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AuthorSearch Results
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Dec 13, 2020 at 6:27pm #198571
NegatrevParticipantI understand this exists, it’s this function that instituted what I’d like added. I’m wanting an actual keyboard graphic overlay that we can pin to our physical keyboard (like a couple of productivity apps do). For most games, having the hornets is enough. But occasionally, especially for rarely used keys in key heavy games (especially ones that might ask you to type something). You simply just want to know where the keyboard is exactly. You can learn where keys are from a touch for starting position, but you then need to relearn it from wasd position, or others.
A quick glance of the physical keyboard solves this easily.Dec 13, 2020 at 4:28pm #198565In reply to: Cyberpunk 2077
johndoeParticipant@ dborosev Thanks for your suggestions.
Considering other programs that might hook into the game, only ds4win came to mind. I gave a try disabling it, but it did not help. Game still crashes after a few minutes.
I also read through the troubleshooting help, but I do not have any of the suggested programs running. My virus scanner is the windows default (i.e., Windows Defender as suggested). Steam is of course running (as I am using the steam version), but I do not have any kind of overlays activated.
Considering that the game will also crash on lowest settings, it does not seem likely to me that it is to high a load on my graphics card. I tried monitoring my GPU but nothing really stood out: On lowest settings, its usage varies between 30-80%, with around 5G of 8G VRAM usage. Temperatures well in range. Until at some point: crash. Also, I don’t experience any stability problems in general. Without vorpx no crashes on ultra settings, also other games like, e.g., Half-Life:Alyx run just fine.
Finally, I also tried reinstalling vorpx (I left the registry keys in place, though). Did not help.
Dec 11, 2020 at 4:31pm #198435Topic: Cyberpunk 2077 (Steam) No trackpad movement
in forum Technical Support
PressstartParticipantHello,
I noticed that i couldn’t get any in game movement with my left trackpad.
I tried to change the keys, moving with keyboard works, but the buttons on the left trackpad aren’t responding, only the trigger button does the function in game for that button but the rest not. changing azerty to qwerty also didn’t did the trick.
Changing the aim by using the right trackpad works.
I’m used an original vive.
Anybody else having this issue?Thanks!
Dec 11, 2020 at 12:26am #198371
NegatrevParticipantI’m not sure if there’s a dedicate suggestions Forum/Post? I can’t seem to see it so I’ll put it here and hope it’s not too ‘in the way’.
Now obviously many games can be played with touch controllers (or equivalent) or a gamepad and you just can intuit these very quickly. However, for slightly more complicated games (and ones where you’re used to using mouse+keyboard like FPS) it can be a bit of a pain remembering exactly where certain keys are if you don’t touch-type (and even if you do since you do not play an FPS with indexes on f and j!).
I was wondering what the interest/possibility would be in in some sort of keyboard overlay you can pin in view?
I don’t know exactly how the tracking works (if it uses 6df or just 3 if not in full VR mode) but having a simple graphical overlay you could manually map to the location of your keyboard (since most have a set layout) would be a godsend early on in a new game. Not necessarily visible all the time, but a similar combination to show it translucent like the hotkeys.
Apologies if this sounds too niche (or a little insane), but the idea came to me and I’d rather share it and be laughed at than not said anything at all :)
Dec 10, 2020 at 10:34pm #198359In reply to: Unable to import ANY environment images
SmoilsParticipantVorpx is in antivirus exclusions and windows should allow them to do whatever, but if it works on your end I will see what can be preventing it from access to that folder.
P.S.: while Im at it using desktop viewer vorpx has and opening settings (del key) at least by default doest stop windows executing delete command, had few files trashed while going through settings and didnt even notice at first, plus while using keys to navigate vorpx menu it passes keypresses too.
Dec 4, 2020 at 12:34am #198164Topic: Can’t find license dialog
moccorParticipantI feel like every time I change computers it is such a pain to find this license dialog to get the new key. Where do I find this ‘license dialog’? I pressed “start vorpX” and nothing at that screen shows anything related to license keys
Nov 26, 2020 at 8:19am #198050In reply to: Resident Evil 7 Vorpx does not work
seb22ParticipantHi, I can’t change the keyboard keys with the joystick (directional button) it doesn’t matter. In desktop mode, for the controller I have the “up arrow up” indicated, and for the keyboard it is “Z” so I should be able to move forward. Using the mouse and keyboard I can play but it is not possible for me with the headset so yesterday I played on the controller but without the virtual vorpx headset. I must have a bug with me because no one seems to have had this problem. Thank you very much for trying to help me. I have used lots of other “resident evil 7” profiles and still have this problem.
