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  • #23194
    emilioNL
    Participant

    Hi!

    I have been putting together an Oculus Rift demo set with Call of Duty: Modern Warfare 3. Reason I chose this game is that the VorpX driver fully supports it and that it should have stereoscopic 3D. Also read a very enthusiastic forum post at VorpX about it.
    I set everything up, but it does not work as expected.

    Main problem:
    As soon as I start up the game, I can see VorpX kicking in, it shows a black screen with VorpX logo in the bottom center, version number in left corner and the standard warning message (telling about support and that I should shut off the shadowing feature in the game) is shown. Warning message disappears when I press enter or point the cursor on the OK button and click.
    After that, the only thing I see is the same black screen with the VorpX logo and version number. I can hear MW3’s intro starting up (theme song). Pressing Enter on the keyboard actually does something in the background (I progress through the menu, so it seems because the sound responds to it), but I cannot see the game. It almost seems like VorpX’ black screen is ‘blocking’ the game view.

    This is my setup:
    Windows 7 (fully up to date)
    Oculus Rift DK1 runtime (demo scene runs fine)
    Call of Duty: Modern Warfare 3 (this is a Steam game, bought and downloaded via Steam) – game itself works fine
    Xbox 360 controller (wired)
    VorpX driver – just downloaded / installed
    Followed exact VorpX instructions for Oculus display settings (cloned screen, etc)
    All overlay messages and notifications by Steam have been disabled
    Standard Tuscany demo works like a charm
    I have tried a lot of different display settings, but nothing seems to fix the issue.

    Can anyone help me out?

    Thanks in advance.

    Kind regards,
    Emile van den Ende

    #21972
    OculusRiftRocks
    Participant

    yes RE5 is certainly tricky, theres a perfect FoV hack and laser sight hack which helps with the jumbo crosshair size you get in injected oculus rift games, in that regard laser sight is one thing to look out for.

    and yeah crysis 3 works perfect in geometry 3D, no issues with shadows/lights that I can see, if you can find a crysis 3 solution that allows for FOV enhacnement let me know as that would be better than the one I was using.

    Got Another game, remember me, rename to UDK for perfect 3D and also to remember settings as it has no profile to begin with (I suggest ralf just add the profile and use another one as a base for it),

    3D fov enhacnement works for remember me but you might as well use the INI file change, just need to find a way to move the hud in, suggest using grain removal texmod in order to remove the grain, since vorpx zooms in on the image the grain is much larger than intended, widescreen fixer also has a FOV fix but it doesn’t seem to recognise when I’m running the game, is probably because i changed the exe.

    deezdrama
    Participant

    Its in 1080 and setting IPD to 64 fixed the blurry problem though I dont know why this happened since I had vorpx and oculus config set to 67mm and bf4 in vorpx was fine. I tried in all the different modes… geometry, zadaptive,etc

    Fov is set in morrowind graphics extender to 120 as I read in several guides that this is the fov needed.

    tried with morrowind + 3.0 overhaul and all i got was either all red or all white textureless scenes.
    I tried turning “distant lands” option off because i heard it can cause this but no luck turning it off.

    I then tried changing the morrowind graphics extender from mge xe to the older version 186 but kept getting errors from the overhaul installer.

    I then did a fresh install with morrowind 3.0 but this time used the older v 186 graphics extender and distant lands shutoff…. still got the textureless mess.

    By the end of the night I had reinstalled it 4 times and couldnt get any combo of settings to run with the overhaul,
    I ended up doing a fresh install with just the mge xe graphics extender installed and finally got it to work….
    its pretty cool but is way too glitchy still, now instead of the whole world being white and textureless, things look fine but every couple of seconds whole walls and buildings will glitch out and disappear leaving blue textureless voids where they were.
    Also i noticed scale seemed weird like all npc’s looks huge and when looking at there feet it looked like looking down from a mile high canyon. I have fov set to 120 and played around with the vorpx settings but never got it to feel quite right.

    I could of lived with it but the buildings and walls glitching away every other second just made it unplayable so I gave up.

    I read that ralph used the morrowind overhaul 2.0 for vorpx but I cannot find anything but version 3.0.

    I dont know what the deal is. Ive tried 2 different versions of the main game files, made sure all drivers and dx are up to date. Tried all different co figurations of overhaul.

    I also noticed i was only getting fps in 30’s and 40’s….
    this shouldnt be the case as its just vanilla morrowind with the graphics extender installed….no other mods.
    battlefield 4 was running fine in vorpx off the bat so i dont know what the deal is but spent a whole day trying to play morrowind with no luck.

    deezdrama
    Participant

    Hopefully someone can help…
    I just bought vorpx just to play Morrowind but having issues with everything being bright white colored with no textures. Also my left and right eye images are not aligned right so its like im looking cross eyed at something.

    I have Morrowind game of the year edition and morrowind overhaul 3.0 installed.
    Ive read that the “distant lands” option in overhaul 3.0 will cause the all white -no texture issue but I have disabled distant lands.

