Forum Replies Created
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MarcDwonn
ParticipantI’m using my new Reverb G2 rev2 to play The Witcher 3 currently. It’s an excellent HMD, highly recommended for vorpX. But very expensive for a product that will get discontinued soon – i paid 700€ here in Germany (even though it’s discounted to half of that in most other parts of the world) – and it just went to 750€ at BestWare, LOL… :)
MarcDwonn
ParticipantThis is a scenario that i thought about as well and wondered if it would be possible. There are quite a few ways (even native in some titles) to get a SBS/OU stream and the new vorpX Desktop Viewer sounds ideal for this. Most other desktop viewers have big problems with frame pacing, so i actually had given up on that SBS thing…
Mar 7, 2023 at 6:30am in reply to: Technical question about headtracking and gamepad (Ralf?) #215429MarcDwonn
ParticipantAh, never mind, i found it! I disabled headtracking, and then disabled “override x-box gamepad” (or some such). Now i got back my gamepad right stick, and some of the controls of The Witcher 3, exclusive to the right stick, are finally accessible.
This solves one of my biggest gripes with vorpX: that i couldn’t use my gamepad natively. But i was wrong, obviously.
I hope that someday we’ll get a full documentation, with every single setting properly explained. That would prevent much confusion. :)
Mar 6, 2023 at 2:12pm in reply to: Immersive Screen (and content) distance in meters, roughly? #215419MarcDwonn
ParticipantSuperb, thx!. It will still end up as a rough estimate, because i set the screen a bit farther away than the default value in TW3, which was probably 0.2 (?)… :)
MarcDwonn
ParticipantSomehow I find a dark room less immersion breaking than a black or changing background.
IMO, best for immersion is ambient background, because the edges of the screen start to blur in your peripheral vision and you almost stop noticing them.
MarcDwonn
ParticipantI remember seeing the video maybe a week ago, and thinking: Man, this will most certainly not work in vorpX!
I hope there’s a solution at some point though.
MarcDwonn
ParticipantI’m currently playing The Witcher 3 with the regular version, so i won’t be updating in the next weeks…
But i wanted to say how much i appreciate your work on this awesome piece of software. Kudos!
MarcDwonn
ParticipantSounds like a great idea, i appreciate this.
MarcDwonn
ParticipantI can finally play doom eternal and rage 2
Do you mean that the stereo3D output (nvidia 3D?) of those games can be viewed in vorpX Desktop Viewer?
MarcDwonn
ParticipantI’m very excited about this. Wanted to be able to turn off my monitor, while playing in vorpX, for a long time now. And looking forward to the new Desktop Viewer as well – in the past i’ve had trouble playing SBS content judder free in most viewers, maybe this one will be smooth…
Just to double check, Ralf: You wrote earlier that the AUTO-SWITCH detection of WMR when wearing the HMD should be DISABLED, so to avoid WMR messing with M+KB when using vorpX. Will the auto-detection for switching monitors still work with my Reverb G2 when WMR’s option is disabled?
MarcDwonn
ParticipantFor me, its *The Witcher 3* and *Jedi: Fallen Order*, played in Immersive Screen mode.
MarcDwonn
ParticipantPico 4 had problems with alternate eye rendering (Luke Ross’ mods didn’t work either). Don’t know if this is fixed yet, or if N3L has the same problem.
MarcDwonn
ParticipantI’m almost afraid of switching it off, but i’m gonna try. I shouldn’t have followed bad advice from the sim community… :)
MarcDwonn
ParticipantOh, i always assumed that the tilt axis is the horizontal center of the screen. When you describe it as a valid solution, it sounds as if the axis is the viewers head. That would be actually a better solution than up/down, with the screen remaining perpendicular.
MarcDwonn
ParticipantThis was new to me at the time. I really can’t remember if i tried restarting. Gonna think of this the next time.
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