Nov 25, 2020 at 11:01pm #198045In reply to: Resident Evil 7 Vorpx does not work
OgrescarParticipantIn the game bring up the vorpx menu (DEL on your keyboard or Left Stick Click on your controller), then hit the right bumper (r1) a few times to get to the input settings. On this tab, you can override the x-box controller fully or partially, or not at all. On this tab you can also change the keys the controller is mapped to by clicking “change gamepad settings”. These keys are only used if the controller has been overridden.
Setting the keys is kind of a pain in the butt because you have to take your headset on and off, but that can be avoided by running the game in generic desktop mode and setting the keys there, before going back to the headset. Make sure you click on “okay and save” after you’ve remapped the keys.
I’d think that the mapping was wasd for movement by default, but I haven’t played the game in awhile, and oftentimes I just run a game in cinema mode with the xbox override turned off because I don’t like the keyboard prompts that display.
Nov 24, 2020 at 7:05pm #198023In reply to: Resident Evil 7 Vorpx does not work
seb22ParticipantMaybe we can’t play with a controller but only with the keys? because there I can not lower myself either … I put re7 in factory profile and it is always the same.
Nov 24, 2020 at 6:14pm #198020In reply to: Change controller mappings
Daniel80ParticipantA tool to make it outside would be nice or a virtual keyboard inside so you can easily map the keys. Removing the headseten to see what key you are pressing on a keyboard is tedious.
Nov 24, 2020 at 5:54pm #198018In reply to: Change controller mappings
Daniel80ParticipantI think you misunderstood me, I can use kb/mouse emulation that is fine. I guess haptic feedback isn’t enabled then but I can live without that to start with.
To change the keybindings in VR menu I need a physical keyboard? As in the picture I posted I want to remap all the keys then set them in the game.
I would like to have tool to change input settings and the Hand Controller Settings outside the VR. Like plan ahead before you star the game and in VR you fine tune the grafik other settings like that.
I like to move the edgepeek to pressing the stick for an example. I don’t want middle of a fight change anything or get any in game settings menu popup.
Nov 13, 2020 at 4:17pm #197893In reply to: Features request: hotkey to toggle head tracking
SmoilsParticipantIts not about gamepad/mouse or whatever, its mostly about headtracking helping to be more immersed during some moments in game, while being in the way during other moments. Thats it. Switching it on/off is just a bit of a choir having to hold arrow keys for a bit.
Oct 31, 2020 at 5:43pm #197621Topic: Xuan Yuan Sword vii
in forum Game Hints and Settings
steph12Participanthey,
if you’re looking to play this game with vorpx here’s some infos to get it working.
for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.
for z3D use halo : the master chief collection profile copy and attach exe the same way.
you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.
here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
make sure to make it read only.[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../SWD7/Plugins/UIWS/Content
Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
Paths=../../../SWD7/Plugins/DragonIK/Content
Paths=../../../SWD7/Plugins/HelperTools/Content
Paths=../../../SWD7/Plugins/ImpostorBaker/Content
Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content[/Script/Engine.RendererSettings]
r.RayTracing=False
r.SkinCache.Mode=0[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.
Oct 31, 2020 at 7:22am #197616Topic: Fear
in forum General vorpX Discussion
sylvanParticipantgreat graphics with mod cinema; very fluid with my 1070 (on reverb: I put 3456 2180 as a resolution: very small hud but not serious):; on the other hand if it lags (problems related to keyboards or mice): you will have to add a dll (see steam); moreover if you change keyboard keys: at home the alt ctrl shift keys: don’t work, so avoid;
thanks vorpx!!!Oct 15, 2020 at 1:27pm #197306In reply to: issue with direct VR games.
steph12Participantthanks for checking Ralf :)
here’s the vorpx.log for bioshock
INF: VorpControl: Starting (32bit, version 20.3.1).
INF: VorpControl: Starting elevated (32bit, version 20.3.1).
INF: VorpControl: Starting elevated (64bit, version 20.3.1).