    Really bummed since I bought vorpx just for this game as I seen it supported on the list.

    Any help or ideas are appreciated!

    #18508
    dmortensen1
    Participant

    Hi Ralf, i know you’re very busy, but i hope this message comes your way, because i have been trying to get Myst V to Work with VorpX, but every time i press the OK button (from the VorpX ingame Menu!) the hand cursor from Myst V dissappears and i literally have to pres Ctrl + Alt + Del in order to close the game and return to Desktop… i am just wondering if you have any plans on fixing this (if not my fault :P if it is, i don’t know how to fix it :( ) because i have always wanted to play adventure game in stereoscopic 3D :P

    Thanks in advance,
    dmortensen1.

    #18474
    LifePeace
    Participant

    I’d just like to start a thread for users to post suggestions for future updates of vorpx as I have not seen an official thread for this yet. :)

    I’ll start.

    1 – Would like to be able to set up the gamepad bindings outside of the game. Perhaps in the vorpx config menu inside the game optimization menu for each game there could be a button to go into the gamepad bindings menu. I like to program the game bindings with the help of a quick and convenient google search, which can’t be done within some games because they crash when I minimize them. Even if they didn’t, its still annoying to constantly be switching back and forth between the two or even using the in-game controls list is awkward to use cause the vorpx menu and the game menu don’t overlap well. (Perhaps being able to change the transparency would help that)

    2 – That leads into my second suggestion. Eventually it would be nice if players could trade gamepad configs or download pre-set up configs for their games. (I found the default one is not set up properly in skyrim)

    3 – This one has already been brought up but lets put it here too. It would be great to be able to change the Vorpx default key mappings for recentering the positional tracking as this conflicts with some games. Skyrim for sure. Although Ralph has already stated it is going to be dealt with.

    4 – I would like to be able to set the 3d depth higher than 2.5 in Z-Buffer 3d mode. Is this possible? Also convergence settings, are they possible too? Is there a difference between convergence and the IPD? Either way, if it’s possible a little more flexibility in Z-Buffer would make it better in my opinion. Not that I’m complaining, the fps is great for what you get as is. Just wondering if it can be made better.

    Okay, those are the main things I’ve been thinking about when I’m play with VorpX but don’t get me wrong! I’m still blown away and love every second of it! The idea of this thread is to offer ideas and suggestions that may or may not make their way into future updates down the line. Just a place for us to talk about what we would like to see in future updates. Near or far. :)

    Thank you to the VorpX team for making our VR dreams come true! :D

    first_emperor
    Participant

    Hi Ralph,
    I currently have major problems with vorpX.

    After hooking up with a game – in this case Star Citizen – and getting out of the game (because at one point the cursor disappeared and vorpx menu was opened out of the display area), I tried to start it again with the shortcut I created. VorpX then tells me, that VorpX Control needs to be running (it is). So I restarted vorpX, same issue. When I try to get into the vorpX config, the config immediatly crashes.
    Only thing that fixes this is reinstalling vorpX. But this issue keeps returning, often even after just going into the config and back in. I’ve been trying to find out what causes this and how to workaround the last few days, approximately reinstalling it more than 30 times now.
    Do you have any idea what is messing with vorpX or how to fix this?

    #18103

    In reply to: Morrowind Help

    Trancer Spacey
    Participant

    By the way, what graphic card do you have? Do you use g3d-mode or z-mode? I’m asking because you wrote you always have smooth 75fps. I’m running the game on a GTX660, no problem in interiors, but outside it’s a bit to slow for smooth g3d. (Using only 5 cells distand land, 2x AA, no fancy shader settings, just sunrays and hdr.)

    #18075
    Divenity
    Participant

    Interesting development…

    Ok so, context first: I forgot to mention in my first post, the mouse worked fine the first time I started Planetside 2 in Vorpx, but upon closing and starting again later, it ceased to function properly, no settings changed that I was aware of, but it had been a day since I first played it.

    Now fast forward to today, when I just remembered that Planetside 2 has a 64 bit and 32 bit client… I had forgotten because well, the 64bit use to be disabled, now it just auto chooses one based on your OS. It’s a bit of a pain to get PS2 to start using the other client, but it can be done, so I went and tried the 32 bit client.

    Lo and behold, the mouse worked! I thought I had it fixed, and then I remembered that this is what it did last time… So, for the sake of a controlled experiment, I shut the game off and then started it again immediately, changing no settings anywhere. Mouse doesn’t work.

    Somewhere, somehow, something is making Vorpx and Planetside 2 hate each other after the first run, and I am lost, just so damn lost… I have no idea what the hell would do this… Even tried doing a clean reinstall of the game, no dice.

    AntDX316
    Participant

    I find with just using SBS and 3D geometry would work as Tridef 3D makes all games work its just you can’t stretch the image out so its like stuck at 4:3 instead of 16:9 no matter what settings

    it’s weird but I think the 3D of Tridef is superior than Vorpx

    The FOV 3D adjust is great as the positioning is correct instead of zoomed in

    having 3D disabled completely because Vorpx doesn’t “know the game” when it’s exactly the same game like Garrys mod and L4D 2 which works but Garrys mod doesn’t

    #18019

    In reply to: CS:GO on DK2 ?

