Archives

Homepage Forums Search Search Results for 'Dex'

Viewing 15 results - 286 through 300 (of 566 total)
  • Author
    Search Results
  • mr.uu
    Participant

    Dear Ralf,

    Thank you for the support of Outer Worlds, it’s great!
    I do enjoy the game in immersive screen mode and z3d on my Valve Index HMD.
    One thing nags me: even if i set the head rotation multiplier to 1.0, the head rotation is still not 1:1 but more like 1:.5 or less. Is there a way to edit the official outer worlds profile (that’s the one i use) to set a higher head rotation multiplier? Btw, i do not use direct VR, the scanning needed after every level loading is annoying…

    Thank you for your magical piece of software,
    Werner

    #197497

    In reply to: Raji: An Ancient Epic

    Smoils
    Participant

    Well to make screenshots I had to launch in “generic 3d monitor” mode, maybe something broke with that, but in game on index I have been switching g3d on and off to make sure it was actually working.

    Havent checked other screenshots Ive posted here, maybe all of them are uselessly flat since that is the only way I can take screens without headset lens cutouts.

    #197449

    In reply to: Generic OpenGL profile

    Smoils
    Participant

    Exanima runs 144 fps on 144hz index in vorpx if I hook to the game, but then I cant have stereo. Since my monitor is old LG tv that can only go 60hz vorpx is the only way I can play on 120-144 hz and its nice when it works, but with stereo its better.

    Foreverseeking
    Participant

    I have had VR headsets since 2016 and discovered Vorpx around the same time, was always temped but put off by all the bad reviews on the internet and especially Reddit. I wanted it mostly to be able to play “Nvidia 3D” games on the headset.
    Nvidia dropped 3D support, my 3D monitor was junk but still the negative reviews turned me off Vorpx, even with the Valve Index’s improved resolution over the Vive.

    However this all changed after purchasing the Quest 2. After seeing the miracle nature of Virtual Desktop working nearly flawlessly on a Wireless >>> Wireless set up (worst setup possible) I felt it was time to take the risk to be able to play all my “pancake” games, in any room of my house on a 3D TV in VR (if not in VR mode if it worked).

    So tonight I bought Vorpx. Other than the DRM, which i personally detest, the set up was quick and the key was sent within minutes of purchasing and emailing Vorpx.

    Quick painless install, and I was playing 3D games on a massive monitor within seconds… and other than shadows everything looks fantastic!

    So I am definitely going to get my monies worth out of this incredibly clever app. The critical reviews seem unfair, or based on an older build. I would like to take a few more weeks getting to know your software better, and trying out a variety of games, but I will be sure to spread the positive experience in the usual VR sub reddits.

    For anyone on the fence, for 3D gaming on a virtual monitor in VR… it works :-)

    Thank you Ralph for a rather magical piece of software.

    #197306
    steph12
    Participant

    thanks for checking Ralf :)

    here’s the vorpx.log for bioshock

    INF: VorpControl: Starting (32bit, version 20.3.1).
    INF: VorpControl: Starting elevated (32bit, version 20.3.1).
    INF: VorpControl: Starting elevated (64bit, version 20.3.1).
    INF: vorpControl: Profile database update aborted. (local: 20.3.0|112, remote: 0.0.0|-1)

