpX, nvidia DSR for 2k and 4k resolutions, playing for more than 2 weeks no issues, all flawless.
    Last night Windows 10 decides to upgrade to Win 10 anniversary edition and this happens: https://youtu.be/ZUG8CiaYbSI

    Artifacts appear across the entire display in VorpX games as seen in the video I recorded with my phone through the right CV1 lens. Sometimes they take a while to appear, sometimes on 4k DSR resolution they are present from the intro. This never happened before the update and I don’t use overclock settings (where this kind of artifacts are specific for unstable overclocks). The only way to get rid of this issue is to switch to another resolution and after 15-20 minutes it starts again.

    Same thing happens in other games like Stalker: Call of Pripyat (Misery mod) which I have finished on CV1 before Alien: Isolation with no issues. Didn’t see the issue in Half Life 2 on VorpX. Also, it doesn’t reproduce on native titles like Elite: Dangerous, Oculus Home demos etc or on 2D monitor (checked in Alien: Isolation with 1080p and 4k DSR resolution, flawless)…this happens exclusivelly in VorpX titles.

    Any suggestion Ralf ? Or someone who encountered this ? Is this something that can be fixed in a future VorpX update or is there any workaround ? Cause it’s extremely annoying, especially on VR horror games and so far changing the resolution is the only temporarily fix for 20 minutes, but when it occurs again it is so immersion breaking.

    I’m on i7 6700k CPU, 16GB DDR4 and nVidia GTX 1070. Please help, the majority of games I’m playing on CV1 are VorpX based, Microsoft screwed me bad this time. Anyone else experienced this since the damn update ?

    #111312
    Myrilion
    Participant

    The image is always perfectly centered in Full VR mode in the sense that the center of the image is exactly where the vorpX camera is looking.

    Since the Rift (and to a lesser degree the Vive) render slightly asymmetrically, you will see a larger bar at the bottom than at the top with Image Zoom values below 1.0. That is perfectly normal and actually means that the image center is perfectly centered to the camera. It may sound unintuitive, but adjusting the vertical position in a way that top/bottom bars are the same height would actually cause the image to be off-center.

    I think the problem only arises when the image is sent 1:1 to the headset as if it was a normal display, only using lens distortion.

    There is no such a problem when using a virtual screen.

    – Make sure the setting of “Lock headtracking” is off, because that overwrites our calibration.

    Can’t edit anymore. “Lock headtracking” should be ON.

    #111285
    Myrilion
    Participant

    hi,

    is there anyway to adjust the screen up or down? This is because when i play in full vr. The screen is extremely zoomed to the bottom. So when i actually want to aim above, i have to force my eye or neck upwards.

    There is a work-around by using the Virtual Theatre. The problem is, that you lose the full-immersion effect: You can’t zoom the image enough leading to black bands above and below. And the window will not follow your head movement, so you will see the edges, if you turn your head left / right / up or down.

    The solution:
    – Hit < Del > in game to enter vorpX setup.
    – Set the display to “Virtual Theatre”.
    – Turn the scene to <None>. (Better performance, less flares.)
    – Lower your head 10, 20, 30 cm below your normal playing position, depending of how wrong vorpX is centreing the image.
    – Then hit <Alt> & <Space>. (This will recalibrate your position, tricking vorpX into thinking that you are smaller.)
    – Decrease the distance of the virtual screen.
    – Make sure the setting of “Lock headtracking” is off, because that overwrites our calibration.

    It’s now more like an IMAX 3D cinema, but you will have the image perfectly centered and it’s way better than the normal “VR” vorpX experience.

    pamgpamg
    Participant

    Hi Ralf,

    Still no luck. After re-installing or so, setting to direct-mode cause more problem for me (red screen) so i turned it off for htc vive.

    So let me get this straight. Normally everything should work if you download vorpX, afterwards go to game setting optimizer, set fov 120-130 , click optimize settings and save & exit? and just boot up the game? and no more zoomed-in issue? It’s weird, this only happening to me. Do i need to setup cloud profile or something?
    FOV seems to work for me without the hmd thought. Sad, no more Full VR experience for me then :(

    Is there any setup guide or videos by chance? A newbie like me need lots of guidance to get this working. Maybe i miss out any important steps.

