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  • #101299
    Geoman
    Participant

    Hello vorpX – community !

    First of all thank you vorpX Developers – your software is worth every cent! I love experiencing my games on the DK2!

    Because I have a weaker graphics card (AMD 7750), I was happy to gain lots of fps using the “8:9 Hack”. Especially The Elder Scrolls IV: Oblivion runs in 960×1080 with the help of the “FOV Modifier”.

    Everything is beautiful and in around 40fps with the game main menu correctly scaled to 8:9 ascpect ratio. The game inventory and menus, too – edge peek is very helpful. So Oblivion is a clear recommendation.

    Unfortunately, the newer games based on this engine, Fallout 3 and NV have problems: In both games, the main menu does not scale to mentioned resolution, so I start new games or load saves by moving the cursor, listening to the selection-click and go. So far so good.

    But here is the catch: although both games run in 8:9 considerably faster, I cannot play them, because if I enter a new area (room or house in megaton for example), they crash. “Fallout has stopped working – Windows is checking for a solution to the problem”.

    Of course I could buy a faster gfx-card and go back to 1920*1080 which works. But perhaps somebody knows a solution to this problem.

    Best,
    Geoman

    #101212

    In reply to: Any news on Vive

    Ralf
    Keymaster

    Short update since this thread receives quite a few hits:

    We’re one step closer, but not yet 100% there. vorpX’s custom async timewarp is now working good enough to handle short dips below 45fps almost glitch free. Not perfect, but a lot better than without.

    What does that mean for you?

    It’s now possible to play rather performance hungry games like Skyrim or Fallout 4 in Geometry 3D on a GTX970 with a Vive by sacrificing some image quality. If you can live with image quality similar to a Rift DK1, Geometry 3D with positional tracking (seated!) is now viable in most performance hungry games. Switching to Z3D allows full quality on such a machine, so there now really is a choice if a game supports both modes – even for games that need a lot of CPU/GPU.

    Games that don’t put so much stress on your PC work at full quality with Geometry 3D if available without problems, of course. Just in case anyone wondered.

    What remains to be done are mainly a few longer play tests and some docs and ingame hints regarding performance optimization to leave noone in the dark about what can be done to play games that are a bit difficult to handle.

    Stay tuned. Fingers crossed that nothing big shows up during play testing.

    #101144

    In reply to: Any news on Vive

    Ralf
    Keymaster

    Pete, I think it’s enough now. I’m a patient man, but consider this a serious troll warning. You made your point and you made it more than often and more than clear enough.

    Noone ever promised anything like room scale VR for hundreds of games that weren’t even made for VR. The recommendation for all games will be playing seated. And there will also be ingame hints about this. Technical considerations aside, common sense will probably tell most people that Skyrim won’t fit into their living rooms.

    It’s also probably obvious to almost everyone that rendering a game twice for stereoscopic 3D is a lot more demanding than rendering once on the monitor. This has been the case since there are stereo injectors, which means for about 15 years. It’s not unique to vorpX in any way.

    It’s also not unique to vorpX to provide an optional Z-Buffer based solution to address exactly this issue. All major 3D-drivers for monitor gaming do exactly that.

    You are not forced to use it. And if you are lucky enough to have a machine that can even play performance hogs like Fallout 4 in Geometry 3D at fluent frame rates, everybody envies you. Others will likely be happy to have an *OPTIONAL* solution that does not require them to buy a $3.000 PC to play it fluently in VR.

    #101061
    raron
    Participant

    I also got the in-VR error message “Sorry, we’re having trouble loading vorpControl.exe” etc. No error message in windows ofc.

    However, if I just close that Oculus home VR/store-thing, and leave vorpControl.exe *32 and vorpControl64.dat running (task manager), and then start a game, in my case I’ve only tried Fallout 4 so far, it seems to work. Poorly though. In all 3D modes, and especially 3D geometry.