    INF: ********************************************************************

    INF: App: Attaching to bioshock.exe, pid:1072 (32bit)
    INF: App: cmd: “D:\steamapps dd1\steamapps\common\Bioshock\Builds\Release\bioshock.exe” -dx9
    INF: App: vorpX version: vorpX 20.3.1, build time: Aug 13 2020 | 18:58:42
    INF: App: max. supported profile version: 20.3.0
    INF: App: Authoring mode: 0
    INF: MemScanManager: Created
    INF: ProgSettings: Versions: system: 19.2.1, user: 20.3.0
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set, previous handler stored.
    INF: Hook Base: Installing base init hooks single-threaded
    INF: D3D9 Base: Installing main hook (functions)
    INF: D3D10 Base: Installing Main Hook
    INF: DXGI Base: Installing Main Hook
    INF: XInput Base: Checking Main Hook
    INF: XInput Base: Hooking xinput1_3.dll
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: DirectInput Base: Checking Main DirectInput8 Hook
    INF: DirectInput Base: DirectInput 8 detected.
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: VorpControl Injector: Injecting Bioshock.exe, pid:1072, mode:1, method:2
    INF: VorpControl Injector: DLL injected: Bioshock.exe
    INF: vorpControl: Starting process life thread: proc id: 1072, hook count: 1
    INF: AudioHelper: Audio device not changed, is already: Index HMD
    INF: D3D9 Interface: CreateDevice
    INF: App: Profile GUID: 03E8912A-7F46-4282-945E-42F45B81F38C (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: true
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
    INF: VorpSetting: Input/iMouseWheelShift: 0
    INF: VorpSetting: Input/iMouseWheelAlt: 0
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/iHookStyleDX12: 0
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: false
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
    INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/iDmFluidSyncMode: 3
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/bVrApiMotionSmoothing: false
    INF: DeviceSetting: User/iVrhcControllerType: 3
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
    INF: TrackerSetting: User/bHtEnable: true
    INF: TrackerSetting: User/bHtRollEnable: true
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init
    INF: DXGI Base: CreateDXGIFactory1
    INF: DXGI Base: Installing secondary hooks 1
    INF: DXGI Base: Installing secondary hooks 2
    WRN: DXGI Base: Hooking swapchain methods with unknown API (UNDEFINED), using DX11
    INF: DXGI SwapChainHelper: Installing secondary hooks 4
    INF: DXGI SwapChainHelper: Installing secondary hooks 5
    INF: DXGI SwapChainHelper: Installing secondary hooks 6
    INF: DXGI Base: Installing secondary hooks 3
    WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    INF: DXGI Base: CreateDXGIFactory1
    INF: OpenVRDevice: Init succeeded, HMD found: Valve Index (tracker: lighthouse)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
    INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win32\vpenvr_api.dll
    INF: OpenVRDevice: Render target size: 1848×2052
    INF: OpenVRDevice: Render target AR: 0.900585
    INF: OpenVRDevice: Desired game AR: 0.900585
    INF: OpenVRDevice: Desired framerate: 119.999992
    INF: OpenVRDevice: FOV: 109.416176
    INF: OpenVRDevice: IPD: 0.061139
    INF: OpenVRDevice: Zoom multiplier: 0.786344
    INF: AudioHelper: Audio device not changed, is already: Index HMD
    INF: ExtraSetting: EnvImageMap/:
    INF: ExtraSetting: /: 1.000000
    INF: ExtraSetting: MouseDisableAxisY/: false
    INF: ExtraSetting: VrhcSwapHands/: false
    INF: ExtraSetting: GhResolutionQuality/: 1
    INF: ExtraSetting: DmThreadSyncBeta/: 0
    INF: MemScan Manager: Initialized
    INF: Hook Base: Installing hooked init hooks single-threaded
    INF: XInput Base: Checking loaded XInput versions.
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: App: Graphics API changed: DX9
    INF: ProgSettings: Versions: system: 19.2.1, user: 20.3.0
    INF: G3DSettings: Loading settings (19.2.1)
    INF: ProgSetting User: General/sVersion: 20.3.0
    INF: ProgSetting User: Image/fImageZoom: 1.000000
    INF: ProgSetting User: Image/fUiScale: 0.400000
    INF: ProgSetting User: Image/fUiScaleHorizontal: 1.000000
    INF: ProgSetting User: Image/fUiStereoOffset: 0.750000
    INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.600000
    INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 1.000000
    INF: ProgSetting User: Image/iEdgePeekBackground: 10
    INF: ProgSetting User: Image/iImageBackground: 0
    INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
    INF: ProgSetting User: Image/iAspectRatioCorrection: 1
    INF: ProgSetting User: Image/fImageSharpness: 0.000000
    INF: ProgSetting User: Image/fImageGameGamma: 1.000000
    INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
    INF: ProgSetting User: Image/iImageInputGeometryType: 0
    INF: ProgSetting User: Image/iImageInputStereoType: 0
    INF: ProgSetting User: Image/bImageInputStereoFlip: false
    INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
    INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
    INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
    INF: ProgSetting User: Image/iGameDisplayMode: 1
    INF: ProgSetting User: Image/iVirtualScreenScene: 100
    INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenScale: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
    INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
    INF: ProgSetting User: Image/iVirtualScreenAspect: 0
    INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
    INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
    INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenScale: 1.000000
    INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
    INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
    INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
    INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
    INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
    INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
    INF: ProgSetting User: Image/bVirtualScreenMode: false
    INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
    INF: ProgSetting User: Image/bEdgePeekDisableStereo: false
    INF: ProgSetting User: Input/fHtSensitivity: 0.310000
    INF: ProgSetting User: Input/bHtInvertX: false
    INF: ProgSetting User: Input/bHtInvertY: false
    INF: ProgSetting User: Input/bHtPosTrackingEnable: true
    INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
    INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
    INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
    INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
    INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
    INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
    INF: ProgSetting User: Input/iHtCrouchKey: 162
    INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
    INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
    INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
    INF: ProgSetting User: Input/iHtJumpKey: 32
    INF: ProgSetting User: DirectVR/bDvrEnable: true
    INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
    INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
    INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
    INF: ProgSetting User: DirectVR/bDvrLockLookPitch: false
    INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
    INF: ProgSetting User: DirectVR/bDvrUseCache: false
    INF: ProgSetting User: GameHelper/bGhChangeSettings: false
    INF: ProgSetting User: GameHelper/bGhChangeResolution: true
    INF: ProgSetting User: GameHelper/bGhChangeFov: true
    INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
    INF: ProgSetting User: Input/bMouseDisableAcceleration: false
    INF: ProgSetting User: Input/bMouseHandleCursor: true
    INF: ProgSetting User: Input/bMouseForceVorpCursor: false
    INF: ProgSetting User: Input/bKeyBlockAlt: true
    INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
    INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
    INF: ProgSetting User: Input/iXiOverride: 0
    INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
    INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
    INF: ProgSetting User: Input/bXiOverridePartRightStick: false
    INF: ProgSetting User: Input/bXiOverridePartButtons: false
    INF: ProgSetting User: Input/iXiHtControllerNum: 0
    INF: ProgSetting User: Input/iXiHtMode: 1
    INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.000000
    INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
    INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
    INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.050000
    INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.010000
    INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
    INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
    INF: ProgSetting User: Input/iGpadWalkRunKey: 162
    INF: ProgSetting User: Input/bGpadWalkRunInvert: false
    INF: ProgSetting User: Input/bGpadWalkRunIsToggle: true
    INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
    INF: ProgSetting User: Input/iGpadVorpXButtonMode: 1
    INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
    INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 0.300000
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
    INF: ProgSetting User: Input/iGpadKeycode0: 69
    INF: ProgSetting User: Input/iGpadKeycode1: 70
    INF: ProgSetting User: Input/iGpadKeycode2: 82
    INF: ProgSetting User: Input/iGpadKeycode3: 32
    INF: ProgSetting User: Input/iGpadKeycode4: 71
    INF: ProgSetting User: Input/iGpadKeycode5: 77
    INF: ProgSetting User: Input/iGpadKeycode6: 2
    INF: ProgSetting User: Input/iGpadKeycode7: 1
    INF: ProgSetting User: Input/iGpadKeycode8: 38
    INF: ProgSetting User: Input/iGpadKeycode9: 40
    INF: ProgSetting User: Input/iGpadKeycode10: 37