INF: vorpControl: Profile database update aborted. (local: 20.3.0|112, remote: 0.0.0|-1)INF: ********************************************************************
INF: App: Attaching to bioshock.exe, pid:1072 (32bit)
INF: App: cmd: “D:\steamapps dd1\steamapps\common\Bioshock\Builds\Release\bioshock.exe” -dx9
INF: App: vorpX version: vorpX 20.3.1, build time: Aug 13 2020 | 18:58:42
INF: App: max. supported profile version: 20.3.0
INF: App: Authoring mode: 0
INF: MemScanManager: Created
INF: ProgSettings: Versions: system: 19.2.1, user: 20.3.0
INF: GameHelper: Instance created
INF: App: BaseInit: crash handler set, previous handler stored.
INF: Hook Base: Installing base init hooks single-threaded
INF: D3D9 Base: Installing main hook (functions)
INF: D3D10 Base: Installing Main Hook
INF: DXGI Base: Installing Main Hook
INF: XInput Base: Checking Main Hook
INF: XInput Base: Hooking xinput1_3.dll
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: DirectInput Base: Checking Main DirectInput8 Hook
INF: DirectInput Base: DirectInput 8 detected.
INF: HookBase: Installing system hooks
INF: HookBase: Installing mouse hook
INF: VorpControl Injector: Injecting Bioshock.exe, pid:1072, mode:1, method:2
INF: VorpControl Injector: DLL injected: Bioshock.exe
INF: vorpControl: Starting process life thread: proc id: 1072, hook count: 1
INF: AudioHelper: Audio device not changed, is already: Index HMD
INF: D3D9 Interface: CreateDevice
INF: App: Profile GUID: 03E8912A-7F46-4282-945E-42F45B81F38C (official)
INF: High Performance Counter Frequency: 10000000
INF: VorpSetting: /: 0.007000
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Arial
INF: VorpSetting: /: Wingdings
INF: VorpSetting: /: 547
INF: VorpSetting: /: 803
INF: VorpSetting: General/sDeviceIniName: SteamVR
INF: VorpSetting: Display/iAdapterIndex: -2
INF: VorpSetting: Display/bDisableDWM: false
INF: VorpSetting: GUI/bShowAdvancedParameters: true
INF: VorpSetting: GUI/bShowPosTrackingNotification: true
INF: VorpSetting: GUI/bShowStartMessage: true
INF: VorpSetting: GUI/bHideUnimportantNotifications: false
INF: VorpSetting: GUI/iGuiTexWidth: 2048
INF: VorpSetting: GUI/iGuiTexHeight: 2048
INF: VorpSetting: GUI/bShowWatermark: true
INF: VorpSetting: Audio/iAudioMode: 0
INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
INF: VorpSetting: Input/iMouseWheelShift: 0
INF: VorpSetting: Input/iMouseWheelAlt: 0
INF: VorpSetting: Hooking/iHookThreadMode: 0
INF: VorpSetting: Hooking/iHookStyleDX9: 1
INF: VorpSetting: Hooking/iHookStyleDX12: 0
INF: VorpSetting: Hooking/bOverlayBlock: true
INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
INF: VorpSetting: Authoring/sAuthorCode: 0
INF: VorpSetting: Authoring/bShaderAuthoring: false
INF: VorpSetting: Authoring/sNppPath:
INF: VorpSetting: Authoring/sAuthorDataPath:
INF: VorpSetting: Authoring/bDumpShaders: false
INF: VorpSetting: Authoring/bDumpShaderBinary: false
INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
INF: VorpSetting: Dev/bForceWindowed: false
INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
INF: VorpSetting: KeyMappings/iKeyMenu: 46
INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
INF: VorpSetting: KeyMappings/iKeyReset: 813
INF: VorpSetting: KeyMappings/iKeyCursor: 835
INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
INF: VorpSetting: /: 770
INF: VorpSetting: /: 846
INF: VorpSetting: /: 857
INF: VorpSetting: /: 956
INF: VorpSetting: /: 845
INF: DeviceSetting: Hardware/sProductName: SteamVR
INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
