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  • #208436
    Sephael
    Participant

    Sorry Ralph but i’m just clueless … if ADS is “aim” in key binding menu (so, right click on the mouse), then it symply doesn’t work for me.
    I was expecting before playng that pushing “aim” would make body orientation and camera orientation match again so it would be like aiming vanilla style, but it’s always head sight : hipfire, “aiming”, iron sight, dot sight … it doesn’t matter.
    I get what you are telling me, it’s like aiming with a telescope, and so i have to use ADS mod to aime like on a flat screen.

    But if there is something called ADS mods, i tried to look on vorpx options, in game otions, i didn’t find it, and i have no clue about that, because i played more than 250 hours in Cyberpunk on hardest difficulty and never had to rely on it.

    I wanted to try with the motion controllers and si if it fix the problem for me, but bindings doesn’t works, A & B buttons does nothing (just my luck ….).

    The funny thing i discovered, is that when i pushed by mistake the old binding to open CET, it worked … but this is a fresh install from last night, and i erased everything in the Cyberpunk folder, so i don’t know where this CET come from.

    #208388
    CrackerBrand00
    Participant

    Yes merry christmas. VorpX may just be a product to some, but it means a lot to me. Had a pretty bad accident that left me somewhat disabled. I can’t travel like I used to. So this is a very important product to me, because I feel like I can really get lost in other worlds and made gaming exciting for me again. So thank you

    #208349
    mr_spongeworthy
    Participant

    Hope to have time to give the G3D a test soon!

    Out of curiosity, I see some references to older game versions possibly being an issue? I’ve rolled back to 1.23 and stayed there because the visual degradation in 1.3whatever were just awful. Even after they fixed the ‘water isn’t wet’ bug, it still just looked awful compared to 1.23. That’s been a consistent issue with Cyberpunk, each ‘upgrade’ brings worse graphics and in many cases doesn’t even improve performance (on anything other than the consoles I guess).

    I hope this will work with v1.23, or if the entire thing won’t, I hope at least the G3D portion will.

    #208331
    5yn
    Participant

    Just tried it. The 3D looks amazing as expected, but performancewise, it’s currently unplayable for me.
    The fps counter shows a locked 60 fps most of the time but moving and looking around is really jarring, as if there’s screen tearing goin on or something.
    I’ve tried to set everything to low and playing around with Vsync and fps options but none of those helped. Turning off geometric 3D is an improvement but still leaves the game somewhat stuttery.
    Specs: 3060 Ti, i7 4790k, 16GB ram. Rift CV1

    Another issue I noticed; there is no pitch/horizon-lock. Moving the right thumbstick up/down causes the camera to go up/down as well so it never aligns with my real looking direction. I know that some games with direct VR fix this and I thought it would be the same here.

    #208328
    jacketrooper
    Participant

    Thank you Ralf for this mod, your hardwork and talent in this area of gaming is much appreciated!

    A couple of observations which may help others related to OPEN XR. Setting the mod up with OPEN XR caused a game crash. Switching the mod set up to SteamVR worked fine. This lead me to what I have done in the past with other game mods favoring OpenXR. With a little trouble shooting I found out that changing the SteamVR Settings as follows, I was then able to set the VorpX VR mod to OpenXR.

    STEAMVR -> SETTINGS -> DEVELOPER -> “Current OpenXR Runtime” to “SteamVR”

    I do have the HP G2 and I do get best perfomance using OpenXR. Perhaps this is placebo for me because using SteamVR also in setup worked ok. Perhaps Ralf has some better technical insight into this.

    I’ve setup the mod using Immersive Screen along with a 2560×1440 and turned off a few graphic settings and things look and perform quite well. I’ve increased the FOV to max within the mod and the G3D strength is not bad, gives a good sense of depth. I recogonize that 3D strength preference is subjective for each individual, but is there any way to make this a tad stronger. Ralf, I know you’ve heard this a million times, but I sincerely think that some further G3D settings would be a terrific option for adjusting to ones subjective preference. In any case, not a complaint but a suggestion. Honestly, terrific job on the G3D implementation for this game.

    The last thing, perhaps Ralf you can make a suggestion on where to look on this last minor issue. I am using a Mouse/Keyboard setup and everything is buttery smooth with the exception of turning left or right with the mouse. There is very subtle shutter and I mean very slight which fortunately does not ruin the experience. Is there anything you can suggest for what settings to look at, lead the horse to water so to speak. There seems to be a correlation with the mousing sensitivity. When I adjusted and lowered x and y sensitivity to 3 in the game options menu, this mitigated the problem quite significantly. It is only very slight now.

    That is all the feedback I have for now and once again, thanks for this Xmas gift. Wish everyone all a happy holidays!

    So it gives you an error when you set it to OpenXR right? I did the same as you did, set the setup to SteamVR and then set SteamVR runtime to OpenXR. I’m wondering if the game is actually running on OpenXR though.