    INF: ProgSetting User: Input/iGpadKeycode11: 39
    INF: ProgSetting User: Input/iGpadKeycode12: 67
    INF: ProgSetting User: Input/iGpadKeycode13: 81
    INF: ProgSetting User: Input/iGpadKeycode14: 27
    INF: ProgSetting User: Input/iGpadKeycode15: 9
    INF: ProgSetting User: Input/iVhkKeycode0: 27
    INF: ProgSetting User: Input/sVhkVisText0: ESC
    INF: ProgSetting User: Input/iVhkKeycode1: 116
    INF: ProgSetting User: Input/sVhkVisText1: QSave
    INF: ProgSetting User: Input/iVhkKeycode2: 120
    INF: ProgSetting User: Input/sVhkVisText2: QLoad
    INF: ProgSetting User: Input/iVhkKeycode3: 77
    INF: ProgSetting User: Input/sVhkVisText3: M
    INF: ProgSetting User: Input/iVhkKeycode4: 49
    INF: ProgSetting User: Input/sVhkVisText4: 1
    INF: ProgSetting User: Input/iVhkKeycode5: 50
    INF: ProgSetting User: Input/sVhkVisText5: 2
    INF: ProgSetting User: Input/iVhkKeycode6: 51
    INF: ProgSetting User: Input/sVhkVisText6: 3
    INF: ProgSetting User: Input/iVhkKeycode7: 73
    INF: ProgSetting User: Input/sVhkVisText7: I
    INF: ProgSetting User: Input/iVhkKeycode8: 52
    INF: ProgSetting User: Input/sVhkVisText8: 4
    INF: ProgSetting User: Input/iVhkKeycode9: 53
    INF: ProgSetting User: Input/sVhkVisText9: 5
    INF: ProgSetting User: Input/iVhkKeycode10: 54
    INF: ProgSetting User: Input/sVhkVisText10: 6
    INF: ProgSetting User: Input/iVhkKeycode11: 0
    INF: ProgSetting User: Input/sVhkVisText11:
    INF: ProgSetting User: Input/iVhkKeycode12: 55
    INF: ProgSetting User: Input/sVhkVisText12: 7
    INF: ProgSetting User: Input/iVhkKeycode13: 56
    INF: ProgSetting User: Input/sVhkVisText13: 8
    INF: ProgSetting User: Input/iVhkKeycode14: 57
    INF: ProgSetting User: Input/sVhkVisText14: 9
    INF: ProgSetting User: Input/iVhkKeycode15: 48
    INF: ProgSetting User: Input/sVhkVisText15: 0
    INF: ProgSetting User: Input/iVrhcControllerMode: 1
    INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
    INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
    INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
    INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
    INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
    INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
    INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
    INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
    INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.070000
    INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
    INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
    INF: ProgSetting User: Input/iVrhcControllerVisType: 1
    INF: ProgSetting User: Input/iVrcKeycode0: 1
    INF: ProgSetting User: Input/iVrcKeycode1: 2
    INF: ProgSetting User: Input/iVrcKeycode2: 87
    INF: ProgSetting User: Input/iVrcKeycode3: 83
    INF: ProgSetting User: Input/iVrcKeycode4: 65
    INF: ProgSetting User: Input/iVrcKeycode5: 68
    INF: ProgSetting User: Input/iVrcKeycode6: 69
    INF: ProgSetting User: Input/iVrcKeycode7: 67
    INF: ProgSetting User: Input/iVrcKeycode8: 82
    INF: ProgSetting User: Input/iVrcKeycode9: 70
    INF: ProgSetting User: Input/iVrcKeycode10: 71
    INF: ProgSetting User: Input/iVrcKeycode11: 32
    INF: ProgSetting User: Input/iVrcKeycode12: 27
    INF: ProgSetting User: Input/iVrcKeycode13: 9
    INF: ProgSetting User: Input/iVrcKeycode14: 160
    INF: ProgSetting User: Input/iVrcKeycode15: 162
    INF: ProgSetting User: Input/iVrcKeycode16: 38
    INF: ProgSetting User: Input/iVrcKeycode17: 40
    INF: ProgSetting User: Input/iVrcKeycode18: 37
    INF: ProgSetting User: Input/iVrcKeycode19: 39
    INF: ProgSetting User: Input/iVrcKeycode20: 136
    INF: ProgSetting User: Input/iVrcKeycode21: 137
    INF: ProgSetting User: Input/iVrcKeycode22: 49
    INF: ProgSetting User: Input/iVrcKeycode23: 50
    INF: ProgSetting User: Input/iVrcKeycode24: 51
    INF: ProgSetting User: Input/iVrcKeycode25: 52
    INF: ProgSetting User: Input/iVrcKeycode26: 69
    INF: ProgSetting User: Input/iVrcKeycode27: 81
    INF: ProgSetting User: Input/iVrcKeycode28: 82
    INF: ProgSetting User: Input/iVrcKeycode29: 32
    INF: ProgSetting User: Input/iVrcKeycode30: 0
    INF: ProgSetting User: Input/iVrcKeycode31: 0
    INF: ProgSetting User: Input/iVrcKeycode32: 0
    INF: ProgSetting User: Input/iVrcKeycode33: 0
    INF: ProgSetting User: Input/iVrcKeycode34: 0
    INF: ProgSetting User: Input/iVrcKeycode35: 0
    INF: ProgSetting User: D3D9/i3DCreateMethod: 3
    INF: ProgSetting User: D3D9/fSeparationNormal: 1.000000
    INF: ProgSetting User: D3D9/fFocOffsetNormal: 0.030000
    INF: ProgSetting User: D3D9/fSeparationComplex: 1.000000
    INF: ProgSetting User: D3D9/fFocOffsetComplex: 0.000000
    INF: ProgSetting User: D3D9/bUseDOFComplex: true
    INF: ProgSetting User: D3D9/fZMultF: 0.500000
    INF: ProgSetting User: D3D9/fSeparationG3D: 1.000000
    INF: ProgSetting User: D3D9/fFocOffsetG3D: 0.000000
    INF: ProgSetting User: D3D9/fG3DFovEnhance: 0.000000
