Ralf

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Viewing 15 posts - 1,396 through 1,410 (of 10,044 total)
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  • Ralf
    Keymaster

    The original version is still the better pick for vorpX. While ‘remastered’ may sound like ‘better’, that is not the case in terms of vorpX here. The profile for the original has the more advanced DirectVR capabilities.

    in reply to: God of war. #209076
    Ralf
    Keymaster

    Guys, I perfectly understand that you’d like to play everything on day one, but in general having a bit of patience usually pays off. There are so many games with good profiles that you don’t really miss anything by waiting a bit.

    Throwing random games at vorpX without a good profile isn’t really the best way to experience them. I’m sure for a game like this either I or an experienced profile creator will see what they can do.

    in reply to: The Elder Scrolls Online – Geometry setting #209066
    Ralf
    Keymaster

    Apparently they recently added nVidia DLSS as antialising option, which you might have enabled. Choosing either FXAA or TAA will fix the issue.

    I’ll make sure the setting gets set to a working AA method automatically for the next update.

    in reply to: How to turn off vorpx / how to enable vorpx menu #209065
    Ralf
    Keymaster

    Yes, it displays a tray icon in the taskbar. When you right click it, you can either pause or exit vorpX.

    If you can’t see the tray icon, click the little arrow left of the clock. Per default Windows hides tray icon in a little extra menu. You can move tray icons you want to be visible permanently via drag and drop to the taskbar and vice versa.

    in reply to: Cyberpunk VR Update Thread #209057
    Ralf
    Keymaster

    Controllers are per default set to gamepad emulation. If you changed that, please change it back. No mapping woes whatsoever with controllers in gamepad mode.

    in reply to: Cyberpunk VR Update Thread #209055
    Ralf
    Keymaster

    I don‘t think that will work, there is no point in using this in a game that supports DLSS directly in the game though. Raising the resolution a notch or two in the mod settings menu and enabling DLSS in the game options does exactly the same thing.

    in reply to: Cyberpunk VR Update Thread #209051
    Ralf
    Keymaster

    One more reason to use your motion controllers instead of a gamepad, part 2.

    Aiming down sights can now be invoked with realistic motion controller gestures. Much more fun than I thought. Sometimes you just gotta try stuff even if you think it probably won’t be good enough.

    Will be available with the next update.

    in reply to: How to turn off vorpx / how to enable vorpx menu #209048
    Ralf
    Keymaster

    Do yo have the extra Cyberpunk mod installed? If so, you have to uninstall for playing on your monitor. The mod is independent from vorpX and hooks into the game regardless whether vorpX is enabled or not.

    If you don’t have the mod installed, you can exit vorpX from its tray icon’s right click menu.

    As far as the menu is concerned, make sure the game is running in the foreground, otherwise no hotkeys are registerd.

    in reply to: World of Warcraft screen squishes after a while #209047
    Ralf
    Keymaster

    That sounds severly weird, never of it before. Please check whether positional tracking is enabled in the vorpX menu (head tracking page). If so, check whether disabling it resolves the issue.

    in reply to: Cyberpunk WMR Controller Mapping #209029
    Ralf
    Keymaster

    The mod is not intended to be played like a native roomscale game. If you want to play standing, the best approach is standing in place. Use the controllers to turn the body, turning your head just turns the head, like your real head.

    If you want linked look/body rotations, just stick to the normal vorpX profile for the time being. I‘ll check whether both methods can be combined later as an option. No promises though.

    in reply to: Not getting requested download link #209023
    Ralf
    Keymaster

    You have to enter the same mail address into the download form that you used to register vorpX. The address you used to register here on the forum is not in the license database. The system does not send links to unknown mail addresses.

    in reply to: Cyberpunk VR Update Thread #209020
    Ralf
    Keymaster

    Do you by any chance use an older version of the game than 1.31? You can check that in the game’s main menu.

    This is much more than a normal vorpX profile, it’s a dedicated mod that is not compatible with earlier game versions. It relies on a Cyberpunk modding framework that only works with 1.31.

    Normally you shouldn’t have to enter/exit EdgePeek manually, the mod detects what state the game is in and switches EdgePeek on/off automatically.

    in reply to: Nsane Trilogy help #209018
    Ralf
    Keymaster

    When you see the message vorpX was able to hook into the game, but I can’t really say much ybout these games. There is no guarantee that vorpX can hook into any game.

    You could check whether this is a general issue by trying games from the ‘Local Profiles’ list in the config app. Those are known to work and come with a preloaded profile.

    Ralf
    Keymaster

    Forgot about that last year. Done now, will be in the next update. Thanks again for the find!

    Ralf
    Keymaster

    Not 100% sure, but I don’t think that is possible. As far as I’m aware the nVidia driver applies these filters in the driver. vorpX grabs the game image before it reaches the graphics driver.

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