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  • #217230
    Django9898
    Participant

    Hello everyone,

    Please, I need your help, otherwise I’ll go insane here.

    I bought Cyberpunk today because I really wanted to play it with the Vorpx Standalone Mod after seeing various videos on YouTube how well it works.

    Unfortunately it doesn’t work for me at all.

    When I run the game through Vorpx with Ralf’s profile, everything works fine, but I’d like to use the motion controls from the Standamone Mod.

    I install the mod and start the game, but as soon as it loads, it gets crazy..

    The starting room loads with no issues, then I press A on my Quest 2 controller and enter the game.

    Now I see the “Redline” logo on the right eye and the first Cyberpunk loading screen on the left eye.

    Then I find myself at some point in the main screen and even here everything is unplayably slow.

    By chance I turned on the fps display and found that the game itself runs at 1 or 2 fps and the fps headset shows 80-90 fps?!

    The motion controllers also react in the starting room of the mod, but no longer in the game itself.

    To be on the safe side, I set all graphics settings in the game to low, with no effect.

    As I said in Vorpx itself, everything works, with the local Profile…

    I’m playing Skyrim VR with over 200 mods installed, running MSFS in VR, Borderlands VR, No Man’s Sky VR all without any problems.
    Far Cry 4 in the highest settings via Vorpx no problem.
    But this mod, no chance.

    Am I doing something wrong here?

    #217127
    StarfleetBelle
    Participant

    Trying Cyberpunk 2077 for the first time.

    Fresh install of CP2077, then installed the mod dated July 27, 2023.

    Results:
    Cyberpunk only displayed as a screen within the headset, despite being in full VR mode in the VorpX menu that appears with the DEL key.

    Found this forum and people claiming that plain text in the launch environment describes installation of CET files. No such text exists anywhere for me. However, I found this:

    https://github.com/maximegmd/CyberEngineTweaks/releases/tag/v1.25.2

    I installed it into the correct folder.

    Results:
    Cyberpunk plays on the monitor just fine.

    In the headset, the left eye shows what’s on the monitor, with no head tracking.
    The right eye shows a fixed different perspective.

    What the heck even?

    I’m pretty sure I followed what recent posts in this thread call the correct order (fresh install, mod install, CET install) but what I’m getting is pretty far from basic functionality. The front webpage should be up to date on the version and should include instructions regarding CET.

    Since it isn’t–what’s going on, and what should I do?

    #217037
    nabrok
    Participant

    I’m having problems with the auto update not working, every time I try to start it tries to update and fails.

    Even rerunning websetup does not help.

    I’d like to have a fresh start. I tried uninstalling from add/remove programs, but I selected the option to keep the registry entries. This didn’t help me, it seems like none of the files got removed, and what’s more trying to uninstall again now fails with “The system cannot find the specified file”.

    How can I clean everything out to get a fresh start? I do still have my licence key email.

    #216992
    Joangar
    Participant

    So many small questions that I am to dumb to figure out alone. I’ve been and will continue trying to google, and read through these forum topics. But the main difficulty is that many of the other help with type stuff deals with steps farther than where I am. Even the video on the page starts out with hey look this is the open gesture menu!

    So firstly I would like confirmation on what all I actually need.

    Do I need only the purchased Vorpx?
    Do I need the beta Vorpx (even though the edition is now older?
    Do I need the Cyberpunk Mod to use gestures with other games?
    -Follow up Do I need to own Cyberpunk in order to run Gestures at all?

    Do I need to own Virtual Desktop?
    Do I need to use a cable, or can Airlink Suffice?
    Do I need to run the general option in Vorpx as Quest2 or Do I use SteamVR
    –Some Videos of watched seemed to imply Setting to steam vr even if using quest 2 was important

    Installation
    If I need the beta, Do I install the better over the Regular Vorpx?
    Do I install beta then overlay Vorpx?
    Do I only have the Beta installed?
    Continue logic for if I need Cyberpunk Mod.