    #208322
    Stryker_66
    Participant

    Thank you Ralf for this mod, your hardwork and talent in this area of gaming is much appreciated!

    A couple of observations which may help others related to OPEN XR. Setting the mod up with OPEN XR caused a game crash. Switching the mod set up to SteamVR worked fine. This lead me to what I have done in the past with other game mods favoring OpenXR. With a little trouble shooting I found out that changing the SteamVR Settings as follows, I was then able to set the VorpX VR mod to OpenXR.

    STEAMVR -> SETTINGS -> DEVELOPER -> “Current OpenXR Runtime” to “SteamVR”

    I do have the HP G2 and I do get best perfomance using OpenXR. Perhaps this is placebo for me because using SteamVR also in setup worked ok. Perhaps Ralf has some better technical insight into this.

    I’ve setup the mod using Immersive Screen along with a 2560×1440 and turned off a few graphic settings and things look and perform quite well. I’ve increased the FOV to max within the mod and the G3D strength is not bad, gives a good sense of depth. I recogonize that 3D strength preference is subjective for each individual, but is there any way to make this a tad stronger. Ralf, I know you’ve heard this a million times, but I sincerely think that some further G3D settings would be a terrific option for adjusting to ones subjective preference. In any case, not a complaint but a suggestion. Honestly, terrific job on the G3D implementation for this game.

    The last thing, perhaps Ralf you can make a suggestion on where to look on this last minor issue. I am using a Mouse/Keyboard setup and everything is buttery smooth with the exception of turning left or right with the mouse. There is very subtle shutter and I mean very slight which fortunately does not ruin the experience. Is there anything you can suggest for what settings to look at, lead the horse to water so to speak. There seems to be a correlation with the mousing sensitivity. When I adjusted and lowered x and y sensitivity to 3 in the game options menu, this mitigated the problem quite significantly. It is only very slight now.

    That is all the feedback I have for now and once again, thanks for this Xmas gift. Wish everyone all a happy holidays!

    #208192
    Picdelag
    Participant

    Well, i tried but sorry guys… I can’t do better than this…

    For the moment, you can try my profile.
    Not terrible but not perfect i think.
    Have to play a real game session to see if the issues are too much bothering or not.

    The Z3D will be totally fine i think if you use a mod to disable the dynamic resolution.
    G3D is up to you…

    These are just temporary profile, because i’m sure Ralf will be able to release a perfect one.

    Profile used for the G3D is “Star Wars : Jedi Fallen Order”

    #208109
    CrackerBrand00
    Participant

    great find! will try to get a g3d profile up and uploaded over xmas break.. appreciate you all and esp ralpf.. I believe the Z3d works and my eyes or brain is just incapable of perceiving it because the game “world” seems deeper than the edges of the playing field, my brain just can’t do it. Thanks all and merry xmas.. we’ll work together and find what we can find… god bless ralf and all of our VorpX family who continue the work!

    #208097
    Sephael
    Participant

    Wow, nice find : )

    So i quickly tried 5 or 6 profiles and i found one where GD3 works but it’s unplayable and it crash, but it prove that G3D is possible.

    This is the profile for Trials of Mana by legaiaflame (vorpx 20.1.0).
    You need to turn off head tracking, as it made my render for the left eyes flat white.
    Sadely, characters are blury as hell, the scene objects are fine though, but shadows are ****-up no matter the quality in the option.
    There is also glowy green artefacts on characters depending of … lightning sources ? i can’t say for sure what causes that.

    May be we can find a better existing profile until someone make one.

    BTW, i just added -dx11 in the launch option on the Epic launcher, i did not modify any file.

    #208053
    haints
    Participant

    Well … the “Anger” part of it is right.

    Booted it up with Vorpx and it defaulted to my monitor’s native 4K resolution with a not-so great frame rate. Went into the game’s menu to drop the res and there was no such option. Figured that if the game defaults to the native res of my monitor and I can’t change the res in the game’s UI then I could just drop the res on my monitor to something more manageable and the game would then default to that. So I did, and … the game soft locked my system. Wouldn’t boot into the menu, and I couldn’t do anything to shut it down. Tried CNTRL/ALT/DELETE and the game wouldn’t let me close anything because my mouse arrow had turned into a spinning circle that Windows would not recognize.

    My only option was to restart my system and try again, so I did. Same thing. Had to reboot. Put my monitor back to its native res and tried again, figuring I’d just try to deal with the crappy frame rate. Same thing–soft locked my system and had to reboot. Figured maybe it was a problem with Vorpx and the game so I shut down Vorpx and just booted the game. Same thing. Soft locked my system and had to reboot.

    So now, no matter what res I try to run the game at, with or without Vorpx … it soft locks my system and forces me to reboot or shut down.

