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I’m a newbie. I do have the Oculus Rift S headset. However, I PREFER to play some games in 3D on my 3D monitor using my minimal 3d glasses (passive 3d). I WAS using a program called “Tridef 3D” but I notice that Steam is causing a lot of problems now with the software.
Does VorpX allow me to play games in 3D WITHOUT using a VR headset — since I have a 3D monitor?
Topic: Mouse Locked to Monitor
Is there a way to NOT have the mouse locked to the monitor? I know this is opposite of what most people want, but I use my other monitors through steamvr such as looking up guides while I’m playing a game. I could be wrong, but I’ve played games that don’t lock the mouse to the monitor that do when Vorpx is on, so I’m assuming Vorpx is doing it.
Topic: Half Life 2 not working?
Heyo! I bought VorpX to run the Half Life 2 games, however I can’t seem to get any of them to work… I have an Index, and the issue is I click [Play], I see the “Attaching to hl2.exe” dialog (usually it goes away quickly, sometimes it sticks around until the help buttons pop up), and after a few seconds Steam thinks the game isn’t running anymore. I’ve tried looking through the forums to troubleshoot, but nothing has worked for me so far. I’ve tried:
– Starting the game with SteamVR running
– Starting the game without SteamVR running
– Excluding TurnSignal as a program to “attach to”
– Disabling TurnSignal on startup
– Restarting VorpX/Steam (and starting VorpX first before Steam)
– Running VorpX as administrator
– Trying the default/alternate hooking option(I don’t have any other VR programs like TurnSignal that are running on startup, btw)
Hopefully someone can guide me in the right direction. I’ve had VorpX for a little while but still don’t know a whole lot about how it works; I’ve only played Titanfall 2 with it since buying it. I also remember reading somewhere that HL2 is a bit of a special case when trying to work with it in VR. I’d appreciate any help from anyone who might know more than me!
Hello, i’ve bought VorpX today and I wanted to try out Cyberpunk 2077. I followed a guide how to install VorpX.
I configured VorpX, made a standard profile for Cybeprunk 2077 and selected Oculus Rift. I launched Cyberpunk 2077 and immediately received a message that Oculus software doesn’t support any directx 12 games.
So, I went back to the VorpX settings, changed it to SteamVR and relaunched the game. It immediately flatlines on the CD Projekt intro. I deleted Cyberpunk 2077 and re-install it and it was now working in SteamVR settings.
But the game looked VERY ugly and pixaleted and it was very zoomed it. The video told me to put the field of view on 100, but it was still very zoomed in.
I tried to changed some other settings, but now Cyberpunk 2077 flatlines all the time, no matter what settings I use or changed it back to default. I just can’t get it to work anymore, unless I re-intall the game again.
I do have a powerful computer, a I9 14900kF, RTX 4080 and 32gb DDR5 memory on 6000mhz and installed on a m.2 SSD. When I watch other people video’s, it looks so much better.
Hi Vorpx lovers !
I’m a recent Vorpx user and tested it so far only with a few games, maybe not the best ones as they are not officially supported (Far Cry 5, Guardians of the Galaxy).
Although the result is great and in some cases really near to my 1080p physical display, letting me use the headset most of the time.
I play mostly in Immersive Screen for those games without head tracking, so basically, I mainly use the stereo-3D function as I would have done with Reshade+SuperDepth3D in the past.My headset is Pico 4, I connect through Virtual Desktop, my GPU is RTX 3090.
I found that the best graphical quality was achieved with those settings :
– Games resolution the higher possible (over 4k resolution I don’t find that much difference and performance decreases a lot)
– Play through steamVR mode instead of just Generic 3D Display (then Virtual desktop SBS desktop mode). Because VD is capped at 1440p…
– VD setting in Godlike (3120×3120), HEVC-10 codec, max bitrate.What I would like to understand is how the render chain is made to find the “sweet spot”.
First step is the game itself : setting the higher resolution improves the quality and sharpness, making the use of AA unnecessary.
I would tend to say that here the higher is the better.
Then Vorpx :for example, in my case, if I don’t run the game through Vorpx virtual screen, then 4K resolution will be in fact DSR. Does Vorpx “grab” the output at 4K before downscaling to 1080p ? If yes, we benefit from DLDSR a bit. If not, it would be better to use custom 4K resolution on virtual screen.
