21/06/17
vorpX 21.2.1 has been released.
Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.
The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.
They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.
Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.
Full changelog:
- Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
- The shader authoring tool can be used on top of official profiles now.
- Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
- Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
- Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
- ‘Loft’ cinema environment (finally) finalized.
- Some textures were blurry in cinema scenes since earlier this year.
- OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
- DirectVR memory scanner caching didn’t always work as intended.
- D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
- Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
- Some Epic Launcher and EA Desktop related improvements
- Elder Scrolls Online: HUD shader fixed for latest game release.
- Fallout 4: Lightning shader fixed (thanks RJK)
- Skyrim SE: Some effect fixes (thanks RJK)
- Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
- MPC-HC/VLC: some default settings tweaks,
Hi,
I am new to Vorpx. I have been watching multiple videos and reading about how to play Resident Evil 7 on my Valve Index. After installing the FOV trainer and all that, the FOV seems to be ok. However, what disturbs me most is the fact that what I see on my headset is way darker compare to what is render on my monitor.
Have you experience this before? Does it have to do with your SteamVR headset settings? Or is it something with Vorpx settings?
My settings are configured for 90FPS and resolution of 3840×2160 (4K)
Any tips?
Back to my business problems.
First of all I wish to thank you for the support, this is pretty good Ralf.
Previous problems are almost all solved, but I suggest you to watch the video to better understand what’s happening, because describing it it will be very long
Resident Evil 2 Remake on VorpX
I’m sorry if the video is not perfect, but I hope that it will be enough to understand.
The file I used for the First Person View Mod is dinput8.dll 64bit on Windows 10 Pro
I just purchased vorpx and have been tweaking settings for a play through of Resident Evil 7. From what I’ve read it seems that playing in geometry3d causes parts of the game to be invisible so I figured I would play in znormal instead since this is my first playthrough.
1 – My problem is that when in znormal tilting my head causes some very strange movement as if the screen is tilting in the opposite direction as my head tilt. So my first question is is there any fix for that?
2 – If there isn’t a fix for that then my follow up question is is there any way to “tilt” the screen a fixed amount? The reason for this is that I have a medical condition which causes my head to always be tilted slightly right(even though it feels straight and natural to me). This constant head tilt coupled with the strange screen tilt of Znormal means that the game constantly looks like it is on a tilt.
Like so: https://drive.google.com/file/d/1OcRnvii1671iQqF0MtO3fqiqjv2eGtiO/view?usp=sharing
So i figured if there is a way to tilt the screen a fixed amount I could tilt it to compensate for my wack head tilt thus making it look level for me. Thanks if anyone can offer some advice!
ps this isnt an issue in geometry3d (or real life for that matter) cause I guess my brain makes sense of it or something since its actually 3d, dunno
The easiest way to play the game is with everything set to default. The default settings are dialed in to just work without any tinkering at all.
I would highly recommend to do just that, you won’t even notice that the image is cut off at the top/bottom after a little while.
If you really can’t live with the bars, you will have to raise the game’s FOV beyond what it allows normally with a mod:
- Download and run the mod: https://www.nexusmods.com/residentevil7/mods/23.
- Set the FOV to 127 in the mod.
- Set the Image Zoom to 1.0 in vorpX.
- For a crisper image raise the ‘Resolution Scaling’ in the game’s graphics options.
Aspect ratio: Only with a 16:9 res the game will ever fully fill the view in the headset, at narrower aspect ratios it displays black bars itself. Also the FOV value for the mod will have to be slightly lower for 1440×900, probably something around 120.
Controllers: Either just move them out of sight or disable them in the vorpX menu. They will also disappear after a while when they go to sleep.
Hi guysss, so i am new to this app and i wanted to play resident evil 7, the first time i seen that the image was like a box or cinema screen it was not fullscreen so i searched and i found out that i can zoom the image, ok i can zoom in the image and its not looking like the objects are entering my face but the thing is the game is becoming very blurry and the max resolution i can put in the game is 1440×900 because of my monitor, do i really need a 16:9 resolution and i also tried the FOV trainer into the game directory and setting, i think at first changed but i dont know, i dont see the change (i am barely at the beggining of the game).
Also if i want to play with just my keyboard how can i make the controller disappear, i like to play much more with them because its more immersive when i am standing but… i cant do all things with the controllers like i can do with a keyboard.