    Thanks.

    pamgpamg
    Participant

    Hi! thanks for the reply.

    1)
    Not sure what you meant by “performing any action that writes settings datebase to disk in the config app before closing vorpX.” Are you saying i have to edit the ini file or something directly in the folder? Is it located in the settings folder?

    “Just creating a copy of a random exisiting profile and deleting it again afterwards will suffice.”
    Hmm, i never encounter this before. The profile are you referring to local or cloud profile?.

    I glad the issue will be fixed in the next version. Hopefully, because i facing issue such as in-game vorpx and game setting optimizer not saving at all. Is there anyway i can edit the file directly to prevent it from overwriting it?

    2)
    “A handful of games may overwrite those changes again if you change game options ingame afterwards, so ideally avoid adjusting video options in such cases after applying the Optimizer settings.”

    For battlefield 4, even through i change FOV in-game. It doesn’t work at all. It still zoomed-in and unplayable. Back to the point 1 i just made, i couldn’t adjust the fov higher or lower in game settings optimizer due to the setting-reset issue.

    “For games without the option to adjust the FOV with the Optimizer you either have to use the workarounds vorpX provides, edit ini files manually or use an external tool.”

    Okay thanks, some games such as outlast won’t allow you to adjust fov. So i guess i have to tweak it by ini file. The only problem is the game setting optimizer, the fov doesn’t work, maybe it being overwritten or something.

    3) “Unsupported games: Try to create a new profile based on an existing one in the config app (Local Profiles page) for games that vorpX does not support.”

    I notice games boot up with vorpX if they run in dx9. Games with dx10, dx11 will not work at all and instead will display on your monitor instead of the hmd. Need some htc vive users to confirm it?

    Thanks for the reply.

    #111006
    Fredthehound
    Participant

    You sure you arent Yoda? Because you just got me to lift the proverbial X wing out of the swamp…or at least the wool from my eyes ;)

    With the multicore/affinity thing unfortunately ruled out, I dove back into the numbers and thanks to finally getting Skyrim Performance monitor working CORRECTLY with VorpX and showing me good data, I made one hell of an interesting discovery.

    In the picture linked below…
    http://s931.photobucket.com/user/NormLenhart/media/Ram%20limit.jpg.html
    …the framerates arent registering but this run was in the upper teens to lower 20s in Skyrim in Markarth. That is with EVERYTHING turned up full. Maximum possible load with the intent of making the system work as hard as possible. The 4790K @ 4.7 Ghz is the red line in the lower chart. CPU bind is not the problem. The Titan is the black line that never hits 60% usage. Clearly it isn’t the problem.

    But look at the green line on top. Thats Bill gates freaking 4 gig DX9 cap in windows 10 ruining the party. ENBoost is reserving the other 500ish meg thats not being shown. It’s a memory problem. Memory appears to be the only thing stopping VorpX/Geometry from running this config far above 45FPS and likely well above 90.

    All the dips are when looking at high detail areas. Things that I had believed to be a draw call problem. But look at the CPU. It’s not remotely stressed.

    When I looked at this before, it was with the really big texture packs installed and hit that cap, which I expected with the Antialiasing/weather/lighting mods. But my current load is on stock size textures. When I switch back to monitor, Skyrim is barely over 2 gig of memory use. Between the ram requirements of Skyrim and VorpX though, it’s hitting Billy’s asinine limit.

    So it looks like from what I can tell, Geometry mode/draw calls arent the main issue. An 8Ghz CPU and 4 titans would be meaningless. It’s purely a memory wall.

    Skyrim Remastered cannot get here fast enough. Well, if nothing else, this has been a learning experience for me.

    I’m redownloading Fallout 4 now for a stock reinstall. Since it seems there’s nothing more I can do for Skyrim till the remaster releases, I might as well start digging into Fallout to see what I’ll be in for when it releases.

    #110999
    RobLocksley
    Participant

    Right. Saw your post on Nvidas forum or was it Overclockers.

    Well, I got my Titan Pascal and I put in an order for EK-waterblock that will arrive in about 2 weeks.

    From what I’ve gathered from reading reviews and tests (with and without water) it seems that 1.It is bound by the power it can draw (about 300W if one is generous) and 2. Problem with heat, that water will alliviate.

