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  • RigmarDrake
    Participant

    Thanks you! I don’t think it was the problem directly, but uninstalling Avast allowed me to see an error I did not previously receive during the mod install process, indicating that the files were write-protected. That problem persisted despite me ensuring that the CP directory was not read-only, using admin mode, changing the write settings for the entire drive, etc.

    Eventually I figured out that the mod was installing to drive E despite the CP directory being on drive C. The problem may have been caused by some stray registry file from before I switched to Windows 11 and reinstalled everything. It’s possible that in Windows 10 I had Steam install CP to a drive that was previously labeled E. In any case, I finally resolved that problem and was able to install the mod with the current CP install on drive C.

    So we’re making progress! Now finally back in the mod on Windows 11, I had the same problem I had in Windows 10. The mod menu recognized my Quest 2 controllers even in Gamepad mode, but none of my controller inputs were recognized in CP unless I switched to keyboard and mouse mode in the mod settings. And as before, there are lots of key bindings that are not possible (including Z).

    But I finally figured it out. It is necessary to change the mod settings to enable the full override of the xbox gamepad controls. By default that is set to off, but it needs to be on. When that is done, almost everything works. It’s awesome.

    Just two final issues, one of which is particularly important to solve because it’s still not possible to reassign inputs corresponding to the Z key (or many other keys, such as M, J, P, but Z is the only one that is indispensable). In gamepad mode, functions corresponding to Z (as well as other keys that control calling phone, etc.) are bound to the d-pad buttons. When I hold the left grip button, the secondary buttons are visible on the controller overlay and I can see that the d-pad buttons are mapped as secondary buttons for the left joystick directions. However, these do not work–nothing happens when I hold left grip and work the left joystick. All of the other secondary buttons work great. Any ideas how to solve it? Without the d-pad working and it not being possible to assign Z, there is no way to switch from the data and hacks displays in the scanner/tab mode, and no way to toggle between different objections on the active quest.

    But we’re almost there! Thanks for all of your patience, I really appreciate it. This is stunning in full, maxed setting VR with psycho ray tracing. And the HUD overlay is fantastic after adjusting to get out of the Quest 2’s blurry peripheral areas.

    Ralf
    Keymaster

    Definitely better to use Link. If you used VD before that might even be the culprit, i.e. both VD and vorpX emulating a gamepad at the same time may cause problems. Make sure to exit the VD Streamer on the PC. Not sure whether it does anything whithout being connected to the VD Quest app, but just in case. I‘ll check whether I can somehow replicate the issue.

    I also don’t really have an idea why you can’t bind certain keys in KB/M mode TBH. Never experienced (or even heard of as far as I can remember) anything like that.

    If you have anything running in the background that potentially hooks into games or affects input in some way, try to disable that. If in doubt try to disable all potential background utils you may have running.

    RigmarDrake
    Participant

    Hi,

    I’m getting ready to play Cyberpunk in VR. I have a new 4090 and will play with max settings, standing and using head tracking instead of seated with keyboard and mouse, and running on a Kat Walk C2+ omnidirectional treadmill (which actually makes the movement controls much more comfortable when having to use the joystick to rotate). Quest 2 display, so peripheral vision is a bit blurry. And Quest 2 controllers have limited buttons and some commands need to be accessed by holding a shift-like button to access secondary key commands, so builds that are heavy on hotkeys would be challenging.

    For those who have already done VR, can you recommend some builds that work well in VR, given my playstyle and controller limitations? For example, I assume that a netrunner build would not be ideal because I’m using controllers and can’t so easily work through quickhack menus, have blurry peripherals to constantly read through menus that pop up on the sides, etc. Although I also don’t want to do a netrunner again because, at least at launch, it was so stupidly overpowered that I was wiping out enemy bases without them ever seeing me. I played the game for a dozen or so hours when it first came out and then put it down, so I’m not sure what kind of controls are required for different builds later in the game with full cyberware, mantis blades, etc.