INF: DeviceSetting: Hardware/sManufacturer: SteamVR
INF: DeviceSetting: Hardware/sModelNumber:
INF: DeviceSetting: Hardware/iType: 50
INF: DeviceSetting: Hardware/bAllowDisplayClone: false
INF: DeviceSetting: Hardware/iDesiredFps: 90
INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
INF: DeviceSetting: Hardware/iScreenResX: 1920
INF: DeviceSetting: Hardware/iScreenResY: 1080
INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
INF: DeviceSetting: Hardware/fMinColor: 0.000000
INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
INF: DeviceSetting: Hardware/iRollMode: 1
INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
INF: DeviceSetting: Hardware/iHtType: 50
INF: DeviceSetting: Hardware/bHasDeviceAudio: true
INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
INF: DeviceSetting: User/iStereoDisplayMode: 4
INF: DeviceSetting: User/iAnaglyphMode: 2
INF: DeviceSetting: User/iRenderMode: 10
INF: DeviceSetting: User/iTimewarpMode: 1
INF: DeviceSetting: User/iPrediction: 1
INF: DeviceSetting: User/fVignetteScale: 1.000000
INF: DeviceSetting: User/fUserIPD: 64.000000
INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
INF: DeviceSetting: User/bChromaticAberrationCorrection: true
INF: DeviceSetting: User/bMinimumColor: false
INF: DeviceSetting: User/bEnableDeviceAudio: true
INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
INF: DeviceSetting: User/bDmNewDirectModeEnable: true
INF: DeviceSetting: User/iDmFluidSyncMode: 3
INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
INF: DeviceSetting: User/bVrApiMotionSmoothing: false
INF: DeviceSetting: User/iVrhcControllerType: 3
INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
INF: TrackerSetting: Hardware/sManufacturer: OpenVR
INF: TrackerSetting: Hardware/sModelNumber:
INF: TrackerSetting: Hardware/iType: 50
INF: TrackerSetting: Hardware/bHtHasPosTracking: true
INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
INF: TrackerSetting: User/bHtEnable: true
INF: TrackerSetting: User/bHtRollEnable: true
INF: OpenVRDevice: Initializing device
INF: TrackerOpenVR: Init
INF: DXGI Base: CreateDXGIFactory1
INF: DXGI Base: Installing secondary hooks 1
INF: DXGI Base: Installing secondary hooks 2
WRN: DXGI Base: Hooking swapchain methods with unknown API (UNDEFINED), using DX11
INF: DXGI SwapChainHelper: Installing secondary hooks 4
INF: DXGI SwapChainHelper: Installing secondary hooks 5
INF: DXGI SwapChainHelper: Installing secondary hooks 6
INF: DXGI Base: Installing secondary hooks 3
WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
INF: DXGI Base: CreateDXGIFactory1
INF: OpenVRDevice: Init succeeded, HMD found: Valve Index (tracker: lighthouse)
INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win32\vpenvr_api.dll
INF: OpenVRDevice: Render target size: 1848×2052
INF: OpenVRDevice: Render target AR: 0.900585
INF: OpenVRDevice: Desired game AR: 0.900585
INF: OpenVRDevice: Desired framerate: 119.999992
INF: OpenVRDevice: FOV: 109.416176
INF: OpenVRDevice: IPD: 0.061139
INF: OpenVRDevice: Zoom multiplier: 0.786344
INF: AudioHelper: Audio device not changed, is already: Index HMD
INF: ExtraSetting: EnvImageMap/:
INF: ExtraSetting: /: 1.000000
INF: ExtraSetting: MouseDisableAxisY/: false
INF: ExtraSetting: VrhcSwapHands/: false
INF: ExtraSetting: GhResolutionQuality/: 1
INF: ExtraSetting: DmThreadSyncBeta/: 0
INF: MemScan Manager: Initialized
INF: Hook Base: Installing hooked init hooks single-threaded
INF: XInput Base: Checking loaded XInput versions.