    I did run the Game settings optimizer from VorpX Config btw, for Fallout 4. The VR visuals is pretty good in geometry mode, just saying. But performance is just useless. Too bad really.
    I don’t know what exactly the FPS is, as EVGA precision (v. 3.0.1) can’t display the FPS counter in FO4. I guess it’s 10-15-ish, give or take. Usually (non-VR) it’s butter smooth.

    Using Oculus Rift DK2, latest runtime 1.3 (0.1.3.1.10809 as reported by Bilago’s VR manager, since I couldn’t figure out where I find this info from Oculus home).

    And Windows 7 ultimate 64-bit, GTX 970 with nVidia driver 364.72.

    Also, that Oculus home thing starts when I quit vorpX. Also when I start vorpX, but then that error message pops up after a while.

    Now I won’t rule out that I’ve managed to mess something up while installing a runtime switcher, since I discovered that runtime 0.7 somehow didn’t get installed properly (missed the OculusConfigUtil.exe), so I had to reinstall that, twice, and then reinstall the newest 1.3.something. But it seems to work now. Except with the vorpX performance being very bad.

    #100982
    Saunders
    Participant

    I can not get VorpX to load anything. I was just get a black screen. Fully updated drivers, VorpX is latest version. Not sure what else to try…. I just purchased VorpX wanting to use it for Witcher 3 and Fallout 4.

    Now I see Oculus Home… when i launch a game, I get the screen for loading, then the game launches on my desktop and Vorpx just crashes. When I mouse over the VorpX icon it disappears.

    #100893

    In reply to: Very low FPS

    Ralf
    Keymaster

    Certainly not in Fallout 4. Keep in mind that vorpX not only renders in 3D, which alone is more demanding than rendering to the monitor, there is also a second rendering process going on in parallel that renders the game to the headset, which also costs computation time.

    You will never see the same performance with vorpX that you get when just do good old monitor gaming.

    #100886

    In reply to: Very low FPS

    Ralf
    Keymaster

    Not sure about Oblivion, have to look at it. Fallout 4 however is very demanding. Too demanding for most PCs to play it comfortably in Geometry 3D, which renders everything twice. It’s highly recommended to switch the 3D-Reconstruction in the vorpX menu to Z-Normal in Fallout 4 and lower graphics settings in the game options to medium.

    #100885
    natfoth
    Participant

    I was trying to get vorpx to work on Fallout 4, but when I am on the main screen I am averaging about 42 game fps according to the Alt+f statistics that vorpx provides. But when I run the game outside of the rift I average well over 2100 fps on the main screen. I have everything optimized from the config file and have tried changing and lowering the resolution but I just cannot seem to get it to go above the 40 range. I can tell the fps is low because it makes you deathly ill very fast from the jagged head movement. I have tried changing the geometry to z-adaptive but the fps remains the exact same. I tried saving the settings and restarting and it has not helped.

    I also tried it with oblivion and I cannot get oblivion to go above around 50fps ingame while in vorpx, but then I get around 410 fps ingame without the rift and tried changing the modes as mentioned before as well.

    Both games are 100% vanilla, fresh install.

    Using Vorpx 16.1.2. Oculus SK 1.3.1

    Specs:
    GPU : GTX 980
    CPU : i7-3930k overclocked to 4.5ghz
    Mem : 64gb
    OS : Win 10 64bit

    #100765
    Ralf
    Keymaster

    For serious Fallout 4 playing over a longer time I would highly recommend to switch to Z-Buffer 3D. Runs a lot smoother that Geometry 3D.

    Some people don’t like Z3D, hence G3D is now the default. But in my honest opinion, games as demanding as Fallout 4 are way better played with a slightly flatter Stereo 3D than with a low frame rate around 30fps. Your mileage may vary, of course.

    #100734
    Ralf
    Keymaster

    vorpX 16.1.2 has been released.