    Sniper could be fun and good and easy with the controller limitations, although I had to abandon that build at launch as well because it was insanely broken, with a cheap early game sniper rifle having x-ray vision able to shoot enemies through multiple buildings without them being able to retaliate at all. I don’t know if that kind of jank still exists, but I want to avoid builds that are so broken that they are not challenging or fun.

    I would think that a standard solo gunner build would probably work fairly well, although I find that playstyle to be a bit dull. Melee could be fun and more challenging than some of the others. But does melee get more complex controls later on, where I’d need to press directional keys in combination with other keyboard keys, in a manner that would be difficult to do with controllers? Do katana/claw builds work well in VR?

    Appreciate any insights you can offer into builds that work well in VR with controllers as gamepads, and are fun and not excessively OP too early. Thank you.

    RigmarDrake
    Participant

    Overall great mod, thank you for making it. But I have this same issue as peaches and it’s causing a lot of problems. I am using Quest 2 controllers through Link (which I saw from some posts is Ralf’s setup). Setting the controls to gamepad works in the Vorpx launch tutorial, all of the gestures work, but then the game does not recognize any anything I do on the Quest 2 controllers. Even the mouse doesn’t move when I push the joysticks.

    If I switch the controls to keyboard and mouse in the Vorpx settings, then the game recognizes everything. But that actually creates its own problems. Most of the gestures still work in K/M mode, but the flick gesture does not reload and it’s impossible to throw grenades. Unfortunate, but I can work around that with key bindings.

    The bigger problem is that it is impossible to bind all of the necessary controls onto the controllers because for some inexplicable reason Vorpx does not allow me to bind about half of buttons on the keyboard. You can hit them a million times and they just won’t register in the Vorpx key binding process. For example, G comes bound to the right shift trigger by default. But G is one of the many keys that cannot be bound for some reason. So if you bind something else to that trigger and override the G key binding that it starts with, there is no way to get that G back. After some trial and error, I kept the G where it started and then rebound G to something useful in the Cyberpunk key bindings. But it still wasn’t enough because there are a LOT of keys like G that are impossible to bind to the controller in Vorx, except they were never bound in the first place.

    Then a bunch of the keys that are available to be bound to the controller in Vorpx (e.g., left/right ctrl, alts) just won’t do what they are bound to do in the Cyberpunk settings. I spent hours and hours trying every configuration to make it work, but I just barely ran out of available keys that Vorpx allows to be bound to the controller. And one of the most important key bindings is Z, which does multiple necessary things, including changing the current objective on the minimap. Of course, Vorpx does not allow Z to be bound to the controller. I tried reassigning the Z functions to other key bindings that were actually available, but none of those alternate bindings will toggle the current goal; it will always be Z, even if nothing is assigned to Z in the Cyberpunk key bindings.

    In short, the keyboard and mouse mode in its current state is not really playable with Quest 2 controllers except if you are sitting in front of a keyboard. And I play standing, away from the keyboard, and strapped into a Kat Walk C treadmill. So I think I have no choice but to use gamepad mode instead of keyboard and mouse. But the problem is that I have tried everything I can think of (including uninstalling and reinstalling the Oculus program on my PC), and I still cannot get Cyberpunk to recognize any controller inputs when I set the Vorpx settings to gamepad mode.

    I’m dying to jump into this mod because I have a new 4090 and the game looks stunning in max settings and psycho ray tracing, but I won’t play the game sitting down in front of a keyboard the entire time. Would appreciate any insight people may have about how to solve this controller problem. Thanks.

    #213206
    TheLastJoaquin
    Participant

    Went through all the settings, and it worked at one point. Tested it out and it was fabulous, and made dinner, but right before it did sticky keys activated and changed a bunch of settings in the ‘Del’ menu. I wasn’t sure what was changed but I figured if I simply just delete and redownload the profile it should fix whatever was changed so I did just that.

    I then went to actually play, and for whatever reason it is not working anymore. It’s not the in-game settings as physically moving the mouse works.

    Anyone have this issue? I hate being so close to getting it to work and then being blue-balled.