    I’m assuming there’s some kind of config file somewhere that I need to delete in order to get the game running again but I don’t know where it is, so … yeah.

    Not worth it, even at the low low price of free.

    #207981
    Minabe
    Participant

    It tries to load (similar screen transition as with SteamVR but with the OpenXR logo) but then it hangs/crashes with a visible black screen flicker and the WMR Portal restarts again. Then in the WMR OpenXR dev tool the “system status” tab changes from displaying all the information, configuration and extensions to this:

    Exception XrResult failure [XR_ERROR_LIMIT_REACHED]
    Origin: xrCreateInstance(&createInfo, instance.Put())

    Same thing happens when i try to run the dev tool demo, it’s a generic error so no idea what causes it and from the link the devs found nothing from logs so hard to say what could be the problem atm. The person having the same problem started with an Acer H101 (same hmd as mine) but then tried a Reverb G2 with same results so it’s definitely not my hmd.

    In contrast, when trying vorpX nothing happens in the hmd, the dev tool doesn’t changes either and vorpX just gives the “severe error” warning, then the window opens with the vorpX logo as normal but the hmd never registers anything and stays in the Cliffhouse.

    gamer097
    Participant

    So I’ve recently purchased VorpX, at the moment waiting on the license key after sending in the request code (though possibly on the forum email and not the email I used to pay), however with the program installed, I have noticed that the VorpX service is running in Windows, which yes, does help with the program, though it leaves a concern.

    If I leave the service running, would it hook into whatever I run that isn’t on the excluded programs list, or would I need to start the config or the Start VorpX program for it to begin hooking into games? I only ask cause I’ve been seeing it not play nice with EAC and BattleEye (most likely won’t play nice with COD’s Ricochet either), and I play multiple games using those, though I don’t intend to hook VorpX into them.

    Really looking forward to testing it out with a bunch of other games, just want to make sure it doesn’t accidentally ban me in others when not in use.

    #207922
    derdeinlein
    Participant

    Hello,
    I got my first Vr today (Oculus Quest 2) and connected it to the PC just to recognize, my favourite game has no VR support. So I bought VORPX and tried to set it up for at least the whole day. But I can’t get it working with 6DOF.
    I managed to get a better resolution and even to set the Shadows perfectly high. The game looks ok in the Headset but when you look around, you get sick instantly, cause the head in-game is only turning, but not moving.
    I know fs19 has a head and eye-tracking support and I thought someone told me, it’s possible to get 6DOF for the head as well…
    is that just not possible or am I missing a setting somewhere????

    please help!

    Rinoa
    Participant

    Weird, the forum said this was marked as spam. so I’ll retry

    My problem

    I have finally gotten VorpX to run with FFXIV. Z3D works, G3D won’t load in 3d. Has the error saying anti-aliasing needs to be turned off in the game settings. I have turned down every setting, and it seems it isn’t possible with the game’s internal settings. I was wondering if there is a mistake with my setup, or if the developer could take a look at it.

    The System

    i7-4790k, Nvidia GTX 960, Oculus Rift S.
    I first start Oculus’s software. Then I start Steam, and turn on Steam VR without steam
    home. Thirdly I turn on VorpX. I have a Hook Helper copied into my FFXIV directory which
    allows it to hook.

    I’m using the Nier Automata profile changed for FFXIV.

    In my Nvidia settings, I also turned off any 3D smoothing or whatever, just in case that
    caused it.

    The Test

    Booting the full game is difficult, requires connecting to servers, and owning a service
    account. If anybody wants to play with it, download the FFXIV Endwalker Benchmark that as released earlier this year. It has the same game engine, and same issues. In fact, I did my
    first testing with the benchmark as well. So if anybody wants to try getting it to work, you
    needn’t buy anything.

    I hope I didn’t forget anything. It took me a few hours to figure this out, and i plan to make a thorough guide when I get it fully working. Maybe even upload to my youtube channel to help others. But not being able to use G3D seems solvable, yet tricky. Thanks

    Rinoa

    #207727
    Ralf
    Keymaster

    It‘s always a bit difficult to reply in a meaningful way to ‚I didn‘t change anything, things just stopped working.‘-posts. So please excuse that I only have a more general answer: If you haven’t done so already, please try to reset both the game options and the vorpX profile to default. That should get you back to a state from before the issue started to occur.

    In case of issues in regard to using menus, also switching to EdgePeek mode (mousewheel click) sometimes help. If a profile comes with a scalable HUD that may occasionally cause issues with mouse coordinates, specifically whenever the mouse cursor can‘t also be scaled for one or the other reason. This particulur issue can be resolved by using menus in EdgePeek mode.

    As far as I’m aware Arma 3 also is moddable, so if you happen to have installed any mods recently, please also try whether the issue occurs without mods.

Viewing 15 results - 346 through 360 (of 1,878 total)

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