MarcDwonn

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Viewing 15 posts - 61 through 75 (of 101 total)
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  • in reply to: What VR headset are you using? #215471
    MarcDwonn
    Participant

    I’m using my new Reverb G2 rev2 to play The Witcher 3 currently. It’s an excellent HMD, highly recommended for vorpX. But very expensive for a product that will get discontinued soon – i paid 700€ here in Germany (even though it’s discounted to half of that in most other parts of the world) – and it just went to 750€ at BestWare, LOL… :)

    in reply to: vorpX 23.1.0 BETA #215445
    MarcDwonn
    Participant

    This is a scenario that i thought about as well and wondered if it would be possible. There are quite a few ways (even native in some titles) to get a SBS/OU stream and the new vorpX Desktop Viewer sounds ideal for this. Most other desktop viewers have big problems with frame pacing, so i actually had given up on that SBS thing…

    MarcDwonn
    Participant

    Ah, never mind, i found it! I disabled headtracking, and then disabled “override x-box gamepad” (or some such). Now i got back my gamepad right stick, and some of the controls of The Witcher 3, exclusive to the right stick, are finally accessible.

    This solves one of my biggest gripes with vorpX: that i couldn’t use my gamepad natively. But i was wrong, obviously.

    I hope that someday we’ll get a full documentation, with every single setting properly explained. That would prevent much confusion. :)

    MarcDwonn
    Participant

    Superb, thx!. It will still end up as a rough estimate, because i set the screen a bit farther away than the default value in TW3, which was probably 0.2 (?)… :)

    in reply to: Best Games #215379
    MarcDwonn
    Participant

    Somehow I find a dark room less immersion breaking than a black or changing background.

    IMO, best for immersion is ambient background, because the edges of the screen start to blur in your peripheral vision and you almost stop noticing them.

    in reply to: half life 1 ray traced profile #215378
    MarcDwonn
    Participant

    I remember seeing the video maybe a week ago, and thinking: Man, this will most certainly not work in vorpX!

    I hope there’s a solution at some point though.

    in reply to: Next 23.1.0 beta this weekend #215355
    MarcDwonn
    Participant

    I’m currently playing The Witcher 3 with the regular version, so i won’t be updating in the next weeks…

    But i wanted to say how much i appreciate your work on this awesome piece of software. Kudos!

    in reply to: Toggling stereo mode in Desktop Viewer by hotkey? #215354
    MarcDwonn
    Participant

    Sounds like a great idea, i appreciate this.

    in reply to: Desktop viewer 3D #215338
    MarcDwonn
    Participant

    I can finally play doom eternal and rage 2

    Do you mean that the stereo3D output (nvidia 3D?) of those games can be viewed in vorpX Desktop Viewer?

    in reply to: Next 23.1.0 beta this weekend #215337
    MarcDwonn
    Participant

    I’m very excited about this. Wanted to be able to turn off my monitor, while playing in vorpX, for a long time now. And looking forward to the new Desktop Viewer as well – in the past i’ve had trouble playing SBS content judder free in most viewers, maybe this one will be smooth…

    Just to double check, Ralf: You wrote earlier that the AUTO-SWITCH detection of WMR when wearing the HMD should be DISABLED, so to avoid WMR messing with M+KB when using vorpX. Will the auto-detection for switching monitors still work with my Reverb G2 when WMR’s option is disabled?

    in reply to: Best Games #215281
    MarcDwonn
    Participant

    For me, its *The Witcher 3* and *Jedi: Fallen Order*, played in Immersive Screen mode.

    MarcDwonn
    Participant

    Pico 4 had problems with alternate eye rendering (Luke Ross’ mods didn’t work either). Don’t know if this is fixed yet, or if N3L has the same problem.

    in reply to: OpenXR developer previews still not recommended? #215193
    MarcDwonn
    Participant

    I’m almost afraid of switching it off, but i’m gonna try. I shouldn’t have followed bad advice from the sim community… :)

    in reply to: Immersive Screen height adjustment? #215192
    MarcDwonn
    Participant

    Oh, i always assumed that the tilt axis is the horizontal center of the screen. When you describe it as a valid solution, it sounds as if the axis is the viewers head. That would be actually a better solution than up/down, with the screen remaining perpendicular.

    in reply to: Z-normal z-adaptative problem #215187
    MarcDwonn
    Participant

    This was new to me at the time. I really can’t remember if i tried restarting. Gonna think of this the next time.

Viewing 15 posts - 61 through 75 (of 101 total)

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