Ogrescar

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Viewing 15 posts - 1 through 15 (of 341 total)
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  • in reply to: about Gamepad Emulated Headtracking #221293
    Ogrescar
    Participant

    Supported games? DirectVR doesn’t work on my games, it claims that it is successful and changes the fov, but rotation never works. Ralf won’t admit that it is broken, when if fact it is, very much.

    Ogrescar
    Participant

    Most of the people in this world cannot tell the difference whether it is ray-traced. It’s just a huge game played by gpu manufacturers who want your money. Don’t fall for it.

    in reply to: 72 fps limit of Quest 3B #221211
    Ogrescar
    Participant

    My Quest 2 suddenly got stuck at 72 fps today. Apparently the current version of the link software is broken; it does not respond to your graphics settings, at least as far as setting the fps limit. I installed updates from the beta test channel and the problem went away, so if anyone encounters this issue you’ll have to join the beta test channel or wait until the geniuses at Meta fix it.

    Ogrescar
    Participant

    You’re not going to get a true VR experience from the stereo settings for this game. I’ve played through it a couple of times and there are some stereo glitches in the game itself, but there will always be borders unless you position the camera very close to the screen, which means you’re gonna get your butt kicked by the guys coming at you from the side because you didn’t see them coming. Vorpx does a good job at simulating VR for some games, but in this case it’s mostly just a passthrough of the built-in stereo rendering.

    in reply to: Necessary settings for Controller #221202
    Ogrescar
    Participant

    Whether or not you get gyroscopic head motion depends on how the game in question supports mouse movement and the success of directvr scans to locate specific memory addresses. Not sure what settings you are looking for, an xbox controller is a gamepad and is treated as such.

    in reply to: Easy Anti Cheat – VorpX Support #221201
    Ogrescar
    Participant

    Anti-cheat programs are more disruptive than the hacks they are supposed to prevent. I disable EAC in Elden Ring and I don’t even play it with Vorpx (because there is no 3d profile that actually works).

    in reply to: 72 fps limit of Quest 3B #221197
    Ogrescar
    Participant

    Nevermind. I know that the model is 3S, don’t know why I typed in 3B. In any event I sent it back to the store and bought a Quest 2 off of ebay. The next headset I buy won’t have Meta, Oculus, or Facebook anywhere on its label.

    in reply to: How to rollback? #219634
    Ogrescar
    Participant

    Thanks Ralf. If the hooking hasn’t been altered, it’s got to be a problem on my end, so sorry to have bothered you with it.

    Ogrescar
    Participant

    DirectVR never works correctly with Skyrim SE, at least not for me, but I use version 1.5.97. The fov scan almost always works, but the rotation always fails, even when the scan result is successful. Probably because of my 1100+ mods though, including 3 direct11 hooks and a directinput hook, so I’m lucky that vorpx even works.

    in reply to: vorpX Control is already running #219472
    Ogrescar
    Participant

    This issue has existed for a long time. It is annoying, especially the part where it requires you to acknowledge the message with a mouse click. I’m like, “I don’t care if Vorpx was already running or not, just run it, okay?” It is not fixed in version 24.1.0.

    Whatever. It’s a minor annoyance from an otherwise fantastic product. Ralf will fix it sooner or later, or not at all. If the “not at all” option comes to fruition, just ignore it and say “Thank you Ralf for enhancing the quality of my life” over and over again until it becomes an automatic response. :)

    in reply to: vorpX 23.1.0 BETA #218327
    Ogrescar
    Participant

    Hmm. Well, I checked the service control panel and the service wasn’t running, nor was vorpcontrol.exe.

    Not a real issue with me, I’m not interested in the gestures at this point but thought the virtual desktop looked pretty cool.

    in reply to: vorpX 23.1.0 BETA #218289
    Ogrescar
    Participant

    I tried installing the beta but the vorpx service won’t start. The vorpx log contains the following:

    INF: VorpControl: Starting (32bit, version 23.1.0).
    INF: VorpControl: Starting elevated (32bit, version 23.1.0).
    INF: vorpControl: Processing cmd switch: -startService
    INF: WinHelper::ServiceStart: Service start pending…
    INF: WinHelper::ServiceStart: Service started successfully.
    ERR: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPIIIIIIIIIIIIIIIIIIIII

    I obviously don’t know that error means but fyi. Back to the old version.

    in reply to: Quest3+vorpX+3080 OK for non-native VR games? #218286
    Ogrescar
    Participant

    I disagree. Get the cable, not the overpriced one from Oculus, there are plenty of compatible cables to choose from. Airlink is laggy and doesn’t have enough bandwidth to play some games at a decent resolution – a 3Gb cable can carry 2-3 times more data, and that’s assuming you don’t have conflicting wifi signals in the area.

    in reply to: vorpX 21.3.5 Available Now #216865
    Ogrescar
    Participant

    Absolutely awesome job Ralf. TYVM.

    in reply to: Skyrim SE xbox360 controller disconnecting #205699
    Ogrescar
    Participant

    I just tried this on a new game with full override on the controller. It took four scans and 2 restarts before it actually put the controller into native mode, regardless of whether the scan succeeded (Icons/Prompts didn’t change and opening the console I could see keystrokes still being sent). And the rotation is not working.

    If I disable the override in vorpx, it still requires the scans. It shouldnt take a bunch of scans and restarts to make it actually work. It should just put you into native mode and bypass directvr altogether.

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