    Overclocking the GPU first hand then push the memory, since you don’t want to starve the gpu of power funneling it off to the memory (give less fps raising mem).

    I can’t test anything since VorpX wont accept my registry number. Bought it last week before getting my Titan but it just wont start the license. Bugger it all :(

    And it looks like I lost a memory channel on my cpu, will try and reseat it sometime in the future but I don’t have high hopes…

    Well, I guess I will just play Elite.

    And yeah, was somewhat dissapointed in the resultion – it is both better and worse than I imagned. Better becasuse it is more than I expected, worse because at the end of the day I want more pixels :)

    Cheerio!

    #110988
    libory
    Participant

    I made this wonderful program to work and I wanted to share it…

    It comes from another forum but the process is the same.

    It really changes the way of dogfight…. impressive. With trackIr was cool but with this is AMAZING. I don’t get sick even with loops and crazy stalls… lol. Many people gets sick, not sure…

    After playing around a bit I found out it is not perfect (it is not made for this really). When you shot the 3d effect turns off, not sure why. So it looks like a machine gun shaking effect but x2 or x3. I have no idea why is that and I tried everything I could. Sometimes annoying sometimes doesn’t bother much. Maybe the stereo 3d never worked well, not sure, I don’t have a 3d monitor with me to try. I tried the stereo MOD but it didn’t work. The depth is very good. Everything in the cockpit is readable. Planes in distance are not perfect but you can see them and look at other planes in formation with a natural head rotation is very nice. You are there…

    Aiming now is very impressive. I can see the planes crossing below my plane and after I dive into them shooting at his tail…. really amazing guys….

    About how I made it (it wasn’t easy at all)…. I use mainly two programs…

    First I made a custom resolution of 1600×1800 (I have a Nvidia card).

    I edited the config.ini and I added this resolution and I turned off WideScreenFoV=0 and change the mouse pointer mouseUse=1 because you need the middle mouse button to zoom in and out the VorpX menus.

    For the head tracking I use Opentrack with the tracking of the oculus 0.8 and simulating a trackir (it works 360 degrees in all directions) https://github.com/opentrack/opentrack/releases

    Keep in mind the Opentrack doesn’t support oculus runtime 1.3 so I installed this wrapper to simulate the runtime 0.8 needed to run Opentrack. https://github.com/kalavaras/LibOVRWrapper/releases/ .

    This are the settings in Opentrack:

    Input: Oculus Rift runtime 0.8.0 — HMD
    output: freetrack 2.0 Enhanced

    I turned off all the filters in the “Filter” tab. (there is an empty one on top of the list)

    In Options-Output-Translation compensation I turned off “Enable” and enable “Disable Z axis compensation“.

    In Options-Camera-Center pose Offset I changed the value of TZ to 5.000 cm.

    And for the oculus I use a program called VorpX….

    The VorpX doesn’t support IL2 but it supports OpenGL. By default when you play it you don’t see 3d at all you just see 2d (it looks 3d but it is not). The thing I did is take the template for Quake (yes, Quake..lol), copy it and I changed the .exe to look at the il2fb.exe in my IL2 folder and it worked.

    At first the cockpit is out of the place but you need to change the 3d separation in the VorpX menu to 0.01 and then the magic turns on. The cockpits looks amazing :)) Remember to save the settings in VorpX menu.

    I play with the FOV at 90 (PageDn Key). You can play with the zoom settings (in VorpX menu) till you find confortable with the perspective.

    Another annoying thing is VorpX (at least in my machine) doesn’t run if head tracking is off and you need to turn head tracking off in VorpX menu everytime you load first time IL2.

    Just I don’t like the tracking in VorpX as it emulates a mouse. Opentrack much better.

    So… the way I do it is:

    1- Turn on the PC
    2- Open Oculus home (be sure the oculus is setup properly if not the opentrack gets confused)
    3- Open Opentrack and start
    4- Open VorpX
    5- Run the game
    6- As soon you are in the interface in game turn off the head tracking in Vopx (it should be amazing if they would add a trackir emulator)
    7- At first the menus and interface are in your nose. You need to press the middle mouse button and then it zooms in and out.
    8- Enjoy

    It is a bit of work at the beginning but I think it is worth it if you love IL2 1946 (by the way I am in HSFX 7 but I don’t think it really matters).

    Good hunting!

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