Archives

Homepage Forums Search Search Results for 'Steam Games'

Viewing 15 results - 91 through 105 (of 1,498 total)
  • Author
    Search Results
  • #219316

    In reply to: Games Wish List

    PUZZELE
    Participant

    Is there any way to have the game “Geometry Wars 3” be converted into 3D? Or similiar type of asteroid games in 3D??

    I previously used a great program called Tridef 3D but unfortunately steam is causing a problem with it suddenly so I was thinking of getting VorpX. I do have a Oculus Rift S VR headset.. but I PREFER to just use my 3d monitor and 3d glasses for these types of asteroid games.

    ANY info would be ENORMOUSLY appreciated.

    PUZZELE
    Participant

    I’m a newbie. I do have the Oculus Rift S headset. However, I PREFER to play some games in 3D on my 3D monitor using my minimal 3d glasses (passive 3d). I WAS using a program called “Tridef 3D” but I notice that Steam is causing a lot of problems now with the software.

    Does VorpX allow me to play games in 3D WITHOUT using a VR headset — since I have a 3D monitor?

    #219265
    Scrufflufugus
    Participant

    Is there a way to NOT have the mouse locked to the monitor? I know this is opposite of what most people want, but I use my other monitors through steamvr such as looking up guides while I’m playing a game. I could be wrong, but I’ve played games that don’t lock the mouse to the monitor that do when Vorpx is on, so I’m assuming Vorpx is doing it.

    #219233
    skylon07
    Participant

    Heyo! I bought VorpX to run the Half Life 2 games, however I can’t seem to get any of them to work… I have an Index, and the issue is I click [Play], I see the “Attaching to hl2.exe” dialog (usually it goes away quickly, sometimes it sticks around until the help buttons pop up), and after a few seconds Steam thinks the game isn’t running anymore. I’ve tried looking through the forums to troubleshoot, but nothing has worked for me so far. I’ve tried:
    – Starting the game with SteamVR running
    – Starting the game without SteamVR running
    – Excluding TurnSignal as a program to “attach to”
    – Disabling TurnSignal on startup
    – Restarting VorpX/Steam (and starting VorpX first before Steam)
    – Running VorpX as administrator
    – Trying the default/alternate hooking option

    (I don’t have any other VR programs like TurnSignal that are running on startup, btw)

    Hopefully someone can guide me in the right direction. I’ve had VorpX for a little while but still don’t know a whole lot about how it works; I’ve only played Titanfall 2 with it since buying it. I also remember reading somewhere that HL2 is a bit of a special case when trying to work with it in VR. I’d appreciate any help from anyone who might know more than me!

    WeeGee9000
    Participant

    I checked the game out on VorpX earlier today (already had it on Steam, and would be a great game to use with VorpX if it worked).

    Unfortunately, with the current profiles, it’s one of those games where the mouse pointer is being rendered in a different place it’s actually at. Considering inventory management is a big and frequent part of P2, this issue pretty much renders the game unplayable. The 3D reconstruction works pretty well though, but the max FOV is still too small/zoomed in to be immersive regarldess if you are in “full VR” or in immersive screen mode.

    It has potential but as of right now it’s not very practical to play.

    #219087
    Toonen1988
    Participant

    Hello, i’ve bought VorpX today and I wanted to try out Cyberpunk 2077. I followed a guide how to install VorpX.

    I configured VorpX, made a standard profile for Cybeprunk 2077 and selected Oculus Rift. I launched Cyberpunk 2077 and immediately received a message that Oculus software doesn’t support any directx 12 games.

    So, I went back to the VorpX settings, changed it to SteamVR and relaunched the game. It immediately flatlines on the CD Projekt intro. I deleted Cyberpunk 2077 and re-install it and it was now working in SteamVR settings.

    But the game looked VERY ugly and pixaleted and it was very zoomed it. The video told me to put the field of view on 100, but it was still very zoomed in.

    I tried to changed some other settings, but now Cyberpunk 2077 flatlines all the time, no matter what settings I use or changed it back to default. I just can’t get it to work anymore, unless I re-intall the game again.

    I do have a powerful computer, a I9 14900kF, RTX 4080 and 32gb DDR5 memory on 6000mhz and installed on a m.2 SSD. When I watch other people video’s, it looks so much better.

    Wehrwolfi
    Participant

    Hi Vorpx lovers !