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: Mouse/Keyboard Base: Installing Main Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: App: Graphics API changed: DX9
INF: ProgSettings: Versions: system: 19.2.1, user: 20.3.0
INF: G3DSettings: Loading settings (19.2.1)
INF: ProgSetting User: General/sVersion: 20.3.0
INF: ProgSetting User: Image/fImageZoom: 1.000000
INF: ProgSetting User: Image/fUiScale: 0.400000
INF: ProgSetting User: Image/fUiScaleHorizontal: 1.000000
INF: ProgSetting User: Image/fUiStereoOffset: 0.750000
INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.600000
INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 1.000000
INF: ProgSetting User: Image/iEdgePeekBackground: 10
INF: ProgSetting User: Image/iImageBackground: 0
INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
INF: ProgSetting User: Image/iAspectRatioCorrection: 1
INF: ProgSetting User: Image/fImageSharpness: 0.000000
INF: ProgSetting User: Image/fImageGameGamma: 1.000000
INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
INF: ProgSetting User: Image/iImageInputGeometryType: 0
INF: ProgSetting User: Image/iImageInputStereoType: 0
INF: ProgSetting User: Image/bImageInputStereoFlip: false
INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
INF: ProgSetting User: Image/iGameDisplayMode: 1
INF: ProgSetting User: Image/iVirtualScreenScene: 100
INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
INF: ProgSetting User: Image/fVirtualScreenScale: 1.000000
INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
INF: ProgSetting User: Image/iVirtualScreenAspect: 0
INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
INF: ProgSetting User: Image/fImmersiveScreenScale: 1.000000
INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
INF: ProgSetting User: Image/bVirtualScreenMode: false
INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
INF: ProgSetting User: Image/bEdgePeekDisableStereo: false
INF: ProgSetting User: Input/fHtSensitivity: 0.310000
INF: ProgSetting User: Input/bHtInvertX: false
INF: ProgSetting User: Input/bHtInvertY: false
INF: ProgSetting User: Input/bHtPosTrackingEnable: true
INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
INF: ProgSetting User: Input/iHtCrouchKey: 162
INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
INF: ProgSetting User: Input/iHtJumpKey: 32
INF: ProgSetting User: DirectVR/bDvrEnable: true
INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
INF: ProgSetting User: DirectVR/bDvrLockLookPitch: false
INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
INF: ProgSetting User: DirectVR/bDvrUseCache: false
INF: ProgSetting User: GameHelper/bGhChangeSettings: false
INF: ProgSetting User: GameHelper/bGhChangeResolution: true
INF: ProgSetting User: GameHelper/bGhChangeFov: true
INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
INF: ProgSetting User: Input/bMouseDisableAcceleration: false
INF: ProgSetting User: Input/bMouseHandleCursor: true
INF: ProgSetting User: Input/bMouseForceVorpCursor: false
INF: ProgSetting User: Input/bKeyBlockAlt: true
INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
INF: ProgSetting User: Input/iXiOverride: 0
INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
INF: ProgSetting User: Input/bXiOverridePartRightStick: false
INF: ProgSetting User: Input/bXiOverridePartButtons: false
INF: ProgSetting User: Input/iXiHtControllerNum: 0
INF: ProgSetting User: Input/iXiHtMode: 1
INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.000000
INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.050000
INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.010000
INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
INF: ProgSetting User: Input/iGpadWalkRunKey: 162
INF: ProgSetting User: Input/bGpadWalkRunInvert: false
INF: ProgSetting User: Input/bGpadWalkRunIsToggle: true
INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
INF: ProgSetting User: Input/iGpadVorpXButtonMode: 1
INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 0.300000
INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
INF: ProgSetting User: Input/iGpadKeycode0: 69
INF: ProgSetting User: Input/iGpadKeycode1: 70
INF: ProgSetting User: Input/iGpadKeycode2: 82
INF: ProgSetting User: Input/iGpadKeycode3: 32
INF: ProgSetting User: Input/iGpadKeycode4: 71
INF: ProgSetting User: Input/iGpadKeycode5: 77
INF: ProgSetting User: Input/iGpadKeycode6: 2
INF: ProgSetting User: Input/iGpadKeycode7: 1
INF: ProgSetting User: Input/iGpadKeycode8: 38
INF: ProgSetting User: Input/iGpadKeycode9: 40
