dellrifter22

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Viewing 15 posts - 811 through 825 (of 870 total)
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  • in reply to: vorpX 18.1.5 Available Now #171220
    dellrifter22
    Participant

    Far Cry 2!!

    I’ve been wanting to ask about this for a long time. It was one of the first games I wanted to try when I first bought vorpx – one of my favorites.

    I’ve seen the profile in the list for years, but never got any type of stereo 3D working. Excited to try this now!

    Has Z3D ever worked in fc2? Or is it also possible now along with G3D? Any luck to increase fov?

    Oh and thanks for the added immersive screen controls. I prefer that to cinema mode now because of the handy edge peek.

    in reply to: No Mouse Movement – Mass Effect 3 #169653
    dellrifter22
    Participant

    Origin In-Game overlay was doing this to my EA games, try disabling that in the Origin App settings.

    in reply to: Mouse and Keyboard not working v17.3 #169621
    dellrifter22
    Participant

    Dangit Origin! It was the blasted Origin In-Game. Disabling that did the trick.

    Whether it was coincidentally enabled in this weeks Origin update, or somehow incompatible with 17.3 I’m unsure. Perhaps something to look into. Either way I feel both a little foolish and relieved.

    Sorry for the trouble, I’m off to play some Star Wars now :)

    in reply to: Mouse and Keyboard not working v17.3 #169615
    dellrifter22
    Participant

    I just tried the new Battlefront 2 and am having the same problem. Mouse only works in main/pause menus, and is unresponsive during gameplay. Pushing any button on the keyboard at any time does nothing but snap mouse cursor to the center of the screen. Can’t even use escape to open the menu to exit.

    Again, I don’t have any gamepad plugged in, never did, and I had no problems with keyboard and mouse on previous vorpX. When I launch the games without vorpX keyboard/mouse work just fine, so I know vorpX is the cause.

    The only frostbite game I’m not having this problem with is Battlefield 1.

    I know the new update is supposed to add improved mouse support, perhaps this change is somehow in conflict. I don’t know if it would be possible to disable that change?

    I would really appreciate some kind of work around. I was bummed when I tried to show my brother some Star Wars in vorpX over the holidays but was unable to play. Fortunately GTA5 was still working so he could see something.

    I’m liking the improvements overall so far, just frustrated I can’t play my new game yet. Thanks again.

    in reply to: vorpX 17.3.2 Available Now #168984
    dellrifter22
    Participant

    Excited to try this out later when not busy with family.

    Thanks for the work, now enjoy your Christmas.

    in reply to: I really need some help with vorpx + pimax 4k #168983
    dellrifter22
    Participant

    I’ve not tried the newer piplay versions so I can’t help you there, but I can say I’ve had no trouble with my Pimax using the old 1.1.92 piplay. From what I understand this was the last version using steams rendering, where as recent versions use Pimax’s own render system. Weather this has an impact with vorpX I am unsure.

    I launch Piplay, then start steamvr, then start vorpX (set to “steamVR” mode).

    As a precaution to eliminate conflicts I make sure Oculus processes are not running, only want steamvr. Go to services tab of task manager and stop the OVRService.

    I’ve not tried the games you mention, but have had success with most every game supported in my library. Good luck.

    in reply to: Zoomed in constantly, is there a one click method? #168778
    dellrifter22
    Participant

    Which game are you trying to play?

    Sounds like you are suffering from FOV set too low. Getting this right is key for a good experience. There are ways to fix this if directvr does not do it for you. More on that later…

    If fov is already maxed, you can zoom the screen out by holding shift and scrolling the mouse wheel. You might get some letter boxing, but that’s better than a dizzy headache.

    in reply to: Am I doing something wrong or… #168309
    dellrifter22
    Participant

    There is definitely 3D when setup properly, Skyrim and Fallout 4 especially with Geometry 3D. Many games have Geometry, and when it doesn’t, some form of Z-buffer 3D is usually available.

    I’m not sure why you are having this problem, Ralf or someone should reply. Just wanted to reassure you that vorpX does indeed add stereo 3D to supported games, which is after all half the point of playing games in VR. And it has a “full VR” mode alternative to cinema screen that when coupled with proper fov settings, gives more of that “in the game” feel.

    Perhaps there is some conflict with 3D Vision drivers, again I’m not sure, only fostering a guess.

    in reply to: Help with Skyrim SE #168205
    dellrifter22
    Participant

    If the more vibrant colors is what you liked about SE, you can nearly match them by adjusting the color saturation and brightness level sliders in the vorpX game menu (press Delete key while playing, arrow over to the “Image Settings” page). While you’re there, slide the sharpness up as well.

    I also use the Imaginator mod from Nexus to further adjust color lighting. Grab the Enhanced Camera mod as well, great for first person pov.

    If you want to further increase performance you can add a custom resolution to your SkyrimPrefs.ini like 1080×1200 or 1296×1440. These match your HMD screen ratios without waste. Also a good idea to add them to your custom resolutions list in Nvidia Control panel, and test if they will pass on your TV first.

    If you do this however, you may need some additional mods to adjust the hud and dialogue system like: EZ2C Dialogue Menu, Less Intrusive HUD, SkyUI away (for easier looting), etc.