    This is a maintenance release that mainly addresses a few DK2 related issues with the last version. List of changes:

    • Fallout 4: 15-20% performance gain when using Geometry 3D
    • Some OpenGL games only displayed horizontal bars instead of the game
    • Oculus Rift CV1: 3D mode controls weren’t always shown in settings UI.
    • Oculus Rift DK2: head-tracking did not work correctly in some DX11 games
    • Oculus Rift DK2: fix for severe performance degradation in some DX11 games
    • Oculus Rift DK2: potential(!) fix for Desktop Viewer not showing in headset on some configurations

    For information about the last big release please click here.

    If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

    Important note for vorpX 0.9.1 users:

    vorpX 0.9.1 will only auto update if you have the Oculus runtime 0.8 running. vorpX 0.9.1 cannot start otherwise and initiate the auto update! If you already installed runtime 1.3, please try this:

    Workaround 1: Use your web installer to install 16.1.1 manually
    Workaround 2: Use the runtime switcher linked here to allow 0.8 run side by side with 1.3:

    If the runtime switcher does not help and you don’t have your web installer anymore, please contact support |at| vorpx com.

    #100719
    grodenglaive
    Participant

    Hey, check out Ralf’s response from the Fallout 4 issue, it might work for you:

    It was a DK2 issue, and you can apply a fix immediately if you want. I will release an update later today.

    To apply the fix manually please

    1. Close vorpX if currently running.
    2. Browse to C:\Users\[User]\AppData\Local\Animation Labs\vorpX\Devices
    3. Open OculusRiftDK2.ini with Notepad
    4. Search for iTimewarpMode
    5. Change iTimewarpMode=0 to iTimewarpMode=10
    6. Save the file
    7. Restart vorpX

    The AppData folder may be invisible. If so, please enable “Show hidden files” in Windows Explorer

    #100638
    edo
    Participant

    ok got a few games to run, eg skyrim, batman, fallout 4, however I never get rid of that “Please waiting” screen which launches as soon as I start vorpx. I launch the games over top of that screen and they seem to work however upon exiting the game the dk2 screen goes black and hangs. I have to exit vorpx and then the oculus store/library comes back on the dk2. Something is not happy there!

    Also still no luck with vorpx desktop.

    I have reinstalled, rebooted, reinstalled again. Still no luck. I am hesitant to do a full uninstall first since I am afraid that might erase my license key. Anyway it works this way; sort of. The “please wait” and hangup still seems to be there but If I ignore them the few games I have tried, do work. (GTA still doesn’t work but that may be the GTA VR mod not ready for 1.3 sdk)

    (Windows 10, DK2, SDK 1.3, NVidia 364.51 driver, gtx980ti )

    #100549
    Tony Spaniels
    Participant

    Now I can get GTA5 to launch on home 1.3, but my look in full vr mode is inverted. It felt like I was emulating xbox stick with my head (inverted and less responsive). I tried to override xbox fully in vorpx menu, but my settings never save through the next restart. Settings restored to default when I start back in.

    I also noticed a severe performance hit to my frame rate compared to how i was playing last night using vorpx 0.9 and oculus 0.7.

    Im getting this inverted head tracking as well in Fallout 4, but oddly its only in the pip boy menu screen. In normal view its not inverted but instead the sensitivity is doubled so if I move my head it tracks it twice as far.

    Im getting a performance hit as well but I thought that might be just cos G3D is especially demanding in F4.

    Tony Spaniels
    Participant

    Anyone else getting odd head tracking in Fallout 4 using G3D? The head roll and rotations arent working at all for me.

    #99349
    bfenty
    Participant

    I haven’t purchased VorpX yet, but if it just supported Opentrack I would buy it in a heartbeat. It looks like it has great support, but I don’t have an Oculus. I’m using Vireio Perception right now because it DOES support Opentrack data, but it doesn’t support DX11 and I would really like to play Fallout 4 in VR.

    (I should note: I don’t need streaming or anything else, besides displaying the game in SBS 3D on my screen, and accepting Opentrack input. Everything else is handled by Gagagu for iPhone, which is essentially the same thing as Trinius for Android)

Viewing 15 results - 496 through 510 (of 653 total)

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