INF: ProgSetting User: Input/iGpadKeycode10: 37
INF: ProgSetting User: Input/iGpadKeycode11: 39
INF: ProgSetting User: Input/iGpadKeycode12: 67
INF: ProgSetting User: Input/iGpadKeycode13: 81
INF: ProgSetting User: Input/iGpadKeycode14: 27
INF: ProgSetting User: Input/iGpadKeycode15: 9
INF: ProgSetting User: Input/iVhkKeycode0: 27
INF: ProgSetting User: Input/sVhkVisText0: ESC
INF: ProgSetting User: Input/iVhkKeycode1: 116
INF: ProgSetting User: Input/sVhkVisText1: QSave
INF: ProgSetting User: Input/iVhkKeycode2: 120
INF: ProgSetting User: Input/sVhkVisText2: QLoad
INF: ProgSetting User: Input/iVhkKeycode3: 77
INF: ProgSetting User: Input/sVhkVisText3: M
INF: ProgSetting User: Input/iVhkKeycode4: 49
INF: ProgSetting User: Input/sVhkVisText4: 1
INF: ProgSetting User: Input/iVhkKeycode5: 50
INF: ProgSetting User: Input/sVhkVisText5: 2
INF: ProgSetting User: Input/iVhkKeycode6: 51
INF: ProgSetting User: Input/sVhkVisText6: 3
INF: ProgSetting User: Input/iVhkKeycode7: 73
INF: ProgSetting User: Input/sVhkVisText7: I
INF: ProgSetting User: Input/iVhkKeycode8: 52
INF: ProgSetting User: Input/sVhkVisText8: 4
INF: ProgSetting User: Input/iVhkKeycode9: 53
INF: ProgSetting User: Input/sVhkVisText9: 5
INF: ProgSetting User: Input/iVhkKeycode10: 54
INF: ProgSetting User: Input/sVhkVisText10: 6
INF: ProgSetting User: Input/iVhkKeycode11: 0
INF: ProgSetting User: Input/sVhkVisText11:
INF: ProgSetting User: Input/iVhkKeycode12: 55
INF: ProgSetting User: Input/sVhkVisText12: 7
INF: ProgSetting User: Input/iVhkKeycode13: 56
INF: ProgSetting User: Input/sVhkVisText13: 8
INF: ProgSetting User: Input/iVhkKeycode14: 57
INF: ProgSetting User: Input/sVhkVisText14: 9
INF: ProgSetting User: Input/iVhkKeycode15: 48
INF: ProgSetting User: Input/sVhkVisText15: 0
INF: ProgSetting User: Input/iVrhcControllerMode: 1
INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.070000
INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
INF: ProgSetting User: Input/iVrhcControllerVisType: 1
INF: ProgSetting User: Input/iVrcKeycode0: 1
INF: ProgSetting User: Input/iVrcKeycode1: 2
INF: ProgSetting User: Input/iVrcKeycode2: 87
INF: ProgSetting User: Input/iVrcKeycode3: 83
INF: ProgSetting User: Input/iVrcKeycode4: 65
INF: ProgSetting User: Input/iVrcKeycode5: 68
INF: ProgSetting User: Input/iVrcKeycode6: 69
INF: ProgSetting User: Input/iVrcKeycode7: 67
INF: ProgSetting User: Input/iVrcKeycode8: 82
INF: ProgSetting User: Input/iVrcKeycode9: 70
INF: ProgSetting User: Input/iVrcKeycode10: 71
INF: ProgSetting User: Input/iVrcKeycode11: 32
INF: ProgSetting User: Input/iVrcKeycode12: 27
INF: ProgSetting User: Input/iVrcKeycode13: 9
INF: ProgSetting User: Input/iVrcKeycode14: 160
INF: ProgSetting User: Input/iVrcKeycode15: 162
INF: ProgSetting User: Input/iVrcKeycode16: 38
INF: ProgSetting User: Input/iVrcKeycode17: 40
INF: ProgSetting User: Input/iVrcKeycode18: 37
INF: ProgSetting User: Input/iVrcKeycode19: 39
INF: ProgSetting User: Input/iVrcKeycode20: 136
INF: ProgSetting User: Input/iVrcKeycode21: 137
INF: ProgSetting User: Input/iVrcKeycode22: 49
INF: ProgSetting User: Input/iVrcKeycode23: 50
INF: ProgSetting User: Input/iVrcKeycode24: 51
INF: ProgSetting User: Input/iVrcKeycode25: 52
INF: ProgSetting User: Input/iVrcKeycode26: 69
INF: ProgSetting User: Input/iVrcKeycode27: 81
INF: ProgSetting User: Input/iVrcKeycode28: 82
INF: ProgSetting User: Input/iVrcKeycode29: 32
INF: ProgSetting User: Input/iVrcKeycode30: 0
INF: ProgSetting User: Input/iVrcKeycode31: 0
INF: ProgSetting User: Input/iVrcKeycode32: 0
INF: ProgSetting User: Input/iVrcKeycode33: 0
INF: ProgSetting User: Input/iVrcKeycode34: 0
INF: ProgSetting User: Input/iVrcKeycode35: 0
INF: ProgSetting User: D3D9/i3DCreateMethod: 3
INF: ProgSetting User: D3D9/fSeparationNormal: 1.000000
INF: ProgSetting User: D3D9/fFocOffsetNormal: 0.030000
INF: ProgSetting User: D3D9/fSeparationComplex: 1.000000
INF: ProgSetting User: D3D9/fFocOffsetComplex: 0.000000
INF: ProgSetting User: D3D9/bUseDOFComplex: true
INF: ProgSetting User: D3D9/fZMultF: 0.500000
INF: ProgSetting User: D3D9/fSeparationG3D: 1.000000
INF: ProgSetting User: D3D9/fFocOffsetG3D: 0.000000
INF: ProgSetting User: D3D9/fG3DFovEnhance: 0.000000
INF: ProgSetting User: D3D9/fG3DCamHeightModifier: 0.000000
INF: ProgSetting User: D3D9/iG3DMainEye: 0
INF: ProgSetting User: D3D9/fPlayerModelOffsetY: 0.000000
INF: ProgSetting User: D3D9/fPlayerModelOffsetZ: 0.000000
INF: ProgSetting User: D3D9/iG3DShadowTreatment: 4
INF: ProgSetting User: D3D9/fRtsTargetScale: 1.000000
INF: DirectModeManager: Render target resize requested.