    Things should look and preform pretty decent this way, it may give you enough boost to try Geometry 3D if you want.

    in reply to: Need someone to sell me on VorpX #168201
    dellrifter22
    Participant

    Fallout NV should be a great starting experience! has DirectVR support with proper G3D and FOV, and full positional tracking. I’ve not tried NV but Skyrim worked great in my rift.

    I find roomscale VR neat from time to time, but generally prefer to play my vorpX games seated with mouse and keyboard, and it works great! Even though I mainly use mouse input to control my head rotation the traditional way, it is still an immersive pseudo VR experience.

    For me, the coolest thing VR adds to gaming is the visual sense of scale and 3D effect it adds to the game world. Mountains look massive and the horizons look distant. Forests feel layered and deep while the trees tower over head. Characters appear lifesize and intimidating as do the weapons in your hands. This is the experience vorpX can add to the way you play many of your standard games. Now that I’ve seen my games this way, I simply cannot go back to my flat 24″ monitor.

    For this reason, vorpX is by far my favorite and most used VR tool, the best purchase I have made for my HMDs. While it has default profiles that work fine for many games “out of the box”, it also provides a handy in game menu tool that lets you make adjustments on the fly. Things like image zoom, 3D strength, sharpness, and color saturation. Also headtracking sensitivities, programmable hotkeys, and sometimes FOV increases. And it saves and remembers all adjustments you make to each profile. Again, quite handy, and no need for taking off the headset to edit files.

    Some menu settings took a bit of testing to understand initially, but I quickly came to appreciate how each contributes, and the options they provide. It has been well worth the effort to learn, as I now quite enjoy fiddling with each new game I try. Setting them up is half the fun! Most recently for me has been the New Assassins Creed and Star Wars Battlefront games.

    Not every game works well without some type of compromise (i.e. resolution vs frame rate, slight letterboxing for increased fov, Z3D vs G3D etc). But over all, the HMD experience tops the monitor for me. I’m currently using a Pimax 4k pushing 4k resolutions at a meager 30-50fps, but it looks good and clear and plays fine for me in the seated traditional way.

    Just thought I’d add this perspective in case it was of interest to you.

    Since you seem to have an open mind with expectations in check, I think you’ll be pleasantly surprised with vorpX.

    in reply to: The State of Affairs October 2017 #168127
    dellrifter22
    Participant

    Ralf, a small request/question if I may:
    Would it be possible to further increase the distance limits for Cinema mode? Or is there a vorpX file I can change these limit values in?

    I’ve been playing around in Cinema mode lately and often find times when I wish the screen could zoom out further for viewing wide videos, and zoom in closer for more immersive gameplay. Currently I can get close to where I want, but not quite (still seeing the top and bottom edges at max zoom). Perhaps doubling the current near/far distances would satisfy, and leave room for higher fov HMDs soon coming.

    I’m trying to simulate head movement independent of weapon direction, and with a widescreen ratio wrapping around you in cinema mode, this kind of works. Just need the screen a bit closer.

    Also, perhaps an alternate edge peek mode for cinema mode. I’ve yet to find the current lap style useful and much prefer the zoomed out 3D view – Ideal for watching cutscene moments. A secondary option would be a hotkey that toggles cinema mode on and off.

    Maybe the new Immersive Screen mode coming covers these things, I’m excited to see what that adds. Thanks again!

    in reply to: Star Wars Battlefront II: Stereo 3D issue #168119
    dellrifter22
    Participant

    Glad to hear that did the trick, though I had hoped this wouldn’t be necessary in the retail version. Maybe Ralf can teach the driver to catch this sometime.

    I agree that the Frostbite games look best at full 2.0 strength, though I tend to prefer the weighting at near minimum as this helps closer objects pop a bit more. The higher you go the deeper the distance looks but the flatter the foreground. So I start low, and slowly slide it up until the distance is just deep enough to look natural. My sweetspot for Battlefront is somewhere around 0.16 for example.

    And thanks for the offer btw, but the hints come free :)

    One thing you can do though, is test the single player for me and let us know if it works just as well in vorpX (good 3D and acceptable FOV). I’ve been excited to play this specifically in vr, but hesitant to purchase with the recent EA nonsense. Cheers!

    in reply to: Star Wars Battlefront II: Stereo 3D issue #168111
    dellrifter22
    Participant

    I have not tried retail Battlefront 2, but I played the free beta with vorpX Z3D, also using a Battlefront 1 profile.

    My experience showed I had to reset the 3D at the start of every match once I spawned by switching from fullscreen to windowed and back to fullscreen (Alt+Enter). This would refresh the resolution and 3D.

    I’m was hoping this was fixed for retail, it works flawlessly in Battlefront 1 and Battlefield 1.

    Maybe a proper profile could fix this.

    in reply to: The State of Affairs October 2017 #168109
    dellrifter22
    Participant

    @prinyo: isn’t that already a setting you can toggle on the general page of Configure vorpX? “show vorpX start message”

    Not sure as I’ve always kept it on. I find it useful to show me the resolution it launches with, that’s how I know my custom resolutions are applied.

    in reply to: Mount and Blade Warband #168009
    dellrifter22
    Participant

    This is where the Edge Peek function comes in handy. Press middle mouse button and it will zoom the screen out. Press it again and it zooms back to normal (assuming you are not playing in the cinema mode).

    There are settings that allow you to adjust these distances further if needed in the vorpX menus (press delete key while playing).

Viewing 15 posts - 811 through 825 (of 870 total)

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