Then SteamVR : renders at 3120×3120 because of VD Godlike setting. Don’t know if I should put a manual value there? Maybe the same as game resolution?
Then Virtual Desktop : takes the output from SteamVr, encodes it and sends to Headset, then decodes it in Standalone and updscales/downscales to headset resolution, with barrel distortion etc…So, there is a whole chain of conversions involved there. I would like to get your advise on what could be a common guideline to set it up. Is simply the higher resolution at all steps the best if the computer can manage it? Or should we try to align everything on same value to avoid upscales/downscales etc?
Thanks in advance :)
Topic: Current State of G3D
Hello dear VorpX Community,
so I found some games like Unity based ones (Digimon World Next Order) and e.g. Final Fantasy XII (all Steam Editions) support enabling G3D and it looks really awesome.
Except for the issue that on the right eye the water plane is not rendered (and in FFXII some icons too). It is always the right eye. The other 3D modes work perfectly but G3D still would look best if not for those errors. I tried shader authoring but couldnt find a shader and “render on both eyes” or sth comparable to that logic that worked. I also read somewhere that since VorpX changed from DX9 to DX11 G3D got broken in many games. Though I don’t know how to get an older version of VorpX with DX9 to test that out.
My question is now, is there anything I can do? Is this known and an update is planned? Is there any way I can get an old DX9 Version of VorpX?
My Setup is an RTX3060 with a Pico4 and using Virtual Desktop Streamer with SteamVR.
Greetings rndmbtTopic: Star Citizen Help (Quest 2)
I’m at the point of giving up. I have been at this for 9 days now. Ive been getting some very little help from the VRSE discord but haven’t gotten anywhere.
I have played other VR games in the past such as Elite, DCS, Flight Sim, and others. So I know what to expect and that my system can run VR. But for what ever reason Vorpx is just giving me issues.
Here’s everything I have done so far and the steps I have taken to get to where I am.
1. Edit host file
2. Delete Easy Anti Cheat
3. Link VR headset to PC
4. Start vorpx as admin
5. Start SC as admin
I have tried SCVR tool with no luck.
I have tried different Vorpx SC profiles. (Malic suggested one with the name “dlaitini” but I have been unable to find it)
I have tried Z-Adaptive, Z-Normal, and Geometry with the 3D strength from 0 to 5. I am using Full VR mode and toggling edge peek with middle mouse. Z-Normal seems to have some effect, but it is VERY minimal.
I have tried running through Steam VR and just Oculus VR.
I have tried link cable and airlink. I have tried different screen resolutions.
I know VorpX is working with 3d. I tested this by going to cinema mode and selecting the loft scene and there is 3d there.
I even tried loading SC, Set the render options to Geometry as someone on a discord suggested. Then I exited the game completely. After restarting SC and getting back in I still don’t have any 3d in SC. I had turned 3D up to 5.0 and nothing.
The current result is effectively a large screen in front of my face that wraps around part of my field of vision. I do not have 6dof in my ship with track IR on in game. I have no 3d, stereoscopic vision. At this point I have no idea what step or setting I am missing. I’ve read that most people have it work right out of the box so I have no idea why I am having so many issues.
Here are two videos I have regarding where I am at.
System Specs are as follows
Intel Core i7-9700k CPU
32gig ram
Nivida RTX 3060TI
Both SC and Vorpx are on SSD’sI got VorpX back in August and it worked for the first couple of weeks without a problem, however after some update i cant remember, all my games now have terrible frame doubling whenever i move my head even slightly in Full VR mode. I want to make clear that it’s NOT A/synchronous space warp or steam’s motion smoothing, no interpolated frames are being added, but rather its like a heavy sharp primitive interpolation is being applied to every existing frame, resulting in double vision and a lot of headaches. I only have this problem in VorpX. I’ve tried this on HP Reverb G2, Samsung Oddysey VR, and Quest Pro, all with the same result. Its been a couple of months now and i have no clue what’s causing it.
How can one disable this new Theatre Screen in Steam/get around it to use Vorpx?? Theatre Screen is force-running with all games!!
Please help! This Theatre Screen blocks everything! Cant even run the exe outside of Steam without it going through Theatre Screen..
Thank you!
Ben
