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Search Results
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Topic: Nvidia driver crashes
Anyone else noticed an increase in driver crashes? Never used to happen until,the latest VorpX update for me.
Getting them with mass effect andromeda g3d especially.
Happened with the last and current Nvidia drivers.
I have a water cooled 1080ti
Hello, loving VorpX.
I guess I am a little confused about the global SteamVR Super-sampling setting when pertaining to VorpX. Does the SS setting apply to all games hooked by VorpX? I seem to not have any effect and even smashed the SS setting down to .20 to see and the 3 games I tried looked identical. Interestingly the VorpX menu resolution was effected but not the game in Mass Effect. I’m curious if there is a way to hook games from Origins for example as well, since there is no SteamVR?
/Jarilo
Topic: Mass Effect 1 Profile
Hey, I’m trying to set up an ME1 profile. When I loaded up the given profile, it has a LOT of problems. It’s using geometry rendering and cinema view. The cinema view fits well with the 3rd person perspective, but I’ve noticed a lot of trouble with the rendering:
1) Dialog cut scenes are terrors. The near plane is so close that I can’t resolve characters – they’re stuck as two images while my eyes want to kill me. Even the farthest characters in dialogs are impossible to look at.
2) I get frequent black artifacts in distant areas. As an example, the first time you see a reaper ship, right at the start of the game, I couldn’t really see it because half the sky was always covered by an opaque black sheet. Very frustrating!As there’s no specific near-plane setting in the in-game config for geometry rendering, the most I can do is lower the 3D multiplier, move the virtual screen further away, and change the FOV. I can get the cut-scenes to look good, but then during gameplay, I’m practically playing a 2D game and the virtual screen is much farther away than I’d like.
I tried the normal and adaptive Z rendering, but no matter what I do to the settings, even after game reboots, I can’t see any 3D-ness. I’m just watching a 2D game in a virtual space.
After 1.5hrs of testing and tweaking, I just can’t find settings that lets me comfortably play ME1. Any suggestions?
I’ve been stereoscopic gaming for nearly a decade now, mostly on a 720p DLP in frame-packing mode (TriDef) but more recently moved to a 1080p display (so using top/bottom, mostly through TriDef as well). Since I already played in 3D I didn’t feel the need to hop into VR right away. Now that a wide-fov HDM is available at a reasonable price (Pimax 5k) I plan to hop on the VR bandwagon, and will definitely be using vorpX since the vast majority of my games are not VR titles.
My primary tools are TriDef (now defunct) and SuperDepth 3D for games which either don’t work in TriDef (few) or for which performance through TriDef just isn’t satisfactory, or for a handful of other reasons. (Unfortunately ReShade disables access to the depth-buffer during online play, so that makes SuperDepth 3D unusable in games like Fallout 76. We need to convince Crossire to allow this to work.) As such, I’m relatively familiar with tweaking 3D profile settings for games etc.
Anyone here make a similar transition and have advice to give as to what problems to watch out for? I’m just looking for some general advice / tips if anyone wants to share.
I mostly play character-and/or-world-driven RPGs (Dragon Age Origins = my favorite game of all time) and Racing SIMs with a dedicated racing seat and FFB equipment (T500) (Assetto Corsa = my current go-to). In fact, I’ll almost certainly want to go back and play all of my long-time favorites again as soon as I get the rig working properly: Dragon Age series, Mass Effect series, Fallout 3 and newer, etc. As such I imagine that I’ll largely be using an HMD with traditional controls (I have a Nostromo, so I can effectively keyboard & mouse without having to use the regular keyboard itself). How hard has it been adjusting to use of traditional controls when you can’t see them? Or does vorpX do such a good job of mapping VR controllers that even for games like Dragon Age Origins I should just bite-the-bullet and adapt?
And how are the vorpX profiles? If I see that a game is supported does this mean the profiles are excellent, or are there issues like the frequent lighting/shadow depth problems TriDef had, that have to be discovered and worked-around?
Topic: Does Half-Life 2 still work?
Hi Ralf, I have written earlier but no answer yet. Big thank you for this program.
All games work perfectly Witcher3, Mass Effect’s and other.
But I won’t play in HL2,ep1,ep2, black mesa source and I read on the forum what other people can play in it but not me. What is my problem?
Vorpx is injected and on the monitor display – I see logo Vorpx but in Oculus headset I see only logo HL2 and text “loading”. Cursor follow by my headset.
I use a cloud setting. Trying with steam VR and without – with steam and no steam – hl2 update, hl2 classic, ep1, ep2, black mesa – result only one – “loading” text and game logo in the white room in Oculus headset.
Windowed, fullscreen, 4:3, 16:9 and other resolution… no matter.
Windows 7 x64. Oculus Rift CV1. Last update for Oculus and Vorpx.
Please help me if you can, I’m waiting for your answer. Thank you, regards.
Finding it a bit weird that no one else is reporting these shimmery hazy characters, and sometimes foliage too. It’s quite distracting. I tried with G3D set to 1.0 strength as well, not the usual 1.3 I normally use.
Anyone else notice this, or have a fix?often I find myself having to use the z-normal instead of the g3d (I have a 1060 gtx): for example in mass effect andromeda, to have a good fluidity, I’m using the z-normal ..
but I have not yet understood the difference between z-normal and z-adaptive: the z-adaptive seems to me identical to the z-normal, except that the view is not perfectly in focus..
what is the difference? maybe i must set something for z-adaptive, to see all clear…
Anyone tried the demo? Good cinematic gameplay, good z3d (hope im right with that), only third person,.
Full vr immersion is best, but not enough fov.
If there is a fov solution for full vr possible or a camera modify (third person gameplay), pls post it. Vorpx has no tweakings for that in the z3d menues.
But immersive and cinema mode gameplay is more then ok :)
Specifically, I’m playing Mass Effect 2 in G3D, and the crosshair is difficult to aim since you see 2 of them when focusing on the bad guys.
I tried turning on “domniant eye” but it didn’t really help.