    Actually Running
    The videos seem to imply using steam VR. However I haven’t gotten any version of Vorpx to work like that so far. As I’ve been making semi random shot in the dark attempts to get this going with some combinations of the above questions implemented.
    The only way I’ve currently gotten anything to work with Vorpx So far is by Opening meta, Airlinking in headset, then Opening Vorpx; then said game. Currently testing Battlefront2 2017edition.
    But obviously I have no Gestures in the options menu.
    And going through Steam Vr first I haven’t gotten Anything to actually hook correctly.

    Also with some setups using the Beta mainly, I would have an issue where I could open the Vorpx Configure Menu, and after clicking apply and close, the icon would be visible in the system tray area. BUT then it would simply disappear when hovered over. Seemingly implying it didn’t actually start running.

    IroquoisPliskin
    Participant

    Hey Ralf I need you to try clear up and set the record straight why I could get vorpx previous versions to hook onto to Arma 3 G3D all the effects all the options battleye on. But now I can’t, my question is #1 how and why the hell did vorpx previous versions work around battleye eye and #2 I’ve noticed I could create new blue local profiles by continuously clicking on games as they entered game forming it’s own profile that could be used flawlessly afterwards no need to mess around. I can’t create profiles like that anymore and there’s no indication that cloud profiles are even at work once imported?

    #216874
    Ralf
    Keymaster

    First please check whether you may have any tools running that affect keyboard input. Things that remap input, record macros or do anything even remotely like that. If so, uninstall them.

    You can also use a gamepad to access the vorpX menu, left thumbstick button (or right, always forget which one). All three methods are totally independent from each other, so if neither keyboard, nor gamepad or motion controllers work, I really have no clue what might be the issue.

    Maybe try a factory reset in the config app in that case (trouble shooting page).

    If you currently use the regular vorpX build, trying the beta might also be worth a shot. Incidentally it changes how keyboard input gets evaluated, maybe that solves your problem:

    vorpX 23.1.0 BETA

    #216814
    ahextall
    Participant

    hi dellrifter

    im struggling to get this ac valhall to inject with vorpx. Ive tried loads of profiles and even the cloud ones thst PD has created/ It just wll not inject?

    any suggestions ? thnaks

    Adam

    #216799
    virtuayay
    Participant

    hi and thanks for the response

    with all respect what surprises me is that with vorpx being in development for more than a decade that the help section seems very generalized and abstract. there are user-maintained wikis and reddits for all kind of programs and games and tech that are more specific and technical. i have followed 3dvision-fix development and for example in that field you can read about specific shader problems and settings only accessible through nvidia profile inspector or the windows registry, meanwhile for vorpx if i go into the Z3D/G3D editor modes there is nothing but trial and error to guide me.

    in your development of vorpx have you ever encountered ghosting and stuttering unrelated to PC specs or running services/programs? was this like unheard of until i had this problem? what is surprising is that there isn’t already specific help for the exact problems i’ve had.

    unfortunately it sounds like somehow this thread got onto the track of looking at this as a problem with my pc’s rendering performance, i don’t know how when i’ve been so careful to mention repeatedly that the issue isn’t frames per second. whatever problem is going on has more to do with how vorpx is working than how my computer is working. native openxr and steamvr games at super high settings without either stuttering or ghosting. like with my other posts in this forum i get the feeling they’re not even being read. i half expect a helpful “microsoft tech representative” to show up and tell me to run troubleshooting command.exe prompts.

    i have tweaked my games and system for the best performance, and in the game with the worst stutter i’ve had so far (homefront 2011) i have also tried playing it at a super low resolution and there was no difference in the suttering problem.

    my OS is win 10 64 Pro setup using NTLite to strip out all possible slowdowns and services, for an esports gaming pc. i take the same approach to things like overlays and all other programs mentioned in the troubleshooting guide. nothing has ever been installed that would cause any kind of lag or get in the way of the cpu/ram/usb. there was never a single byte of onedrive or skype on this system.

