Ralf

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Viewing 15 posts - 1,411 through 1,425 (of 10,043 total)
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  • Ralf
    Keymaster

    First please try to reset the graphics settings to default in the game options.

    Also try the recently added OpenXR headset type in the config app. Will also work with Oculus headsets after making Oculus your OpenXR runtime in the Oculus PC app (Settings > General > OpenXR-runtime)

    If that does not help, there probably is another program on your PC that also hooking into the game, causing a conflict. E.g. some GPU tool, streaming app, FPS counter, chat app. etc. The best way to trouble shoot that is disabling everything you have running in the backround.

    The trouble shooting guide on top of this sub forum has more details on the matter.

    Ralf
    Keymaster

    Currently the only way to do that is disablig the dedicated RDR2 mod portion entirely, which will also disable the DirectVR Geometry 3D and all other extra features the mod provides. I’ll make the mod part honor the sensitivity for the next release. That was an oversight.

    If you want to disable the mod entirely browse to the vorpX program folder (C:\Program Files (x86)\Animation Labs\vorpX) and in the Plugins folder rename vpxRDR2.dll e.g. to vpxRDR2.dll.off

    in reply to: Cyberpunk VR Update Thread #208998
    Ralf
    Keymaster

    You can just run the latest installer, it overwrites any previous install.

    Just in case: the motion controller steering isn’t released yet. Will come Friday or Saturday with the next update.

    in reply to: Cyberpunk VR Update Thread #208996
    Ralf
    Keymaster

    One more reason to use your motion controllers instead of a gamepad: VR controllers as steering wheel and bike handlebar. Coming later this week.

    in reply to: Cyberpunk VR Update Thread #208995
    Ralf
    Keymaster

    Thanks! You’re welcome.

    Ralf
    Keymaster

    That isn’t the case when the game is running windowed, which vorpX ensures automatically under normal circumstances.

    If you still have issues with the aspect ratio after changing bFull Screen to 0 in the custom.ini, try a fresh install without any mods (and without ModOrganizer). Then add your mods back in batches to find the offending one.

    in reply to: Cyberpunk VR Update Thread #208988
    Ralf
    Keymaster

    Must have been something else that changed with your setup. There have been no changes that affect how sync works, just the gameplay related changes (and the fixed notification) mentioned above.

    in reply to: Fixed foveated rendering in Vorpx possible? #208981
    Ralf
    Keymaster

    Doesn’t really make much sense for vorpX. Rendering in vorpX is a two step process. First games are rendered at their own resolution, then in a second step the game image is processed and sent to the headset. Any VR replacement DLL would only affect the second step, which isn‘t really much of a concern performance wise anyway.

    in reply to: nvidia announces DLDSR, revolution ? #208979
    Ralf
    Keymaster

    Looks interesting, but always keep in mind that vorpX already has FSR upscaling built into its pipeline. None of these algorithms, AI or not, is some kind of magic that (figuratively speaking) can create a poster out of a stamp by stacking multiple upscale layers on top of each other.

    in reply to: Cyberpunk VR Update Thread #208974
    Ralf
    Keymaster

    Thanks for the feedback!

    There will be one more change to how ADS is handled in a day or two. That will address the occasional camera yaw difference between non-ADS and ADS caused by the decoupled look/walk. If I understood you correctly earlier, that should make ADS completely work like you’d like it to work for run and gun gameplay.

    Ralf
    Keymaster

    Got that, just thought you wanted to change the setting to 1. I‘ll consider the falloutcustom.ini in the future when applying the automatic setting.

    If you encounter something similar again in the future with a modded game, best try with a clean install. Impossible to always consider every undocumented thing like this custom.ini.

    Ralf
    Keymaster

    Do you mean the opposite? bFull Screen is supposed to be 0.

    That is normally handled by vorpX automatically.

    Ralf
    Keymaster

    That’s not how it’s supposed to work. Under normal circumstannces vorpX sets a windowed resolution for the game. When the resolution quality is to the max value, you should see a window with the correct aspect on your desktop, just cut off at the bottom.

    Just checked whether maybe something broken in that respect with the game. Works perfectly fine here with a similar setup (3840×1600 ultrawide).

    In case you are using a mod manager, try whether the issue also occurs without. I’m aware of at least one mod manager that redirects .ini paths. Usually not an issue, but who knows, maybe somethings like that breaks the windowed .ini change vorpX applies.

    in reply to: f1 2021 crashing #208954
    Ralf
    Keymaster

    Should work with default settings. Profiles are usually done with a game’s default settings.

    I’d like to check your logfiles. Please create a trouble shoot data archive in the config app and send that to support at vorpx com. No promises, but maybe I can spot something useful.

    Ralf
    Keymaster

    Not much else I can suggest that I didn’t suggest above already.

    Not really a big deal if you can’t make it work in this case. Just use the original DX9 version instead. ‘Remastered’ may sound like ‘better’, but that’s not the case in terms of vorpX here. The original is the better choice.

Viewing 15 posts - 1,411 through 1,425 (of 10,043 total)

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