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AuthorSearch Results
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Apr 9, 2023 at 5:24pm #215907
In reply to: Problem launching vorpX
RalfKeymasterExtremely bad advice.
Do not – never ever – close the vorpX service with the beta version. By doing so you break the virtual display, the desktop viewer, various hotkeys and in the future probably a lot more. Seriously, just don‘t. Guess I‘ll have to a add a function that makes that impossible… Thanks for the heads-up.
Mar 22, 2023 at 7:50pm #215617
CyberJParticipantYou can disable some messages/notifications via the Vorpx config tool however, I’m not sure if you can disable that particular message.
Having said that I have run into similar issues as I use a wireless keyboard/pad instead of a keyboard which as you can imagine is missing quite a few keys. I overcome this by binding keys to other keys that I do have.So perhaps you could either use Windows or a 3rd party app and bind “CRTL+Alt+Shift” to a single button on your bluetooth keyboard ?
Just a thought :)
Feb 24, 2023 at 6:46pm #215295In reply to: Hogwarts Legacy
DeconParticipantHello, I have used the Cyberpunk 2077 profile and the game started without problems but I have a question. I would like to play this with a gamepad, for which I have had no problem mapping the main keys but I see no way to do the same with the button combinations (eg RB+Y). Is there any way to fix this?
Feb 10, 2023 at 8:31pm #215147In reply to: Question about XBox controller use
MarcDwonnParticipantAh, got it, thank you! And it seems to work. The right stick changes the button prompts to keyboard, but i guess this is needed for the headtracking to work.
One last question, because this is giving me problems. The gamepad shortcut for vorpX menu is “press left stick”. Unfortunately this breaks the Witcher 3 shortcut for “call horse” (“double press left stick”).
Is it possible to change the vorpX menu shortcut to “long press left stick”? It would be more logical as well, because when i need the vorpX menu, i’m never in a hurry.
If this is not possible, what’s the workaround here, besides completely disabling the menu shortcut? Obviously TW3 cannot sacrifice any of the gamepad keys (it needs them all), and the “edge peek” shortcut is too important to disable.
Jan 15, 2023 at 11:56am #214712In reply to: Any suggestions for Mechwarrior 5 G3D?
dellrifter22ParticipantI wish it had a free demo to test. I’ve heard it has a proper vr mod already, have you tried that?
I believe it’s an Unreal 4 game, in which case you could try many other vorpX games that also use the same engine. You would need to run the game in dx11 for this. It is getting harder to find matching G3D profiles for newer UE4 games these days, as the engine gets updated, but you might have luck trying some cloud profiles I’ve uploaded for recent games:
Medieval Dynasty
Chernobylite
Ready or Not
Ground BranchvorpX profiles: Hellblade and Unity 5 base are also worth a shot.
Chances are that once you find a profile that provides a 3D effect, there may be a few shaders like shadows or decals that may not look correct in 3D. If bothersome, those are things you can disable using the Shader Authoring tool (press ctrl + End keys).
Jan 14, 2023 at 9:38pm #214703Topic: Quest 2 headset movement emulates key press
in forum General vorpX Discussion
MichaelCoppParticipantI’m using an older game named Trainz (TRS19) that essentially has no tracking ability for panning a view – it just uses the four arrow keys on the keyboard to allow the player to look around. Is there a feature in vorpX that allows a key to be triggered according to the movement of the headset (i.e., a movement to the left triggers the left arrow, looking up triggers the up arrow, etc.). If it isn’t an option available in vorpX, does anyone know if there’s an application available that can do that which I’d be able to use in tandem with vorpX?
Jan 12, 2023 at 8:49pm #214650In reply to: we want more gesture!!!
luka2099Participantthen I suggest 2 more.
one could be , a temple height controller, for night vision, spectral vision , binoculars. they are present in many games (like the gesture to activate the viewer on no men sky, if you know the game)then you could simulate running by swinging your arms as if you were running in reality, as happens in the game L.A. noir . in this regard, another suggestion would be the possibility of being able to associate a combination of two keys to the gesture, for example the w+shift key for running!
