TheBalt

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Viewing 15 posts - 46 through 60 (of 183 total)
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  • in reply to: Resident Evil 8 THE VILLAGE #203619
    TheBalt
    Participant

    Hi Ralf,

    The program didn’t work for me. I tried everything including every game I have in my computer..

    Best of luck to others that can run this program. Wish everybody having a blast with VorpX.

    I dont work for Vorpx but I can try to help see if you got stuff set up correctly to get games to attach. If you want to leave your steam name or discord name here I can shoot you a message later and we can try to see if theres just some configuration issue. ive been using vorpx for like 5 years now, so if its something simple we could probably figure it out. just let me know if you want to try to get it running later, ill add you on discord or steam

    in reply to: Resident Evil 8 THE VILLAGE #203541
    TheBalt
    Participant

    Yes I just saw the posts about the cyberpunk profile. I’ve got it to hook a few times by messing with the hook method. When I do get it to launch its got really low FPS even on lowest settings. I’m sure it’s something silly I’m overlooking. I’m still relatively new to using VorpX so my apologies if I seem like a bit of a potato. Any help is greatly appreciated as I was really looking forward to trying this one with VorpX

    I dont have the game yet so cant offer any insight specifically – but have you made sure Vysnc is turned off in both your graphics card; nvidia and AMD will often by ‘default’ have Vysnc or some propriety form of it on; and make sure Vsync is obviously off in the game.

    What card are you using? Are you getting crashes because of a potential lack of RAM/Memory? Does it give any error box or just program freezes or crashes? Have you played any other relatively new ‘high’ level graphics games on Vorpx or you been primarily playing old games? If youre using Geometry 3d – thats a system hog. If the game has serviceable non Geo 3d options, id have to recommend them unless youve got a new card that came out in like the last 8 months or so, anything else is likely going to struggle pretty hard on this if its Geo3d.

    in reply to: Warhammer Vermintide 2 anti cheat help #203504
    TheBalt
    Participant

    I just got it to work using the profile on Vorpx’s search, profile was made by someone named GoggoneXCV.

    Trick to it, I think, is when it loads the “splash screen” (before the game loads, lets you adjust a few options) – you want to Select “Mod” gameplay mode. This gameplay mode doesnt utilize anticheat, I dont think cause it is allowing mods and worked on my first try.

    Only real downside im seeing – the headtracking in this game doesnt work ‘right’ with this profile. Might be a way to fix it, but if youre wanting to play, youll either have to figure out how to fix that or just play with headtracking turned to 0 and using Controller only.

    Hope this helps, good luck

    in reply to: ERR_GFX_D3D_DEFERRED_MEM #203435
    TheBalt
    Participant

    Okay- this is a shot in the dark, but I just resolved a similar problem where it was giving me a similar error message for another game recently. This is -not- a solution endorsed by Vorpx, I want to make that clear; but, it is a rather simple and typical thing to change in Windows and ‘revert’ if you desire.

    It sounds like the mix of your applications is making you effectively not have enough RAM for what youre trying to do. There is a potential fix we can go over, as long as you have a bit of hard drive space available.

    So there is this thing called Paging File Size. Its basically, to my understanding, a ‘weak’ form of RAM you can utilize Hard Drive space with to give you a little extra memory, which might get you through these error messages.

    this is how to access it and change it in Windows 10:

    1.Go to start bar and type this in
    advanced system settings

    2.Select advanced system settings once it pops up.

    3. You should now be in a Window called “System Properties” and in the “Advanced” tab. There should be a section called “Performance”, click “settings” under the “Performance” section.

    4. Now youre in the window “Performance Options”; click the “Advanced” tab.

    5. Now in the “advanced” tab should be a section for “Virtual Memory”, click “change”.

    6. Now youre in a window called “Virtual Memory”. 99% of the time it is -fine- and correct to just let Windows keep these settings as they are, but, in some extreme cases, helping it out with some extra gigs of Hard Drive space may get a program running that is eating alot of resources (for instance, an advanced game like RDR2 + VR + Background tasks + Vorpx)

    7. Select the option “Custom Size” – and go ahead and go a little wild with it. If you have 20 gigs free, set it to “Initial Size” of “3000”; “Maximum Size” of “15000”.

    8. Make sure “custom size” is selected with your new numbers, (they dont have to match exactly what I put, but those numbers should let you find out whether or not this is your problem)… so Select “Set” after entering your values, then OK. Select Ok in all the windows you can and close out of them.

    9. You may have to restart your computer, this -will- take up Hard Drive space, so if you want that space back, just follow this guide and enter lower numbers or tell the System to take care of it, this isn’t harmful, just a way to give some extra ‘slow’ memory to your PC.

    Hope this helps, but Ive used it to fix a few memory issues in the past. Good luck.

    Heres a link with some pics if it helps.
    https://www.tomshardware.com/news/how-to-manage-virtual-memory-pagefile-windows-10,36929.html

    TheBalt
    Participant

    Ralf,

    Upon further working on it – found the real culprit, or two.

    Either the new AMD Drivers were messing with my game; or, my PageFile Size was too small and was causing the game to lock up and not allow me to get past that mouse click. Changed both and now Desktop Viewer is working just fine for Eternal and the OpenGL trick is working just fine for Doom 2016.

    Thank you for your help, but I dont think this one is on Vorpx’s end. apologies for wasting your time on it, but got it sorted.