    I’m a recent Vorpx user and tested it so far only with a few games, maybe not the best ones as they are not officially supported (Far Cry 5, Guardians of the Galaxy).
    Although the result is great and in some cases really near to my 1080p physical display, letting me use the headset most of the time.
    I play mostly in Immersive Screen for those games without head tracking, so basically, I mainly use the stereo-3D function as I would have done with Reshade+SuperDepth3D in the past.

    My headset is Pico 4, I connect through Virtual Desktop, my GPU is RTX 3090.

    I found that the best graphical quality was achieved with those settings :
    – Games resolution the higher possible (over 4k resolution I don’t find that much difference and performance decreases a lot)
    – Play through steamVR mode instead of just Generic 3D Display (then Virtual desktop SBS desktop mode). Because VD is capped at 1440p…
    – VD setting in Godlike (3120×3120), HEVC-10 codec, max bitrate.

    What I would like to understand is how the render chain is made to find the “sweet spot”.

    First step is the game itself : setting the higher resolution improves the quality and sharpness, making the use of AA unnecessary.
    I would tend to say that here the higher is the better.
    Then Vorpx :for example, in my case, if I don’t run the game through Vorpx virtual screen, then 4K resolution will be in fact DSR. Does Vorpx “grab” the output at 4K before downscaling to 1080p ? If yes, we benefit from DLDSR a bit. If not, it would be better to use custom 4K resolution on virtual screen.
    Then SteamVR : renders at 3120×3120 because of VD Godlike setting. Don’t know if I should put a manual value there? Maybe the same as game resolution?
    Then Virtual Desktop : takes the output from SteamVr, encodes it and sends to Headset, then decodes it in Standalone and updscales/downscales to headset resolution, with barrel distortion etc…

    So, there is a whole chain of conversions involved there. I would like to get your advise on what could be a common guideline to set it up. Is simply the higher resolution at all steps the best if the computer can manage it? Or should we try to align everything on same value to avoid upscales/downscales etc?

    Thanks in advance :)

    #218789
    rndmbt
    Participant

    Hello dear VorpX Community,
    so I found some games like Unity based ones (Digimon World Next Order) and e.g. Final Fantasy XII (all Steam Editions) support enabling G3D and it looks really awesome.
    Except for the issue that on the right eye the water plane is not rendered (and in FFXII some icons too). It is always the right eye. The other 3D modes work perfectly but G3D still would look best if not for those errors. I tried shader authoring but couldnt find a shader and “render on both eyes” or sth comparable to that logic that worked. I also read somewhere that since VorpX changed from DX9 to DX11 G3D got broken in many games. Though I don’t know how to get an older version of VorpX with DX9 to test that out.
    My question is now, is there anything I can do? Is this known and an update is planned? Is there any way I can get an old DX9 Version of VorpX?
    My Setup is an RTX3060 with a Pico4 and using Virtual Desktop Streamer with SteamVR.
    Greetings rndmbt

    #218745
    Kazick
    Participant

    I’m at the point of giving up. I have been at this for 9 days now. Ive been getting some very little help from the VRSE discord but haven’t gotten anywhere.

    I have played other VR games in the past such as Elite, DCS, Flight Sim, and others. So I know what to expect and that my system can run VR. But for what ever reason Vorpx is just giving me issues.

    Here’s everything I have done so far and the steps I have taken to get to where I am.

    1. Edit host file

    2. Delete Easy Anti Cheat

    3. Link VR headset to PC

    4. Start vorpx as admin

    5. Start SC as admin

    I have tried SCVR tool with no luck.

    I have tried different Vorpx SC profiles. (Malic suggested one with the name “dlaitini” but I have been unable to find it)

    I have tried Z-Adaptive, Z-Normal, and Geometry with the 3D strength from 0 to 5. I am using Full VR mode and toggling edge peek with middle mouse. Z-Normal seems to have some effect, but it is VERY minimal.

    I have tried running through Steam VR and just Oculus VR.

    I have tried link cable and airlink. I have tried different screen resolutions.

    I know VorpX is working with 3d. I tested this by going to cinema mode and selecting the loft scene and there is 3d there.

    I even tried loading SC, Set the render options to Geometry as someone on a discord suggested. Then I exited the game completely. After restarting SC and getting back in I still don’t have any 3d in SC. I had turned 3D up to 5.0 and nothing.

