dellrifter22

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  • in reply to: Eagle Lander3D and vorpX #184822
    dellrifter22
    Participant

    This is running on old dx8? I can’t launch the program because of missing dx8vb.dll. Probly need RJK, he’s done some dx8 games.

    in reply to: Eagle Lander3D and vorpX #184821
    dellrifter22
    Participant

    I could be wrong, but doesn’t that site say that it has native VR already? Not sure you even need vorpX for that.

    in reply to: My #1 change request #184808
    dellrifter22
    Participant

    Interesting, I hadn’t even considered that aspect.

    I’d be keen to learn how to use such tools, and happy to do fixes for the games I own.

    Thanks for the reply.

    in reply to: My #1 change request #184802
    dellrifter22
    Participant

    I wonder if ray tracing implementation could provide an easy solution for perfect vorpX shadows in future games.

    Lighting and shadows are indeed a big part of what makes games look better and more real. Would truly be neat if there was some way to correct this.

    I know skilled modders in 3D communities are able to do shadow correction in many games. How is this done? Can this be done for vorpX? Is it a matter of difficultly and time consumption? Too heavy on performance? What are the constraints?

    The authoring tool has been handy in many ways. I know it can hide shadows, attempt to resolve convergence etc. Is there some way it could be made to better address dynamic shadows? Like ability to adjust a shadow layer in an eye manually over slightly to the side? I realize dynamic light is more complicated, I just wonder if something could improve shadows artificially. We see how shaders can be hidden and scaled fairly easy, can they be moved around perhaps?

    in reply to: BF1 headtracking conflicting with mouse #184776
    dellrifter22
    Participant

    Yep, Ralf says headtracking acts as a simulated 2nd mouse, which BF1 does not seem to like. I’ve discovered this same problem in BFV as well, sadly.

    Until a proper solution is found, best alternative is use immersive/cinema mode zoomed in very close, which can give you a few degrees of “freelook” around the screen. Instead of disabling headtracking, just turn the sensitivity slider down to zero on the main page.

    Or use a controller instead. But that’s not how I game :)

    in reply to: PSA: Mordhau full geometry 3D profile available #184743
    dellrifter22
    Participant

    This can happen if the HUD is scaled down. Try restoring the scale to 100% in delete menu. Or just use edgepeek (middlemouse) in menus instead, this does basically the same thing.

    dellrifter22
    Participant

    In those two games 3D is done natively by the game as side by side, so you can’t change 3D modes in vorpx. You use the 3D settings built into the games options for switching.

    in reply to: When will Total War series get supported #184700
    dellrifter22
    Participant

    Hmm sorry, figured it was worth a try. I don’t have those TW games to try. Do they have demos?

    Still a chance that some other game profile could work, but sometimes takes lots of trial and error, and no guarantee.

    in reply to: G3D fps decrease percentage #184693
    dellrifter22
    Participant

    depends on the game, but it’s probably safer to bet on 50% or more. Especially if it’s a cpu heavy game.

    in reply to: When will Total War series get supported #184692
    dellrifter22
    Participant

    And make sure to run in dx11, not 12.

    in reply to: When will Total War series get supported #184691
    dellrifter22
    Participant

    I had luck getting Empire and Napoleon to work in G3D using a unity profile. I only had to fix a few shadow and HUD layers and everything looked great. You can download those profiles from the vorpX cloud. See post here

    From what I understand, all Total War games since Empire have the same base TW3 engine, so it might be worth a shot to clone one of these profiles and see what happens in Warhammer 2. if 3D does work, it still might need some extra shader tweaks. If so, a quick run with the shader authoring tool might be enough. First see if the Napoleon profile even works at all, then we can go from there.

    I see someone has a Rome 2 profile on the cloud, but I can’t vouch for 3D or not. Can always give it a try.

    in reply to: Forgotten Hope 2 (WW2 mod) #184658
    dellrifter22
    Participant

    I can’t seem to post links to the download page, but if you google “playfh2” you should find the free standalone version. There are alternative installers if you already have Battlefield 2 installed.

    Launcher Settings:
    – start game with FH2Launcher.exe
    – set bot number (95 is max for even fight, 121 gives Allies the remainder)
    – set bot skill (80% recommended)
    – use a 16:9 resolution (3840×2160)
    – set all graphics to high if you wish

    Singleplayer Instant Battle = even teams conquest match
    Co-op = choose team ratios for lopsided teams

    Recommended Match Settings:
    – in game, click Multiplayer>Create Local and choose Co-op mode
    Time limit = 0
    Max players = 1
    Spawn time = 1 second
    Ticket ratio = 999
    Bot ratio = 100
    Number of Bots = 48 (max possible for Axis team)
    Bot difficulty = 80
    Rounds per map = 1
    Friendly fire = off
    Auto balance = off

    Choose your list of maps to play, Start Server, and enjoy!

    Hints:
    *hide hitmarkers and HUD in options, all color sliders to 0, all transperancy sliders to 100%, or console command “renderer.drawhud 0”
    *Enter key to pull up spawn menu, C to toggle vehicle camera, F2 etc to switch seats
    *freecam by closing the spawn menu X top right, push spacebar to jump into cam, then movement keys to control, shift to slow down
    *tested on Pimax8k and RiftCV1, best played with fullscreen cinema/immersive

    in reply to: Cant start Witcher 3 #184644
    dellrifter22
    Participant

    Which mode are you using?

    Geometry mode, the shadows might not match in both eyes. You can turn them off completely in the delete key menu.

    Z-normal mode should have no glitches other than a slight transparent outline around near objects.

    in reply to: Arma II Profile broken? #184643
    dellrifter22
    Participant

    You are using vorpX in steamVR mode correct? I don’t think it typically displays both eyes on the monitor unless you are using extended (Generic) mode for some reason. For me it only displays one eye.

    Hmm, only time I recall something like this was when I had some irregular resolution set for Fallout 4. I had to manually change it back in some ini file.

    It could be worth changing between windowed vs fullscreen.

    I’d try importing a fresh Arma 2 profile from the cloud. Search Arma II and import the vorpX one. But first go to the Restore Game Settings page of vorpX Config app and restore pre-vorpX settings for Amra II. (This is different than the profile factory reset you did).

    Just maybe the old cache got corrupt somehow and this can fix it.

    in reply to: the old republic (star wars mmoprg) #184641
    dellrifter22
    Participant

    Jedi Outcast, SW:BF2 2017, and Chivalry have already had official profiles for some time now.

    Jedi Academy and SW:BF2 2005 both have profiles on the cloud to use.

    No clue about The Old Republic, but as you say, may be worth trying the ESO profile.

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