INF: D3D9 ShaderSwapper: Instance created
INF: D3D9 ShaderSwapper: shader path: C:\ProgramData\Animation Labs\vorpX\Cache\shr\03E8912A-7F46-4282-945E-42F45B81F38C\
INF: ShaderParser not available.
INF: D3D9 Manager: Initializing device (frame: 0)
INF: D3D9 Manager: Buffer Resolution: 1920×1440, Format: X8R8G8B8, MSAA: false
INF: Display Adapter Description: NVIDIA GeForce GTX 1080
INF: Display Adapter Device Name: \\.\DISPLAY1
INF: Display Adapter Driver: nvldumd.dll
INF: Display Adapter Driver WHQL: 0
INF: Nvidia Driver Version: 45671, r456_61
INF: Available GPU Memory: 4054MB
INF: D3D9 BufferGrabber initialized. Grab mode: 1
INF: D3D9 ShaderManager: shaders created
INF: UIRendererDX9: Initialized
INF: D3D9 GameRenderer: Initialized
INF: ProgState: UpdatePostFrame first time.
INF: Hook Base: Installing first frame hooks single-threaded
INF: XInput Base: Checking loaded XInput versions.
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: UI Manager: Initialized
INF: Keyboard: Init
INF: Input Manager: Initialized
INF: ProgState: First Time Init 1
INF: TrackerOpenVR: Init
INF: OpenVRDirectModeManager: base initialized, mode: extra thread
INF: DXGI Base: CreateDXGIFactory1
INF: DXGI Base: CreateDXGIFactory1
INF: DirectModeManager: headset render target size reduced (unecessarily large): 2772×3078 > 2593×2880
INF: DirectModeManager: headset render target size final: 2593×2880
INF: OpenVRDirectModeManager: renderer initialized.
INF: UIRendererDX11: Initialized
INF: Engine3D: Scene Initialized: 13
INF: RendererDX11: Initialized (2593×2880). Multisampling off.
INF: VR Controller Manager: Init: no controllers found
INF: OpenVR Controller Manager: Initialized
INF: MemScanManger: cache readiness: r:f p:f f:f
INF: SettingsUI: Init
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: MemScan Manager: 1 invalid pointer(s): r:1 p:0 f:0
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
INF: vorpScan: Position scan succeeded.
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
INF: vorpScan: Position scan succeeded.
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: D3D9 Manager: Releasing
INF: UIRendererDX9: Released
INF: D3D9 Manager: Released
INF: Main: Detaching from bioshock.exe
INF: Main: Graceful Exit
INF: UI Manager: Released
INF: Gamepad Manager: Released
INF: Keyboard: Release
INF: Input Manager: Released
INF: OpenVR Controller Manager: Released
INF: DirectModeManager: Releasing
INF: TrackerOpenVR: Release
INF: OpenVRDirectModeManager: Released
INF: TrackerOpenVR: Release
INF: OpenVRDevice: Released
INF: Sound Manager: Released
INF: Resource Manager: Released
INF: D3D9 Base: Removing Main Hook
INF: D3D10 Base: Removing Main Hook
INF: DXGI SwapChainHelper: SwapChain method hooks removed.