    INF: ProgSetting User: D3D9/fG3DCamHeightModifier: 0.000000
    INF: ProgSetting User: D3D9/iG3DMainEye: 0
    INF: ProgSetting User: D3D9/fPlayerModelOffsetY: 0.000000
    INF: ProgSetting User: D3D9/fPlayerModelOffsetZ: 0.000000
    INF: ProgSetting User: D3D9/iG3DShadowTreatment: 4
    INF: ProgSetting User: D3D9/fRtsTargetScale: 1.000000
    INF: DirectModeManager: Render target resize requested.
    INF: D3D9 ShaderSwapper: Instance created
    INF: D3D9 ShaderSwapper: shader path: C:\ProgramData\Animation Labs\vorpX\Cache\shr\03E8912A-7F46-4282-945E-42F45B81F38C\
    INF: ShaderParser not available.
    INF: D3D9 Manager: Initializing device (frame: 0)
    INF: D3D9 Manager: Buffer Resolution: 1920×1440, Format: X8R8G8B8, MSAA: false
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080
    INF: Display Adapter Device Name: \\.\DISPLAY1
    INF: Display Adapter Driver: nvldumd.dll
    INF: Display Adapter Driver WHQL: 0
    INF: Nvidia Driver Version: 45671, r456_61
    INF: Available GPU Memory: 4054MB
    INF: D3D9 BufferGrabber initialized. Grab mode: 1
    INF: D3D9 ShaderManager: shaders created
    INF: UIRendererDX9: Initialized
    INF: D3D9 GameRenderer: Initialized
    INF: ProgState: UpdatePostFrame first time.
    INF: Hook Base: Installing first frame hooks single-threaded
    INF: XInput Base: Checking loaded XInput versions.
    INF: DirectInput Base: Checking Main DirectInput Hook
    INF: DirectInput Base: DirectInput not detected, hooking delayed
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: ProgState: First Time Init 1
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized, mode: extra thread
    INF: DXGI Base: CreateDXGIFactory1
    INF: DXGI Base: CreateDXGIFactory1
    INF: DirectModeManager: headset render target size reduced (unecessarily large): 2772×3078 > 2593×2880
    INF: DirectModeManager: headset render target size final: 2593×2880
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (2593×2880). Multisampling off.
    INF: VR Controller Manager: Init: no controllers found
    INF: OpenVR Controller Manager: Initialized
    INF: MemScanManger: cache readiness: r:f p:f f:f
    INF: SettingsUI: Init
    INF: vorpScan: Starting to scan host: bioshock.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: FOV scan succeeded.
    WRN: vorpScan: Position scan failed. Possible values found: 0
    INF: vorpScan: Exiting.
    INF: vorpScan: Starting to scan host: bioshock.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: FOV scan succeeded.
    WRN: vorpScan: Position scan failed. Possible values found: 0
    INF: vorpScan: Exiting.
    INF: MemScan Manager: 1 invalid pointer(s): r:1 p:0 f:0
    INF: vorpScan: Starting to scan host: bioshock.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: FOV scan succeeded.
    INF: vorpScan: Position scan succeeded.
    INF: vorpScan: Exiting.
    INF: vorpScan: Starting to scan host: bioshock.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: FOV scan succeeded.
    WRN: vorpScan: Position scan failed. Possible values found: 0
    INF: vorpScan: Exiting.
    INF: vorpScan: Starting to scan host: bioshock.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: FOV scan succeeded.
    WRN: vorpScan: Position scan failed. Possible values found: 0
    INF: vorpScan: Exiting.
    INF: vorpScan: Starting to scan host: bioshock.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: FOV scan succeeded.
    WRN: vorpScan: Position scan failed. Possible values found: 0
    INF: vorpScan: Exiting.
    INF: vorpScan: Starting to scan host: bioshock.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: FOV scan succeeded.
    INF: vorpScan: Position scan succeeded.
    INF: vorpScan: Exiting.
    INF: vorpScan: Starting to scan host: bioshock.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: FOV scan succeeded.
    WRN: vorpScan: Position scan failed. Possible values found: 0
    INF: vorpScan: Exiting.
    INF: D3D9 Manager: Releasing
    INF: UIRendererDX9: Released
    INF: D3D9 Manager: Released
    INF: Main: Detaching from bioshock.exe
    INF: Main: Graceful Exit
    INF: UI Manager: Released
    INF: Gamepad Manager: Released
    INF: Keyboard: Release
    INF: Input Manager: Released
    INF: OpenVR Controller Manager: Released
    INF: DirectModeManager: Releasing
    INF: TrackerOpenVR: Release
    INF: OpenVRDirectModeManager: Released
    INF: TrackerOpenVR: Release
    INF: OpenVRDevice: Released
    INF: Sound Manager: Released
    INF: Resource Manager: Released
    INF: D3D9 Base: Removing Main Hook
    INF: D3D10 Base: Removing Main Hook
    INF: DXGI SwapChainHelper: SwapChain method hooks removed.
    INF: XInput Base: Removing Main Hook
    INF: DirectInput Base: Removing Main Hook
    INF: Mouse/Keyboard Base: Removing Main Hook
    INF: HookBase: Removing system hooks
    INF: HookBase: Removing mouse hook
    INF: MemScan Manager: Released
    INF: MemScanManager: Destroyed
    INF: GameHelper: Destroyed
    INF: App: Released
    INF: Main: Graceful Exit Success