    i run at 1:1 bus-to-ram speeds to eliminate all forms of stuttering. this system is tuned so tight that i don’t have all my USB devices running, don’t have unnecessary services like printers even installed, and my e-cores are disabled to achieve full ring bus speed on the remaining 8 p-cores which have had all c-states disabled except for the several required for the low-core-usage turboboost to kick in. anything i don’t use is totally disabled both in bios and on a driver level through control panel.

    i don’t expect every single game i try with vorpx to work perfectly but when i have tons more problems with specific games than other users with lesser PCs report, and when i have specific problems that nobody else mentions, obviously vorpx is not working as intended on my system. and im sorry but even after your reply here (which i appreciate) i still feel entitled to more help.

    #216798
    Ralf
    Keymaster

    Please check the performance optimization section in the vorpX help if you haven’t done that already. Given that vorpX exists since 10 years you can probably imagine that you aren’t the first one with questions regarding performance. To make getting answers to these questions easier for everyone all relevant information in that respect has been compiled into an existing help section years ago.

    If you still experience issues after the suggestions given there and are 100% sure that a game you are trying can run safely at >200fps monoscopic, which would be necessary to reach 90fps with G3D (including a little safety margin), check the trouble shooting guide, especially the part regarding apps that may cause a conflict by also hooking into games.

    You may also want to experiment with the sync/fps limit options in the vorpX menu. If a game can’t reach your full headset FPS, reducing the FPS to half of that can enhance the perceived smoothness compared to running at an uneven fraction.

    robinwatts
    Participant

    Hi all,

    I’ve wanted to play Cyberpunk 2077 in VR since it came out, but had been put off by the need for using a mouse and keyboard (or controller) with Luke Ross’s mod. So when I found the Vorpx mod I was very excited.

    I bought the game, I downloaded the mod, and (because it only seemed fair to support the developer) I finally got around to buying/installing VorpX too.

    Sadly, the game had updated to 1.63, so the mod didn’t fully work – everything appears in VR but on a giant “cinema screen”.

    I see from 2 other posts on this forum a note that we should be able to solve this by installing the latest ‘Cyber Engine Tweaks’ mod from Nexus. (Supposedly there should have been a “large window on the screen” telling me this, but for me at least, I could only see the top line or two of the message while all the rest was off the bottom of the screen. If others are seeing the same as me, it’s unsurprising that they got confused).

    But… I installed it, and it’s still not working for me.

    I’m using a Valve Index through SteamVR. I start SteamVR, pull up the desktop view, and run Cyberpunk from Steam. Close the desktop view, and Cyberpunk starts up.

    I get into the ‘home room’ with the tutorial for motion controls and can try them all out.

    I can click out of this to get to the loading screen. At this point, I need to hit space. Bit of a pain as my VR rig is downstairs and the PC it connects to is upstairs, but a bit of cardio later, and I’m into the game.

    Then I’m talking to the guy at the bar. Everything is being displayed on the giant cinema screen rather than in proper VR. Is this expected? I still have to use keyboard controls to choose conversation options.

    The VR mod *is* running cos I can squeeze the left-hand controller, then the right one, and get the VR setup menu up.

    I can’t seem to move around though.

    Am I doing something dumb here? Are my expectations wrong?

    I’m happy to be told that I’m a fool and I haven’t read the instructions, as long as someone can point me to the instructions that I haven’t read!

    Thanks in advance for any help people can give.

    Ralf
    Keymaster

    X3D CPUs being faster in games compared to their X siblings doesn’t conflict at all with the notion that single core performance is most important for games. Quite the opposite actually.

    In games almost always one thread limits performance CPU wise. That’s just how games work. You always have a main thread that puts it all together plus a varying number of support threads, each with its own very different task. E.g. physics, game logic, input, sound, various graphics related tasks etc. The task (thread) that takes the most time per frame determines how fast the game runs in the end. Hence single core performance is still king even for heavily multithreaded games.

