Satya: Glad you got things working. I have set up a number of custom resolutions through the Nvidia control panel. I then can access them in the Skyrim startup config panel…but only after unchecking ‘windowed mode’. I also have tweaked all the advanced settings in the Skyrim startup config panel for running in 4k (2880×2160) to give the best performance trade off to visual. Also, like Ralf mentioned…you need to turn off voprx control of resolutions inside vorpx to use custom resolutions.
Update for 4k (2880×2160): As I am able to get consistent 90fps in 4k, G3D…I do still get a dip in fps when entering a city from a forest or mountain…it also depends on the direction I am going. When in a city…I can be going one direction and get 90fps…then the opposite direction gets me 70-80fps or less. It’s only noticeable during the decline in fps. VR amplifies this so much more than 2D…I guess that’s why it’s not so noticeable on a 2D monitor. I have for now gone back to z-buffer for playing in 4k, as I don’t get any dips in fps from 90fps in Skyrim 4k at all…anywhere, with my custom settings. I also play without any AA enabled for the best performance. Even going from Vorpx max 1680p setting to custom 2160p makes a noticeable difference in clarity.
Ralf: thanks again for the work you have done in this update. Z-buffer looks much better now…I can now have a higher 3D strength setting than I use to have without things looking like their doubled for the most part. It’s a good enough sacrifice visually from G3D to warrant the huge boost in performance…though G3D is greatly more defined visually. I guess it may be the next Nvidia 2080Ti that will allow 4k 90fps everywhere in G3D ;D. I do suspect it’s Skyrim’s engine that’s causing the dip in fps in different directions though…and 4k VR pushing the brute force of the 1080Ti to the limit. It’s truly incredible to be able to do this in a game that’s not designed for VR at all. Great job!!
Firstly, I have to say many conrats to Ralf for literally pulling off a miracle with 17.3.0. Simply amazing!!!
I just booted up Skyrim with 17.3.0 with my resolution at 2880×2160 – 4:3 and switched to G3D mode, turned off fluid sync and am getting 90fps consistently with my 1080Ti. Normally I was running with z-adaptive to get 90fps but this is incredible. This makes Skyrim literally look and run like a native VR game. So fluid!!! Like butter. Very impressive!!! Using Oculus Rift.
I wish I had more time today to play but I guess I’ll have to wait till tmrw…
Thanks again Ralf!!! Cheers and Merry Christmas!!!
This is a purely optional step to take full advantage of vorpX’s Direct VR settings optimizer. vorpX will still work fine if you can’t add custom resolutions on your PC.
What are custom resolutions?
Custom resolutions allow games to run at resolutions that are normally not available on your PC. Adding them allows vorpX to choose resolutions that are better for VR than your ‘normal’ monitor resolution(s).
Hint: If a game profile supports DirectVR auto resolution, you can choose your preferred quality on the DirectVR page of the vorpX ingame menu. vorpX will then figure out the best resolution depending on various factors.
Resolutions to add
Some of the resolutions below may already be available on your PC. You don’t have to add resolutions that are already there.
Hint: If adding a resolution fails on a monitor with support for high refresh rates, try a lower refresh rate (e.g. 60Hz).
| 4:3 |
|
Narrow |
|
Wide |
1440×1080
1600×1200
1708×1280
1920×1440
2240×1680
2560×1920
2880×2160
3200×2400
|
|
1024×1080
1080×1200
1200×1280
1368×1440
1600×1680
1824×1920
2048×2160
2280×2400
|
|
1728×1080
1920×1200
2048×1280
2304×1440
2688×1680
3072×1920
3456×2160
3840×2400
|
Add custom resolutions for nVidia GPUs
- Right-click an empty spot on your desktop and choose ‘NVIDIA Control Panel‘.
- Go to ‘Manage 3D Settings‘ and make sure all ‘DSR Factors‘ are unchecked.
- Switch to ‘Change resolution‘ and click the ‘Customize‘ button.
- Make sure that ‘Enable resolutions not exposed by the display‘ is checked.
- Click the ‘Create Custom Resolution‘ button.
- Enter the width and height of your custom resolution in the according fields.
- Click the ‘Test‘ button.
- If the test succeeds, confirm the next dialog with ‘Yes‘.
- Repeat steps 5-8 with all resolutions listed above.
Add custom resolutions for AMD GPUs
On AMD GPUs resolutions higher than your monitor allows will not work. If for example you have a 1920×1080 monitor, only add 1440×1080 and 1024×1080.
To get at least some 16:9 resolutions higher than your monitor allows enable Virtual Super Resolution under Settings/Display in the Radeon Software.
- Right-click on your desktop and choose ‘AMD Radeon Software‘.
- Click the cog icon in the top right corner to open the settings section.
- Switch to the ‘Display‘ tab.
- Click ‘Create New‘ next to ‘Custom Resolution‘ (right half of the window).
- Enter the width and height of your custom resolution in the according fields.
- Change ‘Timing Standard‘ to ‘CVT‘ or one of the other automatic modes.
- Click the red ‘Create‘ button.
- Repeat steps 4-7 with all resolutions listed above that are lower than or equal to your monitor resolution in both directions.
Well met
Not angry, I understand this is beta, just want to get this to work at some point.
I have a new computer I built for myself:
i7-7700k unlocked running @ 4.8ghz
EVGA NVidia gtx 1080 (x2 but SLI is turned off until I get vorpX to work)
32GB Ram
500GB SSD + some other hdds
Windows 10
I cannot get vorpx to stay actively running. It starts, but closes immediately. I have tried getting it to start by running games, both in steam and by the exe, without success.