    INF: vorpControl: Audio device reset to: Index HMD (NVIDIA High Definition Audio)
    INF: vorpControl: Exiting process life thread: Bioshock.exe, 1072

    i have this issue with all directVr games.

    i’ll try to see if i can fix it myself if not well i’ll just live with it i guess.

    #197298
    steph12
    Participant

    anyone else has this issue with direct VR games ? specially people with htc vive base stations ?

    just did today a clean W10 install, installing the bare minimum, issue still occurs :/

    my current setup is w10 (clean install, no extra software, windows antivirus)
    gtx 1080
    ryzen 5 3600x
    valve index (but this issue was also on my htc vive)
    2 htc vive base stations
    htc vive wands

    #197199
    Smoils
    Participant

    1080 is way too low to enjoy vorpx on current gen HMDs, 1st gen maybe, but on index 1080p game looks very blurry

    #197138
    Ralf
    Keymaster

    I don’t have any experience myself, but there was a thread in the ‘General’ forum not too long ago where at least one user reported it works. Personally I would be sceptical in regard to latency (lag), but apparently that’s not too much of an issue with a good connection.

    Edit: just saw that you specifically asked about Index. I’m not sure which headset the user I mentioned above used. Very much possible that it was Quest + VD. Sorry for the confusion.

    vorpX alone on the Shadow PC would not work, there would definitely have to be some additional streaming app like VD. Not sure whether it also supports streaming from PC to PC. Probably best to ask the VD dev about that.

    #197131
    Dave
    Participant

    Has anybody tried Vorpx on a Shadow PC ? Shadow supports officially Oculus Quest via Virtual Desktop, but no other HMDs.
    Is it possible to use my Valve Index and Vorpx on a Shadow Infinite High End PC ?

    https://shadow.tech/dede/discover/specs

    #197082
    Ogrescar
    Participant

    I’m using Windows 10 with NET Framework 4.8.04084 so I doubt that’s the problem.
    The error is logged in the Windows application log.
    ..