    TheLastJoaquin
    Participant

    Followed the guide here:

    Guide, Ace Combat 7 for Noobs

    Went through all the settings, and it worked at one point. Tested it out and it was fabulous, and made dinner, but right before it did sticky keys activated and changed a bunch of settings in the ‘Del’ menu. I wasn’t sure what was changed but I figured if I simply just delete and redownload the profile it should fix whatever was changed so I did just that.

    I then went to actually play, and for whatever reason it is not working anymore. It’s not the in-game settings as physically moving the mouse works.

    Anyone have this issue? I hate being so close to getting it to work and then being blue-balled.

    #213075
    vosmik79
    Participant

    I also have a problem, my xbox wireless gamepad does not work under vorpx, as the keys of the gamepad are replaced by the keyboard

    SotiCoto
    Participant

    I’ve been trying to play Dragon’s Dogma with VorpX, using my Xbone controller as usual… but VorpX was interfering with the controls, and there was nothing in the game settings that allowed me to play as normal with the Xbone controller (VorpX keeps trying to make it emulate keyboard keys and screws up all the assignments)…
    SO I searched for info on how to get it to work… and there was some stuff about “DirectVR Scan” and running that should allegedly make the controller work properly… except I have no idea whatsoever what this “DirectVR Scan” thing is, nor how to run it, and there doesn’t seem to be any available info anywhere on how to run the damned thing.

    So… help?!

    I mean VorpX doesn’t need to interfere with my Xbone Controller settings for Dragon’s Dogma since that game allows simultaneous controller and mouse input…

    Ralf
    Keymaster

    If you are running the game windowed, make sure the window is in the foreground by clicking into it. Keys are only handled when a game runs in the foreground.

    If that doesn‘t help, try a gamepad (left thumbstick) or motion controllers (left+right grip button). The menu can be navigated entirely with both gamepads and motion controllers.

    rich0550
    Participant

    Hi,

    I have vorpx hooking to evequest, you have to hold down the mouse to look around which is ok enough.

    but no vorpx menu with Del key can come up, also alt+cntrl+shift nothing, i think combo keys all together are getting blocked, anyway to force the vorpx menu up or change its settings in and xml or ini file otherwise?

    #212612
    Ralf
    Keymaster

    You can disable DirectVR with a hotkey temporarily in such cases (default ALT+B),

    The menu option is on the DirectVR page of the menu, you can flip between pages with the arrow buttons in the top/left corner of the menu or the shoulder buttons on your gamepad/motion controllers.

    You don’t really want to disable DirectVR for good though. If available for a game, DirectVR modules improve the experience a lot, e.g. by enabling better head tracking, automatic FOV setup and so on. Use the temporary hotkey switch instead if necessary.

    BTW1: Many hotkeys can be used in two ways: either with “hold/release” if you only need the function for a few secs. Or with short keypresses for toggling the according function on/off.

    BTW2: A list of useful hotkeys (including a way to change them to your liking) can be found in the config app.

    #212563
    SamboNZ
    Participant

    Ok, well TDU supports head movement by keys and I could potentially use TrackIR / OpenTrack with my Rift CV1, so there’s a few potential options there!

    Thanks for your help!

    #212542
    RJK_
    Participant

    You have two ways to move your actors head in Full VR mode. By using either keys or TrackIR. Cant tell you much about TrackIR though. There dont seem to be any settings where you can use a mouse for left/right view directly. “TrackIR” may solve that problem.

    #211324
    J-Unit
    Participant

    This first person mod isn’t working for me at all. I don’t understand. Please help. I really want to use this! It looks so cool! I have the steam version of the game with the DLC included. I copied the first person mod .ini file into the appropriate folder within the DLC folder. VorpX works perfectly with your profile settings loaded. The game launches into VR no problem every time, but when I try to press any keys like “O” or “I”, etc. nothing happens. The game stays in third person at all times. Batman’s head hasn’t been removed either, like the mod is supposed to do. I’ve restarted multiple times and it’s the same thing every time. Please help if you can.

    #210984

    In reply to: Final Fantasy XIV

    dellrifter22
    Participant

    My mistake. I must have remapped my own keybind to C.

    I think the default toggle is the Home key, near Scroll-Lock and Delete keys.

Viewing 15 results - 91 through 105 (of 548 total)

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