    Thanks again! Sorry to bug ya!

    TheBalt
    Participant

    Oh, sorry, forgot to mention Ive been bouncing between Doom 2016 and Eternal, just seeing how they both look in the headset and run – so doom 2016 is running just fine now that I switched to OpenGL, but Eternal, which I did play before on “big screen” with Desktop Viewer, just wont let me ‘interact’ with the game screen, mouse overlay on top of it.

    I have a CV1 and tried with Oculus as the program for Vorpx to work with and also tried SteamVR, same thing, mouse just gets in the way over the screen.

    But ya, 2016 is working perfectly fine now, just got some playtime in it. Thanks for taking the time to respond, trying to get them both running to show my brother this weekend both of them on Big Screen.

    Thanks for your help!

    TheBalt
    Participant

    Hey Ralf,

    Okay so you were right, managed to get the game to stay on screen with Windowed Mode + Borderless Gaming… but ran into a new problem that might be the crux of this being an issue at all for me, cause this wasnt a problem even a month ago.

    My mouse ‘cursor’ stays on screen. I have tried to use the shortcut to eliminate the mouse cursor, but its always there, not the ‘games’ mouse cursor, but the windows typical one. When i “click” to try to tell it to “select this window”; it makes the game freeze up and/or crash entirely.

    So not quite sure what to do about this issue, but did get the game ‘rendering’ in the headset, but I cant do anything in game because the mouse cursor is acting as a ‘buffer’ between me and interacting with the window. Tried the button shortcut to kill the mouse cursor with no luck.

    Thanks for your time and sorry for all the questions! Take care!

    TheBalt
    Participant

    Thanks for prompt reply, Ralf. Ill give this a shot when I get back home. Thanks for your time and hard work on Vorpx for us.

    in reply to: What are your TOP VorpX experiences? #202330
    TheBalt
    Participant

    Dark Souls 3 and Sekiro with Cheatengine first person mod.

    Just warning, if you wanna do this with Dark souls 3 – you basically need to play a 2 handed rolling character; cant really play it with magic and stuff cause lock on goes crazy. Sekiro youre using a katana the entire time so not really any different

    also, Call of Cthulu 2018… last 30 minutes of that game is exactly what Ive wanted from a Lovecraft based game and in VR was rad.

    TheBalt
    Participant

    Oh man, thanks – I totally thought it was early 2022, not 2023. Well then, nevermind about this for now :P Lol, my mistake.

    in reply to: Feature Idea for EdgePeek Uses #201449
    TheBalt
    Participant

    That’s more complex than it may look at first sight since when you get back out of EdgePeek you want to still look into the right direction, not into the sky while your head looks down or vice versa. Would be easy enough with DirectVR head tracking, but for mouse/gamepad emulation tracking vorpX would have to track/cache the movement while in EdgePeek mode and then apply the tracked movement after leaving EdgePeek. One of those things that sit on the neat-but-not-overly-important-stuff-list for ages already. I may (or may not) do some experiments in that regard at some point.

    Hey Ralf!

    Thanks for the thorough explanation, I now understand why that might be a bit more difficult than I had thought it would be. How you guys figure this stuff out at all is mindblowing to me, lol. I dont understand any of this stuff whatsoever.

    Thanks for taking the time to explain, I appreciate it. Whatever you feel like is best for the program, I’ve learned to trust you know what is priority vs not priority. Hope youve been well and thanks again for your work.

    Take care and be safe, looking forward to getting some next gen titles on Vorpx… once the game companies start actually releasing them. lol

    TheBalt
    Participant

    Thanks Ralf, I appreciate it! Take care of yourself.

    in reply to: Horizon Zero Dawn new update broke VR? #199831
    TheBalt
    Participant

    Thanks Ralf, ill give that a shot. Appreciate your work and time for us

    in reply to: Horizon Zero Dawn wont get past loading screen #199265
    TheBalt
    Participant

    Lol, Ralf – Found a dumb fix that worked.

    Since the game was working fine on pancake but crashing during loading screens in VR, I figured something was happening between SteamVR and Oculus and it was just dying due to that.

    Decided to look up what people having crashes in pancake were doing and tried something out that worked. Super duper dumb fix, but hey, ill take it.

    Set Page File Sizes to
    Minimum: 16384
    Maximum: 32768

    Did that and bam, game loads. Lol. Computers. :\

    Video of a guy doing it for anyone else who runs into this problem, but that fixed making the game load on a CV1 for me and been able to even kick graphics up a bit and its running fine.

    Sorry to bother you with this one, thought it mustve been an issue with SteamVR or they broke support with a patch… but no, just a dumb page file size change fixed it. lol. Its comforting thinking that our entire world relies on computers, isnt it? lol

    Thanks for your time Ralf, game looks great in 3d!

    Take care

    in reply to: Horizon Zero Dawn wont get past loading screen #199264
    TheBalt
    Participant

    Oh ya, thats what I am doing because it wont launch at all with Oculus set in the Vorpx Config app. So I am using Oculus CV1 -> SteamVR Set in Config app -> Launch game, can get to main menu, but just crashes when I try to load into the actual game world. I know its a buggy release and they just put a patch out like 15 days ago; maybe that broke something or hurt some AMD cards compatibility… not sure.

    I can get it to load pancake just fine, but yeah, its just dying at the load screen everytime unfortunately.

Viewing 15 posts - 46 through 60 (of 183 total)

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