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OgrescarParticipantThat video is definitely z3d without any adjustments to the depth buffer or convergence. It looks like crap, but people will post anything on youtube I guess.
OgrescarParticipantTried FS2 Open v 19 with reshade and the game is completely 2D – no z-buffer. You can still play it on a virtual screen, it’ll just be flat.
OgrescarParticipantNot sure if that’s feasible with vorpx, but it would be useful for profile authoring.
OgrescarParticipantThe newer versions of FS2 Open don’t work with Vorpx. Reshade may work – never tried it.
OgrescarParticipantI watched the video with virtual desktop in half-sbs mode and there’s depth, probably would look better uncompressed. Not inclined to test the profile though.
OgrescarParticipantBiggest improvement is just to increase the game’s resolution, especially if the game has a low-res depth buffer to begin with. I usually use a couple of other shaders for antialiasing and sharpening along with the superdepth shader, but it depends on the game – some look really good, others not so much.
OgrescarParticipantMaybe Ralf decided to abandon the most-wanted list, but it looks like a mistake to me.
OgrescarParticipantGame is sort of hook proof. Vorpx and tridef can’t get in.
Reshade/superdepthvr works if you want to go there.
Jan 11, 2021 at 12:32pm in reply to: Has G3d ever worked in DOOM 2016? Cause it certainty doesnt any more. #199624
OgrescarParticipantThe game works very well with superdepthvr and a viewer like vorpx desktop or virtual desktop, as long as you limit your framerate/resolution to give the viewer the gpu time it needs. There’s a custom profile for the game that comes with the shader so it’s almost a plug and play sort of thing.
OgrescarParticipantCloud profiles aren’t gone. You must be filtering the list somehow.
OgrescarParticipantSo I guess the Windows10Edition in Oculus is the same as the bedrock edition? Not sure, but I can tell it’s dx11, not java.
I launched it an immediately got an error though. Probably my issue.
Jan 8, 2021 at 4:05am in reply to: Is there a reason you cannot force VorpX to attach to something? #199573
OgrescarParticipantI think a vorpx launcher would be preferable to the auto-hook mechanism, but you’d have to ask Ralf about that. You can “force” a game to hook with a hook helper, but they’re specific to the graphics api that the game uses, and all games aren’t compatible so there’s no guarantee that it will hook, even with a helper.
OgrescarParticipantI read somewhere that it requires dx12fl11. If that’s the case there are only 4 profiles that may work – Cyberpunk2077, Red Dead Redemption 2, Horizon Zero Dawn, and Death Stranding. That’s assuming there isn’t something else blocking the hook, like an anti-cheat system.
OgrescarParticipantI don’t think this is something new. When you alt-tab away from a game it will release the graphics device and reacquire it when you tab back. Vorpx, in turn, has to release it’s hook and reacquire it, which doesn’t always work as intended.
You can try running in windowed mode instead of fullscreen or vice versa – it might make a difference. If you need to run a script, as a workaround, you can set a shortcut key in windows 10 or use a 3rd party hotkey utility.
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