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RalfKeymaster@ becozier: As said in the original post, not even all games were tested with the current build to get it to you as fast possible. So I can’t provide you a list currently unfortunately. Documentation will be updated over the next weeks. Thanks again for your patience.
Head tracking works with all games that had head tracking with DK1. Just the POSITIONAL tracking is Skyrim only.
@ Victor: Please check the documentation that comes with vorpX. It has a dedicated page with information in regard to the best DK2 configuration.
RalfKeymasterIf the config app crashes on startup, please rename/delete the following folder: C:\Users\[Username]\AppData\Local\Oculus. This might solve the issue.
Afterwards please create a profile with the Oculus Config Util.
The AppData directory may be hidden, you have to enable ‘Show hidden files’ in Windows Explorer to see it.
RalfKeymastervorpX creates several shortcuts in your start menu and on your desktop. The most important one is labeled “Start vorpX”.
Please also make sure to take a look at the documentation which you can display by using the “Show Help” shortcut in the vorpX folder of your start menu.
RalfKeymaster@Steve: Damn, you were faster than me. Should have prepared this better forum wise…
@All vorpX 0.7.1 with initial DK2 support is now available. Please note that DK2 support is in early stages. Not all games have been tested and there are most likely bugs.
This was released as fast as possible to give you something to play with, so don’t complain. ;)
If you already own vorpX, your vorpX should automatically update when you start vorpX Control. If it doesn’t, you can update manually by using your web installer.
RalfKeymaster@Sven: That oesn’t sound good. possibly a corrupt Microsoft Dot Net installation.
@All: vorpX 0.7.1 with initial DK2 support is now available. Please note that DK2 support is in early stages. Not all games have been tested and there are most likely bugs.
This was released as fast as possible to give you something to play with, so don’t complain. ;)
If you already own vorpX, your vorpX should automatically update when you start vorpX Control. If it doesn’t, you can update manually by using your web installer.
RalfKeymasterGiven that vorpX is able to hook into an unsupported game, it will usually run without Stereo 3D but the most important VR functionality (head tracking etc.) working.
To get S3D in unsupported games you can try to rename the game .exe to a known game using the same engine (hl2.exe for example in case of CS), but that may or may not work at all. Even if it works in general, the result will be less than stellar in most cases. Almost all newer titles require game specific effect fixes.
RalfKeymasterYes, of course, rotational head tracking will be available in all games that had head tracking with the DK1. It’s a bit better even, since the DK2 seems to have less yaw drift compared to the DK1, probably due to the camera.
Just positional tracking is Skyrim only in the first DK2 release. More games to follow.
RalfKeymasterThe video was made with a DK2. It is a preview video, that is part of a preview article, which is made very clear several times in that article. Having a version that is suitable for creating a preview does not mean having a version that is ready for release unfortunately. Being a developer yourself I’m sure you understand that.
Please keep in mind that we probably don’t have our DK2, which is out for merely four weeks, any longer than you have yours. Thanks again for your continued patience.
That being said: The status for the update has changed to *very* soon.
RalfKeymasterI will look into it once the DK2 update, which is the top priority right now, is out. No promises though.
RalfKeymasterDhe DK2 ready update will be released as fast as possible. Please keep in mind that we probably don’t have our DK2 much longer than you have yours.
As soon as there is anything else to tell, it will be published here. Thanks again for your continued patience.
Your vorpX will automatically update when the update becomes available.
Aug 18, 2014 at 11:29am in reply to: Question to Ralf about my old account and updating vorpX? #16233
RalfKeymasterPlease send a mail to support |at| vorpx com.
RalfKeymasterThere is no fixed release date, because the update will be released at the first possible date. In other words: the exact opposite of your theory is true.
The “teasing” a few weeks before release by doing previews is the most normal thing in the world I would say. The preview also mentions that is about an upcoming version of vorpX several times. The first time in the very first paragraph. I don’t know what else to say to this.
I really appreciate your advice, thanks for taking the time to post it. Also thanks again for your continued patience. The DK2 ready update will be released as fast as possible. Please keep in mind that we probably don’t have our DK2 much longer than you have yours. Thanks.
RalfKeymasterUpdates are installed automatically, similar to Steam updates. When you start vorpX Control, vorpX checks for available updates.
The first DK2 ready version of vorpX will probably require Extended Mode. Direct to Rift works for a few games already, but in general it’s a lot more difficult to implement in a driver like vorpX compared to native apps since the Oculus driver hooks games similar to vorpX, which creates a conflict between both programs.
You can force many games to the Rift through the vorpX config app though, which makes working in Extended Mode a lot easier.
RalfKeymasterAs said above, you have three options to disable vorpX:
1. Exit vorpX Control (right click tray icon, choose “Exit”)
2. Pause the watcher (right click tray icon, choose “Pause watcher”)
3. Add applications to the exclude list in the vorpX config appThe first two options disable vorpX completely, the third disables vorpX for specific applications, regardless of vorpX Control running or not.
Aug 17, 2014 at 6:12pm in reply to: Question to Ralf about my old account and updating vorpX? #16214
RalfKeymasterYou have mail.
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