Jan 11, 2023 at 1:10am #214599In reply to: What ? A new registration/activation requested ?
RalfKeymasterAs far as I can tell you received several keys and entirely free updates for six years since 2016. That can hardly be called a scam, wouldn’t you agree?
Something is wrong on your end. We did not receive any of the mails you apparently sent and apparently you also didn’t receive the mail I sent you after your last forum post. Not much else I can do.
If possible, please let me know an alternative e-mail address, just NOT from your current mail provider, in case that’s where the problem lies.
Dec 29, 2022 at 10:08am #214383
Leon2000ParticipantI use “Generic 3D Display” mod for my TV and everytime it shows a warning says:
3D display aren’t officially supported…Expect unexpected behavior.
https://ibb.co/4sj7Z9d
And I have to Ctrl+Alt+Shift close it every time.
Is there a way to permanently turn off this warning? or change the binding to other easy-to-press controller keys?Dec 18, 2022 at 8:23am #214205In reply to: ESO login error (password invalid) w/ vorpx
dellrifter22ParticipantMy first guess is the keyboard emulation vorpX is using.
I’ve noticed that when I type things into game chat when using vorpX, some keys are remapped. For example my K key delivers a German umlaut U, and some special keys like period or question mark don’t display.
If this isn’t just an issue unique to me, you might be able to get around it by temporarily enabling an AutoHotkey script to remap the keys for your login.
But I’ve never tried ESO, so we’ll still need a proper response from Ralf to know for sure.
Oct 26, 2022 at 5:22am #213517In reply to: MOD VISOR 90º FOV @ 135º FOV (Change screen angles)
Anonymous VRParticipantVorpX unlike the Reshare utility, VorpX needs to keystone your virtual screens and not the inner image on your screens.
Oct 20, 2022 at 3:28pm #213451
RigmarDrakeParticipantRalf, THANK YOU!! I was very impressed that you responded to my posts at all, let alone toughed it out with me for this long over this very frustrating issue that does not seem to affect anyone else, and therefore should be an extremely low priority for you. I completely understood if you had lost patience, and I was trying finally to get out of your hair and get comfortable with keyboard and mouse (which has honestly been a lot more satisfying than I expected). But I am absolutely floored, and so grateful, that you took the time to make changes to your software and release this new build.
IT WORKS! While the shift-gripped d-pad buttons still do not work as intended by triggering xbox gamepad d-pad functions, you fixed the issue I had where I could not bind Z and a bunch of other keys. Now I am able to bind every keyboard key, and with that, I can map Z, T (phone), M, etc. to the shift-gripped d-pad buttons (and the hotkeys) in gamepad mode. After rebinding those keys, I can do all of the necessary commands to play this game with controllers, and with all of the gestures working too. The grenade throw gesture still opened the map because RB is bound to M, but it was easy to fix that by rebinding RB to the combat gadgets key.
So once more, THANK YOU! I am going to play the hell out of this mod in all of its motion controlled glory.
There is one last, much less important issue. I’m now playing on the Reverb G2 instead of Quest 2, When I set the resolution to Ultra, the previous build of your mod set it to something near 2616×2212. Maybe it was exactly 2616×2212, but I thought the first number might have been 27xx. And the G2 looked so incredible at that resolution that I decided I couldn’t go back to Quest 2 for this game. Even though that would mean losing the incredible convenience of Air Link, I set up a pulley system for the G2’s tether to make it workable to have a wired connection while physically running around on the Kat Walk C2+ and swinging virtual katanas.
However, the issue with that high resolution was that it screwed up the inventory. I read your older posts about this being a limitation inherent to the game itself, with the only solution being to pick a wider resolution. The next resolution down that didn’t have inventory issues and was an option from the in-game settings was 2560×1440. It raised the FPS a bit, but that resolution was hard to live with after experiencing the real deal. I read comments others made to earlier this year about playing at 3840×2160 to fix the inventory issue. I wanted to try that resolution as well, but I think it may be a custom resolution because it’s not available in the game settings or as one of the mod’s resolution presets. I spent a few hours yesterday trying to figure out how to set custom resolutions for the G2, with none of the options I read about working. It would still be nice to try 3840×2160, but it’s not strictly necessary because mod’s Ultra preset at 2616×2212 looks good enough and the aspect ratio and does not appear to cause the same inventory issues.
