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  • #180789

    In reply to: Borderlands 2 crash

    slydk1982
    Participant

    Thanks for that tip :) I just tested it and something works better now. I capped the game to 60 fps and I didnt touch physix, coz it was already on low.
    I play for nearly 30-45 min, thats triple than normal, but then it crashed again. And it was near Flynn and I havent met a save point in a while, so that sux.
    If this inventory bug is a game bug and not a vorpx bug, how is it that it never was fixed??
    I still think that vorpx doing something, coz I know alot of ppl who has played borderlands 2 and never got a crash. Is it problem with the steam version??

    #180769
    RJK_
    Participant

    First I cloned the Quake3 profile and told VorpX where the Doom3BFG exe is.

    I got the game (cinema lounge) working on the left eye only this way. The right eye shows the floor of the lounge but not the image itself, very funny.
    (HTC Vive Pro)

    works fine with the non steam version and without the touch controllers.

    I am pretty shure there is no BFG “non steam” version, https://ogdb.eu/index.php?section=simplesearchresults&searchstring=doom+3+bfg&how=AND . Is that version you are talking about an inofficial patch or something ?

    Grieg
    Participant

    I have just bought VorpX and every time when head tracking is turned on, random input to the head tracking is made so it spins like crazy (even when my headset lays on the ground). It seems as everything else works fine – vorpx logo is visible, even headtracking moves mouse/gamepad correctly, other options works as well.

    I literally can’t see screen nor in-game menu (can anyone just show me how it looks like, when turned on? So I can perhaps gropingly reduce sensitivity), although to be honest I don’t believe it’s the case, since it doesn’t seem to be correlated with tracking of Oculus Sensors.

    I have Oculus Rift, also using SteamVR, Win10, GPU: GeForce 1060M, MSI notebook, if that makes any difference I have Steam Controller as well, although tried with Controller turned off

    Anyone knows, what could cause it?

    What I have already tried:
    – Clean installation of drivers (no Experience) (installed couple days ago)
    – The game on which I have tried was Witcher 3, Kindgdom Come, Syberia 3, Half Life 2, Age of Empires HD (in the last one I have noticed that head tracking transfers all vectors to the game, but still random ones, as view has moved to random location in the map)
    – running game directly from within the installation directory and with Galaxy Client turned off
    – run Oculus and Steam VR in VorpX
    – Forcibly closed all background applications that I could and uninstalled whatever I could including MSI overlay
    – Antivirus switched off
    – Anti-Aliasing in Oculus settings
    – Overlay in Oculus settings (tuned off, but also double checked if turning on happens to help)
    – Steam VR, GOG Galaxy turned on and off, also if one of those works seprately
    – even tried in windows (10) settings – mouse pointer speed reduction and increased precision setting turned on and off

    Vorpx settings checked, each time I have changed a setting, I tried turning Head tracking in in-game menu (Oculus Rift device hookup):
    – alternative hooking method
    – tries of blocking game overlays
    – running as an admin
    – no optimization of game settings
    – head tracking roll
    In-game settings (it only works, when I first turn the head tracking off, modify certain setup and then try to turn on head tracking – spins every time, no matter what I have tried):
    Main Settings:
    – Play Style – all settings available
    – Head tracking multiplier set to 0.01 (and the same for other PLay Styles)
    – Device Selection Oculus Rift/SteamVR

    Image Settings:
    – Crystal image (all settings)
    Display Settings:
    – Direct Mode Async Render (all)
    – Direct Mode FluidSync
    – Direct Mode GPU Sync (all)
    – Tracking Prediction
    – Edge Peek Disable Stereo
    – Edge Peek Scale (min/max)
    Head Tracking Settings:
    – As I can’t see anything after turning Head Tracking On, I don’t know if there are any settings inside, except of course turn head tracking on and off
    Oculus Touch Settings
    – controller mode (all)
    Input Settings:
    – Disable Mouse Acceleration
    – Try Pitch
    – Lock Cursor (min/max)
    – vorpx menu
    – edge peek key override
    – alt key override
    – head tracking as gamepad (all)

    Detox
    Participant

    As I’ve been using VorpX, I’ve really enjoyed using the Oculus Touch controllers and have come to realize how useful the Mode Shift button is for being able to bind a lot of keys to the controllers. I started wondering if it would be possible to add more mode shifts based on the controller’s location in 3D space?

    If you held your controller down at your right waist, you could have one set of mappings and another set when you hold the controller over your right shoulder. If you had left and right waist and left and right shoulder regions, you could mimic the weapon swapping behavior of RoboRecall in just about any FPS by mapping the trigger to the number key that switches to the different weapons in each region.

    If you had a region that was out in front of your body, you could bind the trigger to the “interact” key in most games so you could actually reach forward to open doors and push buttons. While it obviously wouldn’t be as accurate as the motion controls of a native VR game, I think it could increase immersion in a lot of games.

    In games like Fallout, you could assign the trigger to holster your weapon when your hand is at your right waist and bring up the pipboy on your left waist, for instance.

    I don’t know if VorpX even has the controller location data to do something like this, but I just thought I’d mention it.

    #180033

    In reply to: Prey 2017

    Ralf
    Keymaster

    With gamepad override vorpX emulates mouse and keyboard through your gamepad instead of letting the game use its native gamepad handling. That is crucial for games that don’t allow mouse/kb and gamepad to be used at the same time since vorpX might require mouse input for head tracking.

    If this setting is set to anything else than “Off” per default for a game, there usually is a reason for that and you better should not touch it.

    “Partial” gives you control over which parts of the gamepad are handled natively and which are not.