I believe it’s automatically injected. Or go to local profiles and search resident evil village.
And I’d tested the Scope thing, seems like after I disabled the 2nd monitor, it doesn’t mess the game up! Omg, VorpX and Ralf is amazing! Also thanks to ParadiseDecay for the new Profile. It really work wonders for people who owns a RTX 2070 or lesser GPU. Love the look of the 3D as well as the smoothness of the game. (Gets around 68-80fps on 1080p) Game still looks sharp and beautiful.
Hi Ralf,
I just purchased Vorpx for Resident evil 8. However, it keeps failing to attach and it’s stuck on the loading screen for Oculus and stuck in the home screen on SteamVr. I am using a Rift S and rtx 2060. Bought resident evil 8 on steam.
I need help!
You might want to change the Device Selection to SteamVR (Index, Vive, Primax) if it is not injecting.
If you read the conversation that is in this post, my friend, you’d see that as it is now, RE8 is not good friends with vorpX…
The Demo was in an OK terms…
So we all have to sit tight and hope for some sort of a solution, BeardoBenjo and the-VR-realm get low 7-8 FPS in game. As BeardoBenjo said in his comment – A SlideShow…
Hi Ralf,
I just purchased Vorpx for Resident evil 8. However, it keeps failing to attach and it’s stuck on the loading screen for Oculus and stuck in the home screen on SteamVr. I am using a Rift S and rtx 2060. Bought resident evil 8 on steam.
I need help!
Well. The point is that I have almost perfect CPU + GPU and I am just able to play at 720p using geometric on 3rd person games.
I have tried FFXV , I got 60fps at 720p. Therefore unplayable. I do not know which other 3rd person game I can try.
So is something wrong or G3D just supposed to work with very very few games or just first person games?
Comparing FFXV and RE2 , resident evil 7 runs with amazing perfomance.
Also returning my 5800X is pointless… I did not get better perfomance. Maybe just a bit (10% more resolution maybe?) but as I said, is not like I could play those games better using G3D with this new cpu.
Hi.
I am grateful with the program, Z or normal buffer have good perfomance.
However, 3D Geometric is the one I love and I want to use. But it seems to be locked, unable to offer perfomance enough, no matter how powerful the PC is.
I thought I needed more power from a 2070 super so I bought a 3080.
I asked you why I did not get better perfomance after this upgrade. You said is because its needs cpu more than GPU, rather single core perfomance than multicore. So you “made” me upgrade from ryzen 3600 to 5800X, whih is more powerful at single/multicore and cost double the price.
The result is I get the same performance as 5800x + 3080 as 3600 + 2070S. So the upgrade was pointless. And basically I reach the point that I cannot have much better components.
Therefore 3D Geometric perfomance is on the developer side more than the components side. There is no way to increase the performance as far as I know and I consider is too low.
As I said on previous post, these are the results. Even after the upgrade, nothing changed, which is dissapointing.
Resident evil 2 – 960p – MSAA – everything as minimal/OFF except textures/mesh (high) – unstable 90fps. 720p – almost stable 90fps.
Resident evil 7 MSAA – everything minimal/off -except textures/mesh (high)
1080 – stable 90 fps. 2K – almost stable 90 fps. On the garden the performance drops to 60fps-70fps.
Much better performance on RE7, maybe because as first person there are less objects on the FOV, but still not good taking in mind the upgade did not have any impact on the perfomance.
In the video from Paradise Decay at the 47:41 mark you can see this shadow(?) glitch and he mentions a user profile that supposed to get rid of it? https://youtu.be/tX10XCk09I8?t=2861
Does anyone know what profile he is referring to or just know how to fix this manually?
I’ve found that if possible, using 9:10 aspect ratio is best for Index if you can get FOV right. I’ve been able to get Resident Evil 7 to play at 9:10 aspect ratio but the world is squished at this aspect ratio, everything looks skinnier and taller than it should. Is there anyway to fix this?
FOV and the world is fine at 16:9 but I would like to get it at 9:10 because that is most optimal for performance and graphical fidelity.
Hello.
I have notebook MSI i-79750H CPU 2.60 GHz, Nvidia 2070, 17,3” LCD (FHD) 16:9. VR set- WMR Samsung odyssey2. In Vorpx menu dont have 3d Reconstructions – Geometry and another.
I can’t get rid of black lines like in a movie theater. Use 1920/1080 resolution