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Hi!
I have been putting together an Oculus Rift demo set with Call of Duty: Modern Warfare 3. Reason I chose this game is that the VorpX driver fully supports it and that it should have stereoscopic 3D. Also read a very enthusiastic forum post at VorpX about it.
I set everything up, but it does not work as expected.Main problem:
As soon as I start up the game, I can see VorpX kicking in, it shows a black screen with VorpX logo in the bottom center, version number in left corner and the standard warning message (telling about support and that I should shut off the shadowing feature in the game) is shown. Warning message disappears when I press enter or point the cursor on the OK button and click.
After that, the only thing I see is the same black screen with the VorpX logo and version number. I can hear MW3’s intro starting up (theme song). Pressing Enter on the keyboard actually does something in the background (I progress through the menu, so it seems because the sound responds to it), but I cannot see the game. It almost seems like VorpX’ black screen is ‘blocking’ the game view.This is my setup:
Windows 7 (fully up to date)
Oculus Rift DK1 runtime (demo scene runs fine)
Call of Duty: Modern Warfare 3 (this is a Steam game, bought and downloaded via Steam) – game itself works fine
Xbox 360 controller (wired)
VorpX driver – just downloaded / installed
Followed exact VorpX instructions for Oculus display settings (cloned screen, etc)
All overlay messages and notifications by Steam have been disabled
Standard Tuscany demo works like a charm
I have tried a lot of different display settings, but nothing seems to fix the issue.Can anyone help me out?
Thanks in advance.
Kind regards,
Emile van den EndeHopefully someone can help…
I just bought vorpx just to play Morrowind but having issues with everything being bright white colored with no textures. Also my left and right eye images are not aligned right so its like im looking cross eyed at something.I have Morrowind game of the year edition and morrowind overhaul 3.0 installed.
Ive read that the “distant lands” option in overhaul 3.0 will cause the all white -no texture issue but I have disabled distant lands.Really bummed since I bought vorpx just for this game as I seen it supported on the list.
Any help or ideas are appreciated!
Hi Ralf, i know you’re very busy, but i hope this message comes your way, because i have been trying to get Myst V to Work with VorpX, but every time i press the OK button (from the VorpX ingame Menu!) the hand cursor from Myst V dissappears and i literally have to pres Ctrl + Alt + Del in order to close the game and return to Desktop… i am just wondering if you have any plans on fixing this (if not my fault :P if it is, i don’t know how to fix it :( ) because i have always wanted to play adventure game in stereoscopic 3D :P
Thanks in advance,
dmortensen1.I’d just like to start a thread for users to post suggestions for future updates of vorpx as I have not seen an official thread for this yet. :)
I’ll start.
1 – Would like to be able to set up the gamepad bindings outside of the game. Perhaps in the vorpx config menu inside the game optimization menu for each game there could be a button to go into the gamepad bindings menu. I like to program the game bindings with the help of a quick and convenient google search, which can’t be done within some games because they crash when I minimize them. Even if they didn’t, its still annoying to constantly be switching back and forth between the two or even using the in-game controls list is awkward to use cause the vorpx menu and the game menu don’t overlap well. (Perhaps being able to change the transparency would help that)
2 – That leads into my second suggestion. Eventually it would be nice if players could trade gamepad configs or download pre-set up configs for their games. (I found the default one is not set up properly in skyrim)
3 – This one has already been brought up but lets put it here too. It would be great to be able to change the Vorpx default key mappings for recentering the positional tracking as this conflicts with some games. Skyrim for sure. Although Ralph has already stated it is going to be dealt with.
4 – I would like to be able to set the 3d depth higher than 2.5 in Z-Buffer 3d mode. Is this possible? Also convergence settings, are they possible too? Is there a difference between convergence and the IPD? Either way, if it’s possible a little more flexibility in Z-Buffer would make it better in my opinion. Not that I’m complaining, the fps is great for what you get as is. Just wondering if it can be made better.
Okay, those are the main things I’ve been thinking about when I’m play with VorpX but don’t get me wrong! I’m still blown away and love every second of it! The idea of this thread is to offer ideas and suggestions that may or may not make their way into future updates down the line. Just a place for us to talk about what we would like to see in future updates. Near or far. :)
Thank you to the VorpX team for making our VR dreams come true! :D
Hi Ralph,
I currently have major problems with vorpX.After hooking up with a game – in this case Star Citizen – and getting out of the game (because at one point the cursor disappeared and vorpx menu was opened out of the display area), I tried to start it again with the shortcut I created. VorpX then tells me, that VorpX Control needs to be running (it is). So I restarted vorpX, same issue. When I try to get into the vorpX config, the config immediatly crashes.
Only thing that fixes this is reinstalling vorpX. But this issue keeps returning, often even after just going into the config and back in. I’ve been trying to find out what causes this and how to workaround the last few days, approximately reinstalling it more than 30 times now.
Do you have any idea what is messing with vorpX or how to fix this?I find with just using SBS and 3D geometry would work as Tridef 3D makes all games work its just you can’t stretch the image out so its like stuck at 4:3 instead of 16:9 no matter what settings
it’s weird but I think the 3D of Tridef is superior than Vorpx
The FOV 3D adjust is great as the positioning is correct instead of zoomed in
having 3D disabled completely because Vorpx doesn’t “know the game” when it’s exactly the same game like Garrys mod and L4D 2 which works but Garrys mod doesn’t
Hi there,
today I made a kind of “experiment” with vorpX. As you all know you have to find out the correct eye position in oculus’ configuration window, where you have to look at these greens lines, dissapearing in the side of the screen. Then the setting is fixed.
With vorpX it’s possible to change this position ingame on the fly and see the results directly. So I’m a bit unsure now what is the correct method to find out your real eye distance. Because when I did it via vorpX, the result increased immersion totally, which was pretty impressive.
What I did: I put the rift on, started Skyrim and tried not to focus my view on the pixels in front of me. Instead I focused my view relaxed at a imagined point in the far distance which – of course -causes loosing focus of the near oled display in front of me. Then I opened vorpX-menue and on page 2 I changed the eye position data. While I did this,I let my focus stay at this far imagined point. So I increased the eye-value until the doubled pictures get together into one stereo-matching view.
So I increased my eye position from oculus detected 60.80 to about 63 in the vorpX menue, matching with the new focus in the distance. The initial reason for this was to find out, if his farer way focus is more comfortable for my eyes.
But I was quite surprised how the new picture was soaking me into the game. The only downside was the field of view seemed smaller and a bit of sickness was here again (After my first week with the rift this sickness was totally gone – till today) But I think this is perhaps just of the new focus and I my body will adapt to this new setting after a while and will loose simulator sickness again.
So my question: what is the best method to detect the real, healthy eye position? Because of this impressive effect in vorpX I’m not sure if I did Oculus calibration correct.
