Forum Replies Created
-
AuthorPosts
-
OgrescarParticipantSupported games? DirectVR doesn’t work on my games, it claims that it is successful and changes the fov, but rotation never works. Ralf won’t admit that it is broken, when if fact it is, very much.
Apr 14, 2025 at 4:34pm in reply to: Upgraded From RTX 3060 to 4070 and getting WORSE performance in Desktop Viewer #221292
OgrescarParticipantMost of the people in this world cannot tell the difference whether it is ray-traced. It’s just a huge game played by gpu manufacturers who want your money. Don’t fall for it.
OgrescarParticipantMy Quest 2 suddenly got stuck at 72 fps today. Apparently the current version of the link software is broken; it does not respond to your graphics settings, at least as far as setting the fps limit. I installed updates from the beta test channel and the problem went away, so if anyone encounters this issue you’ll have to join the beta test channel or wait until the geniuses at Meta fix it.
Mar 8, 2025 at 2:02pm in reply to: R.o.t. Tomb Raider:s last patch broke its native 3D support, and so also Vorpx:s #221205
OgrescarParticipantYou’re not going to get a true VR experience from the stereo settings for this game. I’ve played through it a couple of times and there are some stereo glitches in the game itself, but there will always be borders unless you position the camera very close to the screen, which means you’re gonna get your butt kicked by the guys coming at you from the side because you didn’t see them coming. Vorpx does a good job at simulating VR for some games, but in this case it’s mostly just a passthrough of the built-in stereo rendering.
OgrescarParticipantWhether or not you get gyroscopic head motion depends on how the game in question supports mouse movement and the success of directvr scans to locate specific memory addresses. Not sure what settings you are looking for, an xbox controller is a gamepad and is treated as such.
OgrescarParticipantAnti-cheat programs are more disruptive than the hacks they are supposed to prevent. I disable EAC in Elden Ring and I don’t even play it with Vorpx (because there is no 3d profile that actually works).
OgrescarParticipantNevermind. I know that the model is 3S, don’t know why I typed in 3B. In any event I sent it back to the store and bought a Quest 2 off of ebay. The next headset I buy won’t have Meta, Oculus, or Facebook anywhere on its label.
OgrescarParticipantThanks Ralf. If the hooking hasn’t been altered, it’s got to be a problem on my end, so sorry to have bothered you with it.
Apr 24, 2024 at 9:43pm in reply to: Is DirectVR not working in Skyrim for anyone else anymore? #219630
OgrescarParticipantDirectVR never works correctly with Skyrim SE, at least not for me, but I use version 1.5.97. The fov scan almost always works, but the rotation always fails, even when the scan result is successful. Probably because of my 1100+ mods though, including 3 direct11 hooks and a directinput hook, so I’m lucky that vorpx even works.
OgrescarParticipantThis issue has existed for a long time. It is annoying, especially the part where it requires you to acknowledge the message with a mouse click. I’m like, “I don’t care if Vorpx was already running or not, just run it, okay?” It is not fixed in version 24.1.0.
Whatever. It’s a minor annoyance from an otherwise fantastic product. Ralf will fix it sooner or later, or not at all. If the “not at all” option comes to fruition, just ignore it and say “Thank you Ralf for enhancing the quality of my life” over and over again until it becomes an automatic response. :)
OgrescarParticipantHmm. Well, I checked the service control panel and the service wasn’t running, nor was vorpcontrol.exe.
Not a real issue with me, I’m not interested in the gestures at this point but thought the virtual desktop looked pretty cool.
OgrescarParticipantI tried installing the beta but the vorpx service won’t start. The vorpx log contains the following:
INF: VorpControl: Starting (32bit, version 23.1.0).
INF: VorpControl: Starting elevated (32bit, version 23.1.0).
INF: vorpControl: Processing cmd switch: -startService
INF: WinHelper::ServiceStart: Service start pending…
INF: WinHelper::ServiceStart: Service started successfully.
ERR: PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPIIIIIIIIIIIIIIIIIIIIII obviously don’t know that error means but fyi. Back to the old version.
OgrescarParticipantI disagree. Get the cable, not the overpriced one from Oculus, there are plenty of compatible cables to choose from. Airlink is laggy and doesn’t have enough bandwidth to play some games at a decent resolution – a 3Gb cable can carry 2-3 times more data, and that’s assuming you don’t have conflicting wifi signals in the area.
OgrescarParticipantAbsolutely awesome job Ralf. TYVM.
OgrescarParticipantI just tried this on a new game with full override on the controller. It took four scans and 2 restarts before it actually put the controller into native mode, regardless of whether the scan succeeded (Icons/Prompts didn’t change and opening the console I could see keystrokes still being sent). And the rotation is not working.
If I disable the override in vorpx, it still requires the scans. It shouldnt take a bunch of scans and restarts to make it actually work. It should just put you into native mode and bypass directvr altogether.
-
AuthorPosts