But I was surprised to see that this problem fixed itself. In the previous build, was Ultra set to something different than 2616×2212? Did you change the resolution presets in this latest build to fix the inventory issues that the previous aspect ratio was triggering? If so, then thank you once more.
Oct 20, 2022 at 6:53am #213446
RigmarDrakeParticipantI did notice that. Excellent feature. But when I hit shift grip in gamepad mode, it does not work for the d-pad buttons (it does work for all of the other shift secondary buttons). The d-pad buttons appear on the controller overlay when I hold shift grip, but they do nothing when I actually press them. And you can’t really play without the functions mapped to those buttons.
I was almost able to make this work perfectly in keyboard and mouse mode (but still assigning keys to the controllers) with strategic use of the shift-grip function. The only problem was that I could not assign Z to any button, and some of the commands that are tagged to Z by default were stuck to Z even when I reassigned the ones that I could reassign using the in-game key bindings.
Unfortunately, on my computer for whatever unknown reason it clearly does not just work as you intended it. So given the problems I have and am so far unable to solve, I don’t know that I will have any choice but to tinker with the inputs to create a work-around. When I have a moment I might try tinkering with the UserSettings or other config files in Notepad to see if I can figure out how to reassign Z to one of the Quest controllers in this round-about way. I see settings like this:
“name”: “openNotifiation”,
“type”: “name”,
“value”: “IK_Z”,
“default_value”: “IK_Z”I’m not sure that it will solve my problems, but maybe I can set the “value” to whatever one of the Quest 2 buttons is recognized as.
Oct 20, 2022 at 4:47am #213443
RigmarDrakeParticipantGood idea, I had not deleted those files. But no, exact same issue (e.g., have to set controller to full override of x-box controller, d-pad buttons do not work, cannot bind certain keys).
I also borrowed a Reverb G2, installed WMR, reinstalled the mod (with openXR this time), and had all of the same controller issues as with the Quest 2 and Oculus runtime. So at this point it does sound like something on my end is screwing with inputs. I uninstalled all of my Logitech apps for mouse and keyboard thinking maybe they were doing something, but nope. I have no idea what it could be at this point, but I will just tinker with things and try to fix it. And maybe at the end of the day I just have to suck it up and play with keyboard and mouse, as I’ve been having to do the past two days.
But really appreciate all of your help. Thanks for trying to find so many solutions.
Oct 19, 2022 at 8:50am #213415
RigmarDrakeParticipantIn retrospect, is it possible that the gamepad button that should correspond to grenades is map because of rebindings I previously did? I assumed all of my prior bindings were only in keyboard/mouse mode and would not carry over to gamepad mode, and further that reinstalling the mod reset everything to defaults (I also set all in-game key bindings back to default).
But is that not the case, maybe because the mod saves rebindings somewhere else that gets saved even after reinstalls? If what I did before is still carrying over, the d-pad keys may not not be working because at some point I may have mapped them to the keyboard’s directional arrow keys instead. Is there a clean way to reset all key/gamepad bindings to your defaults?
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I’m using an older game named Trainz (TRS19) that essentially has no tracking ability for panning a view – it just uses the four arrow keys on the keyboard to allow the player to look around. Is there a feature in vorpX that allows a key to be triggered according to the movement of the headset (i.e., a movement to the left triggers the left arrow, looking up triggers the up arrow, etc.). If it isn’t an option available in vorpX, does anyone know if there’s an application available that can do that which I’d be able to use in tandem with vorpX?
I use “Generic 3D Display” mod for my TV and everytime it shows a warning says:
3D display aren’t officially supported…Expect unexpected behavior.
https://ibb.co/4sj7Z9d
And I have to Ctrl+Alt+Shift close it every time.
Is there a way to permanently turn off this warning? or change the binding to other easy-to-press controller keys?
