I’m starting to think I would like to go back to 8.1 vorpx also.. .9 works for me and some games work really good and super clear. The main thing is there just doesn’t seem to be as much adjustment as in previous versions. Some settings don’t seem to do much of anything when before they did, and there was more of them. Also the visuals are clear, something just feel off with .9, even after dialing it in settings wise. I know most of it is on Oculus side and more updates to vorpx will only get better. But having an option to go back to .8.1 vorpx would really be good. Before I could dial in any game I set out to now I got only 2-3 actaully set up really good. All in all vorpx .9 is good and works with Oculus updates but 8.1 was better in almost every way, at least from just a user standpoint. I like it but the old version was indeed “better” in my opinion. Looking forward to further updates :)
I tried all sorts of things too and its still there. Something with how GTAV works with the 360 pad + mouse/keyboard makes it do those 2 weird things no matter what. I even tried a non 360 controller mapped to direct input and somehow gta still saw a 360 pad and made it act odd in game. I switch to fist in the car so when I back up he breaks out the window to flip the bird lol he just get real pissed when backing up I guess ;)
Hi code slinger cheers for the reply on 0.7 runtime no matter what I tried a2\a3 would not open due to battleye, even after I uninstalled it still it stopped on the config loading, I am on runtime 0.8 and now arma3 starts and bypasses battleye but the screen is black arma2\oa work fine having a blast with the oculus opentrack a delta six and kinect for body movment no more keyboards but been waiting for ages to get working on Arma3 to test my terrains out in 3D wanted to see JBAD and Sangin in all it’s 3D beauty.
Yeah, I’m having the exact same problem. I can get videos to hook when using VLC but I can’t get the in-game menu to work so I can’t enable SBS 3D. I can’t get anything to hook at all when using MPC-HC (tried x86 and x64), even after resetting all settings and re-applying the game optimizer settings.
OS: Windows 10 Pro 64-Bit
Graphics Cards: GTC 970 x 2 (SLI)
Drivers: 358.78
VLC: 2.2.1 w/ OpenGL Output
MPC-HC: 1.7.9 x86 w/ EVR Custom Renderer
I also uninstalled all video codecs (was previously using K-Lite) to see if that would change anything, but it did not.
Let me know if I can provide any more information to help look into this issue.
Do you have the latest drivers for your graphics card installed? On nVidia graphics cards something like this could sometimes happen with very demanding games. Not just with vorpX, but any Rift app. With the latest drivers this is almost gone.
If that does not help, you may have to lower the game’s graphics settings further. Witcher 3 is a very demanding game. To get it run good, you have to play it on medium, better low settings, even on a highend machine.
@ Cylon : Occasional jerkiness: check your framerate with [ALT][F]. There are two values now. Game FPS and Direct Mode FPS. The Direct Mode FPS have to stay at 75fps at all times or you get judder. Game FPS should at least be half the headset refresh rate (~40 fps for the DK2), better 60, and ideally 75, of course.
The easiest way to achieve this is obviously lowering graphics settings, but you can also lower the game resolution now, as vorpX doesn’t have to run at the headset resolution anymore. You can even choose 4:3 resolutions now, which can help in some cases as less stuff is drawn that is thrown away later. And if you wish, you can even experiment with custom square resolutions which can be created in the nVidia control panel.
Another new and particularly easy way to optimize direct mode performance in demanding games is syncing the game framerate to exactly half the headset refresh rate. This can be done on the display page of the ingame menu, setting is called Direct Mode Framerate Sync.
Thanks for the suggestion Ralf – sadly it has no effect on the odd jerk I experience.
I double checked both The Direct Mode FPS and Game FPS. Direct Mode FPS is at a solid 75FPS, it never dips. Game mode goes from around 66FPS to the full 75FPS depending on what I’m looking at. The odd thing about the jerk is that it happens in areas where I get a full 75FPS on both Direct Mode and Game FPS…
Setting Direct Mode Framerate Sync to ‘Half’ causes the games to become a blurry mess. I only get nice smooth game play with it set on full.
I also tried the custom aspect ratio settings after you mentioned it and reading about the 8:9 ratios on Reddit, its a nice performance boosting tip and very nice new feature. Sadly it does not help with the odd jerk I get.
What I do not like is that the jerk happens in all games across the board, even ones that achieve 75 FPS at all times. It’s not the stuttering we experience with low FPS, its an actual jerk, like the game freezes for a millisecond, in GTA V for example everything appears to stop for that very brief amount of time, including the passing traffic. As I said in my previous post, its almost like everything is playing catch up every few frames or so.
There are some major issues with controller emulation.
You can’t hold down attack. Sometimes it will hold for a short time on the first shot, but it always releases and then fires off as if it’s rapid fire. This is a huge problem as it renders bows and power attacks unusable. The command just does not ‘hold’ properly for some reason. Even rebinding the attack commands to keyboard keys does not fix the issue.