    #180019
    Aerack
    Participant

    When using the GrandTheftVR mod with VORPX and Oculus I set VORPX controls to KB/M and the touch controllers work as the mod intends them to with weapons and movement (had to select a weapon with keyboard though). Not messed about with it too much but aside from performance and poor FOV because of the GTAVR mod which I have no idea how to sort out (have tried flawless widescreen and through VORPX but the mod seems to want to do it’s own thing and it’s not great at all).

    #180013
    MagicMarco
    Participant

    Hi, does anyone know the best way to go about using Vorpx exclusively for it’s fantastic Oculus Touch rebind feature? Specifically, I’m playing The Surge and it looks great on my 70″ Sony Z9D HDR 4K @ 120 Hz/90 FPS…but I’d love to be sitting on the couch playing with the Touch controllers VS my lapboard and several peripherals. Vorpx’s unused video overhead drops my frame rate significantly.

    Well, if someone thinks of something or the lowest vid performance method that enables the use of the rebinding feature, please let me know.

    Thanks!

    #179963
    Medicbobs
    Participant

    How can you remap the touch controls on the GrandtheftVR mod so it isn’t all weird with VORPX?

    Also how do I turn the sensitivity down on the left stick when driving? It’s super hard to drive?

    Do I remap the controls on VORPX or….?

    #179808
    Kulminaatio
    Participant

    Is there any solution for this yet?

    I use Oculus, but the mod installation guide tells you to use Vive “setup” on config, and if I do so then the hmd stucks at loading screen, like mentioned above.

    If I use Oculus “setup”, The hmd works/loads fine, but Oculus Touch controls doesnt work (I can only aim, shoot and move forward, but nothing else).

    Any suggestions for a fix/work around?

    rustysalter
    Participant

    I’m sure both developers would send him a key as soon as he emails them telling them he was requested to work on vorpx intergration.
    Cybershoes have mentioned wanting to work with VorpX already so I’m sure they would send him a pair for free if they were to get in touch with him.
    Skyrim Together is going open soon and has modding support, but uses the base version of the game, not the VR edition of Skyrim, and has a standalone heavily modified client with a different .exe, so it is practically another game.

    Ralf
    Keymaster

    If you are overly distracted by that, you can switch to Z3D.

    Some recent games have rather complex deferred rendering pipelines with a lot of compute shader pre/post-processing in screen space. Stereofying everything is not always possible, so not all glitches are avoidable. These games are a lot more complex than your typical game from just five years ago, games from ten or fifteen years ago look like high school projects in comparison technically.

    Make sure to let vorpX optimize the game settings and do not touch any effects/lighting options afterwards. That will minimize potential glitches.

    #179761
    xnemphisx
    Participant

    The fact is that I did not change any of the settings that are related to the movement, the only thing I changed was the sensitivity of turning the head. Ie I start the game and already have a problem with the gamepad in half of the games, but I did not touch the settings with the control at all

    #179755
    Wesleypipes77
    Participant

    Just wondering for those of you who play any MMORPG’s in 3D with Vorpx, don’t you find it really hard to control your character skills efficiently when you can’t see the keyboard? Seems to me like it would wind up being a major hassle unless you had an MMO mouse. I haven’t tried any MMO’s yet but I’m about to check out WOW, luckily I have a Razer Naga Trinity so I can customize the buttons as well as use a totally different programmable button layout for MMO’s, MOBA’s or FPS etc..

    So there’s a suggestion as well if any of you struggle with the controls trying to play MMORPG’s through Vorpx or have been hesitant to do so for this reason. Get your self an MMO mouse and you’ll be fixed right up for playing your favorite MMORPG in 3D without having to look at the keyboard. You can feel your way around to the ctrl, alt & shift keys easily enough for your alternate settings and anything else you can map to your mouse buttons or should be accessible by clicking the on screen menu’s instead of using keyboard shortcuts.

    I’d recommend the Naga or Naga trinity mainly because the buttons are all set at different angles so you once you get used to the feel of them under your thumb, you have a better sense of what button you’re touching by feel. As far a I know only the Razer Naga and the Logitech G600 have buttons like that.
    ********************************************************************************** Apologies if this was a double post but I posted once already and though it shows under freshness that I had posted something, I don’t see it showing up in the forum or on my topics started list in my profile so I have made a second attempt at posting. It seems that if I make any attempt to edit after initially posting it does not edit, loads the post reply page but then my post disappears from the forum altogether?? Weird **********************************************************************************

    #179689
    BenMcLean
    Participant

    When I watch 3D movies in Skybox VR on Android, (Daydream or Gear VR) they have a mode that will lock the screen to always be in front of your eyes no matter where you turn your head. You can use the touchpad on the Android VR controller to zoom in and out. I always like to zoom it so that I can see the entire screen at once without cutting off the left or right end.

    I’d like to get an experience similar to that with games in VorpX. I want to be able to see the entire screen, headlocked, just with stereoscopic 3D effects added.

    Looking at the modes available, there’s a Cinema mode, but it’s not headlocked and it’s just a little bit too zoomed in to where I can’t quite see the entire screen at once. Then there’s immersive VR mode, which on the game I tried (Middle Earth Shadow of Mordor) is headlocked, which is good, but cuts off parts of the screen, only showing the middle, which is literally unplayable.

    There’s a vorpX control for zooming (shift + mousewheel) but it doesn’t stay zoomed the way I set it. It goes back to default as soon as I let go. I want the screen to be headlocked, with stereoscopic 3D, be able to zoom and then stay zoomed! How can I set it up that way?

    This isn’t a question about just the one game I don’t think. I think this is a general vorpX question.

    Samizdat
    Participant

    Yeah definitely never leave it near an open window or anywhere that the sun may touch it. Unfortunately it destroys your screen.

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