I have created an exception in my anti-virus (Bit Defender) for vorpx and the games I have been testing (NMS and Skyrim SE). I have turned off overlays, uninstalled GeForce Experience. I have used task manager to manually close any program that is unnecessary or conflicting (ie Skype).
At this point I am at a loss. I built this computer a few days ago and there is not much on there at the moment. Any ideas would be greatly appreciated. The only “overlay” programs that are running are the Oculus programs and the Steam VR program, but I would assume that they are necessary for my headset to work.
Thank you
Criimson
Thanks a lot for the reply.
Indeed I incresed Oblivion resolution to 3840×2880 and graphics got way better. Not as good as my monitor yet but now I see it wasn’t a color depth issue.
I’m gonna try these tweaks on vorpX menu.
The Skyrim engine does have its issues but it definitely can handle resolutions higher than 1920×1440 in vorpx. I am currently running Skyrim (old) with 15 visual mods at 2800×2160, high settings in main Skyrim menu…z-buffer…at 90fps, with the odd drop due to original engine optimization issues in certain cities/areas. This is a known Skyrim problem as it happens even in 2D in the same areas.
Hi Ralf, I have just seen you already answered a similar question on August so basically you are waiting for the HMD release for testing. I take the chance to bring at your attention another problem that is non related to these headsets. I am also interested into the new Pimax 8K that support a total resolution 7.689×2.160 (2 displays x 4K) but since I have a main screen limited at 4K due to HDMI 2.0 port can VorpX works with resolutions not exposed by the main screen? Direct VR might help that way?
With remotes vive controlers , I can almost do everything except, use my rifle scopes or binacular, in my game. normally I use a mouse wheel to do this, but it seems that I can not cumulate a right trigger action with a left button of the remotes
(Ex: RMB to look in the binocular, and mouse wheel to adjust the zoom in (x2/x4/x8)
Do you see how to allow that ?
Sorry, i just test it with remote wand, and we have already this feature for zoom EdgePeek (on left grip)
————————————-
hijack topic,
With remotes vive controlers , I can almost do everything except, use my rifle scopes or binacular, in my game. normally I use a mouse wheel to do this, but it seems that I can not cumulate a right trigger action with a left button of the remotes
(RMB to look in the binocular, and mouse wheel to adjust the zoom in x2 / x4 x8)
LOL…nice to have the luxury of Dad.
I didn’t try the Skyrimpref.ini yet…but will at some point. 2800×2160 is doing great for now.
Good luck with the card when you get it.
Thanks for the suggestion. I use to do this when I was using my 1440p monitor as my main screen. For Skyrim VR I have been just using the 16:9 3840×2160 resolution and tweaking the distance settings.
I tried to create some 4:3 resolutions but my 4k TV wouldn’t allow me to create any. So I plugged back in my 1440p monitor and created them with that instead. I created 5 new 4:3 resolutions for experimentation but Skyrim only detects the 2800×2160 for some reason.
After doing some testing and tweaking at 2800×2160 I think I’m very happy with this resolution. I can have Skyrim at High settings with AF=16 AA=off, vorpx z-buffer at my original custom preferences and be running 90fps everywhere, including in the forest with tonnes of grass & flora all around. This is also running 15 visual mods. Literally runs liquid smooth. An incredible experience…nearly as good as playing on my 4k TV graphically…but many times more immersive due to 90fps VR.
I did try geometry settings but after experiencing how liquid smooth and rock solid 90fps is outside I can see the slight jerkiness when turning with my mouse (yes, still a K & M user in Skyrim, haven’t yet setup touch) with things locked at 45fps…due to G3D. I guess we all have our preferences.
Thanks again for reminding me with the res suggestion. Get your 1080Ti…you WILL love it. Hope you can get one before the price increase.
Cheers!!!
So you are just playing with the standard format 3840×2160? Have you tried 2880×2160, which would be the 4:3 aspect ratio for 4k? Might give you a few more fps.
I have ftw3 1080ti and pimax 4k
I had the pimax tweaked for optimal focus and this set is great. I play deus ex mankind divided almost on ultra and it delivers 55-60 fps on 1920X1080 render X2.5 and steamvr X2.5 too…incredible hi def set and the ghosting is barely noticeable in game..
Ralf, thank you again for your support. Unreal is indeed an amazing game. It was the only “next generation” game that could work on my 486 DX2. The first time I encountered the beast after each of the lights turned off one by one, I knew that game was different from the others!
I’m sorry for the n00b question, but how exactly can I modify a profile? I’d like to set it to DirectX 9 (as I understand, it is now set to OpenGL). I’d really like to try that before losing all hope, since I just patched it to .227 and it seems to be a HUGE leap from 226, even if it’s an unofficial patch.
I think if the game were to be supported by VorPX, it might just give it a new boost in popularity!
I’ve been playing BF1 with custom resolutions working fine. Currently using a 5:4 res of 3008×2406 – a bit overkill, but it looks pretty good. If I try to go any higher res, the games menu options become unselectable, so I have to kill the game.
Mine is working in fullscreen mode in game. This could be key to your problem.
I’ve made around 20 varying custom 16:10 and 5:4 resolutions in Nvidia Control Panel, and most games see those and can accept them.
Usually vorpx is pretty good at auto setting the aspect ratio, but you can try messing in the settings by pressing the delete key in game. I think there is a 4:3 setting. otherwise, maybe try a 5:4 resolution instead.
oh and btw, I’ve been playing BF1 and SW Battlefront online for weeks now no problem. No ban or disconnect. Just for anyone who was wondering. These games look great in vorpx and utilize your hardware quite well so you can push the visuals more.