In a related problem, I can’t rebind the mouse keys. I was able to do it exactly once, but it has not worked since. I get the empty command in the box […] but after that I am unable to replace the command with a mouse click or do anything else with the mouse in the menu. I have to back out and restart to be able to use the VorpX key binding menu again.
It would be nice if I could use the partial emulation to just play with the gamepad buttons, but the problem there is that there is no head tracking. If I disable the right stick emulation using the partial disable I am unable to look around at all, which kind of defeats the point of having it.
Hard emulation of the gamepad is unpleasant as it causes dizziness as looking around causes continued movement. It’s not a viable option.
Put simply, the gamepad emulation of this thing is completely screwed up. I either had good comfortable tracking, or I am able to properly use the attack commands, but I am unable to work out a way to do both at the same time.
There’s also a weird movement problem. Any faster than a slow crawling walk, and you don’t stop moving immediately upon releasing the analog stick. Your character takes several steps forward and often ends up in traps or hazards, or with their face against a wall because of it.
The emulation in this program is a problem and does not work properly. Every mode has a different major issue that makes gameplay difficult.
If you could figure out how to allow for proper [official] gamepad support and still have head tracking that would be great, but as it stands emulation just doesn’t work properly.
iv had my dk2 for about 6 months and vorpx was purchased about 3 days after i got the dk2 and it was worth every penny with all new tec that is still being worked on you have to tinker and ask for help when all avenues are exhausted but once you get it working its even more enjoyable vorpx is well worth the money
@ Cylon : Occasional jerkiness: check your framerate with [ALT][F]. There are two values now. Game FPS and Direct Mode FPS. The Direct Mode FPS have to stay at 75fps at all times or you get judder. Game FPS should at least be half the headset refresh rate (~40 fps for the DK2), better 60, and ideally 75, of course.
The easiest way to achieve this is obviously lowering graphics settings, but you can also lower the game resolution now, as vorpX doesn’t have to run at the headset resolution anymore. You can even choose 4:3 resolutions now, which can help in some cases as less stuff is drawn that is thrown away later. And if you wish, you can even experiment with custom square resolutions which can be created in the nVidia control panel.
Another new and particularly easy way to optimize direct mode performance in demanding games is syncing the game framerate to exactly half the headset refresh rate. This can be done on the display page of the ingame menu, setting is called Direct Mode Framerate Sync.
Its all in the set up. Use vorpx menu (del) to adjust to your taste. Skyrim and gta seem to run better after update. Played full vr 3D gta v just fine, infact the 3D effect seems even better after setting it up. Just play with settings you’ll get it.
It’s even worse in my case, ingame menu doesn’t open in VLC and MPC-HC doesn’t even get hooked by VorpX. Any Hints on this ?
My system infos:
Win7 64bit
Geforce GTX 970
VLC and MPC both 64bit, latest versions.
Thanks Ralf I got it working just trying to get GTA open right it works fine and goes the the loading screen just never stops loading single player or multiplayer… Still trying different settings
Run the GTA launcher as administrator, see if that works. I run into this problem with GTA V on Win10 even when not using VorpX.
Hello When ever I try to update to the latest version 0.9 the updater
reaches 100/100 the display this error message.
I have tried updating with vorpx and using the web setup and got the same result
can you help me please:)
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ComponentModel.Win32Exception: Access is denied
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited)
at System.Diagnostics.Process.Kill()
at vorpUpdater.Form1.Completed(Object sender, AsyncCompletedEventArgs e)
at System.Net.WebClient.OnDownloadFileCompleted(AsyncCompletedEventArgs e)
at System.Net.WebClient.DownloadFileOperationCompleted(Object arg)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8000 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
—————————————-
vorpUpdater
Assembly Version: 0.6.3.0
Win32 Version: 0.6.3.0
CodeBase: file:///C:/Users/IMSPIK~1/AppData/Local/Temp/Rar$EXa0.977/vorpX_WebSetup.exe
—————————————-
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
—————————————-
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
—————————————-
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
—————————————-
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
—————————————-
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
—————————————-
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging=”true” />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Not working. Maybe I should move this to the support section?
VLC shows a black window on the desktop and plays fine in the Rift. But even after clicking the window, borders or inside, still no way to get the ingame menu to come up.
I have the Xbox 360 pad plugged in. Could that be the problem?
Yeah that was what I initially tried. Ended up in an infinite boot loop that was even crashing my bios (MSI Gaming 5) somehow. I was eventually able to get into safe mode, and then restore back to where I was before installing Oculus.
Anyways, I’ll install Alien Isolation and give it a shot in stereo mode on extended while I wait for 0.9.
I am curious though if the secret to the equation might be rolling my video drivers back, but I really don’t want to test it and end up in another loop.