    System.IO.DirectoryNotFoundException

    Application: vorpConfig.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.IO.DirectoryNotFoundException
    at System.IO.__Error.WinIOError(Int32, System.String)
    at System.IO.FileStream.Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean)
    at System.IO.FileStream..ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, Int32, System.IO.FileOptions, System.String, Boolean, Boolean, Boolean)
    at System.IO.File.InternalWriteAllBytes(System.String, Byte[], Boolean)
    at System.IO.File.WriteAllBytes(System.String, Byte[])
    at YuPPKHaMYBZqEvJWqhegjVBjyMHh.​‍​‮‫‬‌‌‍‮‬‪‫‎‏‌‎‌‬‫​‭‫​​‭‮()
    at YuPPKHaMYBZqEvJWqhegjVBjyMHh.‭‬‌‏​‍‮‎‭‏‮​‌‍​‍‭‎​​‬‎‌‬‮‍‮‌‮(System.Object, System.Windows.RoutedEventArgs)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
    at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
    at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)
    at System.Windows.Controls.Primitives.ButtonBase.OnClick()
    at System.Windows.Controls.Button.OnClick()
    at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs)
    at System.Windows.UIElement.OnMouseLeftButtonUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
    at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
    at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
    at System.Windows.UIElement.ReRaiseEventAs(System.Windows.DependencyObject, System.Windows.RoutedEventArgs, System.Windows.RoutedEvent)
    at System.Windows.UIElement.OnMouseUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
    at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
    at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
    at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
    at System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs)
    at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs, Boolean)
    at System.Windows.Input.InputManager.ProcessStagingArea()
    at System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs)
    at System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport)
    at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32)
    at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef)
    at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
    at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
    at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
    at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
    at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
    at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
    at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
    at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
    at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
    at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
    at System.Windows.Application.RunDispatcher(System.Object)
    at System.Windows.Application.RunInternal(System.Windows.Window)
    at System.Windows.Application.Run(System.Windows.Window)
    at ‬‪‮‫‬​‎‏‏‎‎‍‏‬‭‫‎‮‏‬‪‭‬‍‮.​‏‬​‏‏‪‍‎​‌​​‏‪‫‌‏‏​‎‌‎‭‏‫‎‌‫‏‮()

    #196740
    Enzel
    Participant

    This is all i got from Vorpx when i start Steam Vr, Vorpx dosen´t hook any game. I have uninstalled or deactivated, firewall, antivirus, fpsVr,
    i have a 3700x, 2070 super, windows 10 (1903), Pimax 5k with Index controllers and base stations.
    I have reinstalled SteamVr and Vorpx, can i try something else?

    #196705
    agravicvoid
    Participant

    Dragon Age Inquisition

    So, I installed vorpX, and turned off Origin’s in game features, but it won’t hook, or even try to. Tested Dragon Age Origins and Dragon Age 2 and they hooked no issue. Uninstalled inquisition, deleted leftover files, and then had a fresh install of the game, and get the same results- the game launches fine but VorpX Ignores it. Tried windowed mode and full screen and neither work. It is listed as a vorpX supported game so I am looking for advice as to how to get it to work (the FAQs and beginners guides did not really help here)

    Additionally, the vorpX desktop viewer doesn’t hook either, which is really weird. What can I check to get that feature to work?

    Using a Valve Index as a headset with index controllers.

    Thanks :)

    #196695

    In reply to: MechWarrior 5

    Zander
    Participant

    Thanks for the help, I’m play on a index and here’s what I found out. I think the game starts to fast for Vorpx to hook. so if I start the game and wait for the options screen then ctrl+esc. right click the game on the task bar and run a second game it hooks=) then close the first game. not sure why that work but it does.

    #196666

    In reply to: Games Wish List

    James Grover
    Participant

    I would love to see Wings Over Flanders Fields,
    (http://www.overflandersfields.com/index.html) a WW1 flight sim which has been developed by OBD Software and uses an advanced MS Combat Flight Sim game engine. Its a great sim and would be brilliant in VR. Thanks.

    #196660

    In reply to: Flight Simulator 2020

    daggey
    Participant

    Actually scratch the above – immersive screen at 2560 x 1440 with the screen distance -0.30, screen scale max and screen curvature 1.75 with screen vertical curve on is working much better. In game camera setting set to wide camera and in game zoom settings all the way out – that’s on an Index at 80Hz – seem to be getting about 40 frames in game so lots of reprojection etc. Far from perfect but fun.

Viewing 15 results - 286 through 300 (of 566 total)

Spread the word. Share this post!