    The current result is effectively a large screen in front of my face that wraps around part of my field of vision. I do not have 6dof in my ship with track IR on in game. I have no 3d, stereoscopic vision. At this point I have no idea what step or setting I am missing. I’ve read that most people have it work right out of the box so I have no idea why I am having so many issues.

    Here are two videos I have regarding where I am at.

    System Specs are as follows
    Intel Core i7-9700k CPU
    32gig ram
    Nivida RTX 3060TI
    Both SC and Vorpx are on SSD’s

    #218635
    Boblekobold
    Participant

    I have a Reverb G2 and I find VorpX is the best VR app I used. VorpX Beta is even better. Most game are good (UE4 engine based games are easy to configure). A lot of games are perfect or almost perfect (considering I prefer to play with keyboard/mouse).

    Recent games are not always the best because there is not always profiles, especially for DX12, and you need a really good machine to use AAA games in full VR (4-5k 3D VR raytracing without DLSS). A lot of non VR old games are stunning in VR, better than recent VR game. Full VR is perfect only if the original game allow you to set a 4:3 resolution and a wide FOV (110-120). Most games allow it by tweaking files.

    You can always launch a game without profile, or with Desktop Viewer (or virtual monitor if you want a higher resolution than your physical monitor). You won’t have 3D but for some games it doesn’t matter.

    I recently tried the Quest 3. I think it’s almost like an Iphone, you can’t use it like you want. Link to PC isn’t reliable. SteamVR is blurry, Steam Apps are unstable on high resolutions, and I didn’t manage to use VorpX yet. I’m disappointed by this headset, because of his software, and because of the cable. I think it’s not the best headset to play real good AAA games. It’s a toy. But I wanted something resistant to play during vacations so I’ll try to make it work.
    It’s an impressive toy anyway, but with stupid design.

    VorpX is easy to use and powerful, but it’s a generic tool, designed to adapt to any game. It doesn’t reprogram the base game like a mod would.

    g4ry
    Participant

    I got VorpX back in August and it worked for the first couple of weeks without a problem, however after some update i cant remember, all my games now have terrible frame doubling whenever i move my head even slightly in Full VR mode. I want to make clear that it’s NOT A/synchronous space warp or steam’s motion smoothing, no interpolated frames are being added, but rather its like a heavy sharp primitive interpolation is being applied to every existing frame, resulting in double vision and a lot of headaches. I only have this problem in VorpX. I’ve tried this on HP Reverb G2, Samsung Oddysey VR, and Quest Pro, all with the same result. Its been a couple of months now and i have no clue what’s causing it.

    #218589
    bjr84
    Participant

    How can one disable this new Theatre Screen in Steam/get around it to use Vorpx?? Theatre Screen is force-running with all games!!

    Please help! This Theatre Screen blocks everything! Cant even run the exe outside of Steam without it going through Theatre Screen..

    Thank you!

    Ben

    #218571

    In reply to: Steam / Oculus bypass

    luka2099
    Participant

    So, sorry but I’m Italian and I use Google Translator to answer. you launch the games from steam with steamvr CLOSED. If you select openxr as the api in the vorpx configuration, instead of steamvr, the games will start without steamvr. all this obviously if you are connected to the PC with airlink. with virtual desktop instead you have to use steamvr. I have always preferred Airlink to Virtual Desktop, but lately with Vorpx the games work better than Virtual Desktop and SteamVR.

    #218553

    In reply to: Steam / Oculus bypass

    Waz999
    Participant

    Thanks @duke54, that’s exactly what I was referring to. @Ralf I think my question may have been misinterpreted. I am not an advocate of piracy at all and have purchased an extensive amount of games through Steam. I just wanted to know if there was a way to free up resources by not having to open every piece of software as I have seen this mentioned before but was not sure about the specifics.

    Thanks again @duke54. I’ll check out your suggestions and see if there is an improvent in performance.

    #218541

    In reply to: Steam / Oculus bypass

    duke54
    Participant

    “zero tolerance when it comes to discussing such matters here” I think you misunderstood. He’s just asking about playing a Steam game without loading Steam VR. For example, ‘OpenComposite’ and ‘VR Companion’ offer alternatives to using Steam VR to launch your Steam games in VR. Of course, you still need to have the games purchased in Steam to run them :)

Viewing 15 results - 91 through 105 (of 1,498 total)

Spread the word. Share this post!