    The X3D CPUs are faster in games because despite their lower max. clock speeds their extra large cache speeds things up when the CPU has to access the same data in memory repeatedly. Apparently that happens a lot in many games, thus (gaming) performance per thread/core often is better than on their siblings with less cache. The more repeatedly accessed data a CPU holds in its internal cache the less it has to read from much, much slower RAM. How much faster a game actually gets because of that in the end quite heavily varies though.

    Caveat if you do more than just gaming with your PC: not every application benefits from the larger cache. Workloads that depend less on repeated memory access can be considerably slower on X3D CPUs than on their X counterparts due to the lower max. clock speed. E.g. fully parallelized workloads like (CPU) raytracing that utilize all cores and/or do largely number crunching fall into that category. So choose wisely depending on your machine’s main purpose.

    virtuayay
    Participant

    hi thanks for reading.

    i’m using the beta vorpx version from the forum.

    i searched the forum for this problem and the only page in the first few pages of results that sounded helpful, when i clicked the link, the forum said the post was gone!

    i have a good enough system for anything except new AAA DX12 games to run at 200-500 percent resolution scaling, this isn’t an fps problem.

    i have a 90hz wmr hmd, a 75hz monitor, and geforce 2080ti.

    i get no stutter/judder in native steamvr or openxr games (so long as i keep fps over 90) this has only happened in vorpx. i also dont get the stutterjudder if i use vorpx in pure 2d mode or even Z3D mode. i have motion reprojection turned off in my wmr settings and my openxr for wmr settings, and of course both are also set to 90hz.

    here is when i get stutterjudder in vorpx and how bad:

    worst: G3D, DirectVR, Head tracking prediction On (this setting also causes extreme ghosting of moving objects, i found i get less than half as much stutter and ghosting by turning head tracking prediction off)

    very bad: G3D, DirectVR (ghosting and stuttering is still too bad to be playable)

    bad: G3D, immersive/cinema (might not improve at all, might just look a little better from being less zoomed-in)

    i have tried turning all headtracking options to the least judder modes, that doesn’t help. (judderfree, then safe/off) and also disabling headtracking totally, no difference.

    some games i get just enough less stutter for them to be playable they just could look a little better in motion (official elder scrolls) other games way too much stutter to even enjoy (cloud profile homefront). official profiles run a little better most of the time, they are playable and enjoyable but the problem is still at least slightly there.

    one official G3D profile i tried worked perfectly fine: warband.

    all wmr and openxr drivers are newest, regularly updates. never used another hmd so no conflicting settings anywhere. vsync is turned off everywhere it could possibly be turned off.

    please read this post before replying, i will ignore replies that dont take account of the info i posted. please also try not to just post one-line replies, explain and offer multiple stages of tweaking in case your first suggestion doesnt work. thank you.

    Boblekobold
    Participant

    Hi,

    if I launch Metro Exodus with local profile and DX11, the game is in G3D, but I can’t get the menu with the shortcut I defined.

    It works in DX12 with Cyberpunk 2077 profile without any 3D at all (can’t even get Z3D).

    I would like to have the menu to set zoom value, etc.

    #216712
    Boblekobold
    Participant

    I don’t get Z3D in Metro Exodus with DX12 (I have to rename the exe to launch with DX12). Raytracing works well, even without DLSS.

    #216700

    In reply to: Diablo 4?

    cyrilp
    Participant

    There is now a profile for diablo 4 with depth 3d with addon.
    It’s working great on my Pimax Crystal, i can’t imagine entering a dungeon now in plain 2D !
    Even better using the super 3d feature: you get full res on each eye instead of half as in sbs.
    (unfortunately i must have done something wrong yesterday, now when i try to use super 3D the image is all magenta, maybe somebody knows why ?)

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