Ralf

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Viewing 15 posts - 9,181 through 9,195 (of 9,242 total)
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  • in reply to: Registered over 17 hours ago and still no key? #10596
    Ralf
    Keymaster

    Hi guys,

    Sorry for the delay. As the registration dialog states: please allow 48hrs. for activation. Shoudn’t take that long though.

    Thanks for your patience

    in reply to: Flight Simulator X, not working #10595
    Ralf
    Keymaster

    Did you try both the DX9 and the DX10 mode? Both *should* work (DX10 only partially though), but maybe for you at least one of the two does the trick.

    You also might want to try hooking with a special vorpX shortcut, which I described here:

    Cant get Mirror's Edge and Metro Last Light to work.

    in reply to: Game recognition question #10571
    Ralf
    Keymaster

    Unfortunately you are pretty much on your own when you use special loaders etc. Some games seem to work fine when using such loaders (for example Skyrim works fine here using SKSE), but others might not. I might look into this at a later point in time for more popular games, but I have to admit that this is not that high on the priority list. Sorry.

    Ralf
    Keymaster

    Sometimes you simply have to try again. Usually two or three times should suffice though.

    You can also create special vorpX shortcuts, that hook a game in another and more reliable way. Right-click the vorpX tray icon and select “Create Desktop Shortcut”, then select the .exe you want to start. This will create a shortcut on the desktop, as the menu entry title suggests. ;)

    While using these shortcuts it might make sense to pause the ‘watcher’, also via the right click menu of the tray icon.

    Unfortunately these shortcuts do not work well with many Steam games, but it’s always worth a try.

    in reply to: Your favorite vorpX game. #10552
    Ralf
    Keymaster

    Mind if I start? I have played quite a few. Mine is something rather old, and it’s not even particularly well suited for the Rift. But I got so lost in it back then that simply walking around in it brings up many fond memories, multiplied by the Rift-Factor.

    What is it? Elder Scrolls: Morrowind (with the gorgeous Morrowind Overhaul Mod Collection). Simply beautiful.

    in reply to: Vorpx buyed,There will be others trackers support? #10545
    Ralf
    Keymaster

    Hi RescueGamer:

    Currently vorpX *requires* an Oculus Rift to work, which was also stated as system requirement on the purchase page…

    Since you already bought vorpX, I guess we’ll have to figure something out for you. Please send a mail to support |at| vorpx com as soon as possible, I’m sure we’ll find a way to make you happy one way or the other.

    in reply to: I bought it, now the wait starts again ;-p #10506
    Ralf
    Keymaster

    If you’re interested in a first inpression, head over to reddit:

    First Impressions of VorpX
    byu/Virgman inoculus

    Bottom line: It’s worth every penny.

    Couldn’t have said it better myself. :)

    in reply to: Just wanted to apologize for being impatient #10505
    Ralf
    Keymaster

    I didn’t take it personally, no worries. :)

    in reply to: mycommerce.com problems #10499
    Ralf
    Keymaster

    Hi Valez,

    Im sorry to see that happen. Unfortunately there is nothing I can do from here, since the purchase process is completely out of my control. Did you send a mail to mycommerces’s support? Maybe they can be of more help than I can.

    If by chance you are from Germany or at least somewhere in Europe, we should be able to work something out. In this case just send me a mail to support |at| vorpx com and we discuss this further.

    in reply to: I bought it, now the wait starts again ;-p #10475
    Ralf
    Keymaster

    @ Azuretruth : You can ignore that, it’s a false alarm caused by the copy protection. Unlike most other AV-companies, Avira unfortunately requires us to re-submit every single version for whitelisting again, which takes some time. The alternative here was to either miss our release date or live with these false positives for a few days.

    You can safely ignore any virus warning. if in doubt, just upload vorpX.dll to virustotal.com, which will show you that the vast majority of AV-scanners are able to detect vorpX correctly as totally legit software.


    @golem
    : glad you could sort that out. :)

    in reply to: I bought it, now the wait starts again ;-p #10466
    Ralf
    Keymaster

    @ golem: Please make sure that vorpX is not blocked from the internet by your firewall and/or virus scanner/security software. That might be the problem.

    If you are sure, that everything is fine in this regard, please send a mail to support |at| vorpx com

    @ nedo: You’ll receive your registration as soon as possible. :)

    in reply to: Notification? #10444
    Ralf
    Keymaster

    A decent e-mail notification system is something that is still missing here, sorry. Good idea though to use this thread. I will answer to it again when vorpX is out, so you’ll at least be notified this way.

    in reply to: Just wanted to apologize for being impatient #10434
    Ralf
    Keymaster

    @ yautja_cetanu : Let me just reiterate what I always said: If you are waiting for the 110% perfect solution, wait for native titles. Only those will be specifically designed for VR. Simple as that. Although I’m not quite sure whether I understand why you ordered a devkit then. ;)

    If on the other hand you want to *have fun* with a multitude of games not specifically made for VR, and you want to have this fun right now, without rather academic comparisons to a theoretically perfect game that isn’t even announced yet, vorpX offers plenty of fun for you. That’s the promise of vorpX, nothing more, nothing less.

    in reply to: Price #10433
    Ralf
    Keymaster

    @ grix: payment is handled by an international digital distribution service. And just to clarify this: if there would be one price for all, it would have to be the higher one, so nothing to gain here. Sorry. :)

    in reply to: Battlefield 3 Support #10424
    Ralf
    Keymaster

    Headtracking is supported for almost everything, including BF3 of course. Geometry 3D for DX11 titles isn’t 100% there yet, but that will change, *maybe* even before the public beta release, but most likely some time later.

    Unless you have a high end rig, BF3 is one the titles where the main advantage of the Z-Buffer mode (SPEED!) outweighs its disadvantages by far anyway.

    On a sidenote: I know that people have different opinions about this, and there’s nothing wrong with that, of course. Always beware of people who try to sell their opinions as truth. But as far as I’m concerned, constant 60fps are *much* more important than the kind of stereoscopy. I even play some titles with perfectly working Geometry 3D in Z-Buffer mode because of this.

    Stereoscopy adds to the immersion, but it’s not the most important thing. Don’t believe me? Just close one eye and see whether you are still immersed in the real world or not. ;) The great thing about VR is being able to move and act inside the virtual world as naturally as possible. That is what really sets the Rift apart from playing games on a monitor, and that is what makes the experience so special. The kind of stereoscopy is just a (small) part of the equation.

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