INF: XInput Base: Removing Main Hook
INF: DirectInput Base: Removing Main Hook
INF: Mouse/Keyboard Base: Removing Main Hook
INF: HookBase: Removing system hooks
INF: HookBase: Removing mouse hook
INF: MemScan Manager: Released
INF: MemScanManager: Destroyed
INF: GameHelper: Destroyed
INF: App: Released
INF: Main: Graceful Exit SuccessINF: vorpControl: Audio device reset to: Index HMD (NVIDIA High Definition Audio)
INF: vorpControl: Exiting process life thread: Bioshock.exe, 1072i have this issue with all directVr games.
i’ll try to see if i can fix it myself if not well i’ll just live with it i guess.
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Hello,
I noticed that i couldn’t get any in game movement with my left trackpad.
I tried to change the keys, moving with keyboard works, but the buttons on the left trackpad aren’t responding, only the trigger button does the function in game for that button but the rest not. changing azerty to qwerty also didn’t did the trick.
Changing the aim by using the right trackpad works.
I’m used an original vive.
Anybody else having this issue?Thanks!
I’m not sure if there’s a dedicate suggestions Forum/Post? I can’t seem to see it so I’ll put it here and hope it’s not too ‘in the way’.
Now obviously many games can be played with touch controllers (or equivalent) or a gamepad and you just can intuit these very quickly. However, for slightly more complicated games (and ones where you’re used to using mouse+keyboard like FPS) it can be a bit of a pain remembering exactly where certain keys are if you don’t touch-type (and even if you do since you do not play an FPS with indexes on f and j!).
I was wondering what the interest/possibility would be in in some sort of keyboard overlay you can pin in view?
I don’t know exactly how the tracking works (if it uses 6df or just 3 if not in full VR mode) but having a simple graphical overlay you could manually map to the location of your keyboard (since most have a set layout) would be a godsend early on in a new game. Not necessarily visible all the time, but a similar combination to show it translucent like the hotkeys.
Apologies if this sounds too niche (or a little insane), but the idea came to me and I’d rather share it and be laughed at than not said anything at all :)
Topic: Can’t find license dialog
I feel like every time I change computers it is such a pain to find this license dialog to get the new key. Where do I find this ‘license dialog’? I pressed “start vorpX” and nothing at that screen shows anything related to license keys
Topic: Xuan Yuan Sword vii
hey,
if you’re looking to play this game with vorpx here’s some infos to get it working.
for g3D use conarium profile copy and attach to swd7-win64-shipping.exe located at Xuan Yuan Sword VII\SWD7\Binaries\Win64.
for z3D use halo : the master chief collection profile copy and attach exe the same way.
you can event tweaks the engine.ini file if you wish and modify fov with unreal engine unlocker.
here’s my copy/paste engine.ini located at Users\yourusername\AppData\Local\SOFTSTAR\SWD7\Saved\Config\WindowsNoEditor
make sure to make it read only.[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../SWD7/Plugins/Marketplace/PrefabTool/Content
Paths=../../../SWD7/Plugins/Marketplace/RMAFoliageTools/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../SWD7/Plugins/UIWS/Content
Paths=../../../SWD7/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../SWD7/Plugins/Marketplace/rdLODtools/Content
Paths=../../../SWD7/Plugins/DragonIK/Content
Paths=../../../SWD7/Plugins/HelperTools/Content
Paths=../../../SWD7/Plugins/ImpostorBaker/Content
Paths=../../../SWD7/Plugins/SoftStarGameFramework/Content
Paths=../../../SWD7/Plugins/SwdAnimPlugin/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content[/Script/Engine.RendererSettings]
r.RayTracing=False
r.SkinCache.Mode=0[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MaxAnisotropy=16
r.ViewDistanceScale=4
foliage.LODDistanceScale=10
grass.DensityScale=1.0
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.01
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=16
r.Shadow.DistanceScale=2
r.Shadow.MaxResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.RadiusThreshold=0.01
r.Shadow.TexelsPerPixel=10
r.Shadow.CSM.TransitionScale=3.0
r.MipMapLODBias=-2
r.Shadow.CSMDepthBias=5btw i’m 5 hours in and this game is giving me good vibes, so far it’s fun.
Topic: Fear
great graphics with mod cinema; very fluid with my 1070 (on reverb: I put 3456 2180 as a resolution: very small hud but not serious):; on the other hand if it lags (problems related to keyboards or mice): you will have to add a dll (see steam); moreover if you change keyboard keys: at home the alt ctrl shift keys: don’t work, so avoid;
thanks vorpx!!!