    Slider-Override
    Participant

    Hi BentoFox,

    i have play with the IPD and offset, it is hard to explain.
    The Screen in the Rift Looks like i have to cross the eys in the Rift.
    And if i cross the eyes in the Rift, it looks and feels better, but on this crossing the screen is not Shape.

    Let me explain it on a other example.

    On a Site by Site picture you cross the eyes to see a 3D picture.
    If you rotate now a bit your Head, this is the Feeling.
    But by Rotating the Rift, the Screen Stays in Horizon.

    By VorpX Settings
    Z-Adaptive
    Letterbox 1
    IPD 66mm – That is just for my eyes!
    Headtracking sensitivity 0.80
    Headtracking Smooth OFF

    i have this setup from:
    https://www.youtube.com/watch?v=MZ6BpznxfSo
    Because GMod use the same Engine like CS:GO.

    Trancer Spacey
    Participant

    Hi there,

    today I made a kind of “experiment” with vorpX. As you all know you have to find out the correct eye position in oculus’ configuration window, where you have to look at these greens lines, dissapearing in the side of the screen. Then the setting is fixed.

    With vorpX it’s possible to change this position ingame on the fly and see the results directly. So I’m a bit unsure now what is the correct method to find out your real eye distance. Because when I did it via vorpX, the result increased immersion totally, which was pretty impressive.

    What I did: I put the rift on, started Skyrim and tried not to focus my view on the pixels in front of me. Instead I focused my view relaxed at a imagined point in the far distance which – of course -causes loosing focus of the near oled display in front of me. Then I opened vorpX-menue and on page 2 I changed the eye position data. While I did this,I let my focus stay at this far imagined point. So I increased the eye-value until the doubled pictures get together into one stereo-matching view.

    So I increased my eye position from oculus detected 60.80 to about 63 in the vorpX menue, matching with the new focus in the distance. The initial reason for this was to find out, if his farer way focus is more comfortable for my eyes.

    But I was quite surprised how the new picture was soaking me into the game. The only downside was the field of view seemed smaller and a bit of sickness was here again (After my first week with the rift this sickness was totally gone – till today) But I think this is perhaps just of the new focus and I my body will adapt to this new setting after a while and will loose simulator sickness again.

    So my question: what is the best method to detect the real, healthy eye position? Because of this impressive effect in vorpX I’m not sure if I did Oculus calibration correct.

    #17964
    BentoFox
    Participant

    Yeah, but the new GPUs cost a crapload of money, so its another huge investment.
    I’m currently using a GTX680 and I don’t intend to replace it any time soon
    (which is why I’m VERY careful with driver updates from nVidia… my GTX295 died to the 2XX driver series update :| google around, that update broke a whole bunch of GTX280s and 295s)

    Anyway, I’m very much looking forward to native support for that stuff :)
    I just don’t have the funds to actually afford it, because they always make it an requirement that you “get something” in order to use “something else”. :/
    (3D Monitor and 3D ready card and 3D Vision for Stereo 3D)

    Also: 3D Vision WAS nice – until they changed the driver in that way that you had no longer an option to NOT enable stereo on startup of games…
    Every damn time you alt+tabbed it’d enable it – no matter if you were using it or not.
    Also, 3D vision has very horrid ghosting effects

    #17958
    deathadda88
    Participant

    Hey Mike, I still have not managed to get one game working. I am sure the problem is with these 3rd party drivers. I downloaded Digital Combat Simulator which has native DK2 support, and even though the menu looks incredibly messed up like the games in VorpX do, once I enter the game it works perfectly.

    Bento, I agree. The only responses I seem to get is to check the FOV and bring up the in-game options which I can’t, because the game is so screwed up I can’t even see the in-game menu of VorpX. I am constantly referred to the in game documentation that is simplistic at best.

    Not to worry though guys, Nvidia has just announced native VR support with its new GTX900 series, so I am done with this 3rd party crap. Going to wait for Nvidia drivers and just buy a 900series card and be done with it. It is called VR Direct- part of 3D vision native support, that will not activate any anti-cheat system online and also support thousand upon thousands of games, even ones that aren’t meant for VR!!!! So happy…

    #17937
    jcmike
    Participant

    I’ve been having very similar problems… probably put 10+ hours trying every possible vorpx, dk2 and game setting combination on Skyrim & Bioshock Infinite, and the image is always messed up on the rift. Skyrim did load for me one time, but I have been unable to replicate it (super weird). It seems like something just isn’t right (I don’t think it’s a hardware issue, because I can get other demos working fine).

    I read one post by someone who was having lots of similar issues who reformatted his PC and that seemed to do the trick… so just been waiting for enough time to take that on. I’ve made a few driver tweaks to my system over the years for 3d vision… so wondering if it’s something like that.

    I’ll definitely reply to this thread when I get to if with results, and keep us posted if you find a solution.

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